GM Architecture's Iron Gods (Inactive)

Game Master Æroden

Roll20 Campaign Link


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Lost 33 wrote:

@Veronica: Gestalting in Hero Lab:

Download the add-on
Enable Gestalt in the Configure Hero (Ctrl+k)
Add the class Gestalt + your two intended classes.
Go to the Gestalt Class tab and select your classes in the drop down lists

THe only issue I've found is Background Skills don't calculate right, for my character I needed to do a permanent adjustment on the Personal tab: Unchained Background Skills -4, Level from ShadowChemosh's Adjustments. It seems to still add 2 background skills per class even after selecting them for Gestalt.

@Jereru: We'll be passing on Combat Stamina. Sorry.

The issue I run into is that I get an error message when I open Hero Lab then the "Gestalt" option doesn't appear in Config Hero section. Dunno how it couldn't have downloaded properly - here's the link I used. Who knows.. I'll figure it out eventually. It may have something to do with using a Mac. :<


Oh there's the reason why ... ;-)

Just kidding, it should come up because I have not heard of any differences between the two OSes when it comes to Hero Lab. I would first search for your problem on the forums. If not there, I would post an inquiry.


Full party, nothin' but androids. Everyone is spock.


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No ... Gary! :-)

Gary!

Gary!


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Hmmm.... Gary? Garrrrrry. Gary!


Having Expedition to the Barrier Peaks flash backs while reading Technology Artifacts especially Power Armor ... lol


dotting


I'm thinking a gunslinger and cavalier or maybe Gunslinger and Ninja.
Race: Reptoid for that sci-fi feel, if not fetchling?

Yeah just read that it's point buy now, wow 45 though, is there a base/max cap on stats?


The GM is doing a 45-point buy for this campaign, not his original stat-generating method.


The other half of Hotaru's group here, I've been working on a character and so far have settled on a Kensai Magus/Swashbuckler build for damage but had a few questions before I finalize,

1. Are you using Automatic Bonus Progression?
2. Would you allow Eastern Materials? Mainly the Haramaki
3. How are you doing Hp?


I was thinking of perhaps a Robert Baratheon style character Grey Paladin//Bard


Hello, another question.

How is the/your approach to Item Creation in the campaign?


4d6 ⇒ (5, 6, 3, 1) = 15 17
4d6 ⇒ (5, 1, 5, 1) = 12 16
4d6 ⇒ (5, 4, 4, 5) = 18 16
4d6 ⇒ (1, 6, 6, 1) = 14 18
4d6 ⇒ (3, 1, 3, 4) = 11 13
4d6 ⇒ (5, 5, 1, 3) = 14 16

nevermind, saw the buy system :P fixed now. just making sure everything else for my character is creation wise correct


@UretJet & Anderlorn:

Oh my God, I love you guys. xD That was one of the best experiences I had exploring a vault.

That's it - DM just needs to confirm it, but all of our characters are now going to be Gary. Same stat block, same dialogs: Iron Gods guaranteed success!

@Anderlorn,

Yeah, I'll do some more homework on it. Who knows - I'm still rather new to Hero Lab xD Even though I followed the steps, I probably still did something wrong.


okay, so here is my idea.
Talon. Android. He was under the sand for a LOOOOONG time. he looks rusted. as if he is about to fall apart. But he holds a secret. He is one of the original androids made by a forgotten alien race. 'magic' and other arcane like energy runs through him. He is sturdy and actually well built. Time just took a toll on him. Finally woken, he feels lost. One single item is all he has that links him to his creators. But his memory banks have been eroded, and he can't remember anything from his time in the stars or the like

Class Techslinger(gunslinger)/spellslinger(wizard)

Talon:

