Trinia Sabor

Cirri Merryweather's page

1,522 posts. Organized Play character for chadius.


Full Name

Cirri Merryweather

Race

HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1

Classes/Levels

| Female Human Magus 10 | Alignment NG |Ward not set

Gender

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 |

Size

M

Age

23

Alignment

NG

Languages

Aquan, Auran, Celestial, Common, Dwarven, Elven, Goblin, Ignan, Infernal, Tien

Occupation

Navigator

Strength 18
Dexterity 12
Constitution 14
Intelligence 20
Wisdom 9
Charisma 12

About Cirri Merryweather

Cirri's Familiar
Did Cirri Transform? See this profile for an explanation.

Cirri on the seas.

While scrubbing the deck, Cirri hums and sings to herself a shanty about exploring a cave of treasure. The song then meanders onto the value of a perfect gem versus a flawless gem. Then she starts mentioning the crest of some bird you've never heard of. Finally, she notices you and clams up. "Oops", Cirri notes "we should turn Starboard to avoid the rocks up ahead."

Background: Cirri thinks she is half-asleep constantly. One person jokingly told her that she was the offspring between a Merfolk and Siren and Cirri took that seriously when she became an apprentice at a wizard guild. Eventually this idea was disproved but it sparked her wonderlust for the coast and for island ruins of lost civilizations.

Personality: Cirri's a bit scatterbrained and impulsive, often putting her foot in her mouth and acting before thinking. In her downtime, Cirri is often drawing pictures of animals, monstrous humanoids, or working on magic spell theory.

Role: Cirri is an explorer. She can evaluate treasure, fight monsters. and evaluate treasure pretty easily. She hopes to transcend her human form someday and loves transforming into various animals.

XP: 27
Fame: 49
PP: 35
PFS #: 133608-3
GP: 22064.5 (TODO spend 12k money on staff)

Bot Me!:

If she has a swift action, Cirri will either use Arcane Strike to get +2 damage, or spend 1 Arcane Pool point to enchant her Quarterstaff by +2.

She'll use a two handed swing if she only has 1 standard action.

A full round action? Use Spell Combat with Frostbite. She gets to attack once, and attack a second time to deliver the Frostbite spell.

Avatars:

Cirri likes to change her form. Here's what you can search for to change her avatar.

Human (default)- Rooftop Chase hires
Half-Orc - Irabeth
Merfolk - Merfolk
Avian - gull
Harpy - Female Monstrous Humanoid "Undrella"

Saving Throws:


    Saving Throws
  • Fort 7 Mag + 2 Con + 2 Cloak = 11
  • Ref 3 Mag + 1 Dex + 2 Cloak = 6
  • Will 7 Mag - 1 Wis + 2 Cloak = 8

  • Cloak of Resistance +2
  • Cold Weather Outfit: +5 to Fort saves against extreme cold
  • Snowmask Introduction Boon: Cirri has a permanent Endure Elements but only against cold temperatures.

Defenses:


  • HP 8 Mag + 9d8 Mag (45) + 20 Con + 10 Toughness + 3 Favored Class = 86
  • AC 21 = 10 + 1 Dex + 8 Armor + 1 Deflection + 1 Quarterstaff Shield
  • Touch 12 = 1 Dex + 1 Deflection
  • Flatfooted 20 = 8 Armor + 1 Deflection + 1 Quarterstaff Shield
  • CMD 10 + 7 BAB + 4 Str + 1 Dex + 1 Ring = 23
  • Init 1

  • Quarterstaff Defense: At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level, this bonus increases by +3.

  • Enlarge Person applies -2 total AC penalty to AC and touch AC
  • Combat Expertise can increase +2 AC while attacking. (Threatening Defender trait reduces -2 penalty to -1.)
  • Improved Trip: +2 to resist trip attempts
  • Amulet of Natural Armor +1

Attacks:

BAB 7/2
CMB 7 BAB + 4 Str = 11

Buffs
Amulet of Mighty Fists +1
All unarmed strikes and natural attacks are magical and have a +1 bonus to attack and damage.

Arcane Strike
Swift Action to activate. All attacks for this round deal an extra 2 damage.

Spell Combat
Applies a -2 to attack.

Combat Expertise
-1 to attack in exchange for +2 AC. (Threatening Defender trait reduces -2 penalty to -1.)

Melee - Monstrification Staff
Staff rules here
With Cirri's Staff Weapon ability, she wields it as a +2 quarterstaff.

1-Handed Quarterstaff+2
Attack: 7 BAB + 4 Str + 1 Weapon Focus + 2 Enhancement = 14/9
Damage: 1d6 + 4 Str + 2 Enhancement = 1d6 + 4 + 2
Enlarge weapon damage is 1d8.

