The Slave Lords

Game Master EltonJ

Our adventures continue! Word has been received that there are slavers on the Wild Coast. The Slave Lord cycle begins with Slave Pits of the Undercity by David Cook.

Slave Pits Map 1

Slave Pits Map 2


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M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Ok with me


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Ditto.

Liberty's Edge

I'm ready to join sorry for the delay.


Male Human Psion 10/Atlanteologist 10
Qstor wrote:
I'm ready to join sorry for the delay.

We just need your action in this attack round.


Male Human Psion 10/Atlanteologist 10

Okay guys,

Nialo has disappeared. Apparently, his new job takes him out of the picture. Is anyone else going in there?


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

I'll hang in if you start using the "Rule of Two." Basically, this means if two players agree to do something, we all do that (unless someone speaks up quickly with a different idea). Waiting for every single player to state a move really doesn't work in PbP games.


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:
I'll hang in if you start using the "Rule of Two." Basically, this means if two players agree to do something, we all do that (unless someone speaks up quickly with a different idea). Waiting for every single player to state a move really doesn't work in PbP games.

I'll start using the rule of two.


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Still here and ready to enter the cave/lair!!!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo
In the Gameplay Thread, Sea Ranger wrote:


Anyone with a free hand to carry a light or a torch? Or we could use a Light spell cast on a shield or a rock that can be easily extinguished by putting it into a pocket - but cantrips aren't 'free' in this ruleset, I think...

TT can spam light, but at her level it only lasts for 10 minutes per casting and she can only have one light spell active at any one time.


Male elf Ranger 3 | hp 28 | AC 15, t 13, ff 12 | CMD 18 | Fort +5, Ref +6, Will +2 | Init +3 | Perc +9 Ranger 2

I'm here. I was at a con in Dallas for the past few days last week.


Okay folks finally got the time and a place I could post. First I moved and now my internet provider is only giving me partial access to internet and most of what I can get to is not something I want to get to and most of what I want or need to get to I cannot get to. They fixed it for about 1.5 weeks but then it went back to being an issue. They have now decided it is my hardware and will do nothing more until I can prove it is not my hardware. Highly annoying since nothing has changed with my machine but there router (and its replacement) are new elements.

This means I have limited access to the internet (gmail, youtube) and when I would usually post is when I cannot get onto Paizo (due to the limited access not allowing me to get to this site). I have taken part of a day to come to the library to put this information out.

As a player I would be sporadic at best but would still be willing to be a player just not sure how often I could post until I get my home machine fully operational.


Half-Elf Druid 1 / Ranger 2 | Init: +4 | Per: +14 | Fort: +7, Reflex: +5, Will: +5 | HP: 26 (of 26) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 18 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

Just a heads up I'm headed to the Origins convention, and I'm not sure how often I'll be able to check the boards to post - at least not until next Monday, June 23rd. Please bot me as needed!


Male Human Psion 10/Atlanteologist 10
Sea Ranger wrote:
Just a heads up I'm headed to the Origins convention, and I'm not sure how often I'll be able to check the boards to post - at least not until next Monday, June 23rd. Please bot me as needed!

Okay. Enjoy Origins!


Male elf Ranger 3 | hp 28 | AC 15, t 13, ff 12 | CMD 18 | Fort +5, Ref +6, Will +2 | Init +3 | Perc +9 Ranger 2

yeah I've never been! Hope you have a good time.


Male elf Ranger 3 | hp 28 | AC 15, t 13, ff 12 | CMD 18 | Fort +5, Ref +6, Will +2 | Init +3 | Perc +9 Ranger 2

Sorry my wife and I are away with little access to wifi please bot me thanks!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

VESICA LEVEL 3 UPDATE
Class: 2nd level of bard
hp: +8 (5 + 2 Con +1 FC)
BAB: +1
Saves: +1 Ref, +1 Will

Bard Skills Per Level: 10 (+6 class, +2 Int, +2 Background; NO skilled)
+1 Acrobatics
+1 Bluff
+1 Climb
+1 Diplomacy
+1 Disable Device
+1 Perception
+1 Perform (oratory) (BG)
+1 Sense Motive
+1 Sleight of Hand [BG]
+1 Stealth

