GM Architecture's Iron Gods (Inactive)

Game Master Æroden

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Iron Gods Recruitment (Gestalt, 5 players)
Background: The town of Torch has lost its primary source of income, the violet flame that allows one to work with sky metal! Torch has quickly sent out a call for adventurers to help solve this problem, but as of yet none of these groups have returned. Now, the time is nearing for the Technic League to arrive for their monthly tithes and Torch has no coin with which to pay. You and your allies are the last group to offer your services to Torch before its too late for the town to appease its sadistic overseers. Will you be able to save this desperate town?

Character Creation:

*It is assumed applicants have read the Iron Gods Player's Guide available here.
Source Material : Paizo published material only. No third party material. No exceptions.
Races: All core and featured races are permitted. Tiefling and Aasimars may use alternate heritages, but may not replace their SLA with the alternate abilities table. Androids are the only preapproved uncommon race. Any other uncommon race must meet the following criteria:
  • No CR +1 races
  • No monster races
  • Subject to DM approval

Alignment: Any non-evil. Must be a team oriented character.
Classes: Any class except Summoner. Unchained variants for Barbarian, Monk and Rogue are allowed. No prestige classes. Gestalt rules are in effect.
Starting EXP/Wealth: Characters will start at level 1 using max starting wealth for whichever class has the higher starting gold.
Stats: Roll 4d6, drop the lowest 2, add 6
Skills: The Unchained Background Skills variant is in play. With this, one skill point must be in profession or craft. Use this to explain how your characters makes a living when he/she is not adventuring.
Feats: Each characters receives the following as bonus feats at creation:
  • Combat Expertise
  • Deadly Aim
  • Dodge
  • Point-Blank Shot
  • Power Attack
  • Weapon Finesse
Rangers will receive Boon Companion as a bonus feat at level 4.
Characters may not start play with the Technologist feat, unless it is gained as a class feature.
Traits: 2 Traits + 1 Campaign Trait. No drawbacks. Campaign traits will not be duplicated, meaning each character will have a unique campaign trait.
Languages: Androffan is only available to the character with the Numerian Archaeologist campaign trait. It may not be learned through a high intelligence bonus language, or linguistics. This supersedes the player’s guide. It may be learned later in the campaign.
Animal Companions and Familiars: ACs and familiars are restricted to those listed in the player’s guide + Pilo and Sorico. (Link)
Backstory: I like reading about interesting characters. This can be a couple paragraphs, or a couple pages, either way please don’t force an aspect just for a specific trait/feat/choice. If necessary refluff as appropriate. I want to see backstories that read naturally and sound plausible. Otherwise, ensure to clarify if you’re a Torch citizen or an outsider.
*Characters will have met prior to the adventurer start, but for now write only your character. We’ll establish links between characters after final selection.
Maps: Maps will be posted on Roll20.net. All gameplay will occur in the gameplay thread.
Recruitment Period: Applicants will be accepted through April 8th. DM reserves the right to close recruitment early if all slots are filled.

Note: When creating characters, make what you want to play. Please try to avoid making a character for each traditional role just to check the block.


Ohhh. I'd been wanting a chance to play my idea for an Android Investigator. Think that'd be viable? I can get to work right away writing something up. Of course, I'd be needing to pick a second class as well. Hmm hmm. I'll think of something I'm sure, but how would you like us to roll the stats? On here so we can all see and verify, I assume?

Takes out his Iron Gods player's guide pdf, dusts it off again for the first time in three years. Time for another refresher!


4d6, drop the lowest two and add 6 is unique.. I normally see a 2d6+6 if thats the case


I may as well roll here right now, and see what direction that'll lead me. I'll roll things up again if you call for a different rule set however!

Stats:
Stat: 4d6 ⇒ (3, 6, 2, 3) = 14 3+6+6 = 15
Stat: 4d6 ⇒ (1, 4, 6, 3) = 14 6+4+6 = 16
Stat: 4d6 ⇒ (5, 1, 2, 2) = 10 5+2+6 = 13
Stat: 4d6 ⇒ (5, 6, 1, 3) = 15 5+6+6 = 17
Stat: 4d6 ⇒ (4, 3, 4, 3) = 14 4+4+6 = 14
Stat: 4d6 ⇒ (1, 2, 2, 3) = 8 2+3+6 = 11

Ohh, now there we go. That certainly leaves some nice options open...