[dice=Quarterstaff +1, Combat Expertise]1d20+12+2-1[/dice]
[dice=1H Damage]1d6+4+2[/dice]

2 Handed Quarterstaff +1
Attack: 7 BAB + 4 Str + 1 Weapon Focus + 2 Enhancement = 14/9
Damage: 1d6 + 6 (1.5 x 4) Str + 2 Enhancement = 1d6 + 6 + 2

[dice=Quarterstaff, Combat Expertise]1d20+12+2-1[/dice]
[dice=2H Damage]1d6+6+2[/dice]

Melee - other
Cold Iron Longsword
Attack: 7 BAB + 4 Str + 1 Masterwork = 12/7
Damage: 1d8 + 4 Str = 1d8 + 4
Crit: 19-20 x2 damage
Enlarge Weapon damage is 2d6

[dice=Cold Iron Longsword]1d20+12[/dice]
[dice=Damage]1d8+4[/dice]
[dice=Cold Iron Longsword]1d20+7[/dice]
[dice=Damage]1d8+4[/dice]

Silver Longspear
Attack: 7 BAB + 4 Str + 1 Masterwork = 12/7
Damage: 1d10 + (4 x 1.5) 6 Str = 1d10 + 6
Crit: x3 damage
Enlarge Weapon damage is 2d8.

[dice=Silver Longspear]1d20+12[/dice]
[dice=Damage]1d10+6[/dice]
[dice=Silver Longspear]1d20+7[/dice]
[dice=Damage]1d10+6[/dice]

Trip
7 BAB + 4 Str + 2 Improved Trip = +13
[dice=Trip]1d20+13[/dice]

Ranged
Composite Longbow (+3 Strength Rating)
Enlarge weapon damage is 2d6.
Attack: 7 BAB + 1 Dex = 8/3
Damage: 1d8 + 3 Str = 1d8+3
Crit: x3
[dice=Attack]1d20+8[/dice]
[dice=Damage]1d8+3[/dice]
Adopted Weapon Training (Elf) Boon is used.

Skills:

Skills (2 Magus + 4 Int + 1 Human Skilled)
Favored Class: 2
ACP: -2

Acrobatics 1 Dex + 6 Rank - 2 ACP = 4
Appraise 5 Int + 1 Rank = 6
Bluff 1 Cha + 1 Rank = 2
Climb 4 Str + 3 In Class + 1 Rank - 2 ACP = 5
Diplomacy 1 Cha + 2 Rank = 3

Fly 1 Dex + 3 In Class + 7 Rank - 2 ACP = 9
Knowledge (Arcana) 5 Int + 3 In Class + 3 Rank = 11
Knowledge (Dungeoneering) 5 Int + 3 In Class + 2 Rank = 10
Knowledge (Geography) 5 Int + 2 Rank = 7
Knowledge (Local) 5 Int + 1 Rank = 6

Knowledge (Nature) 5 Int + 7 Rank = 12
Knowledge (Planes) 5 Int + 3 In Class + 10 Headband (overriding 1 Rank) = 18
Linguistics 5 Int + 6 Rank = 11
Perception* -1 Wis + 6 Rank + 2 Familiar Alertness = 7
Perform (Dance) 1 Cha + 2 Rank = 3

Sense Motive* -1 Wis + 2 Familiar Alertness = 1
Spellcraft 5 Int + 3 In Class + 8 Rank = 16
Swim 4 Str + 3 In Class + 1 Rank - 2 ACP + 4 Flight Hex = 9
Survival -1 Wis + 2 Rank = 1
Use Magic Device 1 Cha + 3 In Class + 10 Rank = 14
[dice=Perform (Dance)]1d20+3[/dice]

  • Alertness - While a familiar is within arm’s reach, the master gains the Alertness feat.

  • Feats and Class Abilities:

    Feats

  • Human: Combat Expertise
  • 1: Combat Casting
  • 1 Staff Magus: Quarterstaff Master
  • 3: Improved Trip
  • 5: Weapon Focus (Quarterstaff)
  • Magus 5: Arcane Strike
  • 7: Improved Familiar
  • 9: Toughness

  • Class Abilities
  • Arcane Pool: 11 Arcane Pool points per day (5 Int + 1/2 magus level + 1 Favored Class Bonus)
  • Improved Spell Combat
  • Spellstrike
  • Favored Class: 4/4 Arcane Pool points
  • Hex Magus
  • Fly Hex
  • Hex Arcana
  • Hexcrafter Spells

    [/url=http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo-magus-archetypes/staff-magus/]Staff Magus[/url]

  • Quarterstaff Defense: At 7th level, while wielding a quarterstaff, the staff magus gains a shield bonus to his Armor Class equal to the enhancement bonus of the quarterstaff, including any enhancement bonus on that staff from his arcane pool class feature. At 13th level, this bonus increases by +3.

