GD3 - Shades of Ice (Inactive)

Game Master Magabeus


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Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick cannot top the presentation by the ladies, so he wisely keeps his mouth shut and observes the reaction from the elders.


Fiend series | Shackles

One of the elders, her face painted white like those of Hiryla and the other warriors, stands from the bench. With no other cue the room falls silent as she speaks. Her words have a strength and resonance belied by her withered frame.

“This is the story that the elders told me when I was a child. Once, a great warrior came to our lands from the South, though his blood and his beard were of the West, in the land where the first dragons hunt and kill. With gold and magic this warrior built a stone keep at the base of a mighty mountain. During this time he came to us, in peace, and invited us to his hearth with gifts of furs. Humbly he asked the elders of our clan if he could hunt with them and share in our ways. quickly he proved himself a friend to all, sharing in our customs and sharing his with us.

By the time the last stone was laid in his keep, he had hunted with the elders many times, and made many kills. His axe, sheathed in fire, had protected us from the white wolves and the yetis, just as we too had used our food and furs to keep him warm against the deepest colds. When his banner was raised, the elders were guests in his hall, and some of his own house had already merged their blood with our own. For years the king and our elders prospered, and we learned of crafts, weapons, and ways different from those that came before. Then the white wyrms came.

For beneath the keep, in the iced caverns below, the dragons had bred. For years their eggs slept and waited. When they hatched, they plagued the king and his new house, but he fought them back with the strength of his arm and the fire of his axe, and the battle was nearly won. But when a matriarch of the white returned to tend her brood, she was furious at the king and threw herself on the keep in madness. In the season of the longest nights, still the sun set and rose again before the battle was decided. The King struck the wyrm down, even though his armor and his beard were white with the ice of her breath. Our elders made trophies and talismans from what remained of the beast, and helped rebuild the crumbled tower.

The mammoths crossed the plains ten times, three times over before the great king passed, and still the dragons were kept at bay. When the hour of his dying came, the great and generous Huscarl King gave all within his castle to those that had served and befriended his house, save for his mighty axe. With this, the elders buried him, and as we raise a mound of stones over the dead when the earth is too cold to dig, so did the elders bring the mountain down atop our king. Ever since have we held vigil over his tomb and what lies within. We remember
his lessons, his ways that bled into the ways of the elders to become our ways. And we remember his beard, first white with frost, then with age, as it symbolizes what he protected us from and what he stood watch against.

From your speech and the actions of that other group we understand that this Shadow Lodge is trying to get it's hands on the mighty axe of the Huscarl King. It is good that you city-dweller try to prevent this and we will lend aid by sending four warriors with you if you want the aid. That will be a task of tomorrow. This evening we will feast."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri notes the speech, and spends the night learning the different customs, food and sharing stories of the sea.

Perform(Dance): 1d20 + 2 ⇒ (8) + 2 = 10

With enough ale, she can dance pretty decently, too.

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida spends the night trading stories about different people from either tribe. To her delight she discovers that in spite of the difference in latitude, their tribes seem to have a few twins of spirit.

-Posted with Wayfinder

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

As Cirri gets up to dance, Quinray gets out his drums and begins to drum along with her dancing, hoping to get others dancing as well.
Perform(percussion): 1d20 + 14 ⇒ (8) + 14 = 22

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora perfoms a reverence towards the elder "Thanks a lot for your help. Yet this might be bloody and it correspons to city dwellers to end what no other than city dwellers have begun. Don't feel forced to give us your men, spare them of the blood to come, yet if you insist we will be honoured with their help."

That night Pandora joins the festivities with a song of a northern woman set to find her father around the world while she dances following Quinray drums.
Perform (sing): 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick nods to the elders, keeping to the sidelines in the performances.

"The Shadow Lodge must be stopped, and the assistance of your warriors will ensure our success. "

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich will listen to the tale, Thank you for giving is aid. We will take the Shadow Lodge down, and their intentions with them.

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Not one for song and dance, Merida takes to tending the fire, and learning a few cooking tips from those preparing the feast.


Fiend series | Shackles

After a night with great, but simple, food, dancing and singing you break your fast and set of towards the Huscarl's Keep.