Bard Class Features:
+2 rounds of bardic performance
Blatant Subtlety (replaced well-versed),
Invoke Vesicavex’ahlia (or something like that; replaces versatile performance)

New Bard Spell Slots: 1 0-level; 1 1st-level
New Bard Spells Known: 0—bleed (IV), message, touch of fatigue (IV);
1st—biting words


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Level 3 Barbarian

HP 6+4 (Con) +1 (FCB)= +11
Ref/Will save +1
Trap Sense +1
Feat: Improved Initiative
Rage Rounds +2
Skillls

Survival +2
Perception +1
Swim +1

Linguistics: +1 (Lizardpeople)
Handle Animal +1


Male Human Psion 10/Atlanteologist 10

Okay, one question:
Do you want to make camp?


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Sounds good.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Maybe that is what they want, to lue us into a trap!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Missed an item while leveling Vesica up....

FEAT: Point-Blank Shot


Half-Elf Druid 1 / Ranger 2 | Init: +4 | Per: +14 | Fort: +7, Reflex: +5, Will: +5 | HP: 26 (of 26) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 18 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

LEVEL 3
Class: 2nd level Ranger
HP: +8 (6 + 1 Con +1 FC)
BAB: +1
Saves: +1 Fort, +1 Reflex

Ranger Skill Ranks Taken 10 (+6 class, +0 Int, +2 Background)
+2 Climb
+1 Handle Animal [BG]
+1 Knowledge (Geography) [BG]
+1 Perception
+2 Stealth
+1 Survival

3rd Level Feat Taken
Improved Shield Bash

Ranger Class Feature
Combat Style Feat:
Weapon & Shield
Two Weapon Fighting


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Urrppp


Half-Elf Druid 1 / Ranger 2 | Init: +4 | Per: +14 | Fort: +7, Reflex: +5, Will: +5 | HP: 26 (of 26) | AC: 17, FF AC: 14, Touch AC: 13 | CMD: 18 | Spells Cast: 0 Lvl - 0 (of 3) / 1st Lvl - 0 (of 2) | Conditions: None |
Animal Companion: 'Scout':
- Small Eagle (2 HD) | Init: +2 | Per: +11 | Fort: +4, Reflex: +5 (Evasion), Will: +2 | HP: 15 (of 15) | AC: 14, FF AC: 13, Touch AC: 12 | CMD: 12 | Conditions: None

So I am taking a road trip to Colorado and AZ on Saturday, and will be gone through October 7th, roughly two and a half weeks or so. I'll have a laptop and internet access now and then, so I'll try to post when I can, but feel free to bot me whenever necessary. Thanks all!


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

This might really be just a huge misunderstanding and by engaging in combat we are just reinforcing the stereotype that differently shaped beings are inherently evil.


Male Human Psion 10/Atlanteologist 10

Guys,

Now that you have come to the climax of N1, I'd like to ask you where you feel we can go on?

There's my adventures in Ket idea -- keeping it framed in Greyhawk. There's N2 the Forest Oracle, which is not framed in Greyhawk. Yes, I'm looking at it on Drivethru right now. Finally, we can do one of the WotC original adventures for 3e, the Forge of Fury.

Liberty's Edge

Male Historian/Curator

I would like to stay in Greyhawk if possible. Perhaps we can slide into the A-series and then the G-series of adventures...that would be awesome!
My 2 cp anyway!!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Word of warning: N2 The Forest Oracle is widely held to be a terrible adventure module. Blech! Slavelords or Forge of Fury are OK with me.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Staying in Greyhawk is fine for me


Male Human Psion 10/Atlanteologist 10

Okay, Slavers series it is. I'll have to get G-D-Q later. :)


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Perhaps some botting is needed?


Male Human Psion 10/Atlanteologist 10

Yes, I'll do some robotting.

Actually, it's my turn, Chestman.


Male Human Psion 10/Atlanteologist 10

Alright, everyone, posted! I forgot it was my turn!


