GD3 - Shades of Ice (Inactive)

Game Master Magabeus


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Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora takes Roderick wand and uses over him. Please, anyone that needs a healing wand used, asume Pandora will help you and make your rolls!

Pandora asks the guard "We are looking for a friend who has been slaved and taken to Whitethrone. Where are slaves here usually sold? Have you seen any pathfinder around recently?"
Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will sheath his cure wand once it is used and prepare to move once the guard is dealt with.

"Ready. "

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

When the fight ends, Merida collapses from her wounds. End rage, fatigued, dying. I don't have any Rage left I don't think...unless we refreshed at some point that I missed.

Stabilize: 1d20 + 1 ⇒ (19) + 1 = 20

She rouses herself enough to take the CLW potion, "It'll take more than a few scrapes and bruises to take me down," she chuckles weakly. Feeling somewhat enlivened by the potion, and seeing her minor wounds close up, she rises to her feet, still wincing and holding her torso. "That's the last time I try the 'Cut Off the Head' maneuver on Ulfen men...now, about that wand..." She gladly accepts Pandora's offer to use Roderick's wand on her.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Riderick is glad to see the woman feeling better.

Clw : 1d8 + 1 ⇒ (5) + 1 = 6
Clw : 1d8 + 1 ⇒ (8) + 1 = 9

2 chg marked off


Fiend series | Shackles

Drat, part I could have been concluded better: From part II: "The PCs who played Written in Blood likely possess a map once held by Runa White—a map that shows the precise location of the Whitethrone Shadow Lodge beneath an abandoned brewery." In other words; you already have a lead

The guard is treating the wounds of his leader

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

As the last of her wounds heal up, Merida beams, and plants a quick kiss on Roderick's cheek, "Thanks, ya big lug!"

Seeing the remaining guard tending to Merdia's latest victim, she goes over to the two of them, falchion drawn. She allows the man to see to his friend, but wants to keep a close eye to ensure no malarkey ensues. "Ya know," she says back at her comrades, "Maybe we should tie one of them up once he's done. I'd hate to waste that victory..."

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Seeing the events and remembering about the map, Pandora approaches the guard then hit him on the neck making him unconscious "I hate unnecesaire cruelty, but we cannot risk you doing the alarm." after binding all of the unconscious guards with a robe the bard says "You better pray we come back alive, because I don't know how much can you leave in the snow."

And looking at the party she adds "After you all have healed we all should hide then depart to the old brewery. We can try to disguise as merchants and their guards." bringing out the map she starts to look for the location.

Sorry for the unconsciousness without roll, but I guess 1 against all it would not take a lot to happen anyway.
Can I make disguise rolls for everybody or at least help them with aid another?
If it is unrelevant for the adventure, please feel free to move us along to the next relevant event!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"A disguise would do wonders. All I can do is make myself look big. And I'd need a day to prepare that anyway. Help would be appreciated."

Disguise: 1d20 + 1 ⇒ (1) + 1 = 2 Cirri's idea of a disguise involves a fake mustache and novelty glasses, I guess


Fiend series | Shackles

You manage to get into the city. Although there is a high concentration of Iron Guards on the street you manage to avoid them all. Suddenly Cirri motions for you to dive into a side alley as two lumbering giants walk by. The local citizens don't seem to care that these monsters are in the city! Dumbfounded you watch as several goblins try to sell "food" to the giants until Pandora urges you on.

After walking for half an hour you manage to find the location on the map where the Shadow Lodge should be situated.

A large, dilapidated building sits crammed between equally dilapidated warehouses and flophouses. Its doors are chained shut, its windows are filled with broken glass and boarded from the inside, and its facade is faded, crumbling, and encrusted with icicles. Faded, hard-to-read letters are painted 10 feet tall across the top of the ruined structure—they read: Auntie Marny’s Bitter Brew. You easily enter the building.

A mass of broken tables, chairs, and barstools clutter the center of this dusty room, and a crumbling bar still stands in front of a broken mirror on the west wall. Three small alcoves in the southwest corner once served as semiprivate bar booths but now host only rubble. The door to a storage room in the southwest corner hangs loose on its hinges, the smell of rotting refuse wafting from within. Two sets of double doors lead to the street to the east and farther into the building to the west.