Talon
Android gunslinger (techslinger) 1/gestalt 1/wizard (spellslinger) 1 (Pathfinder Campaign Setting: Technology Guide 13, Pathfinder RPG Bestiary 5 19, Pathfinder RPG Ultimate Combat 9, 74)
LN Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +9
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 10 (+4 Dex, +2 dodge)
hp 14 (1d10+4)
Fort +5, Ref +6, Will +5; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks deeds (covet charge, gunslinger's dodge, reliable), grit (3)
Wizard (Spellslinger) Spells Prepared (CL 1st; concentration +5)
. . Opposition Schools Conjuration, Divination, Enchantment, Illusion
--------------------
Statistics
--------------------
Str 16, Dex 18, Con 16, Int 18, Wis 16, Cha 5
Base Atk +1; CMB +3; CMD 20
Feats Combat Expertise, Deadly Aim, Dodge, Gunsmithing[UC], Point-Blank Shot, Power Attack, Precise Shot, Weapon Finesse
Traits alien origins (silver mount), numerian archeaologist, tarnished halls runner
Skills Acrobatics +8, Appraise +8, Bluff -3 (-1 on opposed Bluff checks), Craft (mechanical) +6, Knowledge (arcana) +8, Knowledge (engineering) +8, Linguistics +8, Perception +9, Profession (engineer) +7, Sense Motive -1, Spellcraft +8, Survival +7; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common (rest to be decided)
SQ arcane gun, emotionless, exceptional senses, gunsmith, mage bullets, repairing nanites
Other Gear 300 gp
--------------------
Special Abilities
--------------------
Arcane Gun (Su) Imbue two firearms with magic; cast spells thru the firearms.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Conjuration You must spend 2 slots to cast spells from the Conjuration school.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Divination You must spend 2 slots to cast spells from the Divination school.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Repairing Nanites (2 hp, 1/day) You are healed the first time each day you've taken more damage than twice your HD.

Still need to work on his gear and spells, but as the GM said, concept and story is more important at this point in time. So, do you think this type of character will work?

Thanks


What is all this Gary thing? I want to laugh too :)


@TheGodd*mnShazam – Wyvarans are a no.

@Anderlorn (Kotar Soja) and Cuàn – Kasatha will be a no.

@TheGodd*mnShazam – Pyschic and Empyreal Wildblooded can be combined with Crossblooded.
For any Crossblooded / Wildblooded combination just ensure you’re not using one to get back anything that you trade away with the other.

@Nutcase – 1) HP will either be Average + 1, or rolled on the gameplay thread. Still deciding. 2)All characters start as matured (no age effects). 3) Right, no to those.

@Hotaru and Reverand Rob – Characters may start with 2 self-crafted items. A batch of Ammo counts as 1 item, rather than an individual piece.

@Sarona – There are quite a few androids, so could end up being a droid party.

@Veronica – If you could PM a link your hero lab file, I’d be happy to help try and figure out the gestalt issue.

@Pathfinder Zoey – 1) I’m not using Automatic Bonus Progression. 2) I have no issues with Eastern Materials. 3) HP will either be Average + 1, or rolled on the gameplay thread. Still deciding.

@ Teiidae – Nothing dropped below 7 or above 18 before racials.

@ Seth86 – The character concept will work, but I’m getting pretty heavy on the Gunslinger submissions.

**All crafters – We’ll use the Unchained Alternate Crafting or normal crafting rules based upon the group’s decision which they prefer. I’ll ensure characters have opportunities and proper settings to craft. It’ll be on the character to ensure they have proper supplies, mobile alchemist lab, forge or what not to craft as a mobile adventurer. (That sounds funky, but I think ya’ll get the gist.)

Current Submissions:
I’ve only listed characters that have provided sheets so far.