    Staff Weapon (Su): At 10th level, a staff magus treats any magical staff he is wielding as a magical quarterstaff with an enhancement bonus to attack and damage equal to the staff’s caster level divided by 4 (minimum +1). The staff must have at least 1 charge for the magus to use this ability. A staff magus can restore 1 charge to a staff by expending a number of points from his arcane pool equal to the level of the highest-level spell cast in the staff, as long as at least one spell in the staff is on the magus spell list. The magus cannot restore charges to more than one staff per day. This ability replaces fighter training.

  • Magus Arcana

  • Ward Hex: [/url=http://www.d20pfsrd.com/classes/base-classes/witch/hexes-3rd-party-publishers/hexes/common-hexes/hex-ward-su/]Ward Hex[/url]
    Single target gets a +3 Deflection Bonus to AC and +3 Resistance to saves. This lasts until they are hit or fail a saving throw, or Cirri gives the ward to someone else.

  • Familiar: The magus gains a familiar, using his magus level as his effective wizard level. This familiar follows the rules for familiars presented in the arcane bond wizard class feature.

    Poolstrike The magus can expend 1 point from his arcane pool as a standard action to charge his free hand with energy. He can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals 2d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). He can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 minute before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by 1d6.

    Familiar Abilities

  • Alertness - While a familiar is within arm’s reach, the master gains the Alertness feat.

  • share spells - The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

  • empathic link - The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

  • Deliver touch spells - If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

  • Speak with master - If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.
    [/list]

    Hex Arcana

  • Flight - Effect: At 1st level, the witch can use feather fall at will and gains a +4 racial bonus on Swim checks. At 3rd level, she can cast levitate once per day. At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. This hex only affects the witch.

    [/ooc]My [/url=http://www.d20pfsrd.com/classes/base-classes/witch/hexes-3rd-party-publishers/hexes/common-hexes/hex-flight-su/]Flight Hex[/url] lets me cast [/url=http://www.d20pfsrd.com/magic/all-spells/f/feather-fall]Feather Fall[/url] at will.[/ooc]

    [/list]


    • Traits
    • Transmuter of Koroda- Manifest at +1 level, Bull's Strength duration is doubled once per day
    • Threatening Defender - Combat Expertise's to hit penalty is reduced by 1

  • Magic:

    Caster Level 9
    Concentration Check 9 Magus + 5 Int = 14 (+4 when casting defensively)
    Improved Spell Combat: Cirri gets an extra +2 to concentration checks.
    Transmuter of Koroda Transmutation spells manifest at +1 level, Bull's Strength duration is doubled once per day.
    Transformation FAQ

    Magic Consumables:

    Wand of Mage Armor [/url=http://www.d20pfsrd.com/magic/all-spells/s/shield]Mage Armor[/url] 44 charges
    Wand of Cure Light Wounds 35 charges

    Spring Loaded Wrist Sheath
    Pearl of Power (level 1)

    Scrolls
    Darkvision
    Knock
    Channel Vigor - [/url=http://www.d20pfsrd.com/magic/all-spells/c/channel-vigor/]Channel Vigor[/url]
    Daylight

    Scrolls (require UMD checks)
    Communal Resist Energy - UMD DC 25 costs 700 - Reference - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Resist%20Energy,%20Communal]Resist Energy, Communal[/url]

    Searing Light - [/url=http://www.d20pfsrd.com/magic/all-spells/s/searing-light]Searing Light[/url]
    Delay Poison - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=delay%20poison]Delay Poison[/url]
    Remove Paralysis (Need 15 Wisdom, UMD 30, 27 cost 375) [/url=http://www.d20pfsrd.com/magic/all-spells/r/remove-paralysis/]Remove Paralysis[/url]
    Tongues - [/url=http://www.d20pfsrd.com/magic/all-spells/t/tongues]Tongues[/url]

    Prepared Spells:

    Level 0 DC 15 4 known per day, at will
    Detect Magic
    Daze
    Dancing Lights
    Ray of Frost

    Level 1 DC 16 6/day
    Enlarge Person (Transmutation)
    Feather Fall (Transmutation)
    Monkey Fish (Transmutation)
    Obscuring Mist
    Shield
    Vanish

    Level 2 DC 17 5/day
    Alter Self
    Bull's Strength (Transmutation, double duration 1/day)
    Gust of Wind
    Invisibility
    Mirror Image

    Level 3 DC 18 4/day
    Daylight
    Displacement
    Monstrous Physique I(Transmutation)
    Versatile Weapon (Transmutation)

    Level 4 DC 19 2/day
    Monstrous Physique II(Transmutation)
    Greater Invisibility

    Spellbook:

    Spells Copy Paste Reference:

    Level 1
    Blade Lash - [/url=http://www.d20pfsrd.com/magic/all-spells/b/blade-lash/]Blade Lash[/url]
    Burning Hands - [/url=http://www.d20pfsrd.com/magic/all-spells/b/burning-hands]Burning Hands[/url]
    Enlarge Person - [/url=https://www.aonprd.com/SpellDisplay.aspx?ItemName=enlarge%20person]Enlarge Person[/url]
    Feather Fall - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Feather%20Fall]Feather Fall[/url] (Transmutation)
    Frostbite - [/url=http://www.d20pfsrd.com/magic/all-spells/f/frostbite/]Frostbite[/url]

