Init +6; Perception +4 AC 18, touch 15, flat-footed 13 (+3 Armor, +4 Dex, +1 dodge)hp 4/8 (1d8) Fort +0, Ref +6, Will +0 Base Atk +0; CMB +2; CMD 17
Gender
Skills :
Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
About Manzcar
Male Human (Garundi) Rogue (Burglar) 1
CN Medium Humanoid (human)
Init +6; Senses Perception +4
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge)
hp 8 (1d8)
Fort +0, Ref +6, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
Melee Morningstar +2, 0TW (1d8+1/x2) and
. . Shortsword +2, 0TW (1d6+2/19-20/x2) and
. . Unarmed strike +2 (1d3+2/x2)
Ranged Sling +4 (1d4+2/x2)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 10, Int 14, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 17
Feats Dodge, Two-weapon Fighting
Traits Dangerously Curious, Reactionary, Vagabond Child (urban) (Disable Device)
Skills Acrobatics +8, Appraise +6, Bluff +4, Climb +6, Disable Device +10, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +4 (+5 to locate traps), Sleight of Hand +8, Stealth +8, Use Magic Device +5
Languages Common, Giant, Goblin, Osiriani
SQ trapfinding +1
Other Gear Masterwork Studded leather armor, Morningstar, Shortsword, Sling, Sling bullets (20), Backpack (4 @ 18 lbs), Chalk, Grappling hook, Rope 100, manacles, ;ock Thieves' tools, Waterskin, 11 GP, 7 SP, 9 CP
--------------------
TRACKED RESOURCES
--------------------
Sling bullets - 0/20
--------------------
Special Abilities
--------------------
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
DrawbackIn your youth, you saw a younger friend or loved one suffer a grievous injury or die, and you blamed yourself for not having been there to help, even if there was nothing you could have done.
Effect: If one of your allies should fall unconscious from hit point damage, you take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.