Male elf Ranger 3 | hp 28 | AC 15, t 13, ff 12 | CMD 18 | Fort +5, Ref +6, Will +2 | Init +3 | Perc +9 Ranger 2

Greyhawk is good


Male Human Psion 10/Atlanteologist 10
Alenthieal wrote:
Greyhawk is good

Slavers Series it is!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

NOTE: It looks like Vesica's now the party magic specialist in addition to being its rogue, so I finally put a skill rank into Spellcraft.

VESICA LEVEL 4 UPDATE
Class: 3rd level of bard
hp: +8 (5 + 2 Con +1 FC)
BAB: +1
Saves: +1 Fort

Ability Score Increase: +1 Charisma

Bard Skills Per Level: 10 (+6 class, +2 Int, +2 Background; NO skilled)
+1 Acrobatics
+1 Bluff
+1 Disable Device
+1 Disguise
+1 Perception
+1 Perform (oratory) (BG)
+1 Sleight of Hand [BG]
+1 Spellcraft
+1 Stealth
+1 Swim

Bard Class Features:
+2 rounds of bardic performance

New Bard Spell Slots: 1 0-level; 1 1st-level
[b]New Bard Spells Known: 0—mage hand;
1st—expeditious retreat


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Barbarian 4

HP : 6 + 4 +1= +11
Bab +1
Fort +1
Str +1

Skills
Perception +1
Climb +1
Survival +1
Climb +1
Handle Animal +1 (BG)
Linguistics +1 (Goblinoid)

Class Power
Rage +2 Rounds

Rage Power
Liquid Courage :While raging, the barbarian increases her morale bonus on saving throws against mind-affecting effects by +1 for each alcoholic drink she consumes during her rage, to a maximum of +1 increase per four barbarian levels.


Male elf Ranger 3 | hp 28 | AC 15, t 13, ff 12 | CMD 18 | Fort +5, Ref +6, Will +2 | Init +3 | Perc +9 Ranger 2

Alenthieal
Male elf ranger 4
CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 37 (4d10+9)
Fort +6, Ref +8, Will +2; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +6 (1d6+2) or
dagger +6 (1d4+2/19-20) or
handaxe +6 (1d6+2/×3)
Ranged darkwood composite longbow +9 (1d8+2/×3)
Special Attacks combat style (archery), favored enemy (orcs +2)
Ranger Spells Prepared (CL 1st; concentration +2)
1st—feather step[APG] (DC 12)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 12, Wis 12, Cha 11
Base Atk +4; CMB +6; CMD 20
Feats Endurance, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Climb +6, Handle Animal +7, Heal +8, Knowledge (dungeoneering) +7, Knowledge (nature) +8, Linguistics +3, Perception +10, Stealth +11, Survival +8, Swim +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Orc, Sylvan
SQ elven magic, favored terrain (forest +2), hunter's bond (animal companion), track +2, wild empathy +4
Combat Gear alchemist's fire, antitoxin; Other Gear leather armor, club, dagger, darkwood composite longbow (+2 Str), handaxe, backpack, bedroll, fishhook, flint and steel, grappling hook, piton, silk rope (50 ft.), 267 gp, 7 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Orcs +2) (Ex) +2 to rolls vs. orcs foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Ritter Gothia Von Salais
Female human paladin 4
LG Medium humanoid (human)
Init 0; Senses Perception +3
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 20 (+6 armor, +2 deflection, +2 shield)
hp 40 (4d10+12)
Fort 8, Ref 3, Will 9
Immune disease, fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee bastard sword +9 (1d10+16 S/19+)
Paladin Spell-Like Abilities (CL 4th; concentration +6)
. . At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +3)
. . 1st—divine favor
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 14, Int 10, Wis 16, Cha 14
Base Atk +4; CMB 8; CMD 20
Feats Exotic Weapon Proficiency (bastard sword), Power Attack, Weapon Focus (bastard sword)
Traits child of the temple, rich parents
Skills Acrobatics -7 (-11 to jump), Diplomacy +8, Handle Animal +6, Knowledge (nobility) +5, Knowledge (religion) +5, Ride -2 (+0 to stay in the saddle), Sense Motive +9, Survival +4
Languages Common
Other Gear lamellar (steel) armor[UC], heavy wooden shield, bastard sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (The Book of the Code)[UE], mess kit[UE], military saddle, pot, saddlebags, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Heironeous, heavy horse (combat trained), heavy horse (combat trained), 434 gp
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease
Immunity to Fear (Ex)
Lay on Hands (2d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Shaken) (Su)
Paladin Channel Positive Energy 2d6 (2/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +2 to hit, +4 to damage, +2 deflection bonus to AC when used.