    Grease - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Grease]Grease[/url]
    Hydraulic Push - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Hydraulic%20Push]Hydraulic Push[/url]
    Magic Missile - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Magic%20Missile]Magic Missile[/url]
    Monkey Fish - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Monkey%20Fish]Monkey Fish[/url]
    Obscuring Mist - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Obscuring%20Mist]Obscuring Mist[/url]

    Shield - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Shield]Shield[/url]
    Shocking Grasp - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Shocking%20Grasp]Shocking Grasp[/url]
    Snowball - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Snowball]Snowball[/url]
    Thunderstomp - [/url=http://www.d20pfsrd.com/magic/all-spells/t/thunderstomp/]Thunderstomp[/url]
    True Strike - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=True%20Strike]True Strike[/url]

    Vanish -[/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Vanish]Vanish[/url]
    Wave Shield - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Wave%20Shield]Wave Shield[/url]

    Level 2
    Aggressive Thundercloud - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Aggressive%20Thundercloud]Aggressive Thundercloud[/url]
    Alter Self (Transmutation) - [/url=http://www.d20pfsrd.com/magic/all-spells/a/alter-self]Alter Self[/url]
    Bladed Dash - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Bladed%20Dash]Bladed Dash[/url]
    Blur - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Blur]Blur[/url]
    Bull's Strength (Transmutation, double duration 1/day) -
    [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Bull%27s%20Strength]Bull's Strength[/url]

    Cat's Grace - [/url=https://www.google.com/url?q=http://www.d20pfsrd.com/magic/all-spells/c/cat-s-grace]Cat's Grace[/url]
    Fog Cloud - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Fog%20Cloud]Fog Cloud[/url]
    Frigid Touch - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Frigid%20Touch]Frigid Touch[/url]
    Glitterdust - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Glitterdust]Glitterdust[/url]
    Gust of Wind - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Gust%20of%20Wind]Gust of Wind[/url]

    Invisibility - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Invisibility]Invisibility[/url]
    Levitate - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Levitate]Levitate[/url]
    Minor Image - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Minor%20Image]Minor Image[/url]
    Mirror Image - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Mirror%20Image]Mirror Image[/url]
    River Whip
    Scorching Ray - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Scorching%20Ray]Scorching Ray[/url]
    Sonic Scream - [/url=http://www.d20pfsrd.com/magic/all-spells/s/sonic-scream]Sonic Scream[/url]

    Level 3
    Air Geyser - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Air%20Geyser]Air Geyser[/url]
    Animal Aspect, Greater - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Animal%20Aspect]Animal Aspect, Greater[/url]
    Arcane Sight - [/url=http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight/]Arcane Sight[/url]
    Aqueous Orb - [/url=http://www.d20pfsrd.com/magic/all-spells/a/aqueous-orb/]Aqueous Orb[/url]
    Arcane Sight - [/url=http://www.d20pfsrd.com/magic/all-spells/a/arcane-sight/]Arcane Sight[/url]

    Bestow Curse - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Bestow%20Curse]Bestow Curse[/url]
    Daylight - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Daylight]Daylight[/url]
    Dispel Magic - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=dispel%20magic]Dispel Magic[/url]
    Displacement - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Displacement]Displacement [/url]
    Fireball - [/url=http://www.d20pfsrd.com/magic/all-spells/f/fireball/]Fireball[/url]

    Fly - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Fly]Fly[/url]
    Haste - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Haste]Haste[/url]
    Lightning Bolt - [/url=http://www.d20pfsrd.com/magic/all-spells/l/lightning-bolt]Lightning Bolt[/url]
    Major Image - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Major%20Image]Major Image[/url]
    Monstrous Physique I (Transmutation) - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Monstrous%20Physique%20I/]Monstrous Physique I[/url]

    Slow - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Slow]Slow[/url]
    Storm Step - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Storm%20Step]Storm Step[/url]
    Versatile Weapon (Transmutation) - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Versatile%20Weapon]Versatile Weapon[/url]
    Wind Wall - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Wind%20Wall]Wind Wall[/url]

    Level 4
    Greater Invisibility - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Invisibility,%20Greater]Greater Invisibility[/url]
    Monstrous Physique II - [/url=http://aonprd.com/SpellDisplay.aspx?ItemName=Monstrous%20Physique%20I/]Monstrous Physique II[/url](Transmutation)
    Shout - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Shout]Shout[/url]
    Wall of Ice - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Wall%20of%20Ice]Wall of Ice[/url]

    Level 5
    Cone of Cold - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Cone%20of%20Cold]Cone of Cold[/url]
    Interposing Hand - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Interposing%20Hand]Interposing Hand[/url]
    Telekinesis - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Telekinesis]Telekinesis[/url]
    Teleport - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Teleport]Teleport[/url]