You can position yourself on the map

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida searches the rubble in the main area for anything suspicious or useful.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri barely keeps her mouth shut when she sees the giants and goblins pass. "Wow, it's like no biggie here. If this town weren't trying to kill us I'd love to find out more about this..." She notices Pandora urging her over to continue and gives up. "Mission first! Sightseeing later!"

Cirri looks around the storage room, looking for any trapdoors that may lead to the Shadow Lodge.

Perception: 1d20 + 0 ⇒ (17) + 0 = 17

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich equally stands amazed at the sight before him. Giants, something he had only heard of in legend from poppa.

He quietly enters the dilapidated structure. He checks out the various private booths.

per: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick stops observing the Giants and enters with the others. He will immediately quaff his mutagen to increase his stamina.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Keeping his head down, Quinray is ignored by the passersby on the street and makes it into the building. "Ignored...*sigh*...as usual." Looking around, he decides to help Cirri look around.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Fiend series | Shackles

While you are investigating the room you suddenly hear loud thumps against the doors to the west, after which some dogs start barking madly from that direction. Listening closely you hear three seperate 'voices'.

You find nothing of note, an old mug here and some moldy clothes there are all that is left in this room.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora search the counters and approach the doors trying to distinguish what the voices are saying.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri tiptoes up to the door and tries to listen in. Her spellbook is ready to cast if needed.

Stealth: 1d20 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 0 ⇒ (20) + 0 = 20


Fiend series | Shackles

When Cirri approaches the door the barking intensifies.

I meant that you can discern three different types of dog barking with the 'voices'. In other words, there are most likely three dogs behind the doors

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora tells Cirri "If you accept to open the door yourself, I will have a sleep spell prepared for the dogs." In case Cirri accepts, Pandora moves to 15 feet in front of the door with her bow in one hand.

Once all the party is on place, Pandora, with her free hand, starts casting sleep and makes a signal for the door to be opened.
Will CD 14

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri nods to Pandora. Quarterstaff at the ready, she braces for impact, then opens the door.

Cirri will take Total Defense to put her AC at 18

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich will Jon her and go total defense as well. AC is now 22


Fiend series | Shackles

Initiative + Combat Dice:

Initiative Cirri: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Falinar: 1d20 + 3 ⇒ (20) + 3 = 23
Initiative Merida: 1d20 + 3 ⇒ (14) + 3 = 17
Initiative Pandora: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Quinray: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative Roderick: 1d20 + 9 ⇒ (19) + 9 = 28
Initiative Ryskovich: 1d20 + 2 ⇒ (8) + 2 = 10
Dogs: 1d20 + 1 ⇒ (12) + 1 = 13

Will Purple: 1d20 + 1 ⇒ (10) + 1 = 11
Will Red: 1d20 + 1 ⇒ (7) + 1 = 8
Will Green: 1d20 + 1 ⇒ (15) + 1 = 16

Cirri opens the door and Pandora casts her spell. Two dogs fall asleep, while the third one stands dumbfounded that someone dared to open the door. The room is unlit and what little light there is comes from the street behind you.

Initiative
Falinar
Merida
Quinray
Roderick
- - -
Dogs
- - -
Cirri - full defense
Pandora
Ryskovich - full defense

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida moves up behind Rysky and Pandora, whilst drawing her light crossbow. Once in position, she lets a bolt fly over her comrades' heads at the roused dog, hoping to do enough damage to scare it off.

Lt Crossbow: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d8 ⇒ 8
Crit Confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Crit Damage: 1d8 ⇒ 6 (probably) 14 dmg, sorry puppy :(

Unfortunately, the dog dips its head right when the bolt reaches it, and the bolt does serious damage. "Oh no! I'm so sorry!" Merida gasps, accidentally and briefly betraying her bad-girl façade.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Hey, don't feel too bad. They're trying to kill us here." Cirri notes.

Knowledge(Nature): 1d20 + 4 ⇒ (9) + 4 = 13
"They are kinda cute though."

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will move up with spear in hand, looking for any other targets besides the pups.