Veronica Miller – Half-Elf Gunslinger / Unarmed Fighter (Stargazer or Local Ties)
Elise Kozilek – Human Gunslinger (Musket Master) / Alchemist (Local Ties or Against the Techniq)
Sarona Epilson – Android Cleric (Iron Priestess of Brigh ) / Rogue (Numerian Scavenger) (Local Ties)
Issac Fulmen – Human Kinetcist (Aero) / Ranger (Deep Walker) (Robot Slayer)
Tesla Gossamer – Android Slayer / Arcanist (Numerian Archeaologist)
Peet – Half-Orc Inquisitor / Slayer (Undecided
url=http://paizo.com/people/EternallyBroken]Eternally Broken[/url] – Android Investigator / Swashbuckler (Numerian Archaeologist)
Kotar Soja’s – Gunsling (Techslinger) / Monk (Sohei)
Reverend Rob – Gunslinger (Musket Master) / Warpriest (Against the Technic, Local Ties, or Stargazer)
[url=]Talon[/url – Android Gunslinger (techslinger) / Wizard (Spellslinger) (Undecided)

**Again, if I’ve missed adding your character, please let me know!
**Characters are listed in order of submission (mostly).


Okay. Np. Will try to come up with something else


Ah ok. I more or less expected as much.

I'll instead be working on a Ratfolk. I really like those guys and they seem to be abundant in Numeria.


Think ill go into construct specialist in some form or other


Roger, I copy, Kasatha not allowed and I'll make adjustments today. Regardless, Thank you for considering the race.

Question, can I mix all firearms with Sohei Monk. It really never states you can and the Gun-fu monk archetypes out there are not Paizo's content. Although, Zen Archer and Sohei are the best candidates from Paizo's content and some GMs have allowed those to archetypes to use firearms. And Zen Marksman is the best 3rd party Gun-fu Monk archetype which I know is illegal but it does fit which is the only reason why I mentioned it. I just don't want to make an illegal build and sent to the bit bucket because of that.

Thanks!


So, introducing the dwarf Ironface, artificer of Brigh

Ironface:

Ironface
Dwarf cleric (iron priest) of Brigh 1/gestalt 1/wizard 1 (Pathfinder Campaign Setting: Technology Guide)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+3 Dex, +2 dodge)
hp 12 (1d8+4)
Fort +6, Ref +3, Will +5 (+2 to saves vs. emotion and fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +2 (1d4+2/19-20) or
. . light hammer +2 (1d4+2)
Special Attacks metal rending
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—mending
. . 6/day—acid dart (1d6 acid), artificer's touch (1d6 , bypasses DR and hardness 1)
Cleric (Iron Priest) Spells Prepared (CL 1st; concentration +4)
. . 1st—animate rope[D]
. . D Domain spell; Domains Artifice (Construct subdomain), Earth
Wizard Spells Prepared (CL 1st; concentration +5)
. . Opposition Schools Fire
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 18, Int 18, Wis 16, Cha 5
Base Atk +0; CMB +1; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Combat Expertise, Deadly Aim, Dodge, Eschew Materials, Point-Blank Shot, Power Attack, Scribe Scroll, Weapon Finesse
Traits skymetal smith, spark of creation, warsmith
Skills Acrobatics +3 (-1 to jump), Craft (armor) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (clockwork) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (mechanical) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (sculpture) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (weapons) +9 (+11 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Knowledge (arcana) +8, Knowledge (engineering) +8, Perception +3 (+5 to notice unusual stonework), Profession (engineer) +7 (+9 on checks related to metal or stone, +11 to earn money), Spellcraft +8, Survival +3 (+5 to avoid becoming lost when using a Mapmaker's Kit as you travel); Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Gnome, Terran, Undercommon
SQ arcane bond (ring), industrious urbanite, iron skin, variant channeling (forge variant channeling[UM])
Other Gear dagger, light hammer, - arcane bond ring -, artisan's tools, artisan's tools, artisan's tools, artisan's tools, artisan's tools, bedroll, belt pouch, chalk (5), fishhook (2), flint and steel, hip flask[UE], holy text[UE], ink (2), ink (2), inkpen (2), inkpen (2), iron holy symbol of Brigh[UE], journal[UE] (2), journal[UE] (2), mapmaker's kit[APG], masterwork backpack[APG], measuring cord (10 ft.) (2), measuring cord (10 ft.) (2), paper (10), paper (10), powder[APG] (2), powder[APG] (2), scroll case, scroll case, sewing needle, signal whistle, spell component pouch, string or twine[APG], thread (50 ft.), waterskin, whetstone, 6 gp, 4 sp, 7 cp
--------------------
Special Abilities
--------------------
Acid Dart 1d6 acid (6/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Artificer's Touch 1d6 (6/day) (Sp) Melee touch attack deals 1d6+0 damage to objects or constructs, bypassing 1 hardness.
Cleric (Iron Priest) Domain (Construct)
Cleric (Iron Priest) Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fire You must spend 2 slots to cast spells from the Fire school.
Forge Variant Channeling (±1 Sacred) AC bonus to metal armor/enhanced damage vs. metal constructs
Industrious Urbanite Make double normal progress on Craft checks to make mundane items, Profession +4 to make money.
Iron Skin +2 (7/day) (Su) Increase natural armor bonus for 10 minutes.
Metal Rending (Su) Deal extra damage vs. metal armored/bodied foes. At 20th level roll twice vs. SR and take higher.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.