The bones of two ancient stone watchtowers rise from the ground like sentries set to guard the entrance to Ranulf’s Keep. Snow and ice still cover their base, making them inaccessible, but they mark the edge of the Huscarl’s Keep, just visible in the distance.

The four clansmen who accompanied you have scouted ahead and return. In broken common their leader addresses Pandora while holding up five fingers. "This many enemy. They have Shard"

Not long later you see a dark-skinned woman swathed in the orange and blue of a desert sky at sunset, strides defiantly forward. Her outline shivers with the heat emanating from the flaming greataxe in her hands. As snow swirls on the wind around her, flakes hiss and shriek as they fall on the blade’s open flame. “Come Pathfinders,” she invites in a honeyed tone, as her companions draw their weapons. “Let Jedrek’s Shard warm you against the cold.” She then gives a signal to her allies and they fire four arrows. Cirri is hit once 7 damage and the other arrows miss. The woman reads a scroll.

Initiative:
Initiative Cirri: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Merida: 1d20 + 3 ⇒ (12) + 3 = 15
Initiative Pandora: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Quinray: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Roderick: 1d20 + 9 ⇒ (7) + 9 = 16
Initiative Ryskovich: 1d20 + 2 ⇒ (15) + 2 = 17
Snowmasks: 1d20 + 0 ⇒ (5) + 0 = 5
Woman: 1d20 + 3 ⇒ (20) + 3 = 23
Shadow Lodge: 1d20 + 2 ⇒ (18) + 2 = 20

Combat Dice:

Pandora
Longbow: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 2
Merida
Longbow: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 3
Cirri
Longbow: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 7
Target: 1d3 ⇒ 2
Merida
Longbow: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 ⇒ 6

Initiative
Cirri 8/15
Merida
Pandora
Quinray
Roderick
Ryskovich
- - -
Snowmasks
Enemy
- - -

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora shouts "That if you are able to go through my Wall of Ice spell!"

She then starts casting a [url=http://paizo.com/prd/spells/silentImage.html#silentImage[/url] spell creating a wall of 8 cubes of 10 feet in between the woman and the party, trying to break the line of sight of both spells and arrows.
If they interact, they have have a DC 14 Will save to disbelief

To her allies she whisppers, "The wall is not true, just one of my illusions. With some luck we perhaps have some seconds to buff up so let's ready for them to come."

What are the consequences of stepping over the white squares? I guess that's thick snow?

Pandora will try to identify whatever spell the scroll is casting and moves closer to her wall drawing the bow in her movement and keep concentrating on the spell while it seems to be helping the party.
Spellcraft: 1d20 + 4 ⇒ (7) + 4 = 11

Perhaps the spell was a bad movement but I wanted to try something new and force the warriors to approach us :P

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida begins by moving to the lower edge of the ice wall, falchion in hand, to "defend their cover" thereby supporting the illusion. double move to the space just behind the bottom corner of the illusion (as in, I'd have cover were it a real wall) if I can, otherwise, just as close as I can get. If someone would move me, that'd be great

-Posted with Wayfinder

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Illusions depends a lot on how 'disbelief' and 'interaction' is understood, which changes a lot from GM to GM. From my understanding, if they belief on the illusion we will be treated as if having Total concealment and they would act as if line of effect is broken. But let's see how GMG resolves it :P
If you don't believe on the wall then you see it as a transparent object, thus being able to even set yourself within it.
Wizards published some great articles on how to deal with illusions, I try to keep them fresh on my memory:
Illusions Part 1
Illusions Part 2
Illusions Part 3

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

NOW would have been a good fight for Obscuring Mist...Which I didn't prepare this morning, haha.

Cirri mumbles "ow" as the arrows graze her. Still, she moves up to the "Wall of Ice" and drinks her potion of barkskin. Her skin turns slightly scaly.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Given the sheer distance between the two parties, I would have grabbed my bow over my falcata

Ryskovich sneers slightly at the woman's threats and is quite happy to have the potential barrier. He moves forward, and takes aim towards one of the cronies with the woman.

move 4 spaces diag-right to gain line of sight on upper mook: 1d20 + 6 ⇒ (1) + 6 = 7

dam: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will drink hus mutagen of health and move forward, towards the middle of the wall. Ending between and slightly behind the ladies.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Quinray starts drumming and draws his bow. Inspire Courage.