    Level 6
    Chain Lightning - [/url=https://aonprd.com/SpellDisplay.aspx?ItemName=Chain%20Lightning]Chain Lightning[/url]

    Equipment and money:


    • Quarterstaff
    • Compass 10
    • 50 feet of Rope 1
    • Explorer’s Outfit
    • Trail Rations 1
    • Magi Kit 22
    • Mapmaker’s Kit 10
    • Spellbook
    • Component Pouch
    • Composite Longbow (+3)
    • 20 Arrows
    • Outfit, Cold Weather (8)
    • Courtier's Outfit (30)
    • 50 of jewelry

    • Silver Longspear +1 (2485)
    • Quarterstaff +1 (2600)
    • Cold Iron Longsword (330)

    • Mithral Chain Shirt +2 (5250)
    • Amulet of Natural Armor +1 (2000)
    • Cloak of Resistance +2 (4000)
    • Ring of Protection +1 (2000)

    • 2 vials of antiplague
    • Belt of Giant Strength +2 (4000)
    • Headband of Vast Intelligence +2 (4000)
    • Ioun Stone, Pink Rhomboid

    • Remove Blindness/Deafness (750)
    • Wand of Mage Armor (750)
    • Vial of Holy Water

    Faction Goals, 2 completed:

    PREPARED AGENT (2+ goals): You are more prepared for missions than most Pathfinders. When you attempt a Knowledge check as a part of an adventure’s mission briefing, treat all Knowledge skills as trained. Once per adventure, you can add a bonus equal to half the number of goals you have completed to one Knowledge check or Diplomacy check to gather information.

    2/8 Adventure in a nation other than Absalom. You can receive credit for visiting a particular nation only once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.

  • Osirion - The Beacon Below
  • Minkai - The Haunting of Hinojai

    0/2 Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check.

    1/1 Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt nor contribute to this goal.
    24. Forged in Flames, Part 1
    25. Forged in Flames, Part 2
    26. What Prestige is Worth

    0/1 Convince an NPC to work as a Pathfinder Society contact, or convince a disaffected agent to work with the Society again. This requires a successful Diplomacy or Knowledge (local) check with a DC equal to 15 + your character level.

    0/2 Participate in an adventure that features Grandmaster Torch, Pasha Muhlia al-Jakri, or Thurl. Faction missions do not fulfill this goal.

    0/2 Successfully complete a scenario in Season 4 of the Pathfinder Adventure Card Guild: Season of Factions’ Favor.

    0/1 Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.

    0/3, 0/2: Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

  • Chronicles
    -----------------

    1. Silverhex Chronicles:

    Thread
    Chronicle

    Cirri did not participate in the run, but she got the credit for it.

    2. Hall of the Flesh Eaters:

    3 & 4 Shades of Ice:

    Note: Cirri was in parts 2 and 3.

    Thread
    Chronicles for Part 2

    Chronicles for Part 3

    5. The Veteran’s Vault:

    Purchases:

    • Food (3 gp)
    • Scroll of Burning Hands (25 gp)

    Chronicles
    Thread
    Journal

    6. The Frostfur Captives:

    Thread
    Chronicle
    Journal

    Buying:
    Wand of Comprehend Languages

    7. Among the Living:

    Thread

    Chronicle

    Buying:
    Courtier's Outfit
    50 gp of Jewelry

    8. PFS Risen from the Sands:

    Chronicle
    Thread
    While Cirri did not participate, she will get credit when she reaches level 4.

    Boons
    Back to the Grave While exploring the tomb of Pharaoh Sekh-pa-Mefar III, you encountered many undead creatures, and with each one you and your companions vanquished, you learned another trick to destroy them even more quickly. You can use this boon as a swift action to gain a +1 insight bonus on attack rolls made against undead creatures. Each time you successfully hit an undead creature, this bonus increases by 1 (maximum +3). The boon lasts for 5 rounds. When you use this boon, cross it off your character sheet.

    9. Siege of Serpents:

    10. Frozen Fingers of Midnight:

    Buying
  • Masterwork Silver Quarterstaff (600 + 180 = 780)
  • Mithral Chain Shirt (1000 + 100 + 150 = 1250)
  • Scroll of Blur (150)
  • Scroll of Bladed Dash (150)
  • Scroll of Cat's Grace (150)
  • Scroll of Fog Cloud (150)
  • Scroll of Levitate (150)
  • Scroll of River Whip (150)
  • Scroll of Sonic Scream (150)
  • Scroll of Frigid Touch (150)

    Selling

  • Masterwork Studded Leather Armor (175)
  • Light Crossbow (35)
  • Light Crossbow (35)
  • Studded Leather Armor (25)
  • 20 Bolts (2)

  • 272 value
  • 136 sold

    Chronicle
    Thread

    You have to keep your head clear, Cirri. We're not thieves, we're explorers.

