From Ruin Rebuilt (Inactive)

Game Master Scavion

Initiative for Current Combat:

Ghast: 24
Hoenn: 20
Armand: 19
Kristeva: 11
Ghouls: 6
Waldorf: 5

Waldorf's turn.


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Deadly adds +2 (or was it +4?) to Coup de Grace DCs.

It's actually pretty neat.


Male Goblin Vivisectionist Trap Breaker 10
Lemmy wrote:
Could I use a Wakizashi and just reflavor it as a Katana? (I need the proficiency, and that's also the favored weapon of Shizuru).

That's fine.

Rynjin wrote:
lso quick question, in your estimation is Dustbringer (Assassinate vs Undead) going to be a worthwhile ability? It seems cool, so I took that, but if not (or the campaign is unlikely to go to 10th) I might swap out the Slayer levels for Sanctified Slayer levels.

Mmm. It's a Will Save, an Undead's strongest save so there's that. It's unlikely to work against most level appropriate targets, but who knows? DC18+Int Mod at 10th level? So about 35% chance of success that is in addition to your normal attack.

It sound like it'd be useful but it's hard for me to wager. Could be useful in scouting missions.


Male Human Dungeon Master 10/ Munchkin 10

It's more flavorful than useful... (CdGs usually have absurdly high DCs anyway. oO. Also, I think you can't coup de grace undead. They are immune to effects that require a Fort save).


Male Gnome Wizard 2/Investigator 1 HP:19/19 AC:15 (tch:15 FF:10) CMB:-1 CMD:+2 Fort:+3 Ref:+6 Will:+3 LowLight Perception:+8 Sens motive:+4 Init:+3

Broken ancestral katana?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Scavion wrote:
Lemmy wrote:
Could I use a Wakizashi and just reflavor it as a Katana? (I need the proficiency, and that's also the favored weapon of Shizuru).

That's fine.

Rynjin wrote:
lso quick question, in your estimation is Dustbringer (Assassinate vs Undead) going to be a worthwhile ability? It seems cool, so I took that, but if not (or the campaign is unlikely to go to 10th) I might swap out the Slayer levels for Sanctified Slayer levels.

Mmm. It's a Will Save, an Undead's strongest save so there's that. It's unlikely to work against most level appropriate targets, but who knows? DC18+Int Mod at 10th level? So about 35% chance of success that is in addition to your normal attack.

It sound like it'd be useful but it's hard for me to wager. Could be useful in scouting missions.

Hrm, forgot it was a Will save. And DC 20 at 11th level is not exactly the bee's knees.

Meh. Inquisitor it is. I'd rather have some more generally applicable useful abilities than that potentially working.


Male Human Dungeon Master 10/ Munchkin 10
Scavion wrote:
Lemmy wrote:
Could I use a Wakizashi and just reflavor it as a Katana? (I need the proficiency, and that's also the favored weapon of Shizuru).
That's fine.

Cool! Can I use Sacred Fist? ^^

Also, could I reflavor the Aasimar to be an aasimar-drow?

BTW, there is an Aasimar alternate racial trait that gives them bonuses against negative energy and death effect. You think that would be better than Energy Resistance?


Male Goblin Vivisectionist Trap Breaker 10

Hey how do I add my brother to this campaign? Does he need to post on the forum a few times before he can join one?


Male Gnome Wizard 2/Investigator 1 HP:19/19 AC:15 (tch:15 FF:10) CMB:-1 CMD:+2 Fort:+3 Ref:+6 Will:+3 LowLight Perception:+8 Sens motive:+4 Init:+3

I think that's the case. It says there's a req of 10 posts?


That is weird.


Male Gnome Wizard 2/Investigator 1 HP:19/19 AC:15 (tch:15 FF:10) CMB:-1 CMD:+2 Fort:+3 Ref:+6 Will:+3 LowLight Perception:+8 Sens motive:+4 Init:+3
Lemmy wrote:
Scavion wrote:
Lemmy wrote:
Could I use a Wakizashi and just reflavor it as a Katana? (I need the proficiency, and that's also the favored weapon of Shizuru).
That's fine.

Cool! Can I use Sacred Fist? ^^

Also, could I reflavor the Aasimar to be an aasimar-drow?