Dotting! Still working on a concept I have in mind. I should have something more mature next week.


I do believe he went 45 Point Buy, no rolls.


Yup. 45bp


I haven't read all the way through the thread, but my first idea is some type of melee class gestalted with nanite sorc. Is anyone doing something like this? Assuming I'm not too late, I'll start working something up.

(Parenthetically, nanite is a bloodrager bloodline that absolutely has to happen!)


Lost 33 wrote:


@Hotaru and Reverand Rob – Characters may start with 2 self-crafted items. A batch of Ammo counts as 1 item, rather than an individual piece.

Ummm... how much is a batch of ammo?

Also: Does Gun Training count as Fighter Weapon Training (for taking Weapon Mastery feats)?


Disregard monk question, changing to Human Gunslinger (Gun Tank/Techslinger)**/Magus(Myrmidarch)(Numerian Archaeologist or Against the Technic League)

**Unless I overlooked something, there does not appear to be any conflict between the two archetypes.

Say Name Character has been training himself since he was a lad to be an Armored Androffan-Golarion Warrior and while weapons are more available, he is searching for that elusive Power Armor artifact he read about.


Just to be sure, you are using some variant of the Unchained Backgroung Skills?


45PB no more rolls right?

My concept is a Dwarf NG Cleric(Forgemaster) of Brigh/Techslinger. I might focus on sniping or heavy weapons depending on if there are other slingers in the party. (and I get selected of course)

If we get too heavy on the gunslinger/combat side, I would also have no opposition to being a straight up buffer and caster with techslinger being replaced by Metal Wizard.


Nutcase Entertainment wrote:
Just to be sure, you are using some variant of the Unchained Background Skills?

Yes, Nutcase, Lost 33 is. It is actually hidden in the first post.


Anderlorn wrote:
Nutcase Entertainment wrote:
Just to be sure, you are using some variant of the Unchained Background Skills?
Yes, Nutcase, Lost 33 is. It is actually hidden in the first post.
Quote:
Skills: The Unchained Background Skills variant is in play. With this, one skill point must be in profession or craft. Use this to explain how your characters makes a living when he/she is not adventuring.

^ That? doesn't exactly read the same. Unless he meant that one of the extra skill points must be put in a craft or profession skill.


One skill must be spent in a Craft or Profession. Since they're both Background Skills, you can choose to spend Background Skill points or ordinary ones, as long as one skill point is spent in them, I guess. What I don't know is if it refers to one skill point per level or just at level one, but this is secondary for now (i.e. until the party reaches level 2).


I am assuming so I need to stop, what rarity are firearms here is Torch?


I should probably also get something clarified here, too. Are there enough opportunities in this AP to acquire cybertech that it makes sense to take the fighter archetype of cyber-soldier?


Very interested in this.

I have an idea of a kineticist(earth)/slayer - A scavenger with bad ties to to the Technic League(They messed him over he lost someone because of it).

I'll get the basics up tonight and then sort all the important stuff out tomorrow.

