tt's The Elsebo Way

Game Master therealthom

Just for fun, a run through the SFS Season 1 story arc.

Maps, etc

End(ish) of Episode 1 End (ish) of episode 2] End (ish) of episode 3]


1,851 to 1,875 of 1,875 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Sovereign Court

Maps, etc

Harlan watches the bluethorns weave as they roll in. He notes how they negotiate ridges and hazards, and predicts that they'll converge 'right about there'. He heaves a magically charges spent battery at that position. It goes off between them in a smoky burst of branches twigs and limbs. They swerve apart, but keep coming.

Round1 initiative: Everyone is up.
BT blue: 53 damage
BT green : 15 damage
BT red : 31 damage
Zephyr: 62 damage
Navasi: 50 damage (50 hp left)
Never: 8 damage
Harlan: 50 damage
Refugees

GM stuff:

Harlan: 1d20 + 1 ⇒ (9) + 1 = 10
Jaeric: 1d20 + 3 ⇒ (8) + 3 = 11
Never: 1d20 + 2 ⇒ (3) + 2 = 5
Zephyr: 1d20 + 6 ⇒ (5) + 6 = 11
BT: 1d20 + 6 ⇒ (11) + 6 = 17

R save: 1d20 + 9 ⇒ (3) + 9 = 12
R save: 1d20 + 9 ⇒ (15) + 9 = 24
R save: 1d20 + 9 ⇒ (8) + 9 = 17

3d10 ⇒ (5, 8, 9) = 22


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Zephyr concentrates fire on the blue bluethorn, sensing a pair of laser beams at it!

Artillery Laser Full Attack vs EAC: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
Laser Damage: 2d8 + 9 ⇒ (6, 5) + 9 = 20
Artillery Laser Full Attack vs EAC: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
Laser Damage: 2d8 + 9 ⇒ (7, 2) + 9 = 18

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never activates her jetpack and maneuvers to get wide and flank the approaching tree monsters.

Sovereign Court

Maps, etc

Jetpack! What fun is that!? (for me)
Navasi uses her pistol to indicate a target. "That one! It's already injured." It might have been only a tracer shot, but it seems to do some damage.

And get'em. +2 to hit versus blue

Encouraged by the envoy's guidance, Zephyr lands two shots on the bluethorn.

Never takes flight and moves to engage the plant's flank.

Round1 initiative: Harlan is up.
BT blue: 89 damage
BT green : 15 damage
BT red : 31 damage
Zephyr: 62 damage
Navasi: 50 damage (50 hp left)
Never: 8 damage
Harlan: 50 damage
Refugees

GM stuff:

Navasi, red star plasma pistol v EAC: 1d20 + 10 ⇒ (14) + 10 = 24... damage: 1d8 + 4 ⇒ (4) + 4 = 8 E & F; critical burn 1d8; 20 ft. line, unwieldy

AoO slam v Nvasi: 1d20 + 17 ⇒ (10) + 17 = 27 ... damage: 2d6 + 12 ⇒ (3, 2) + 12 = 17 B & P)
2d3 ⇒ (2, 1) = 3
slam v Nvasi: 1d20 + 17 ⇒ (14) + 17 = 31 ... damage: 2d6 + 12 ⇒ (4, 1) + 12 = 17 B & P)
slam v Z: 1d20 + 17 ⇒ (12) + 17 = 29 ... damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23 B & P)


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan attempts to pick off the seriously injured blue blurthorn with a volley of magical bolts!

Magic Missile w/ harmful: 3d4 + 6 ⇒ (1, 1, 1) + 6 = 9

Sovereign Court

Maps, etc

Harlan whistles some magic missiles through the injured bluethorn. While they live up to their reputation for infallibly hitting their target, its only some old dry canes. Wicked bad luck with the damage roll.

Behind you all, the first group of Starfinder refugees moves out of the ruins. It's hard to imagine a more pathetic looking bunch. Where exposed, their faces and hands are gaunt and bony; armor sags off them like it's two sizes too big. They shuffle at a pitifully slow, stumbling pace. Many hang on to each other for mutual support. It's clear they'll only be a liability in this fight.

Jadnura bounds a little farther away, sweeping the horizon for signs of more. "I've got two incoming from the north. I'll try to hold them off. You newcomers, keep yours away from my crew."

Sovereign Court

Maps, etc

The bluethorns roll in. The closest to Zephyr balks at the lava filled-crevice and turns away, but another vent blocks its path and it stops. The one coming up behind it swerves to avoid the crevice near Never, and crashes into the leader. Weakened by damage the lead bluethorn lurches forward onto vent and bursts into flame.

Blue is dead. Also, I presume Never jetted too high for green to strike. Please include altitude with your posts, Never.

The last one rolls between Harlan and Zephyr. Harlan's protected by his high position. Zephyr by another lava-filled crevice. As it rounds the crevice it pauses for a moment, then swerves toward Navasi.

But comes just short of trampling her.

