Cirri Merryweather
|
Did you mean to heal Merida? Cirri's at 9/9. But thanks for thinking about her!
Also, GM, can Cirri perform Combat Expertise in that attack? I forgot to declare it. Hit Roll's the same, but her AC is now 15 instead of 14.
| GMG |
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Miss: 1d100 ⇒ 6
Damage: 1d4 ⇒ 4
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Miss: 1d100 ⇒ 35
Damage: 1d4 ⇒ 1
Will Save: 1d20 + 2 ⇒ (19) + 2 = 21
Will Save: 1d20 + 2 ⇒ (19) + 2 = 21
Sorry Cirri, I messed up, I forgot to move you to the end of the initiative track. Your attack will be in the next round and will be with combat expertise.
Quinray heals Merida, and the goblins seem to be affected by the glitterdust. One attacks Ryskovich while the others moves to Pandora. They both flail about wildly with their shortswords but miss. After that they both start blinking their eyes rapidly and focus on their adversaries.
Initiative
Ryskovich 19/28
- - -
Supergoblin - Dazed? - 1 round of fast healing
- - -
Cirri [attacks goblin, hits AC10 for 7 damage]
Merida 6/14 hp
Pandora
Roderick
Quinray
- - -
Goblins
- - -
Ryskovich
|
Ryskovich grunts as he gets bit. He retaliated with two swings of his own.
1d20 + 7 ⇒ (17) + 7 = 241d20 + 5 ⇒ (8) + 5 = 13
1d6 + 3 ⇒ (3) + 3 = 61d2 + 1 ⇒ (2) + 1 = 3
if inspire courage is up, add +1 to each attack and damage please
| GMG |
Ryskovich misses the mutated goblin. The weird goblin does not retaliate but struggles at invisible boundaries! Cirri immediately recognizes it as her spell that dazed the goblin. She does not hesitate and swings her quarterstaff at the smaller goblin but misses.
No inspire courage active at the moment
Initiative
Merida 6/14 hp
Pandora
Roderick
Quinray
- - -
Goblins
- - -
Ryskovich 19/28
- - -
Supergoblin - 2 rounds of fast healing
- - -
Cirri
Pandora Soulkeeper
|
Pandora steps back and sets more arrows in his longbow "Tsik! Those are getting resistant to my spells!"
With the fury of an amazon she lets two new arrows fly, one at the goblin fighting in front of Ryskovich, and the next one at the closest one in front of her.
mwk longbow+PB+PS-RS+Alter self: 1d20 + 8 + 1 - 2 + 2 ⇒ (11) + 8 + 1 - 2 + 2 = 20
Piercing damage+PB: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
mwk longbow+PB+PS-RS+Alter self: 1d20 + 8 + 1 - 2 + 2 ⇒ (6) + 8 + 1 - 2 + 2 = 15
Piercing damage+PB: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
| GMG |
Pandora's first arrow hits and the second misses. These goblins are obviously from sturdier stock than the ones above, they would be killed with just one arrow but these are still standing.
Initiative
Merida 6/14 hp
Roderick
Quinray
- - -
Goblins
- - -
Ryskovich 19/28
- - -
Supergoblin - 2 rounds of fast healing
- - -
Cirri
Pandora
| GMG |
| 1 person marked this as a favorite. |
Whoops, sorry. That's what you get for putting everything on one line ;-).
Retcon
Ryskovich's falcata hits the mutated goblin but his buckler misses.
Initiative
Merida 6/14 hp
Roderick
Quinray
- - -
Goblins
- - -
Ryskovich 19/28
- - -
Supergoblin - 2 rounds of fast healing
- - -
Cirri
Pandora
Roderick Xim
|
Roderick, not sure of the effects of his last bomb, will mix and hurl another at the same spot behind the bigger goblin. He takes careful aim this time.
Range, pb: 1d20 + 4 ⇒ (15) + 4 = 19 Blast damage : 1d6 + 4 ⇒ (1) + 4 = 5 dc 13 splash for another 5 fire dmg.
| GMG |
Roderick, I appreciate that you post your splash DC everytime you lob a bomb. It really eases my job
Reflex White: 1d20 + 2 ⇒ (9) + 2 = 11
Reflex Red: 1d20 + 2 ⇒ (10) + 2 = 12
The mutated goblin and his more 'normal' sidekick did not expect a second bomb and are caught fully in the blast.
