About RyskovichMale Halfling Fighter (Rondelero Duelist) 6.0
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Ranged [dice=Mwk. Comp. Longbow]1d20+11[/dice] for [dice=damage]1d6+3[/dice]
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-------------------- Equipment Details:
Spoiler:
Worn/Carried +1 Silver Buckler / 1155gp / + 2AC / 2.5 lbs
Courtier's Outfit + Jewelry / 80gp (x2) Bandolier ** Potion CLW
In/On Masterwork Backpack--50gp Whetstone / 1cp / 1 lbs
Potion Endure Elements / 50gp Total Weight Carried 22.75 lbs ( lbs w/o backpack) Light 64.5 lbs Med 65-129.75 lbs Heavy lbs -------------------- RACIAL TRAITS:
Standard Racial Traits Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength. Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks. Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages. Fleet of Foot Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed Defense Racial Traits Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Halfling Luck: Halflings receive a +1 racial bonus on all saving throws. Offense Racial Traits Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon. Senses Racial Traits Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
------------------------------ Class Abilities:
Buckler Bash (Ex): At 2nd level, a rondelero can perform a shield bash with a buckler (use the same damage and critical modifier as for a light shield). This ability replaces bravery. Buckler Catch (Ex): At 3rd level, a rondelero can catch his opponent’s weapon between his buckler and his forearm, effectively wedging the hafts of polearms and hammers or the flats of blades. This functions as a disarm combat maneuver, and the rondelero gains a +4 bonus on the roll. If the rondelero’s attack fails by 10 or more, he suffers a –2 penalty to his AC until the start of his next turn. This ability replaces armor training 1. Strong Swing (Ex): At 5th level, a rondelero gains a +1 bonus on attack and damage rolls when wielding a falcata and buckler that applies to attacks made by either hand. These bonuses increase by +1 for every four levels beyond 5th. With a full-attack action, a rondelero may alternate between using his falcata or his buckler for each attack. This does not grant additional attacks or incur penalties as two-weapon fighting does. This ability replaces weapon training 1. --------------------------------------- PFS SCENARIOS:
Before the Dawn I / 1 XP / +451 gp / 2 PP
Before the Dawn II / 1 XP / +515 gp / 2 PP
Library of the Lion / 1 XP / + 510gp / 2 PP
Glass River Rescue / 1 XP / + 536 gp / 2 PP
Scars of the Third Crusade / 1 xp / +520 gp / 2 PP
Shades of Ice I / 1 xp / 2 PP / +501 gp
Shades of Ice II / 1 xp / 2PP / +1187 gp
Shades of Ice III / 1 xp / 2 PP / +1227gp
Traitor's Lodge / 1 xp / 2 PP / +1298 gp
Seige of Serpents / 1 xp / 2 PP / +1250gp You Have What You Hold / 1 xp / 2pp / +3278gp Access to: spell storing piecemeal armor, gauntlet of the skill maneuver (trip), potion csw, ring protection +1, amulet natural armor +1, cloak resistance +1, potion cmw, pyxes of redirected focus Bought: Underground But Unbroken / +1 TXP / +1926gp Access to: Bought: Time of Righteous Repose / 1 xp / 2 PP / +2285 gp Access to: Bought: Keen enhancement for +1 Falcata (6000gp), Spiked Gauntlet (5gp), Potion CLW (50gp) Serpents Rise / 1 xp / 2 PP / +4000gp (apply at 7) Test of Tar Kuata (GM credit) / 1 xp / 2 PP / +2265gp Access to: instant fortress (55,000 gp) phylactery of faithfulness (1,000 gp) ring of climbing (2,500 gp) ring of jumping (2,500 gp) scroll of freedom of movement (700 gp) wand of sound burst (10 charges; 900 gp, limit 1) MONEY BOOKKEEPING:
Current Wealth: 2983 + 2265 gp Fame/PP: 26/26
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