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Not sure if anyone's been tracking the treasure we've found in this campaign...I know I haven't.

Seems to me we found mostly troglodyte equipment before this jackpot. Maybe we can gift that to the villagers or Orlane to better defend themselves in the future.

From the naga's lair: 5,200 gp in coin works out to 1,050 gp each...assuming James doesn't grab a share.

@DM: Exactly what type of swords are the magic items we just found, and what type of magical ability dore each confer? +1 flaming longsword or maybe +1 flaming burst rapier? Inquiring minds (and greedy adventurers) want to know!


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

Booze swords! Converts damage to booze!


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo

Bad math by me.... Should be 1,040 gp each. TT will pay back the gold Gothia lent her. (I think it was 20 gp.)


Male Human Psion 10/Atlanteologist 10
Vesica "Tavern Tale" wrote:

Not sure if anyone's been tracking the treasure we've found in this campaign...I know I haven't.

Seems to me we found mostly troglodyte equipment before this jackpot. Maybe we can gift that to the villagers or Orlane to better defend themselves in the future.

From the naga's lair: 5,200 gp in coin works out to 1,050 gp each...assuming James doesn't grab a share.

@DM: Exactly what type of swords are the magic items we just found, and what type of magical ability dore each confer? +1 flaming longsword or maybe +1 flaming burst rapier? Inquiring minds (and greedy adventurers) want to know!

They are both short swords. +1 flaming short sword and a +1 frosting short sword.


Female Human Shield Lander Paladin 3 | Init: +0 | Per: +3 | Fort: +7, Reflex: +2, Will: +8 | HP: 31 (of 31) | AC: 20, FF AC: 20, Touch AC: 12 | CMD: 19 | Conditions: Non

Awww rats...was hoping for a bastaed sword :-)


Male Human Psion 10/Atlanteologist 10

Just reading through Slave Pits of the Undercity, and the tournament characters have silly names.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

The halfling is named after a pizza oven.


Female Human Bard (Brazen Deceiver) 3 / Rogue 1 | hp 34 | 34/34 NL (0) | AC 16, t 13, ff 13 | CMD 14 | Fort +3, Ref +8, Will +4 | Init +3 | Perc +8 (+9 traps) | Bardic Performance 11/11 | Spells: 1st (4/4) | Conditions: None| NOTES: Bless & IC Combo
ChestmanBarrelhouse wrote:
The halfling is named after a pizza oven.

Huh--I learned something new today! (And my player is a lifelong New Englander, so that company's (sort of) right in his back yard!)

But come on! Those names aren't that bad! Why, my dad's name was Dread Delgath! Dread Delgath...Tale. DDT for short. He used to be a pro wrestler.


M Dwarf Barb4 HP 50/50AC17T12FF15 F8R3W2 Per+7

I have seen in the Giants/Drow series..

Furnok of Ferd
Gleepwerp the Eyebiter

Slavers also has 'Ogre' just your typical strong dude.


Male elf Ranger 3 | hp 28 | AC 15, t 13, ff 12 | CMD 18 | Fort +5, Ref +6, Will +2 | Init +3 | Perc +9 Ranger 2

@GM - If it's not too much trouble can we use maps? I know from years ago that A1 and A2 have a lot of complex dungeons.

Not trying to take over...


Male Human Psion 10/Atlanteologist 10
Alenthieal wrote:

@GM - If it's not too much trouble can we use maps? I know from years ago that A1 and A2 have a lot of complex dungeons.

Not trying to take over...

It will take time to prepare the maps, Qstor. I'm preparing them now.

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