Question - If I take sniper archetype for slayer can i use what he gets towards my blasts? I'll be taking the Elemental Annihilator on the kineticists side also.


To clarify, the Background point for Crafting or Profession is only for level 1. This is to reflect that your character is more than a race and a class. Use this point to help explain how they made a living, something they learned from their parents, or even as a hobby they're involved in.


Here is my new character since Kasatha were not permitted. He is about 90% completed, just a little more fluff and then proofreading.

Valerius Rex

~Anderlorn


if possible can someone pm me with info on how to get my hero lab to accommodate Gestalt? Apparently there is some sort of add that needs to be downloaded, but I can't seem to figure out: what, where, and how.

Thanks


Excuse me, do you think that perhaps you could find room for a Unchained Monk//Cleric, a wandering Doctor by profession. Focusing on the Healing and Channeling he gets, as well as his monk side for survivability and combat range.

Shadow Lodge

Ooh, I have a half finished swashbuckler/mesmerist I could play


Reverend Rob wrote:
What is all this Gary thing? I want to laugh too :)

Exploring a creepy, post-apocalyptic world and you stumble upon a hidden vault that was meant to help preserve humanity from a nuclear strike, but only find out that it was one of many that subjected its inhabitants to human testing. This video shows Vault 108, and what happens when human cloning goes wrong.

It's all a matter of context x3 This vault made my hairs stand up when I was exploring it, but looking back, Gary is hilariously dark character(s).


Here is Trawn

Needs a few tweaks here and there. But he's a sturdy Rouge/Wizard ready to rail against the League.

Crunch:

Trawn
Unchained Scavenger Rogue/Metal Wizard 1
NG Medium Android
Init +4|Senses: Human| Perception -
--------------------
Defense
--------------------
HP 12/12
AC 14 (16 w/ Iron Skin)
Fort +3, Ref +6, Will +3
Defensive Abilities:
Iron Skin: +2 for 10 min 8/day
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Ranged
Special Attacks
Finesse: Dex to melee dmg
Sneak Attack: 1d6 to dmg
Metal Rending: 1/2 Wizard lvl to dmg on Metal/Armored Creatures
--------------------
Statistics
--------------------
Str 10, Dex 19, Con 16, Int 20, Wis 13, Cha 10
Base Atk +0; CMB 10; CMD 14
Traits
Magical Knack: +2 to caster lvl (Does not exceed HD)
Nanite Revival: Auto-Stabilize 1/day
Against the Technic League: +1 Spell DC
Feats
Rouge: Weapon Finesse
Scavenger: Technoligist
1st:
Skills
Acrobatics: +8
Climb: +4
Heal: +2
Diplomacy: +4
Disable Device: +8
Escape Artist: +8
Kn(Local): +9
Kn(Arcane): +9
Kn(Dungeoneering): +9
Perception: +4
Stealth: +8
Spellcraft: +9
Use Magic Device: +4
Background
Kn(Mechanical): +9
Craft(Mechanical): +9
Languages Common, Hallit, Orc, Draconic, Dwarven, Terran
Racial: Android
Emotionless (Ex): -4 on Sense Motive
Exceptional Senses: Low-light & Dark Vision

Equipment

--------------------
Special Abilities
--------------------
Repair Nanites: The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice

Constructed (Ex): Androids gain a +4 racial bonus on mind affecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.

Technic Training (Ex)

A scavenger adds 1/2 her rogue level to Perception skill checks to locate mechanical or high-tech traps and to Disable Device skill checks against these traps (minimum +1). She gains Technologist as a bonus feat. She cannot use Disable Device to disarm magical traps.

This ability replaces trapfinding.

Metal Magic

Opposes the Wood School. Adds these spells to list:

3rd—chill metal, heat metal,
5th—rusting grasp,
9th—repel metal or stone.