  • 11. Sanos Abduction:

    Chronicle
    Thread

    Using the Faerie Dragon Improved Familiar boon.

    Ugh, more undead! How does this keep happening?

    12. Song of the Sea Witch:

    Chronicle

    Thread

    Buying:
    Spent 1 PP on Twin Tomes chronicle to learn Celestial
    Spent 2000 to upgrade Silver Quarterstaff to +1
    Spent 1000 to upgrade Mithral Shirt to +1
    Spent 2000 on an Amulet of Natural Armor +1

    13. Training Changes:

    Thanks GM Red ( PFS # 205498 ) for approving my retraining!

    Spending 5 days to get the Hexcrafter Archetype
    - Lose Spell Recall
    - Gain Hex Magus feature (I'm taking the Fly Hex)
    - Gain Hex Arcana
    - Gain Spells

    Hexcrafter link is here

    This takes 5 days of training, at 40 gp per day (it's 10 gp x level) and 1 PP per day.

    So the total cost is 200 gp and 5 pp.

    14. Between the Lines:

    15. Orders from the Gate:

    Thread
    Chronicle

    Buying
    A Cloak of Resistance +1 (1000)

    20 point buy audit:

    I thought PFS uses 15 point buys, but it actually uses 20 point buys. I need to audit this character.

    Pretty sure I added +1 Int at level 4.
    Human Bonus: +2 Str

    Starting Stats: Str 14, Dex 12, Con 12, Int 16, Wis 9, Cha 12

    Str 14 (5)
    Dex 12 (2)
    Con 12 (2)
    Int 16 (10)
    Wis 9 (-1)
    Cha 12 (+2)
    20 points. CIrri is correctly built, no changes required.

    16. The Heresy of Man, Part 1:

    Chronicle
    Thread

    Selling my Wand of Comprehend Languages for 375

    Buying scrolls:
    Tongues 375
    Daylight 375
    Heroism 375
    Darkvision 200
    Spring Loaded Wrist Sheath 5

    and a Pearl of Power (level 1) for
    1000

    That costs 1905 total.

    I rolled a day job of 12, I get 5 for that.

    17. The Heresy of Man, Part 2:

    Thread
    Chronicle

    Gained 2495 + 10 (day job) gold.

    Buying a Belt of Giant Strength (+2) for 4000

    I'm Level 6!:

    Magus (Staffmaster Hexcrafter) 6

    HP 5 + 1 Con + 1 Favored Class Bonus (now 40)
    BAB +1 (now +4)
    All Saving Throws +1 (now 7/4/5)
    Magus Arcana: Familiar (noted)
    1 more level 2 spell slot (now 4 per day)

    Bonus Spells (Added)
    - Glitterdust
    - Invisibility

    Skill Points: 2 Magus + 3 Int + 1 Human Skilled = 6
    Knowledge (Arcana) +1 (now +8)
    Knowledge (Nature) +1 (now +8)
    Perception +1 (now +3)
    Spellcraft +1 (now +9)
    Use Magic Device +2 (now +8)

    Arcane Pool +1 (now 7 points)

    Update Header
    Gear Purchases

    Make Familiar (Done)

  • Perception -1 Wis + 4 Rank + 2 Familiar Alertness = 5
  • Sense Motive -1 Wis + 2 Familiar Alertness = 1
  • 18. The Heresy of Man, Part 3:

    Thread

    Chronicle

    I'll buy all three scrolls of Gust of Wind, Knock and Arcane Sight. 150 + 150 + 375 = 675 gold total. As a Magus I can cast Gust of Wind and Arcane Sight.

    Memorized Arcane Sight.

    19. Down the Blighted Path (Winding into Darkness):

    Cirri didn't play in this, but she did get credit.

    Chronicle

    Pending Sales:
    Silver +1 Quarterstaff (2780) Turns out this is illegal, so I'm just refunding myself and buying a new staff.

    Pending Purchases:
    Mithral Chain Shirt +2 (3000)
    Silver Longspear +1 (2485)
    Quarterstaff +1 (2600)
    Cloak of Resistance +2 (3000)

    I'm Level 7!:

    BAB +1 (now +5)
    I can cast 1 level 3 spell per day! (2 per day due to high Int)
    New 3rd Level Spells: Versatile Weapon, Monstrous Physique 1

    More HP: 4 Magus + 1 Con = 6 (46 Total)

    Umm, I have 1 more skill point than I should. Just put that as the Favored Class Bonus.

    Skill Points: 2 Magus + 3 Int + 1 Human Skilled = 6
    Acrobatics (now +6)
    Knowledge (Geography) (now +5)
    Linguistics (now +6)
    Perception (now +5)
    Spellcraft (now +10)
    UMD (now +9)

    Class Features:
    Quarterstaff Master (noted)

    New Feat: Improved Familiar
    I'm using the Faerie Dragon Improved Familiar boon to use a Faerie Dragon.

