Eberron - the Rebirth

Game Master Dennis Harry


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HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:
The Marked DM wrote:
Gauntlet of Sharn wrote:
I don't think we are. The GM gave us a bonus 1st level feat when we made these characters...
Correct.

Say what now? How'd I miss that?

Oh, it's like Christmas!


3 people marked this as a favorite.
HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:

With that bonus feat, now I can make magitech gizmos for the whole party!

I have enough gizmo capacity to make one for everyone. Think of them like a minor science fiction themed magic item.

The most straightforward examples that wouldn't require rolls to operate are things like skill bonuses, temporary HP, adding energy effects to weapons, and ray guns.

If you want a motorcycle or second head, I can do that, but it'll be more expensive and might require you to make rolls every time you use it.

There's a lot of options, and the rules are complicated, so just let me know what kind of thing you want, and I'll come up with something.


Male Human Swashbuckler 2(Mysterious Avenger)
Rollibard "Ratchet" Piper wrote:

With that bonus feat, now I can make magitech gizmos for the whole party!

I have enough gizmo capacity to make one for everyone. Think of them like a minor science fiction themed magic item.

The most straightforward examples that wouldn't require rolls to operate are things like skill bonuses, temporary HP, adding energy effects to weapons, and ray guns.

If you want a motorcycle or second head, I can do that, but it'll be more expensive and might require you to make rolls every time you use it.

There's a lot of options, and the rules are complicated, so just let me know what kind of thing you want, and I'll come up with something.

Need a bit more info, but is this one of those things that we're limited in the number we can have/you can make at once?

I feel like anything that can be added to Erix' spiked chain would be a good initial gizmo.

Then maybe later on a motorcycle, especially if that requires ranks in a skill or some other stat I could build towards.


Male NG Human Summoner (Unchained) 5 | HP: 43/43 | AC: 18 (12 TAC, 16 FAC) | CMB: +5, CMD: 17 | F: +3, R: +3, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 30ft | Spells: 530000 | SMIII: 6 | Active conditions:

skill bonuses? tell me more :D
B has a few skills that she might want a bonus to...
Mostly Stealth and Perception, I expect. But maybe Disable Device for particularly dangerous traps that we can't blow up from far away...


M Awakened Raven Sphere Arcanist 3, Theorist 2 | Spell Points: 14/14 | Arcane Reservoir: 3/6 | Hypothesis Dice: | HP 27/27 | AC: 15 T: 15 Fl: 12 | CMB: -2 CMD: 11 | F +3 R +5 W +7 | Init +3 | Perc: +8

Well we've already discussed getting Brennus some hands. :D That should be a fun conversation when it comes up...


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:
Erix d'Orien wrote:

Need a bit more info, but is this one of those things that we're limited in the number we can have/you can make at once?

I feel like anything that can be added to Erix' spiked chain would be a good initial gizmo.

Then maybe later on a motorcycle, especially if that requires ranks in a skill or some other stat I could build towards.

Yes. Normally I'd have be able to have up to 9 gizmos up and running at a time. With the bonus feat I've increased the limit to 14. They're permanent until I break them down to make other gizmos.

Here's how I can modify a spiked chain-

I can let you change the damage type, add an extra special feature, and I can add a mechanism that allows the chain to lengthen and retract, letting you treat the chain as a grappling hook with a winch.

Modular Damage Type Modification:
The attached weapon’s base damage types are changed to either bludgeoning, piercing, or slashing, and may be changed as a standard action.

Weapon Customization Modification:
The attached weapon gains one of the following weapon special features (chosen at the time of the gizmo's creation): blocking, brace, deadly, disarm, distracting, grapple, nonlethal, performance, sunder, trip.

Hookshot Modification:
This weapon modification attaches to a manufactured weapon, and gives the weapon the ability to function as a grappling hook gizmo, treating the attached weapon as the grappling hook’s winch. Whenever the user makes an attack action or attack of opportunity with the attached weapon, the user may attempt to also attach the grappling hook to the target (unwinding the cable as appropriate). If successful, the grappling hook is attached to the attacked target (and the user may choose to immediately attempt a drag or reposition combat maneuver check against the target as a free action)

A grappling hook gizmo has a range of Medium, a 20' range increment, and gives a bonus on Drag and Reposition combat maneuvers equal to 1/2 the crafter's skill level (+2 currently)


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:
Frank E. wrote:

skill bonuses? tell me more :D

B has a few skills that she might want a bonus to...
Mostly Stealth and Perception, I expect. But maybe Disable Device for particularly dangerous traps that we can't blow up from far away...

I can make a sensory enhancement device that makes one of your senses sharper (most people pick vision), which adds a +3 circumstance bonus to Perception for that sense, and reduces distance penalties to Perception.

I can make an active camouflage field projector that grants a circumstance bonus to Stealth equal to 1/2 my level, and gives Hide In Plain Sight as long as you don't move.

I can modify a Masterwork set of Thieves Tools to give a +4 bonus instead of +2, and can attach to the target of a Disable Device check to automatically make a DD check every round for 1 minute


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Active Camo sounds amazing. Also goggles and double masterwork thief's tools xD


Male Human Swashbuckler 2(Mysterious Avenger)

Before I get too greedy, how many of your gizmos are you reserving for yourself?

The Hookshot seems pretty great, especially since I was gonna ask if you had a way to increase the length/range of my chain...


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:
Erix d'Orien wrote:

Before I get too greedy, how many of your gizmos are you reserving for yourself?

The Hookshot seems pretty great, especially since I was gonna ask if you had a way to increase the length/range of my chain...

Most of them. They're about half of my character's bag of tricks. I figured I'd give each of you one (which is all the extra gizmos I got from the bonus feat).

I can't really increase the spiked chain's effective range as a weapon. When you use it as a grappling hook, it uses a grappling hook's weapon stats. If you're proficient, you can use it that way.

I can add all three modifications I listed to your chain. Modifying weapons is something Ratchet is good at.

As I go up in level I'll get more gizmos, so I will eventually have more to spread around to the party, and I'll have access to more modification options as I gain more Talents as well.


HP 35/35, Temp HP , ArmoryHP 64/64, ArmoryDR 5, AC 18/20, Fort +4, Ref +8, Will +7, Perception +12* Portal 12/12, Active Effects:
Broulnindre wrote:
Active Camo sounds amazing. Also goggles and double masterwork thief's tools xD

I'm afraid you'll have to pick one. I can't make a single gizmo that does all those things (yet).

Ratchet has all of them, but they take up 3 gizmo slots.


Warforged LN Magus (Mindblade) 5 | HP44/44 (DR4/-) | Speed 20ft | AC 17, touch 13, flat-footed 16 (CMD 18) | Fort +6 : Ref +4 : Will +5 |Psychic Pool 6pts/Day | Init +2, Perception +6 | Active: None

I will think on some gizmo ideas for Gauntlet...he's mainly a self contained warrior that rarely relies directly on others if he can help it. (He's a bit paranoid of anyone else other than those he knows he can trust.)


Female NG (Unchained) Eidolon (Agathion) | HP: 28/28 | AC: 20 (14 TAC, 17 FAC) | CMB: +5, CMD: 18 | F: +4, R: +4, W: +4 | Init: +3 | Perc: +18, SM: +0; Darkvision 60' | Speed 30ft (30ft fly) | Active conditions:

Camo it is, then xD

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