Initiative
Merida 6/14 hp
Quinray
- - -
Goblins
- - -
Ryskovich 19/28
- - -
Supergoblin - 2 rounds of fast healing
- - -
Cirri
Pandora
Roderick
Pandora Soulkeeper
|
I also have often problems to read rolls without titles and in a single line.
One thing, can you post how much damage we have dealt to every creature, or at least what the general appearance is? (fully healled>slightly wounded>considerably wounded>very wounded>terribly wounded>crumbling)? I think it is the kind of information we can easily get by sight of their wounds.
| GMG |
Pandora, it is in the comments on the map, sorry. I had some issues with keeping everything tracked in the initiative tracker, so I switched to that system after I saw another GM use that to good effect. Just click on each enemy and you will see the damage done on the side. I have moved the picture to the other side so it is easier to see.
You can also hover over the comment and see who it concerns. This method saves me from making several tokens with a different border to denote the different enemies when they have the same statblock.
Merida the Compassionate
|
Merida thanks Quinray for the healing, but remains behind her comrades. From there, she shoots the only enemy she can see clearly.
Crossbow, IC: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Much to no one's surprise, it goes wide.
| GMG |
Cirri
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d4 ⇒ 1
Pandora
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 ⇒ 1
The goblin sidekicks attack again. One decides that Ryskovich is too tough and attacks Cirri. He misses and then collapses from earlier wounds. The other follows Pandora and also misses!
Initiative
Inspire Courage +1 active
Ryskovich 19/28
- - -
Supergoblin - 2 rounds of fast healing
- - -
Cirri
Pandora
Roderick
Merida 6/14 hp
Quinray
- - -
Goblins
- - -
Ryskovich
|
Rysovich, takes another couple swings at the goblin in front of him.
falcata: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 4 ⇒ (1) + 4 = 5
shield: 1d20 + 6 ⇒ (10) + 6 = 161d2 + 2 ⇒ (1) + 2 = 3
| GMG |
Ryskovich swings both connect and the mutated goblin goes down!
Initiative
Inspire Courage +1 active
Cirri
Pandora
Roderick
Merida 6/14 hp
Quinray
- - -
Goblins
- - -
Ryskovich 19/28
- - -
Supergoblin - 2 rounds of fast healing
- - -
Merida the Compassionate
|
Merida moves to a safe place among the crates to the north, and fires another bolt at the goblin attacking Pandora. Crossbow, IC: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 Damage: 1d8 ⇒ 2
| GMG |
Merida's bolt misses, it is quite hard to hit an opponent when he is in melee with an ally.
Pandora Soulkeeper
|
As she sees the mutant goblin fell Pandora breaths much more calmed "Well done!"
The goblin woman steps away from the goblin yet again, and releases a couple more arrows from his bow.
mwk longbow+IC+PB+Alter self+PS-RS: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (16) + 8 + 1 + 1 + 2 - 2 = 26
Piercing damage+IC+PB: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
mwk longbow+IC+PB+Alter self+PS-RS: 1d20 + 8 + 1 + 1 + 2 - 2 ⇒ (12) + 8 + 1 + 1 + 2 - 2 = 22
Piercing damage+IC+PB: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Cirri Merryweather
|
"Woohoo! We got this!" Cirri chirps as she carefully walks around the remaining goblin.
Finally she darts in and strikes.
Combat Expertise, AC is 15
2 Handed Quarterstaff +1, Inspire Courage +1: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25
Damage: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Confirm: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Damage: 1d6 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11
Seems Cirri is really excited over this, but she misses a vital spot on the goblin. Her staff still connects.
Roderick Xim
|
As the super goblin falls, Roderick watches to make sure it's wounds are not healing.
Healing : 1d20 + 5 ⇒ (1) + 5 = 6 or not...
he will CDG if there is any signs of fast healing
| GMG |
Pandora and Cirri kill the last goblin. Roderick sees the wounds of the super goblin knit together and kills the monstrosity!
Combat over!
A search of your adversaries shows that they carried only mundane equipment.