4d6 + 6 ⇒ (4, 4, 1, 3) + 6 = 18(Drop 1, 3) = 14
4d6 + 6 ⇒ (2, 4, 1, 6) + 6 = 19(drop 2, 1) = 16
4d6 + 6 ⇒ (6, 6, 6, 5) + 6 = 29(drop 5, 6) = 18
4d6 + 6 ⇒ (3, 6, 4, 4) + 6 = 23(drop 3, 4) = 16
4d6 + 6 ⇒ (6, 6, 5, 1) + 6 = 24(Drop 1, 5) = 18
4d6 + 6 ⇒ (1, 2, 4, 6) + 6 = 19(Drop 1, 2) = 16

Hmmm... nice.


Lucky! Now I'm gonna be jealous, because just when I thought I had some decent rolls you get those ones! >V


Dot for interest.


Yeah thinking I finally have the rolls to get my Angel-Kin Aasimar Unchained Monk//Warpriest off the ground.

Str: 18
Dex: 18
Con: 14
Int: 16
Wis: 18
Cha: 18

Angel-Kin gives +2 Str and +2 Cha.

Grand Lodge

dotting


Btw, damn good rolls Shazam.. four 18s with that race combo.


If the RNG is being generous

4d6 + 6 ⇒ (5, 3, 4, 1) + 6 = 19(Drop 3, 1)= 15
4d6 + 6 ⇒ (3, 1, 4, 1) + 6 = 15(Drop 1, 1)= 13
4d6 + 6 ⇒ (5, 5, 5, 6) + 6 = 27(Drop 5, 5)= 17
4d6 + 6 ⇒ (4, 6, 5, 4) + 6 = 25(Drop 4, 4)= 17
4d6 + 6 ⇒ (1, 1, 3, 6) + 6 = 17(Drop 1, 1)= 15
4d6 + 6 ⇒ (5, 6, 3, 6) + 6 = 26(Drop 3, 2)= 18

18, 17, 17, 15, 15, 13 < Not bad

Also do not let the fact I am your GM in another thread sway you, and I do mean that.


Pain. More good rolls! Bah! You demigods and your natural 18 stats. 13, 18, 15, 19, 14, 9. I'll end up the only guy here with a negative modifier somewhere! The dice gods looked upon me, and went 'Meh.' Regardless though, I believe a good setup for me might perhaps be a spellslinger/Investigator. Could be interesting.


Or delete and reroll or just reroll.


Now where's the fun in that? Rolling with the punches brings character. ;)


Hue hue hue, let's see what my half-elf pistolero would be sitting at here..

4d6 + 6 ⇒ (2, 4, 5, 1) + 6 = 18 - 3 = 15
4d6 + 6 ⇒ (1, 1, 1, 3) + 6 = 12 - 2 = 10
4d6 + 6 ⇒ (4, 4, 5, 3) + 6 = 22 - 7 = 15
4d6 + 6 ⇒ (6, 4, 3, 5) + 6 = 24 - 7 = 17
4d6 + 6 ⇒ (1, 3, 4, 5) + 6 = 19 - 4 = 15
4d6 + 6 ⇒ (1, 1, 1, 3) + 6 = 12 - 2 = 10

Pffffffffffffff, they're basically not even trying with the RNG anymore! I'll that it though >:) C'mere, Veronica... We gotta run you into HeroLab right quick...


@Uret Jet: Android Investigator is fine. As I said, please pick some thing you find fun. I'm not one for the "traditional" party. There's a few uncommon races I'm weary of, but I'll burn that bridge when someone asks to play one of 'em. Also, thanks for keeping it honest with the rolls!

@TheGodd*mnShazam: Ya, the method is different. I've done 2d6+6, and just wanted to see how this would go. Looks like I'll get plenty of wriggle room for shenanigans.

