Lord Villastir

Anderlorn's page

Organized Play Member. 862 posts (7,669 including aliases). No reviews. No lists. No wishlists. 59 aliases.


Full Name

Greg (nickname Cujo)

Classes/Levels

IT Engineer

Gender

Male

Age

40+

About Anderlorn

Information:

Unnamed Hero
Human incanter 1
Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +3
Weaknesses skilled casting, somatic casting
--------------------
Offense
--------------------
Speed 30 ft.
Melee destructive blast +0 touch (1d6) or
. . quarterstaff +0 (1d6)
--------------------
Statistics
--------------------
Str 11, Dex 14, Con 12, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Extra Magic Talent, Extra Magic Talent, Light Armor Proficiency
Traits reactionary, seeker
Skills Craft (calligraphy) +8, Knowledge (arcana) +8, Perception +6, Spellcraft +8
Languages Aklo, Celestial, Common, Draconic
SQ - custom talent -, casting, cure, destructive blast, divine, easy focus, invigorate, read magic, restore, shapeshifting, summon
Other Gear chain shirt, quarterstaff, calligraphy tools
--------------------
Special Abilities
--------------------
Alteration: Shapeshifting (1 trait, DC 14) You can bestow the Blank Form
Casting (CL 1, MSB +1, MSD 12, Concentration +5, DC 14) You can cast sphere effects.
Conjuration: Summon Summon a creature that follows your commands
Conjuration: Trapbreaking Custom talent
Destruction: Destructive Blast 1d6 Ranged or melee touch attack deals 1d6 damage
Divination: Divine You can divine magical auras
Divination: Read Magic You can read and decipher magical writing
Easy Focus Maintaining a sphere effect takes a move action instead of a standard action
Life: Cure 1d8+1 (DC 14) Heal a target
Life: Invigorate (Up to 1 temp HP) Grant up to 1 temporary HP to an injured target
Life: Restore Heal a target's ability damage and remove negative conditions
Skilled Casting (Craft [calligraphy], DC 15) You must succeed at a skill check to use magic
Somatic Casting You must have at least 1 hand free to use magic, and may be susceptible to ASF
--------------------
<name> was born to a large close knit family when the stars and planets were aligned but unfortunately labor was difficult and <> mother, X, will not survive long after delivery. <> father, X , tried to keep the family together but just couldn't do it and gave up <> to the local school at an young age. At the school, <> life was easy going and normal until he reached the age of 11, when he started real training. He was a horrible martial combantant, still is, and was doing poorly either because he was an horrible athelete and/or though too much about his family including some anger. However, he was really good on intellectual pursuits and the Art of Calligraphy. One day, his training was going horrible and was getting quite bruised and beaten and had enough. He then held out his hand and quickly drew something in the air which burst into magical energy and sent his opponent flying.

--------------------

Art CR –
Bipedal companion
LN Medium outsider
Init +1; Senses Perception +4
--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 11 (1d10+1)
Fort +3, Ref +1, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 slams +4 (1d4+3)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 13, Int 10, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Skills Disable Device +3, Perception +4, Stealth +5
SQ skillful companion
Other Gear arrows (20)
--------------------
Special Abilities
--------------------
Skillful Companion Companion gains +3 INT and +1 skill point/HD

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.