Tesla Gossamar
Female android arcanist 1/slayer 1/gestalt 1 (Pathfinder RPG Advanced Class Guide 8, 53, Pathfinder RPG Bestiary 5 19)
LN Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +8
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 13 (1d10+3)
Fort +4, Ref +6, Will +4; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+4/19-20) or
. . warhammer +5 (1d8+4/×3)
Ranged longbow +5 (1d8/×3)
Special Attacks arcane reservoir (1/4), arcanist exploit (arcane weapon[ACG]), consume spells, studied target +1 (1st, move action)
Arcanist Spells Prepared (CL 1st; concentration +4)
. . 1st—gravity bow[APG], vanish[APG] (DC 14)
. . 0 (at will)—detect magic, detect poison, light, read magic
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Statistics
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Str 18, Dex 18, Con 14, Int 16, Wis 14, Cha 11
Base Atk +1; CMB +5; CMD 20
Feats Combat Expertise, Deadly Aim, Dodge, Point-Blank Shot, Power Attack, Precise Shot, Weapon Finesse
Traits numerian archeaologist, pragmatic activator
Skills Acrobatics +7, Intimidate +4, Knowledge (arcana) +7, Knowledge (engineering) +7, Knowledge (nature) +7, Linguistics +7, Perception +8, Sense Motive -2, Spellcraft +7, Stealth +7, Survival +6, Use Magic Device +7; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common, Draconic, Dwarven, Gnome, Orc
SQ emotionless, exceptional senses, nanite surge, track +1
Other Gear studded leather, arrows (60), dagger, longbow, warhammer, bandolier[UE], belt pouch, spell component pouch, 26 gp, 5 sp
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Special Abilities
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Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Arcane Weapon (Su) Use 1 reservoir, weapon gains enhancement, some of which can be spent on powers.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.