Namdrin Quinn

-Quinray-'s page

130 posts. Organized Play character for Crashwheeler.


Full Name

Trade Prince, Snowmask Brother Quinray

Race

Half-Elf

Classes/Levels

Bard(Dirge) 2/Sorcerer(undead) 1 | AC 12 T 12 FF 10 | HP 23/23 | F +2 R +5 W +4 | Init +1 | Perc +7 | Performance Rounds 12/12 | Bloodline Power 7/7

Gender

Male

Size

Medium

Age

27

Alignment

Lawful Neutral

Deity

Pharasma

Location

Tapur Forest

Languages

Common, Elven, Orc, Sylvan

Occupation

Drumming dancer

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 9
Charisma 18

About -Quinray-

Male half-elf (dirge)bard 2/sorcerer(undead) 1
LN Medium humanoid (human) (elf)
Init +1; Senses Low-Light Vision; Perception +7
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 23 (2d8+1d6+6)
Fort +2, Ref +5, Will +4; +2 vs enchantment spells and effects; +2 vs mind-affecting effects; +4 vs fear, energy drain, death effects, and necromantic effects
Immune magic sleep effects, cold weather above 0 degrees F
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OFFENSE
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Speed 30 ft.
Melee light mace +3 (1d8/x2)
mwk whip +4 (1d3/x2)
Ranged mwk longbow +4 (1d6/x3/100 ft)
Special Attacks bardic performances 12 rounds/day(4+4 Cha+2 new level+2 FC)
bloodline power 7/day (Grave Touch)
(Countersong, Distraction, Fascinate, Inspire Courage+1)
Bard Spells Prepared (CL 2nd; concentration +6 [+10 to cast defensively])
1st (3/day)—chord of shards, cure light wounds, deathwatch
0 (at will)—dancing lights, detect magic, read magic, resistance, unwitting ally
Sorcerer Spells Prepared (CL 1st; concentration +5 [+9 to cast defensively])
1st (4/day)—charm person, enlarge person
0 (at will)—acid splash, daze, disrupt undead, ray of frost
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STATISTICS
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Str 10, Dex 14, Con 14, Int 12, Wis 9, Cha 18
Base Atk +1; CMB +1; CMD 13
Feats Combat Casting*, Skill Focus [Perform(percussion)]*, Eschew Materials, Weapon Finesse
Skills Climb +4(+0 Str, +3 CS, +1 rank), Diplomacy +8(+4 Cha, +3 CS, +1 rank), Disable Device +9(+2 Dex, +3 CS, +1 trait, +1 mwk tt, +2 ranks), Knowledge (arcana) +6(+1 Int, +3 CS, +1 bk, +1 rank), Knowledge (local) +6(+1 Int, +3 CS, +1 bk, +1 rank), Knowledge (nature) +6(+1 Int, +3 CS, +1 bk, +1 rank), Knowledge (planes) +6(+1 Int, +3 CS, +1 bk, +1 rank), Knowledge (religion) +6(+1 to identify undead and their abilities)(+1 Int, +3 CS, +1 bk, +1 rank), Perception +7(-1 Wis, +3 CS, +2 keen senses, +3 ranks), Perform (dance) +8(+4 Cha, +3 CS, +1 rank), Perform (percussion) +14(+4 Cha, +3 CS, +1 mwk mi, +3 SF, +3 ranks), Spellcraft +7(+1 Int, +3 CS, +3 ranks), Use Magic Device +9(+4 Cha, +3 CS, +2 ranks)
Traits Deathtouched*, Gold Finger
Languages Common, Elven, Orc, Sylvan
SQ bardic knowledge, bloodline(undead)
Combat Gear potion of cure light wounds, tanglefoot bag, alchemist's fire, wand of cure light wounds (7 charges), wand of magic missile (15 charges); Other Gear potion of eagle's splendor, light mace, mwk longbow with 18 arrows, mwk whip, backpack, 2 trail rations, spell component pouch, waterskin, mwk musical instrument, mwk thieve's tools, mule, bit and bridle, saddlebags, 10 days worth of feed, 4030 gp 5 sp
* The effects of this ability have already been calculated into Quinray’s statistics.
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SPECIAL ABILITIES
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Gold Finger +1 to Disable Device* and Sleight of Hand
Multitalented Half-elves choose two favored classes at first level(bard and sorcerer) and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Secrets of the Grave Quinray may use mind-affecting spells to affect undead as if they were living creatures, even if they are mindless (though spells that affect only humanoids do not affect them, even if they were humanoids in life). In addition, he may add deathwatch to his list of spells known.
Bloodline Arcana Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Trade Prince Quinray is specialized in Appraise. +1 in Appraise
Snowmask Induction In addition to gaining the title Snowmask Brother, Quinray gains the permanent benefits of endure elements but only in cold and only to temperatures of 0 degrees F and above; no bonuses for extreme heat.
Bardic Performance Quinray can start a performance as a standard action and maintain it each round as a free action. He can perform for a total of 8 rounds in a day, and can have only one performance in effect at a time.
Countersong: Quinray makes a Perform (percussion) skill check. Any creature within 30 feet (including Quinray) that is affected by a sonic or language-dependent magical attack can use the result in place of his saving throw. If already under the effect of such an attack, he gains a new saving throw against it each round, but must use the Perform check result.
Distraction: This works like countersong, but uses a Perform (dance) check and works against illusion (pattern) or illusion (figment) magical attacks.
Fascinate: Each creature within 90 feet that can see, hear, and pay attention to Quinray attempts a Will save (DC 14). If it fails, the creature sits quietly and observes the performance as long as it lasts, taking a –4 penalty on skill checks made as reactions, including Perception checks. A potential threat gives the creature a new saving throw, and an obvious threat automatically ends the fascination.
Inspire Courage: Quinray and his allies who can hear his performance gain a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and damage rolls.
Spells Quinray knows the following spells.
Chord of Shards: Performance deals 2d6 piercing damage.
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
Dancing Lights: Creates torches or other lights.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Unwitting Ally: Subject is considered ally for 1 round.

PFS Info:

XP: 8
Fame and Prestige: 13/12
Completed Scenarios: The Merchant's Wake, Godsmouth Heresy, and Shades of Ice: Part 1, Shades of Ice: Part 2, Shades of Ice: Part 3, By Way of Bloodcove