Fiend series | Shackles

Cirri recognizes the animals as dogs ;-). She knows that some dogs carry rabies, a disease transmitted through bites. Whether these dogs carry the disease is something only a bite can tell...

Merida shoots a bolt straight through the head of the last standing dog, it suddenly stops barking and whimpers for a moment before falling over.

Initiative
Falinar
Merida
Quinray
Roderick
Cirri
Pandora
Ryskovich
- - -
Dogs: have been sleeping for 1 round
- - -

Staying in initiative for now

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Gotta fit those Knowlege(Nature) checks in somewhere!

Doggies! Maybe rabid doggies! Still cute!

"Those dogs may or may not be rabid. I don't want to get bit to find out!"

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri will five foot step past the doors and try to nonlethally KO the purple sleeping dog.

Automatic Hit, Automatic Crit
Crit 2 handed quarterstaff damage: 1d6 + 4 + 1d6 + 4 ⇒ (2) + 4 + (4) + 4 = 14
Dog must make a DC 24 fort save or die KO

"Shhh. Bedtime now."

Perception: 1d20 + 0 ⇒ (17) + 0 = 17 Now that she's in the room, Cirri takes a very quick look around.


Fiend series | Shackles

Ambush:
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 ⇒ 2
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 ⇒ 3
Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 ⇒ 2
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d4 ⇒ 2

Cirri steps into the room and immediately three arrows thud into the floor around her feet, obviously fired from above. Then a fourth one embeds itself into her arm! 2 damage

Looking up she sees nothing, the light from the street does not extend past the height of the doors. The ceiling must be high in this room.

I have shaded the room to show that there is no light. Treat the area 10 ft past the doors as being dim light. (40 ft for those with lowlight vision)

Initiative
Falinar
Merida
Quinray
Roderick
Cirri
Pandora
Ryskovich
- - -
Dogs: have been sleeping for 1 round
Archers
- - -

Cirri, you have taken a 5ft step and can adjust the remainder of your actions if you want.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Other than saying

"Ow! I can't see anything up there, but they shot at me. Knew I should have prepared a light spell."

Instead, Cirri will still KO the purple dog.

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Acting for last round.
"Maybe this will help you then Cirri." Quinray mutters something and four dancing lights appear, following Cirri into the room then lifting to where the archers may be.
Current round.
Quinray starts drumming. Inspire courage.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich, after seeing the dancing baubles around Cirri, will move into the room, and hide behind his buckler as much as possible.

move 30 feet and total defense again until I can see better

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora casts alter self transforming herself into a goblin woman whom clearly recalls to Pandora. Pandora gets darkvision 60', +2 Dex, and +10 to disguise as a goblin

"Let's see what is in there!" the now goblin woman enters into the darkness and looks around trying to find where the archers are hiding.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

I have also tried to paint Quinray's dancing lights! :D

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Wow..." Cirri is amazed and intrigued by Pandora's transformation. "I so want to do that! Just wave my hands and poof! I'm a goblin. Or a wolf!"

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida moves into the room, crossbow drawn, and takes a quick turn to stay out of the light 20% miss chance, thank you very much. She nocks a bolt, and points up, ready to shoot anyone she sees or who is pointed out to her.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick likewise follows Merida and enters the doorway, ready to hurl a bomb if the archers are spotted.

perception: 1d20 + 5 ⇒ (20) + 5 = 25 dang, should have saved that for my attack roll


Fiend series | Shackles

Thanks to Quinray's lights you can now take in the room

The remnants of a once-working brewery are neatly organized around this large, warehouse-like room. Huge metal colanders, giant steel pots, enormous fermenting vessels, and a massive steam boiler stand covered in cobwebs and dust, their edges coated in rust and their support joints and screws popping and bending under years of neglect.

At the west end of the room, the floor slopes down to large roller-doors that are chained and boarded shut and the northeast corner of the room holds three tables covered in empty bottles, faded labels, and broken glass. High above the room, thick oaken rafters span north to south and support enormous wooden arches that reach up thirty feet above the floor to the ceiling, the roof pock-marked with holes and bird’s nests.
On these archers you see four goblins, they are nocking another arrow.