Fiend series | Shackles

On Illusions:
Remember that you all (except Pandora) see a wall of ice. If you want to disbelief you can spend a move action or interact with the wall to get a will save with a +4 modifier. In other words: the enemy has a lot of cover until you disbelief

Pandora, no effect of the white squares, it is not that deep snow.
Cirri and Roderick, I have moved you back, getting a potion / mutagen is a move action and drinking a standard.
Ryskovich, I don't see how you can target anyone with the (illusionary) wall of ice, the big rock and the tower.

Spellcraft: 1d20 + 6 ⇒ (18) + 6 = 24

"You fool, you thought you could mislead me with an illusion! Ignore that wall of ice, that's just an illusion! Target that spellcaster!"

I gave the woman a +4 bonus for pointing out the illusion to herself with spellcraft

One arrow seems to pass through the wall and hits Pandora! 8 damage. Pandora sees the woman move closer and to the side, towards Merida. Your snowmask allies move to the sides of the canyon, two to the left and two to the right.

Dice:

Will Save Woman: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15
Will Save Top: 1d20 + 4 ⇒ (13) + 4 = 17
Will Save Second: 1d20 + 4 ⇒ (16) + 4 = 20
Will Save Third: 1d20 + 4 ⇒ (6) + 4 = 10
Will Save Fourth: 1d20 + 4 ⇒ (10) + 4 = 14
Second Will Save Third: 1d20 + 4 ⇒ (10) + 4 = 14

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 ⇒ 5
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 ⇒ 5
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 8

Initiative
Inspire Courage +1 active
Cirri 8/15
Merida
Pandora 22/30
Quinray
Roderick
Ryskovich
- - -
Snowmasks
Enemy
- - -

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will double his steps to the southeast (40' move).

"Right behind you!"

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

"It was a good try, Pandora! Take down the illusion, so we can see them!"

Readied Action for When She Does:

Mwk Cold Iron Falchion, I.C., Charge: 1d20 + 7 + 1 + 2 ⇒ (8) + 7 + 1 + 2 = 18
Damage: 2d4 + 6 ⇒ (2, 3) + 6 = 11

Merida charges the enemy directly in front of her, with a loud cry, slashing up at her with the falchion, maiming her smug little face. If it's a fair fight, that is.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Oops, I forgot getting the potion is a move action.

Cirri moves up to the "wall" and casts Shield to protect herself. "Merida, let's tag team that lady! The Shadow Lodge is no match for us!"

Cirri also uses a Swift Action to enchant her Quarterstaff so it's a +1 weapon.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora receives the arrow and tries to hold the concentration.
Concentration DC 19: 1d20 + 7 ⇒ (11) + 7 = 18
But fails and the wall of ice illusion suddenly disappears.

"Ah! So you are a caster too!" the woman walks closer and points towards the enemy leader axe saying "Grease!"
Ref DC 14 or the greatexe becomes slippery to the point of dropping during 4 minutes

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

I will move right 3, diag-right down one to be in front of rock

No matter, you will be dispatched soon enough.

Leader: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Fiend series | Shackles

Reflex save: 1d20 - 1 ⇒ (2) - 1 = 1 :-(
Ryskovich miss chance: 1d100 ⇒ 8

The woman drops the flaming greataxe and is then charged by Merida. Merida's falchion tears a big chunk out of the woman's face. For some weird reason Ryskovich's arrow misses! The woman wails "NOOOOOooooooooooooooooooo"

Initiative
Inspire Courage +1 active
Quinray
- - -
Snowmasks
Enemy
- - -
Cirri 8/15
Merida
Pandora 22/30
Roderick
Ryskovich

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Haha! She's like fish on the beach, flopping to get back in the sea! Let's finish this quick!" Cirri does a quick flourish with her staff.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Continuing his performance, he walks forward and shoots at the caster.
Shortbow with range penalty and IC: 1d20 + 3 - 2 + 1 ⇒ (12) + 3 - 2 + 1 = 141d6 + 1 ⇒ (4) + 1 = 5
Despairingly, Quinray says "I knew I should have at least picked up a composite shortbow or a longbow."