@King without Land: Don't worry, if anything that's more of a strike against. (Just kidding.) Characters will be selected fairly, even if I have to assign numbers and roll lottery style to do so.

Ok, so far we have a 28 (min) to a 57 (max) if using point buy for character stats. That's... wow. Lets edit as follow:

Stats: 45 pt buy (this is the average of currently rolled stats)


Since you made weapon finesse free, will you compensate rogues and swashbucklers? It would be nice if we could somehow get dex to damage with this (there is the 3rd party feat deadly agility that would be nice, but I'm guessing you are sticking with slashing and fencing grace)?

4d6 ⇒ (4, 1, 5, 2) = 12 15
4d6 ⇒ (4, 5, 1, 2) = 12 15
4d6 ⇒ (3, 5, 3, 5) = 16 16
4d6 ⇒ (5, 2, 1, 2) = 10 13
4d6 ⇒ (5, 6, 1, 3) = 15 17
4d6 ⇒ (2, 5, 2, 6) = 15 17

That's a lot of odd numbers and no 18, but I shouldn't complain for great stats overall, 53 point buy (even if I can only use 42 of those effectively due to the odd numbers). Can't say I'm not jealous of TheGodd*mnShazam though...

The no duplicate campaign trait worries me a bit. It means that if you happen to pick the same trait as another great character it'll be very though getting in with a much less interesting character potentially taking the slot due to having a different trait.

Would you allow me to combine a nanite bloodline sorcerer with an aberrant bloodrager? There is no nanite bloodline for bloodragers...


Dot, because I'd love to play that. I'd have to re-read the Iron Gods PG, though, since I've forgotten quite some things.

But, just to know what I have on the table, here are my rolls:

Rolls:

4d6 ⇒ (6, 2, 5, 3) = 16 6+5+6=17
4d6 ⇒ (5, 2, 6, 6) = 19 6+6+6=18
4d6 ⇒ (3, 5, 4, 5) = 17 5+5+6=16
4d6 ⇒ (6, 1, 4, 5) = 16 6+5+6=17
4d6 ⇒ (3, 5, 6, 1) = 15 6+5+6=17
4d6 ⇒ (2, 5, 4, 1) = 12 5+4+6=15

Oh My Dog...


Alright... sure. I'll roll.

4d6 ⇒ (4, 1, 5, 3) = 13 = 15
4d6 ⇒ (4, 3, 2, 5) = 14 = 15
4d6 ⇒ (3, 3, 3, 6) = 15 = 15
4d6 ⇒ (4, 6, 1, 4) = 15 = 16
4d6 ⇒ (4, 4, 2, 2) = 12 = 14
4d6 ⇒ (3, 4, 6, 4) = 17 = 16

Well, RNGesus has been generous. I'm going to submit an Android Iron Priestess, gestalted with a Numerian Scavenger sort of rogue...


@Oyzar: Yes, rogues and swashbucklers get compensation.

Swashbucklers/Rogues (Core / Unchained): Start with dex to hit + damage. This should have been baked into the classes, IMO. Count this as already having Fencing Grace or Slashing Grace for the purposes of qualifying for feats. If playing a swashbuckler and you want a slashing weapon, you'll still have to take slashing grace as a feat.

About the trait issue, I want to see variety which is the heart of that restriction. If at the end there's two great characters with the same trait I may give on this issue.

Change to stats: Use a a 45 pt buy I'm sorry for the confusion on this, but seeing this initial spread I feel this will be more fair while preserving the intent of a high-powered game.


oyzar wrote:

...other stuff...

Would you allow me to combine a nanite bloodline sorcerer with an aberrant bloodrager? There is no nanite bloodline for bloodragers...

I see no reason why a Bloodrager (Aberrant) / Sorcerer (Nanite) shouldn't be allowed. The bloodlines progress independently of each other, with no conflicts that I see. The bigger downfall may be the bloodrager inability to concentrate during his bloodrage. This could limit your sorcerer side, I'll read some and figure out how to handle rage + casting.


Right--will adjust my character's stats accordingly.