Whether its because the bluethorn is closest to the refugees or closest to her, Navasi makes an executive decision, she fires at green. "We've got to block their way!" Following up on her words, she runs to try to get in front of the new lead bluethorn, rolling to dodge a thorn-studded limb while she moves.

Round2 status: Harlan is up.
BT blue: dead
BT green : 25 damage (get'em)
BT red : 31 damage
Zephyr: 62 damage
Navasi: 50 damage (50 hp left)
Never: 8 damage
Harlan: 50 damage
Refugees

GM stuff:

fire damage: 7d6 ⇒ (4, 6, 6, 3, 3, 2, 6) = 30
2d6 ⇒ (4, 6) = 10
Navasi, red star plasma pistol v EAC: 1d20 + 10 ⇒ (14) + 10 = 24 ... damage: 1d8 + 4 ⇒ (6) + 4 = 10 E & F; critical burn 1d8; 20 ft. line, unwieldy

slam AoO v Navasi: 1d20 + 17 ⇒ (3) + 17 = 20 ... damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21 B & P)


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

With Blue down and burning, Zephyr sends two more shots of coherent light into the ?back? Of the green bluethorn Navasi is concerned about. ”She’s right! Someone block the other bluethorn too!”

Artillery Laser Full Attack Get Em: 1d20 + 15 - 4 + 2 ⇒ (4) + 15 - 4 + 2 = 17
Penetrating 6 Laser Damage: 2d8 + 9 ⇒ (7, 8) + 9 = 24

Artillery Laser Full Attack Get Em: 1d20 + 15 - 4 + 2 ⇒ (20) + 15 - 4 + 2 = 33
Penetrating 6 Laser Damage: 2d8 + 9 ⇒ (1, 2) + 9 = 12

Critical Damage: 2d8 + 1d6 + 9 ⇒ (3, 4) + (3) + 9 = 19 plus on fire (d6 burn)


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan bombards the more injured looking bluethorn with another barrage of missiles, laughing as he does. "Heh! This is more like it."

Magic Missile (Fo): 3d4 + 6 ⇒ (1, 4, 4) + 6 = 15

"I don't think anyone's blockin' any bluethorns with how big they are. We just got to shred 'em before they shred the Starfinders."

Sovereign Court

Maps, etc

Zephyr misses with his first shot against the bluethorn, but makes up for it on the second.

Harlan contributes another batch of magic missiles.

Never's up.

BT blue: dead
BT green : 71 damage (get'em)
BT red : 31 damage

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never moves a little closer to attack the nearest tree.

Taclash: 1d20 + 10 ⇒ (10) + 10 = 20
Dmg, Fire: 2d6 + 12 ⇒ (2, 2) + 12 = 16

Sovereign Court

Maps, etc

Never casually strips some foliage off the giant 'weed with her lash. From her angle and high vantage point she can see Jadnura engaging 3 of the giant tumbleweeds.

The refugees struggle across the landscape.

The lead bluethorn stops and two limb-cane pseudopods try to pound her into a one inch square. She's knocked brutally to the ground and rolls away, into the path of the second bluethorn. It doesn't even seem to notice her any more than a bump in the ground as it rolls over her on the way toward the refugees.

Navasi lies broken and motionless on the ground.

Round3 status: Everyone is up.
BT green : 71 damage
BT red : 47 damage
Zephyr: 62 damage
Navasi: -5 hp
Never: 8 damage
Harlan: 50 damage
Refugees

GM stuff:

slam v Navasi: 1d20 + 17 ⇒ (16) + 17 = 33 ... damage: 2d6 + 12 ⇒ (4, 5) + 12 = 21 B & P)
slam v Navasi: 1d20 + 17 ⇒ (15) + 17 = 32 ... damage: 2d6 + 12 ⇒ (4, 6) + 12 = 22 B & P)
trample v Navasi: 2d6 + 12 ⇒ (6, 6) + 12 = 24 B & P, DC 15)
Navasi Ref save: 1d20 + 10 ⇒ (6) + 10 = 16


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

With no clear line to green, Zephyr concentrates on red, saying, ”Take them down before they can reach the refugees!”

Green bluethorn continues to burn from the laser critical: 1d6 ⇒ 6

He fires twice at the red bluethorn!

Artillery Laser Full Attack: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Penetrating 6 Laser Damage: 2d8 + 9 ⇒ (6, 4) + 9 = 19

Artillery Laser Full Attack: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
Penetrating 6 Laser Damage: 2d8 + 9 ⇒ (5, 8) + 9 = 22


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan shakes his head at Navasi falling prey to the jumble of bloodthirsty sticks. He'd never make such a rookie mistake. With the group of injured Starfinders moments away from being crushed, he unleashes another explosive blast to catch both of the remaining bluethorns. (DC20 Reflex halves)

Explosive Blast damage: 9d6 + 6 ⇒ (2, 2, 4, 1, 3, 6, 3, 6, 4) + 6 = 37

Sovereign Court

Maps, etc

Thanks for the crit reminder!

Zephyr uses the first shot to correct his timing against the rolling target, then torches more greenery with his second. It looks like a significant hit. (Does the 'weed rock backward a little?)