Fiend series | Shackles

Quinray misses. The snowmask warriors move on to the towers, staying in cover. The woman picks up her flaming axe and hacks at Merida, but misses. She then steps away from the barbarian while shouting "Kill this one first! Then the spellcaster!"

Out in the open Merida is a sitting duck, two arrows are fired, and two arrows hit, Merida goes down. Crit for 11 hp and hit for 8: 19 damage. The other two bowmen fire at Pandora. One arrow misses, but the other hits 8 damage

Dice rolls:
Reflex for Grease: 1d20 - 1 ⇒ (16) - 1 = 15
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d12 + 3 + 1d6 ⇒ (12) + 3 + (6) = 21

Merida
Bow: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 5

Confirm?
Bow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 2d8 ⇒ (5, 1) = 6
Yes, due to charge

Bow: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d8 ⇒ 8

Pandora
Bow: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 ⇒ 8

Bow: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 ⇒ 7

Initiative
Inspire Courage +1 active
Cirri 8/15
Merida -5/14 - stabilize roll needed at DC 15
Pandora 14/30
Quinray
Roderick
Ryskovich
- - -
Snowmasks
Enemy
- - -

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora steps to the front and sends two arrows towards the flaming axe wielder.
mwk longbow-RS+IC: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Piercing damage+IC: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

mwk longbow-RS+IC: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Piercing damage+IC: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Fiend series | Shackles

Miss Chance: 1d100 ⇒ 96

Pandora's arrow strikes true and pierces the woman's eye! She drops to the ground next to Merida.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

GM, is the woman still conscious?

"Jeez, Merida!" Cirri gasps as Merida falls under a hail of arrows.

If the woman is conscious:

"And no concern about everyone's favorite seafarer? I'm insulted!" Cirri charges the woman, hoping to end her quickly. Too bad Cirri is really off balance.
Quarterstaff+1, charging: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12 +4 if prone
2H Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

AC is 18 due to -2 from charging

If the woman is not conscious:

Cirri moves 60 feet east, hoping to draw fire from her foes.
"Pfft! Don't waste your time on them, I'm your real foe!" Cirri squeaks.

Bluff: 1d20 + 2 ⇒ (4) + 2 = 6


Fiend series | Shackles

The woman is unconscious

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick considers throwing a bomb, but due the long range, he rushes up to see if he can help Merida.

"I will tend to Merida. Take out those archers!"

Double move to barbarian

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich will move forward and loose another arrow at a fellow archer enemy.

1d20 + 6 ⇒ (15) + 6 = 211d6 + 3 ⇒ (3) + 3 = 6


Fiend series | Shackles

Ryskovich's arrow hits an enemy while Cirri and Roderick move closer.

Initiative
Inspire Courage +1 active
Merida -5/14 - stabilize roll needed at DC 15
Quinray
- - -
Snowmasks
Enemy
- - -
Cirri 8/15
Pandora 14/30
Roderick
Ryskovich

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

stabilize: 1d20 + 1 ⇒ (15) + 1 = 16

Merida stops bleeding from her arrow wounds, but remains less than fully awake and oriented.

-Posted with Wayfinder


Fiend series | Shackles

Seeing their leader drop the shadow lodge agents decide to retreat into the keep of the huscarl king. The four snowmask warriors do not enter after them but stay near the two towers, guarding the entrance.

Combat over!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Get back here, you yellow-bellied land lubbers!" Cirri shakes her fist as the Shadow Lodgers retreat.

"Is Merida OK? I have my wand if Roderick or Pandora need it. I can use it but...I have to dance. A lot." Cirri offers her wand of cure light wounds. Noting the arrow stuck in her arm, "Oh yeah, guess I need some healing, too."

Once everyone recovers, Cirri checks the woman to see if she is alive. Cirri also carefully takes the flaming axe. "Wow. This is a treasure that belongs with the Snowcast Clan. Definitely not the Shadow Lodge. Um, should we pursue those cowards?" Cirri isn't fully sure of what to do with the axe - and not just because she can't wield it properly.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora nods to Cirri "Indeed. We shall restore it provided the proper time."