    My stats are wrong. Again. With a +2 Str I was missing 3 points. Put that into Con!
    Str 14 (2)
    Dex 12 (2)
    Con 14 (5)
    Int 16 (10)
    Wis 9 (-1)
    Cha 12 (2)

    This means my Con mod is 1 higher, so I get an extra 7 HP (now at 53) and +1 Con (now +8)

    20. In Wrath's Shadow:

    Chronicle

    Thread

    Bought scrolls of Fireball and Searing Light (750 total)
    Bought potion of Remove Blindness (750)
    Bought wand of Mage Armor (750)
    And a Headband of Int +2 (4000) Knowledge Planes.
    Sold Wand of Shield (38 charges for 570)

    Training Changes:

    GM Cody to approved of these character changes:

    5 days of training to retrain one magus arcana.

    Lose Flamboyant Arcana and replace it with the Ward Hex The Hexcrafter Archetype can choose Witch Hexes instead of Magus Arcana.

    Each day of training costs 120 (it's 20 gold x level) and 1 PP.

    So the total cost is 600 and 5 PP.

    21. 4-16: The Fabric of Reality:

    Thread
    Chronicle

    Buying a Scroll of Delay Poison for 150
    Buying a vial of antitoxin for 50

    Buying a Scroll of Channel Vigor for 375

    Buying a Scroll of Tongues (375)
    Vial of Holy Water (25)

    I'm Level 8!:

    My Con is 12, not 14.
    Magus level 8
    SR Check +1 (noted)
    HP d8 + Con (5 + 2 + 1 Favored Bonus more HP, now 53)

    Stat Point (+1 Int, now 20)
    Spell DC +1 (now 15 + level)
    Extra level 1 spell (2 extra at level 1)
    Concentration Checks +1 (noted)
    Due to increased Int, some skill checks improve by 1:
    Appraise, Knowledge(Arcana, Dungeoneering, Local, Nature, Geography, Planes), Linguistics, Spellcraft

    K Planes auto increases by 1 rank
    Skill Points 2 + 4 Int + 1 Human
    Arcobatics
    Fly
    Perception
    Spellcraft
    UMD

    Fort / Will Saves +1 (now 9/7)

    BAB +1 (now 2 attacks) (BAB = +6, CMB +10, CMD = 22)
    Improved Spell Combat (noted)
    Arcane Pool Points +1 (now 10 points)

    Flight Hex +1 (now 8 mins per day)
    Ward Bonus +1 (now +3 bonus)

    Spells -1 more level 2, level 3 spell per day (now 6/3 per day)
    2 more spells learned
    Aqueous Orb
    Lightning Bolt

    Learn from a scroll:
    Fireball

    Riddywhipple improves, too.

    22. Salvation Of The Sages:

    Thread

    Chronicle

    I'm buying
    Scroll of Remove Curse 375
    Scroll of Remove Disease 375
    ---
    Scroll of Remove Curse 375
    Scroll of Remove Disease 375
    Scroll of Magic Circle against Evil 375
    Scroll of Remove Paralysis 150

    Boons

    Savior of Knowledge (0/5)
    You aided the Jeweled Sages in their hour of need, and they quickly answer yourcalls for help. Once per scenario when you're adventuring in Absalom or Osirion, a sage can offer advice on any subject, granting you a +5 insight bonus on one Knowledge skill check. You can check a box in front of this boon to instead receive direct attention from a sage anywhere. The sage attempts a trained Knolwedge skill check for you, with a bonus equal to twice your character level, and provides the information to you through mental magical communication.

    Torch's Respect
    Torch has developed a grudging respect or passing fondness for you and makes an effort to aoid harming you. When interacting with Torch or his agents, you gain a +2 circumstance bonus on Bluff, Diplomacy and Intimidate checks. If you would die while fighting Grandmaster Torch or his agents, you can cross this boon off your Chronicle sheet to return to life with 0 hit points at the end of the encounter.

    You can cross this boon off your Chronicle sheet to cross off the Reckless Revenge boon off another Chronicle sheet.

    23: 6-4 The Beacon Below:

    Thread

    Faction Goals accomplished

    Chronicle

    Boon
    Relic Guardian: Your stewardship of historical treasures inspires you to act quickly to save such relics from destruction. Once per scenario, when an unattended object within your reach is targeted by an offensive spell, attack, or effect, you can treat that object as though it were in your possession for the purpose of attempting saving throws and resisting sunder attempts. If an opponent succeeds at a combat manuever check to sunder an object in your possession, you can cross this boon off your Chronicle sheet to force the creature to reroll the attack with a -5 penalty.

    1/8 Adventure in a nation other than Absalom. You can receive credit for visiting a particular nation only once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.
    Osirion
    "You adventured in Osirion for this adventure."