Incidentally, would you allow characters to take the Craft (Mechanical) skill? My character's backstory involves her making a living building toys for the kids of Torch, and Craft (Mechanical) would be the best fit for that.


@oyzar: Just reread the gestalt rules, and your sorcerer side won't be able to cast while raging. If your ok with this, mixed bloodlines are fine by me.

@Dragoncat: Craft (mechanical) will be fine.


Okey, dungeoncrawling through an ancient spaceship is cool.
Gestalt, if done correctly and not abusing it, is cool too.

That leaves us with a double cool campaign premise. I'm game. Will report back soon with a concept, backstory and all!!


Hey, look! I pretty much finished Veronica's character sheet!

I'll have to readjust the stats to meet the 45 limit though - and I'll still need to pick a campaign trait ;P That can wait until I know if she'll be in the campaign or not. Lemme know what you think!

Also, it lists her as Level 2 because HeroLab and Gestalting aren't exactly on speaking terms even after I downloaded the add-on xD


@Veronica: I like your simple but direct approach. Nothing stands out to me as off for now. Is there a campaign trait or two that you are considering taking?


Thanks for the reply, GM!


Considering an Archaeologist Bard/Magus with the Numerian Archaeologist trait.


4d6 - 5 + 6 ⇒ (1, 5, 5, 4) - 5 + 6 = 16
4d6 - 3 + 6 ⇒ (5, 1, 2, 6) - 3 + 6 = 17
4d6 - 6 + 6 ⇒ (4, 2, 5, 6) - 6 + 6 = 17
4d6 - 4 + 6 ⇒ (2, 5, 2, 6) - 4 + 6 = 17
4d6 - 3 + 6 ⇒ (4, 4, 1, 2) - 3 + 6 = 14
4d6 - 6 + 6 ⇒ (5, 5, 5, 1) - 6 + 6 = 16

17, 17, 17, 16, 16, 14.

Going to have crazy high stats across the board with that sort of rolling system (Unless someone gets terribly unlucky).

I see you fixed this! Good :)

Probably going to go with Soul Forger Magus/Cavalier. (choices for Cavalier depend on race!)

Do you have anything against two people applying together and it's a 'pick both or neither'? I fully understand that that means most folks are very likely to just pick neither. :)

Likewise, my concept works for a lot of different races, so I'm not particularly stuck on this, but would Lashunta be a viable race choice for this?

Also, if a class feature grants us one of the 'everyone gets it feats' that isn't weapon finesse... should we just assume it's lost?

The idea, regardless, is to be solidly tanky. :)


I am debating on Unchained Monk//Warpriest to go Melee monster or Unchained Monk//Sorcerer(Empyreal) to mix magic and melee.


@Hotaru: I have no issues with a two-or-none deal. I've done the same before, as my wife is also a gamer. Lashunta will be fine.

As for the bonus feats, which one exactly is duplicating a class feature for you?


If I use Lashunta's Cavalier Archetype, it gets Combat Expertise for free at level 1. I don't at all mind not getting anything in exchange, though. But there's also lore warden if someone went that route, so on and so forth.

I'm not even certain I'll take it, even though I really like the changes to Banner. Likewise, I'm already getting an 'Improved Trip' type feat if I go that route. :) (Archetype trades teamwork tactician for combat maneuver tactician, and trades banner for 'telepathic banner')


Ok seeing the change in stats... so I cannot use my initial stat rolls?

Grand Lodge

This is Emissary's submission... or at least the concept and backstory.
When I get around building her she should be a knowledge provider, trap disarmer, ranged and AoE damager.

As for the campaign trait, I'm looking at Local Ties and Against the Techniq League. Both are nice for the concept.

I hope you like her backstory! ^^


Lost 33 wrote:
oyzar wrote:

...other stuff...

Would you allow me to combine a nanite bloodline sorcerer with an aberrant bloodrager? There is no nanite bloodline for bloodragers...
I see no reason why a Bloodrager (Aberrant) / Sorcerer (Nanite) shouldn't be allowed. The bloodlines progress independently of each other, with no conflicts that I see. The bigger downfall may be the bloodrager inability to concentrate during his bloodrage. This could limit your sorcerer side, I'll read some and figure out how to handle rage + casting.