The woman tabs Merida with her wand once and another with Cirri's one.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"We shall press on, we cannot let those shadow lodgers escape." she quickly checks the fallen enemy spoils for anything useful helping herself with detect magic, and provides Merida with any healing potion.
Spellcraft: 1d20 + 4 ⇒ (5) + 4 = 9
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

The woman then follows the group after the running away lodgers.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick lets Pandora heal Merida with the wand and he moves to set guard on the towers, ready to hurl a bomb if any try to escape or attack.

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida rouses as her wounds begin to close, "Did I pass out again? I really wish people would stop killing me..." She produces her own wand, saying, "No need to waste your charges anymore, I've got a few on this one." She holds it aloft for someone to use. HP: 2/14. Only use it as many times as you need to get to 7+ HP. There's only 7 charges...

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Approaching Merida, he pats on his drums a little then touches her arm. CLW: 1d8 + 2 ⇒ (2) + 2 = 4
"That didn't do a lot for you. Let's see what the wand can do."
Clw: 1d8 + 1 ⇒ (1) + 1 = 2


Fiend series | Shackles

The snowmask warriors put up their hand and point to the axe when Pandora wants to pass them to the keep's entrance.

"We guard. You take Shard to elders"

Back on the railroad guys!

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

The bard nods to the warriors and looks at the party "So I assume you all are as tired of the snow as I am. Let's bring this axe back to the elders and place an end to this. I really want to have a dancing night at Absalom soon enough."

The woman then press on to the elders tribe if the rest of the party seems to agree on it.


Fiend series | Shackles

Teyma comes out of the central building and moves towards you. Apprehensively she looks at you, eyes darting between your faces and the axe.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora addresses Teyma "We have recovered the axe for you. You are safe now, and also our tribes. I don't know what my colleagues think but I don't mind to hand over the axe to you. However, it might happen that this call for more trouble for your people. I know how sensitive cultural relics are, but if you want us to do it, we can take it to the great Vaults in Absalom for its file and protection. You are granted to come and check or even retake the axe if you wish so in the future."
Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20

What are your thoughts on the topic? Keep for the Society or give them the axe?

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Simply by holding the axe, I felt its power. It's a lot of power, admittedly. Too much for us to lay claim to. This is your treasure, and you should continue to guard it for as long as you can. If you think it is too dangerous to keep, we will of course take it off your hands. But I could never rob a living culture of its greatest treasure. That's just wrong."

Diplomacy: 1d20 + 1 ⇒ (10) + 1 = 11

Cirri is calm and pretty honest here. Besides, there's plenty of treasure from other lost civilizations out there!

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Current HP: 8/14

"I agree with Cirri, this is as much a part of your tribe as any one of your members," she thinks back to her own chief's sea-monster hide armor, "it would be wrong for us to make any decision regarding its resting place."


Fiend series | Shackles

Teyma visibly relaxes when the three female pathfinders are done speaking. She steps forward and takes the axe from your hands. She hands over the axe to an old and withered man that stood watching the exchange of words. After a few words in Kellid she addresses the pathfinders.

"Thank you. Although you are city-dwellers we see the spirit of the Snowmask clan lives in you. We would be honored to welcome you as Snowmask sisters and brothers in a ritual tomorrow."

The next day you partake in a ritual involving three immersions in a tub filled with ice-cold water. After the first immersion you emerge shivering and with blue-ish skin. The second immersion is better, it seems as if the water isn't as cold as it was in the first immersion. When you enter the water the third time it feels almost as a nice warm bath in the Grand Lodge in Absalom. After enjoying a few days of rest with the Snowmask clan you travel back in several stages to Absalom.

The End

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"W-ww-www-wow, that was cold! Real cold. Reminds me of that time a ship I was on was attacked by sirens. They'd throw us overboard and hope we'd freeze to death. Lucky for us they were just playing a prank!"

After the third bath, Cirri is much more relaxed. "Still pretty cold, but not as bad. Thank you all for your hospitality. I'll never forget the Snowmask Clan!"

Cirri spends the next few days learning about the clan, its local wildlife, and dancing to her heart's content. Not good dancing, mind you, but dancing nonetheless. She's almost sad to leave the Clan, but she knows there are flora and fauna that need to be identified!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick takes part in the ceremony for educational purposes.

"This is indeed an interesting experiment. I am glad we were able to put an end to this menace for these people. Now back to the warmer climes."

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