    0/1 Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt nor contribute to this goal.
    Primary and Secondary conditions complete

    1/1 Participate in an adventure that directly assists an NPC Pathfinder agent or agent of an allied organization, such as by mounting a rescue, recovering an important object, or defending that group’s resources and reputation.
    "You certainly directly assisted Tahonikepsu Scarab Sages in recovering an incredibly important object/resource."

    Heroism 375
    Lesser Restoration 150
    Dispel Magic 375
    Good Hope 525
    Remove Disease 375
    Remove Paralysis 375
    Magic Circle against Evil 375

    2550 total

    24. 8-09 Forged in Flame, Part 1: The Cindersworn Pact:

    Chronicle
    Thread
    Selling
    Amulet of Natural Armor +1 (1000)

    Buying
    Amulet of Mighty Fists +1 (4000)
    Scroll of Resist Energy, Communal (700)
    Ioun Stone, Pink Rhomboid (8000)
    Wand of Cure Light Wounds (750)

    Learning a whole bunch of spells from a fellow Arcanist.
    Level 1
    Vanish

    Level 2
    Aggressive Thundercloud
    Mirror Image

    Level 3
    Air Geyser
    Daylight
    Displacement
    Haste
    Storm Step

    I'm Level 9!:

    9 Staff Magus/Hexcrafter

    Reflex Save +1 (now +6)

    New Feat: Toughness

    HP: d8 Magus (5) + 2 Con + 9 from Toughness + 1 from Favored Class Bonus (now 78 HP)

    Skills: 2 Magus + 4 Int + 1 Skilled = 7 points
    Diplomacy +3
    Fly +9
    Knowledge (Dungeoneering) +10
    Knowledge (Nature) +12
    Linguistics +9
    Spellcraft +15
    Use Magic Device +13

    Also the Headband of Int
    Knowledge (Planes) +17

    New Magus Arcana: Poolstrike (noted)
    At level 9, Cirri deals 4d6 damage with a poolstrike.

    Cirri can spend 1 Arcane Pool point to add a +3 enhancement bonus to her weapons.

    Cirri can cast 1 more level 3 spell each day. (4 spells per day)
    She also learns 2 more spells.

    Animal Aspect, Greater
    Bestow Curse

    25. 8-11 Forged in Flame part 2: Cleansed with Fire:

    Chronicle

    Thread

    (1 box) Efreeti Arcana You have studied powerful efreeti magic gathered over generations. Between adventures, you can check the box that precedes this boon to scribe (or teach to your familiar) two spells whose spell levels cannot exceed the highest-level spell you can cast. You can instead scribe three such spells so long as they each have the fire descriptor. This does not allow you to learn spells to which you would not otherwise have access, such as due to your class or race. Alternatively, you can check the box to cast scorching ray as a spell-like ability (CL 7th).

    Fire Affinity Your connection to elemental fire has grown stronger over the course of your recent adventures. This boon has no mechanical effect on its own, but it may interact with other boons or play a role in future adventures-especially those set on the elemental planes.

    26. 10-08: What Prestige is Worth:

    Thread
    Chronicle

    Faction goal completed
    1/1 Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. Sanctioned adventures that do not include secondary success conditions neither interrupt nor contribute to this goal.
    24. Forged in Flames, Part 1
    25. Forged in Flames, Part 2
    26. What Prestige is Worth

    Confirmed by the GM.

    27. Haunting of Hinojai:

    Thread
    Chronicle

    Monstrification Staff
    Staff rules here
    With Cirri's Staff Weapon ability, she wields it as a +2 quarterstaff.

    Spells copied from an enemy spellbook:
    1st Grease, Magic Missile, Shocking Grasp
    2nd Minor Image, Scorching Ray
    3rd Fly, Major Image, Slow, Wind Wall
    4th Greater Invisibility, Wall of Ice
    5th Cone of Cold, Interposing Hand, Telekinesis, Teleport
    6th Chain Lightning

    Faction goal progress (link to post) Minkai
    Adventure in a nation other than Absalom. You can receive credit for visiting a particular nation only once. Checking one of this goal’s boxes does not prevent you from checking one box for a different goal.

    I'm level 10!:

    HP: d8 (5) + 2 Con + 1 Toughness + 1 FCB (86 HP)
    Fort/Will Saves +1 (now 11/8)
    BAB +1 (now +7)
    Arcane Pool +1 (now 11)

    Skills: 2 Magus + 1 Human + 4 Int + 1 Headband (Noted)

    K Planes (+1 via Headband, now +18)

    K Arcana (now +11)
    K Nature (now +12)
    Linguistics (Tien, Infernal) +2 (now +11)
    Perform (Dance) (now +3)
    Spellcraft (now +16)
    UMD (now +14)

    1 4th level spell per day + 1 due to high Int (DONE)
    2 spells to add to notebook
    - Monstrous Physique II(Transmutation)
    - Shout

    Staff Weapon (noted)

    Riddywhipple leveled up, too!