Pandora Soulkeeper
|
Becoming normal again I guess Alter Self already past, isn't it?, Pandora grins and talks with victory words "Ah! That's it. Now it is time to find Skagni. He cannot be far from here."
Pandora heads to the southern room, trying to find out Skagni and whomever is behind all the lodge.
| GMG |
yes, Alter self has finished
One of the shackled men looks up at the mention of Skagni, with a hoarse voice he says "I am Skagni!"
Merida the Compassionate
|
Merida retrieves her falchion, then searches the goblins for the keys to the prisoners' shackles. Take 20 for a 26 if we have a minute, 10 for a 16 if we don't
Pandora Soulkeeper
|
Pandora turns to the man with a sudden happiness feeling inside "Oh dear! At last this is finishing out! I am tired of walking through the snow and eating buttered bread, we finally found you!"
The woman approaches the self-told Skagni trying to guess if he is the one described by the Venture Captain "We have something to deliver to you. Who has taken you? What is this place? Why did they take you?"
| GMG |
Merida finds a key while Skagni starts to talk.
"Oh am I glad you found me! I was taken from my home in Trollheim by a Chelaxian woman by the name of Runa and an Ulfen man named Hjort! They send me here to be sold as a slave! These men around me are from the Blood Ram tribe in the land of the Linnorm Kings, they where also to be sold as slaves. Isn't that dreadful? "
The man pauses and looks at Merida "Be a dear child and release those shackles, I would also appreciate it if you can find me anything to eat, they did not feed us that well. "
He looks back at Pandora "Now pray tell me what you have to deliver to me and from whom it came"
Pandora Soulkeeper
|
Pandora goes back and brings the mule with the big chest while the others release the shackles. As she enters back the room, she loses the ropes and let the chest go down "Here it is, a pile of documents I would say by the weight. The present comes from Drangdle Dreng, back in Absalom, Venture-Captain of the Pathfinder Society."
While she sees how the man opens the chest she follows "Ok, so what are your plans now? Where can we take you. There is no home back at Trollheim, the turned it to ashes. And I would advise you look for a good guarding squad if you plan to come back life there."
| GMG |
"You're pathfinders?! That is perfect news! I overheard the leader of this lodge, a woman named Melkorka say that she was taken her best men on an expedition into the realms of the Mammoth Lords to find an ancient weapon that is supposed to be hidden at a place called the Keep of the Huscarl king. I don't know what the weapon is, but have heard of its abundant power in ancient verbal tales passed down in the northern
tribes of the Realm of the Mammoth Lords. It is definitely something to be feared, especially in the hands of enemies! If you want I can draw a map to the keep's location."
Skagni then continues "Don't you worry about me, I might set up shop here in Whitethrone and study the local habits. Best that you go after the shadow lodge expedition and prevent them from finding this weapon."
Pandora Soulkeeper
|
"Oh my! For most I want a hot cup of soup and a fresh bath on Abaslom beach, I fear that's the kind of menace we have to stop." looking worried at the others "So, who else is coming?"
Before leaving the lodge, Pandora thanks Skagni for the information and registers the entire place for further hints and loot.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Cirri Merryweather
|
"Yaaay! Happy to see you are alive, sir. Glad to see all of you are doing alright, honestly." Cirri nods to everyone and hands out some of her trail rations. "Sorry I don't have much more to eat."
"You're going to set up shop here? That is so cool! There are giants and goblins and wolves all running around- it's so cool." Cirri dances excitedly for a moment before calming down.
"Okay. We should definitely stop those Shadow Lodge losers. Enslaving people and digging up super weapons is no good."
Cirri Merryweather
|
"Let's check that room for more hints." Cirri says as she readies her staff for the southern room.
Total Defense, AC is 18
Perception: 1d20 + 0 ⇒ (17) + 0 = 17
Pandora Soulkeeper
|
Pandora follows the valiant Cirri in the exploration of the remaining areas of the Lodge "Let's see what they have there."
Once the door opens the woman aims with his now again medium sized longbow into the room.
Roderick Xim
|
"Brilliant. Ok, so off we go after this weapon."
Roderick gathers up his belongings and follows the leaders into the next areas of the lodge.