Harlan ... Do you have a spare battery?

Round3 status: Never is up.
BT green : 77 damage (18 pending)
BT red : 69 damage (18 pending)

GM stuff:

Saves +9 : 2d20 ⇒ (12, 19) = 31

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

"Those trees move pretty fast for... trees," complains Never. She's forced to land and run just to catch up.

And that's her turn.

Sovereign Court

Maps, etc

I find that really funny. But it made me realize you should have gotten an AoO for green rolling away.

Harlan lobs another battery into the path of the two bluethorns. It explodes to devastating effect.

Seeing the 'weed rolling up the slope, the refugees stop. Confused motions, the group expands, threatening to break into two dozen splinters, then coalesces into retreat. The second group of refugees can more logically assess the situation. They also turn and run for the questionable safety of the old ruin's low walls.

Explosions from some very high-powered grenades sound from behind the ruin. Jadnura is still busy with his own fight.

Round3 status: Never's AoO, then Bluethorn's are up.
T green : 95 damage
BT red : 87 damage
Zephyr: 62 damage
Navasi: -5 hp
Never: 8 damage (AoO v green)
Harlan: 50 damage
Refugees

Wayfinders

F Human (Gravity Dweller) Vanguard (7), Tinker | HP:53/53 SP:73/73 RP:4/6 | EAC:20 KAC:22 BAB:+7 INIT:+2 PERC:+12 | Fort:+10 Reflex:+7 Will:+8 | Spd:25' | Taclash: +10/2d6+12 (Entropic Strike)

Never takes a parting shot.

Taclash AOO: 1d20 + 10 ⇒ (2) + 10 = 12
Dmg, Fire: 2d6 + 12 ⇒ (3, 2) + 12 = 17

Sovereign Court

Maps, etc

Running on the open field after the herky-jerkily rolling 'weed, Never can't properly time her strike and her lash snaps short of the target.

The bluethorn forms a limb and strikes casually at Never while it rolls away. She personally experiences the reason for the its name.

22 points of B&P. The good news is you get an AoO.

The other bluethorn rocks toward Zephyr, then rolls in the wake of it's fellow, right over Never.

16 points of trample, DC 15 Ref save for half. And if you skipped that first AoO or can somehow take more than one ....

Round43 status: Everyone's up.
T green : 95 damage
BT red : 87 damage
Zephyr: 62 damage
Navasi: -5 hp
Never: 30 damage (AoO v green ? 16 dam pending, Ref save)
Harlan: 50 damage
Refugees


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Harlan grimaces at the continued survival of the creatures. He sends another wave of unerring projectiles down at green, hoping to end it's life in short order.

Magic Missile (Fo): 3d4 + 6 ⇒ (2, 1, 2) + 6 = 11

Sovereign Court

Maps, etc

Harlan lands his missiles in the green core. The blue thorn stops rolling and kind of sags.

Green's dead.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

Zephyr shoots his artillery laser at the red bluethorn, then he moves over towards the fallen Navasi while pulling a healing serum from his vest.

Artillery Laser Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Laser Damage: 2d8 + 9 ⇒ (7, 3) + 9 = 19

Sovereign Court

Maps, etc

And that's red dead too. ~sigh~

One last big flash of light from behind the ruins and Jadnura comes loping back toward you. He stops to survey the scene.

"Good work. We've got to get these people back to your ship. There's more bluethorn's coming in behind me. They're a long way off, but moving in fast. I'm almost out of ammunition. So let's dash."

The kasatha starts re-organizing his squads of refugee survivors and you begin a hurried trudge back to the ship.

Nice. You guys didn't really break a sweat on the second fight, although Navasi broke some bones. I'll check the dying rules tonight. See how she fares.
That's 2 successful rescue missions. Check slide 2. See where you want to be assigned next.


Android Soldier (Guard) 7 | HP 46/53 SP: 19/77 RP: 5/9 | EAC: 22 KAC: 25 | Init: +6 | Perc: +10 | Fortitude: +8 Reflex: +8 Will: +5 | Artillery Laser: +15 or +11/+11: 2d8+9 F, Armored Smash +12 or +8/+8: 1d10+11 B

(Zephyr applies the healing serum on his next turn, if that helps with your calculations)


Male Half-Orc Technomancer 7 | EAC21 KAC23 | HP 31/41 SP 0/49 RP 9/9 | F+4 R+3 W+6 | Init +1 | Perc +8 | Spells Avail:: 1st(5/6) 2nd(3/5) 3rd(3/4) | Status: --

Luckily, the stabilization rules in SF are very lenient, so Navasi will be back on her feet easily.

Harlan smirks "Let's dash? Ye mean "let's roll out", right?" He gestures to one group of survivors "Stick close to me, yeah? If you lag behind I'll personally light you on fire 'fore the tumbleweeds even get here." He says the same to Navasi once she's back on her feet, with a grin.

----

How about Cracked Mirror next? Will be a bit of variety after this combat-focused mission.

1,851 to 1,875 of 1,875 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Elsebo Way All Messageboards

Want to post a reply? Sign in.