BTW, there is an Aasimar alternate racial trait that gives them bonuses against negative energy and death effect. You think that would be better than Energy Resistance?

So I gotta ask what this character concept is about. A half drow/aasimar that worships the sun goddess! There's gotta be a story behind that.

Also i need to eat up posts.


Male Gnome Wizard 2/Investigator 1 HP:19/19 AC:15 (tch:15 FF:10) CMB:-1 CMD:+2 Fort:+3 Ref:+6 Will:+3 LowLight Perception:+8 Sens motive:+4 Init:+3

.


Male Human Dungeon Master 10/ Munchkin 10

The aasimar would not actually be her race, just a "class feature". As in, she got these powers during her training to become a cleric (I'll even take Scion of Humanity to change her Outsider subtype).

In theory, she's a half-drow who was trained in a temple devoted to Shizuru & Tsukiyo.

Her drow clan was escaping their city after it was overrun by undead. At some point, they had no choice but go for the surface world, where they eventually found a temple to Shizuru & Tsukiyo. Being disciples of good gods and knowing that despite everything, drow are still living creatures, the monks/clerics offered shelter to the dark elves.

My character was born and raised in this temple, daughter to a drow huntress and a human cleric. She never knew the pre-undead world, so she doesn't display the characteristic drow hatred for surface races.

I thought about making her take a vow of silence too, so she'd have to communicate with drow sign language... Then I remembered she needs to speak in order to cast spells. lol.

She's based on a character from another game, actually. A short campaign where I'm playtesting my monk homebrew.


Male Gnome Wizard 2/Investigator 1 HP:19/19 AC:15 (tch:15 FF:10) CMB:-1 CMD:+2 Fort:+3 Ref:+6 Will:+3 LowLight Perception:+8 Sens motive:+4 Init:+3

I could totally see the monk/clerics praying to Shizuru to bring them into the light. I remember reading in an Evermeet book, a ship full of moon elves was sinking and to save the crew a high level cleric of Deep Sashelas prayed and turned them all into aquatic elves..permanently.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay so I'm sorry to switch it up out of the blue but I can't recall if you okayed some 3rd party stuff, namely DSP's Psionics. I kinda want to play a Psion actually.


Male Human Dungeon Master 10/ Munchkin 10

Okay, now that I know that PA and CE are universal combat options, I'm not sure what feat to take for Hoenn. I already got Combat Reflexes because I like that feat. Furious Focus is the obvious choice, but it seems unnecessary before level 5 or so.

These are the options I'm considering:

- Additional Traits (Enemy of the Undead and Undead Slayer are useful and flavorful. I like the Birthmark one too.)
- Furious Focus
- Improved <fun maneuver>
- Keen Scent

- Blind Fight... Maybe? Seems too situational for me, especially considering Hoenn has darkvision.

- Cleave? I scales really poorly, and needing opponents to be adjacent to each is too limiting. Hmm... Could it be changed to be able to target any enemy the character threatens and maybe be usable with a full attack, but only on the first attack to hit (and uses that attack's bonus)?

- Intimidating Prowess: Seems like overkill. Besides, not as useful while I don't have Cornugon Smash.

- Stand Still: Cool feat, but not so good at low levels, when a simple AoO can one-shot a lot of stuff.

- Weapon Focus: So. Freaking. Boring. Remind me to do something to make this feat more interesting.

Thoughts?


Male Goblin Vivisectionist Trap Breaker 10

@_@

You can play a Psion Rynjin, just please try to keep your character sheet easy for me to understand as while I've been itching to see how Psionics run in a game, I haven't made the full delve into it myself yet.

@Lemmy

Improved Trip would be useful. Humanoid undead are plentiful and it wouldn't be overpowering like it would be in Myrial as the campaign allows for a multitude of opponent variety.


Male Human Dungeon Master 10/ Munchkin 10

I see... I was thinking of taking Cleave because it fits Hoenn's fluff, but the feat is really friggin' bad.

I thought about Orc Weapon Expertise, then I noticed you must choose one benefit (I thought you could change which one you're using on the fly), so it's pretty pointless, since every feat is a worse version of an existing feat. ¬¬'

Any 3pp or ACG feat that fits the "Samurai with an extra sharp katana" motif?