Merida the Compassionate
|
Merida makes quick work of unlocking everyone's shackles and also lets them take as much of her trail rations as they can have, "My tribe practices fasting often, I'm certain I can manage without this if it means you all keeping up your strength." Lemme know how much they take (out of 5 days worth) if we're tracking all that.
She hangs back with the prisoners while the others explore the lodge. She brandishes her crossbow, just in case their search uncovers something unwelcome.
| GMG |
Curiousity kills the cat pathfinder...
Regarding trail rations: honor system; you can decide for your own. Although 2 rations (=1 gp) for each of you seems about right
Upon opening the door, the blast of cold from the room beyond is sharp and shocking. The room seems dimly lit by a soft blue light and the floor twinkles as though wet. In the west wall stands a tall, slim door made of a dark, bluish metal and carved with hundreds of runes and sigils. Looking up, the room disappears into a cold, cloudy haze.
Looking up you also see a tiny white dragon blasting you with a cone of icicles! Cirri and Pandora are caught in the blast and try to jump free!
Damage, Reflex DC14 for half: 2d4 ⇒ (1, 1) = 2 Very cold dice
Initiative
Floor in the room is slippery: difficult terrain and the DC of Acrobatics checks on ice increases by 5. Charging and running also require acrobatics DC10 check
Cirri
Merida
Roderick
Ryskovich
Pandora
Quinray
- - -
Dragon
Pandora Soulkeeper
|
Reflex DC 14: 1d20 + 8 ⇒ (5) + 8 = 13
Pandora is surprised tight in the room door by the cold breath and part of his face gets frozen.
The woman yells astonished at the find "What's that? A dragon? In the lodge? What are you doing here?"
She moves foot-secured over the ice trying not to fell.
Acrobatics DC 5 (auto success): 1d20 + 7 ⇒ (4) + 7 = 11
Once at a place that hinders less her companions she casts hideous laughter on the dragon. Will DC 14
And that's my last spell, not used to run out of resources! :/
The woman tries to identify the dragon. If this is a Young dragon we probably should consider running :|
K. arcana: 1d20 + 6 ⇒ (1) + 6 = 7
Also, how high is it flying?
Cirri Merryweather
|
What kind of Pathfinder would I be if I didn't kick down every door? Even if that's a door to the Abyss? :)
"Wow! Is that a dragon?"
Reflex Save: 1d20 + 1 ⇒ (17) + 1 = 18
Not missing a beat, Cirri nonchalantly dodges most of the frost, then tries to step over...
Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21
And casts a spell.
Cast Defensively, DC 15: 1d20 + 1 + 3 + 4 ⇒ (8) + 1 + 3 + 4 = 16
Casting Daze Will DC 13
I'm assuming the 1 minute charge on my staff is still active. If not, no biggie. I'll just use a Swift Action to charge the staff.
Pandora Soulkeeper
|
You can't 5-foot step on difficult terrain Cirri :/
The movement you just made is in fact equivalent to 15 feet of movement.
I see you fixed it :P
Cirri Merryweather
|
Yup, just realized. Lousy difficult terrain! No Spell Combat for me this turn.
Cirri Merryweather
|
Also realized it's a DRAGON. Daze wouldn't work. Oh well. Let's just say Cirri missed this turn.
| GMG |
It's tiny: and Cirri did obviously not know that daze would not work. It's flying at 5 ft height.
Cirri Merryweather
|
"Duh, it's not human-shaped, why'd I do that?" Cirri slaps her forehead as the tiny dragon does not react to her magic.
Roderick Xim
|
Roderick yells as he steps 5' forward.
"Cirri, are you going stay there and fight, if not I will bomb the little bugger. "
Ready to throw a bomb if Cirri steps away...
Bomb, range, pb: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Blast dmg : 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 dc 13 splash for another 5 fire dmg
.
-Quinray-
|
Quinray tries to identify the dragon K(arcana): 1d20 + 6 ⇒ (10) + 6 = 16, moves to Roderick's spot (after Roderick moves into the room), then starts performing. Inspire Courage.
Cirri Merryweather
|
Roderick yells as he steps 5' forward.
"Cirri, are you going stay there and fight, if not I will bomb the little bugger. "
Ready to throw a bomb if Cirri steps away...
I moved into the room this turn, so you'll need to wait for the next one.