The feat mad magic fixes the casting issue.

Bloodrager has a rule that says that bloodlines have to match, thanks for letting me circumvent that.

Due to your dex to damage ruling I might just go with a swashbuckler // Magus instead though... So many great options for gestalt.


Dotting in. I'm thinking Aerokineticist//Ranger with the Robot Slayer trait.


I am thinking Stargazer trait


And she's done!

For your perusal, GM: Meet Sarona Epsilon, an android adopted by Khonnir Baine and initiated into the faith of Brigh. During her off-hours, she enjoys making small wind-up mechanical toys for the children of Torch.

Mechanically, she's a gestalted Iron Priestess/Numerian Scavenger with a planned focus on crafting Technological items, if that sort of thing will eventually be allowed.


Decissssionnn~ I'm going to be going Investigator (Empiricist)| Swashbuckler (Inspired Blade). My idea for him is to take on the Numerian Archaeologist trait, as he's searching for clues to his past of which I'll right something up in more depth. In essence though, he'll be the resident nerd, but he'll have the whole dark and mysterious past thing going for him.


@TheGodd*mnShazam: Right, I'm switching to a 45 point buy (which still seems to be the average with the new roles made) for fairness. Again, I apologize for the confusion with this.

@Hotaru: No additional modifications.

@Elise and Sarona: I'll go over your characters in a little bit.


Wealth: 5d6 ⇒ (4, 5, 3, 3, 5) = 20 x10, for 200 gold! Yay money.


Uret Jet, the chargen rules said that we take the maximum gold for whichever class in your combo that has the higher potential total.


Oh? I didn't notice that particular detail.


Um... 45 point buy seems ok to me.

I was thinking about an Aasimar Musket Master... would Veronica mind that?


Was thinking Android Technic Scavenger Rogue/Metal Wizard. He's there for all you technical needs and will go technomancer as soon as he can. Who needs ammo, he got ammo.

4d6 ⇒ (2, 5, 6, 6) = 19
4d6 ⇒ (1, 3, 3, 6) = 13
4d6 ⇒ (3, 4, 3, 4) = 14
4d6 ⇒ (6, 5, 3, 2) = 16
4d6 ⇒ (3, 1, 2, 5) = 11
4d6 ⇒ (5, 4, 2, 1) = 12

Gonna have to point buy this...

10, 19, 16, 20, 13, 10


Jereru wrote:


I was thinking about an Aasimar Musket Master... would Veronica mind that?

Veronica would love that, considering one of her starting languages is celestial ^^ She'd find it impressive that you can wield muskets, finding them too unwieldy herself

@Lost33:

Looking over the list, I would say Stargazer (for her free-spirited nature and fascination with the exotic) or/and Local Ties (Val could've been her friend while Khonnir would check up on Veronica's widowed mother - he could've even helped Veronica understand a little more about technology, rationalizing the +1 to disable device)

EDIT: I'd be happy with just keeping Local Ties since God wants Stargazer (I just saw he posted that earlier xD)

I think either of those would be fitting for Veronica for who she is as a character :) I'm redoing the character sheet to include the new point-buy now. Pretty much the only change is more INT and CON xD Lemme know what you think of the traits :)

EDIT2: Oh, and I forgot to include that she will have been raised in Torch!


Okay, so everyone uses 45 point buy, instead of rolling? I can certainly live with that.


And the kineticist/ranger is mechanically done, I think.


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@Veronica: I've got quite a few Local Ties, it seems to be a popular option. Khonnir will be opening up an orphanage upon his return at this rate.

@TwelvePointFivePerecent: 45 point buy, yep.

@Boss Zog: Concept sounds good, and for stats see above.

@Elisa and Sorana: I haven't forgotten ya. Playing with my RL group, so waiting till this session is over to be able to go in depth, rather than just skimming the sheets.


He is pretty much done now, save for his misc equipment I still need to purchase and sort out. I'll link his alias once I get that all sorted out, but I would like to verify something first. Androids, as humanoids, still need to eat and sleep right?

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