GM Aarvid PbP PFS First Steps1: In Service to Lore (new players welcome) (Inactive)

Game Master GM Aarvid

Pathfinder Society Scenario Intro 1: First Steps—Part I: In Service to Lore (PFRPG)


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Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge) hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17

I say we put it out there 24 hour to posy a pfs character. we choose next day and start on Thursday night. what do yiu guys think.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Sounds finr to me - we can maybe extend it to 48 hours, if needed. Anyway GM might need some additional time for the sheets.


Slides/maps

Specifically a divine caster/ healer? I know there were several signed up to play a different first steps bing started. Not sure if people will be eager to start on #2 in the series, but I am sure we can get someone.


Slides/maps

Chronicle sheets have been sent. Let me know if you did not get one to the email address you provided.

I will leave this thread open for any issues. We can start the next game by the weekend. I have not yet posted for another player.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

I don't think that we necessarily need a divine caster/healer (though we might want to give preference to one, all other things being equal), since Elindriel could switch one of her spells known over to CLW. I do think, however, that since the adventures are geared to 6 players, we should do what we can to fill the position.

Scarab Sages

Male Elf Wizard (Conjurer) 1 Hp 8/8, Ac 13, Touch 13, FF 10, Fort +3 Ref+3 Will +2; Percept: +7; Ini +3

Thinking it through, I agree with Elindriel. Post a "wanted sign" with a slight preference towards healer, but actually any class would do. I would rather have 6 than 5 of us facing who knows what perils...

Btw. got my chronicle sheet, thanks.

Liberty's Edge

Male | Move 30 | Rations 27 | Init 4 | Perc 4 | Goodberries 8 | Human
vitals:
HP 6/10Init +4; Senses Perception +4 AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 10 (1d8+2) Fort +1, Ref +6, Will +0
Rogue / 1
skills:
Acrobatics +7, Bluff +3, Climb +5, Disable Device +8, Escape Artist +7, Fly +3, Knowledge (local) +6, Perception +4 (+5 to locate traps), Ride +3, Sense Motive +4, Sleight of Hand +7, Stealth +8, Swim +1, U M D +3

Yeah i agree totally

are witches cool seem to be wouldn't mind seeing one of them.


Slides/maps

Ok, I started a new campaign to keep things clean. I posted to recruit for one new player.

Here is the new gameplay thread for Part 2.

Post over there with your character to make sure it works. Hopefully we can get going by Friday. I will have to travel to Seattle next week, so we might be a bit slow after the introductions until I get back.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Could you officially close out this campaign at some point, so that it is no longer in our active campaign lists? Thanks...:-)


Slides/maps

Yes, once everyone has posted into the new one. Did not want to lose anyone in the switch.

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