[b]Initiative[b]
Inspire Courage active +1 to hit / +1 damage
Falinar
Merida - standard action only
Roderick - standard action only
- - -
Dogs: have been sleeping for 1 round
Archers
- - -
Cirri - Coupe de Grace'ing
Quinray
Pandora (Goblin)
Ryskovich - Total Defense

We will assume that the dancing lights give enough light to see everything. Nice drawing Pandora!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

If I understand correctly, the goblins are directly above us and not adjacent .

Roderick looks up to the goblins on the rafters and hurls a bomb at one.

Bomb, Pb, bard: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19 on red goblin damage : 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 dc 13 reflex for splash.

Silver Crusade

Female Human Barbarian/1 | Init +3; Perception +6 | AC 17, t 11, ff 16 | hp 14/14 | Fort +3, Ref +1, Will +2 | Speed 30/40 | Melee +7, Ranged +2 | Rage: 5/5 | Base Atk +1; CMB +5; CMD 16

Merida fires an arrow up at the closest goblin to her. Purple

Crossbow, IC: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 Damage: 1d8 ⇒ 2

"Any of you magic users have something that can bring down these gobbys? Or maybe the rafters they're on? Like fire maybe? Or if you do have fire, try setting something on fire somewhere else so they get distracted and leave us alone! Worked for a friend of mine in Sandpoint."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"I could make some cover for us to hide in while we figure out a plan. Just give me a second." Cirri is busy identifying a way to KO the dog without killing it.


Fiend series | Shackles

Currently having a lousy connection while on phone, can't access map and little time: next update tomorrow


Fiend series | Shackles

or slightly later, busy weekend

Dice:

Reflex Save Purple: 1d20 + 2 ⇒ (3) + 2 = 5
Reflex Save Gold: 1d20 + 2 ⇒ (18) + 2 = 20

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
1d4 ⇒ 1

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
1d4 ⇒ 4

Thud! can be heard beside you as a goblin falls down and "#$%#$% @" can be heard from above as two others take damage from Roderick's bomb. Merida hits the goblin that just jumped got hit in the face by the blast and there falls another goblin!

The two remaining archers decide to focus their fire on the bombing alchemist, so they can find out if he will explode if pierced by arrows. One arrow just manages to hit Roderick for a minor wound 4 hp damage

Meanwhile Cirri makes sure that one of the sleeping dogs won't wake soon.

Initiative
Inspire Courage active +1 to hit / +1 damage
Falinar
Merida
Roderick 8/12
Cirri
Quinray
Pandora (Goblin)
Ryskovich
- - -
Dogs: have been sleeping for 2 rounds
Goblin Gold: 3 damage
- - -

The goblins are on beams crossing the room, they have cover and are at 30 ft above ground.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

The goblin woman sends the goblins a charming kiss and says "Ei! Cuties! Come play with me here!" and winks an eye while casting grease over the beam trying to make the goblins to fall down to the floor.
Ref DC 14

The Exchange

Male Half-Elf Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Continuing his performance, Quinray gets his bow and shoots at one of the goblins. Shortbow: 1d20 + 4 ⇒ (4) + 4 = 8


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Fiend series | Shackles

Reflex Save Gold: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex Save Green: 1d20 + 2 ⇒ (6) + 2 = 8
Falling Damage Gold: 3d6 ⇒ (3, 1, 1) = 5
Falling Damage Green: 3d6 ⇒ (1, 3, 6) = 10

Pandora's grease causes two goblins to fall down! Both of them break their neck on falling down! Cirri makes sure the other dog won't wake up for a while either.

Combat over!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri swiftly whacks the other dog.
"Shhh...that should keep you quiet. Whoa." Cirri hops up surprised as two goblins drop around her.

"Well, didn't expect goblins here. Let's take another look around here, eh?"

Perception: 1d20 + 0 ⇒ (18) + 0 = 18

Cirri pesters Pandora about how it feels to be a goblin, but she manages to pay attention.


Fiend series | Shackles

Cirri walks to the open door

The kegs in this room are almost all cracked or broken in some way, and all seem empty. Trash stands piled in the southwest corner of the room in front of a crumbling fireplace. An open door in the north wall gives ingress to a landing of downwardleading stairs.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"I guess we should head down."

How dark is it?


Fiend series | Shackles

Pitch black, I assume someone has cast a light on you

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