Lord Villastir

Anderlorn's page

Organized Play Member. 774 posts (7,243 including aliases). No reviews. No lists. No wishlists. 53 aliases.


Full Name

Greg (nickname Cujo)

Classes/Levels

IT Engineer

Gender

Male

Age

40+

About Anderlorn

http://spheresofpower.wikidot.com/

Unchained Samurai WIP:

1. Bonus feat, flurry of blows (bonus attack), Katana Expertise, unarmed strike
2. Bonus feat, Evasion
3. ki pool, ki strike (magic)
4. Ki power?, Still mind?, Unarmed Dam no longer increases 1d8
5. Style strike (1/round)
6. Bonus feat, ki power,
7. ki strike (cold iron/silver)
8. Ki power
9. Improved evasion, Style strike
10. Bonus feat, ki power, ki strike (lawful)
11. Flurry of blows (bonus attack)
12. Ki power
13. Style strike
14. Bonus feat, ki power
15. Style strike (2/round)
16. ki power, ki strike (adamantine), Katana Damage Increase 2d8
17. Style strike
18. Bonus feat, Ki power
19. Flawless mind
20. Ki power, perfect self (+2 Str/Dex/Int)

Fast movement Burst (Ki Power)
No Slow Fall
Mounted Combat/Archery - Bonus Feats
Monk AC = Light Armor, Agile Armor, Field Plate Western Armor, all Eastern Armor
Challenges
Resolve rolled into Ki
Order of Ronin changed to both opponent/aggressor challenged.
Ki Pool - Int Mod (Mind over Matter)

Saves = Good, Good, Bad

From Monk Sohei - Ki Weapon, Weapon Training (Katana, Wakisashi, Longbow, Naginata, etc ???), Ki/Monastic Mount,

Devoted Guardian (Ex)?

Cracking the Unchained Monk Legacy Monk Divide:

Conversion

Archetype features that alter or replace slow fall replace the unchained monk’s 4th-level ki power.

Archetype features that alter or replace high jump replace the unchained monk’s 6th-level ki power instead.

Archetype features that alter or replace wholeness of body replace the unchained monk’s 8th-level ki power instead.

Archetype features that alter or replace abundant step or diamond body replace the unchained monk’s 12th-level ki power instead. Currently, this overlap doesn’t affect any
published core monk archetypes.

Archetype features that alter or replace diamond soul replace the unchained monk’s 14th-level ki power instead.

Archetype features that alter or replace quivering palm replace the unchained monk’s 16th-level ki power instead.

Archetype features that alter or replace empty body replace the unchained monk’s 18th-level ki power instead.

As a result, unchained monk archetypes earn such archetype features one level earlier than they would have if the character had levels in core monk. Archetype features that alter or replace any other monk class feature continue to do so. The unchained monk gains some class features earlier than the core monk, namely ki pool and tongue of the sun and moon. Archetypes that alter or replace such class features have had the level that they grant such features adjusted to match the new level of that class feature. For instance, archetype features that replace tongue of the sun and moon are now earned at 13th level instead of 17th level, reflecting the earlier level that the unchained monk gains tongue of the sun and moon.

1. Bonus feat, flurry of blows (bonus attack), stunning fist>, unarmed strike, 1d6, +0
2. Bonus feat, evasion, +0
3. Fast movement>, ki pool, ki strike (magic), +0
4. Ki Power, Still mind, 1d8, +1
5. Purity of Body+>, Style strike (1/round)(), +1
6. Bonus feat (), Ki Power - Slow Fall>, +1
7. ki strike (cold iron/silver), +1
8. Ki powers - Diamond Body and Cobra Breath>, +2
9. Improved evasion, style strike (), +2
10. Bonus feat (), ki power (), ki strike (lawful), +2
11. Flurry of blows (bonus attack), +2
12. Ki power - Abundant Step>, +3
13. Style strike, tongue of the sun and moon, +3
14. Bonus feat (), ki power (), +3
15. Style strike (2/round), +3
16. Ki power - Quivering Palm>, Ki strike (adamantine), +4
17. Style strike, timeless body, +4
18. Bonus feat, Ki power (), +4
19. Flawless mind, +4
20. Ki power (), perfect self, +5

Diamond Mind (Su): By spending 1 point from his ki pool as a swift action, a monk with this power can suppress a fear effect affecting him as if using remove fear, using his monk level as his caster level. He can spend 2 ki points to activate this ability even when frightened or panicked. A monk must be at least 6th level before selecting this ki power.

Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/—. At 16th level, the damage reduction increases to 4/—. At 19th level, it increases to DR 6/—. This DR lasts for 1 minute. A monk must be at least 12th level before selecting this ki power.

Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. This spell resistance lasts for a number of rounds equal to the monk's level. A monk must be at least 12th level before selecting this ki power.

Elemental Fury (Su): A monk who selects this ki power must select one type of energy: acid, cold, electricity, or fire. Once this choice is made, it cannot be changed. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. A monk must be at least 6th level before selecting this ki power.

Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. A monk must be at least 18th level and must possess the elemental fury ki power before selecting this ki power.

Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. Using this ability is a move action that consumes 3 points from the monk's ki pool. This ability affects only the monk and cannot be used to make other creatures ethereal.

Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. This ability lasts for 1 minute.

Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. As long as he does not possess any style feat, the monk can spend 1 point from his ki pool as an immediate action to gain the following against opponents in the stance of a style feat: a +4 dodge bonus to AC, a +4 circumstance bonus on attack rolls, and a bonus equal to his monk level on damage rolls. These bonuses last until the end of the monk's next turn (or his current turn if he uses this ability on his own turn). The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. A monk must be at least 7th level before selecting this ki power.

Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. The monk can activate this ability and the formless mastery ki power with the same immediate action for a total cost of 3 ki points. A monk must be at least 7th level before selecting this ki power.

High Jump (Ex): A monk with this ki power adds his level as a bonus on all Acrobatics checks to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round.

Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. If the ally can hear the monk, she can reroll a single attack roll or saving throw. The ally must take the second result, even if it is worse. A monk must be at least 8th level before selecting this ki power.

Ki Blocker (Su): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. If the attack hits, the monk can interrupt the target's flow of ki. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. A monk must be at least 10th level before selecting this ki power.

Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw. A monk must be at least 6th level before selecting this ki power.

Ki Hurricane (Ex): As a full-round action, a monk with this ability can move up to twice his speed. At any point in that movement, the monk can spend 1 ki point to make the first attack in his flurry of blows. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power.

Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. As a move action, he can spend 1 ki point to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens.

Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. As long as the monk and his mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, perfect self, and still mind abilities the monk possesses. A monk must be at least 6th level before selecting this ki power.

Ki Range (Su): A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. Apply this benefit before doubling the range increment with the Far Shot feat.

Ki Visions (Su): A monk with this ability often sees visions of spirits or hears the voice of his departed mentor in his dreams. On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. If he does, he spends 2 ki points from the next day's total. A monk must be at least 10th level before selecting this ki power.

Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power.

Light Steps (Ex): A monk with this ki power can move effortlessly across nearly any surface. Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. In addition, while active, he can cross any solid surface, even if it would normally not support his weight. This does not allow him to walk on liquids. A monk must be at least 8th level and have the feather balance ki power before selecting this ki power.

One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. He adds 1/2 his monk level as a bonus on the damage roll. He can spend 1 ki point to double this bonus for that attack. A monk must be at least 12th level before selecting this ki power.

Sudden Speed (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to grant himself a sudden burst of speed. This increases the monk's base land speed by 30 feet for 1 minute.

Water Sprint (Su): A monk with this ki power can spend 1 point from his ki pool as a swift action to gain the ability to walk on water, as if under the effects of water walk. Once activated, this ability lasts for 1 minute per monk level. A monk must be at least 6th level before selecting this ki power.

Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Once activated, this ability lasts for 1 minute. A monk must be at least 8th level and have the high jump ki power before selecting this ki power.

Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. By spending 2 points from his ki pool, he can heal an amount of damage equal to 1d8 + his monk level.

REMOVED: Slow Fall, Quivering Palm, Qinggong Power, Diamond Body, Cobra Breath, Ambundant Step.