Arcane Bonded Object

Thor's Ring

Backstory:

“In the rain parched basin of the Felldales. A lingering thunderstorm rages through the shattered canyons and valleys. The billowing cacophony of grows, shattering the sky and earth alike. Like a strike from an angry god, a stroke of lighting obliterates a boulder. As the dust settles, the destruction reveals a long sought after secret, a nigh intact silver mount remnant. Yet, the first blow was not the last, and a thunderous hammering was wrought upon the relic.

However, the relic showed no scorch or burn. But like a hungry beast, it ate that godly wrath. A mighty thrum and glow arouse form that silver tomb. And out walked you!”, the Skald use to tell me.

He was a strange thing so large and hardy, but still he called me friend. If not for that, I think I would have ended up like so much wreckage in those canyons. Like so many others like me. He taught me how to get along in this world I do not belong to, and told stories of others like me. The “tattooed children of the stars” and their long history in this land called Numeria.

Then he warned me of the Technic League. They abduct and enslave those like me, and kill anyone that would stop their brutal aim. Then they came for us, and the Skald saved me at the cost of his life.

“Brother”, he said “don't let them destroy what's left of us. I tried to save as many of us as I can, but I can do no more now. Take this book I long ago stole from them. It holds their secrets, their magic. I was not capable enough, but you may be. Don't let us be forgotten.” Those were his last words as I saw the light fade out of his metallic eyes. Thor's eyes.

I take his mission.

To protect what's left of us.

“To keep a tale of our people”, he would say.

So I write this log down like Thor before me. To make sure, I never forget what I must do. What I hope you know is done. That the Technic League is destroyed, and that the Children of the Stars are safe.

I am Thrawn. This I promise.


Lost 33 wrote:
Current Submissions: ** spoiler omitted **...

GM: I'm getting the feeling you missed this one:

Peet wrote:
Okay, the campaign trait Ozak would take would ideally be Robot Slayer, but Against the Technic League could also fit. Either would be based on a hostile encounter as Ozak crossed Numeria. The rest of the traits don't really fit as he isn't from Torch and isn't much of an academic.

So with the right link it should be:

Ozak Daggertooth – Half-Orc Inquisitor / Slayer (Robot Slayer or Against the Technic League)


My submission will be Kerrun, a human Fighter/Sorcerer (crossblooded, nanite & elemental (fire)) whose supernatural abilities seem to have been triggered by repeated exposure to the weird energies of the Torch flame (he'll have the Skymetal Smith trait).

I'll get his stats posted tonight. I'd have had them up last night, but I fell asleep. :)


Still here--and still just as interested in seeing who makes the final cut. :)


Lost 33 wrote:
To clarify, the Background point for Crafting or Profession is only for level 1. This is to reflect that your character is more than a race and a class. Use this point to help explain how they made a living, something they learned from their parents, or even as a hobby they're involved in.

OK, so aside from it, is Unchained Background Skill still a thing?


1 person marked this as a favorite.

Placing this in a spoiler so as not to hijack the thread from recruitment too badly.

At Uret Jet and Veronica:
Uret and V are you playing FO4 and the Automatron DLC. I purchased the DLC before it went up but haven't had chance to play it yet... lol It is crazy that Fallout 4 almost already has half as many mods as FONV and the GECK isn't even out yet!

As for Valerius, I am currently in the proofreading phase and then I will work on my character progression but that is not really important for recruitment.


1 person marked this as a favorite.

@Anderlorn
Sadly, I have yet to manage the funds necessary to purchase the glorious FO4. But one day, my friend, one day!


At Uret Jet:
I am sorry my Android friend. I kind of know what you are going through. My wife first purchase the X-Box version after I told her to purchase the PC version only because of the Modding, and it was fixed after taking the TV away from her for long hours of Fallout 4... lol Then I received a refund on the X-Box DLC which I used to purchase X-Com 2 but then stinkin' Bethesda said they are coming out with the first DLC at the end of March and oh yes, we are doubling the cost. So I had to beg the CFO (aka wife) for more money. So not quite the same experience but a little suffering in there. Well, I hope Bethesda does not raise the price again for the DLC before you are able to purchase it.

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