Hmmm... Could I use fast learned to get an extra skill point and another favored class bonus instead of HP?

Also, can I switch my proficiency with falchions for a trait?


Come on ... :(


Male Human Dungeon Master 10/ Munchkin 10

Don't blame me! I already have 2 characters (mostly) done. I'm just waiting for you guys.


Male Human Dungeon Master 10/ Munchkin 10

So... Is anyone gonna post any time soon?


Male Gnome Wizard 2/Investigator 1 HP:19/19 AC:15 (tch:15 FF:10) CMB:-1 CMD:+2 Fort:+3 Ref:+6 Will:+3 LowLight Perception:+8 Sens motive:+4 Init:+3

I'll get my bro to get things going. If he doesn't have time I'll talk with him about co-dming.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm about done. Had to leave for work before I had completely finished.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Done, pretty much.

To expedite things, we'll say that like most Elan, he's secretive about his past and long term goals. All you need to know is he's a pretty nice guy, he doesn't like teh world teh way it is now, and he likes big flashy Psionic displays of power.


Male Human Dungeon Master 10/ Munchkin 10

psions are the Sorcerer-type of psionics, right?


Male Goblin Vivisectionist Trap Breaker 10

Ill have a post up to spur yall to action when I get home.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Lemmy wrote:
psions are the Sorcerer-type of psionics, right?

They're the more Wizard-y one, I guess, if anything Psionics can be. Really the only thing they have in common with Wizards is Int as a casting stat and I guess technically "Schools" but the Schools are ACTUALLY specializations. You can't learn spells from other Disciplines unless you are that Discipline. I took Dual Disciple, so I lose my Bonus Feats from 10th onward and take a -1 to Manifester Level with spells other than my chosen Disciplines (counterbalanced by Psionic Knack, unless Scavion thinks that's cheese-tastic).

The Wilder would be the Sorcerer equivalent...even though they really have nothing in common with the Sorcerer except Cha based casting. They make really good blasters, but don't get the special Disciplines like Psioncs do, so their power selection is slightly more limited.

They get less Powers known (like...1/3 of the amount) but their Surge ability makes them amazing blasters, since they get free extra Manifester levels. So like if a 5th level Psion wants to augment a 1st level Power to do 5d6 damage, he needs to pay 4 extra Power Points. A 5th level Wilder can Surge for +2 ML, giving 3d6 for free, meaning that for the same PP cost he gets 7d6 worth of damage.

I'd have taken Wilder if I wanted to be a pure blaster, but I like having more Powers known, and Psionics' version of Summoning (Astral Constructs) is really cool and customizable.


Male Goblin Vivisectionist Trap Breaker 10

If you all could organize pertinent information into your classes/levels area of your profile like Lemmy has his character Hoenn does, that would be greatly appreciated.


Male Human Dungeon Master 10/ Munchkin 10

Just got a few HL data packs... ACG included. Anything useful for an Inquisitor?


Male Goblin Vivisectionist Trap Breaker 10
Lemmy wrote:
Just got a few HL data packs... ACG included. Anything useful for an Inquisitor?

Sanctified Slayer is pretty fantastic inquisitor archetype.


HL...I envy you.


Male Human Dungeon Master 10/ Munchkin 10
Scavion wrote:
Lemmy wrote:
Just got a few HL data packs... ACG included. Anything useful for an Inquisitor?
Sanctified Slayer is pretty fantastic inquisitor archetype.

Hmm... for some reason I thought it lost Bane. Now that I see it doesn't, I think I'll take it. Sneak attack and Studied Target do enhance the "skilled swordsman" vibe I want for Hoenn.

EDIT: This is a really weird Rogue Talent progression... The first at 8th level, and the other three at 16th, 17th and 20th. oO

Nicos wrote:
HL...I envy you.

I'm telling yo dude... Buying HL one or two packs at a time is very affordable. Most packs cost US$9.99.

APG: US$9.99.
ARG: US$9.99.
ACG: US$9.99.
UM: US$9.99.
UC: US$9.99.
UCamp: US$9.99.

It's about the same price of a .pdf!


Male Human Dungeon Master 10/ Munchkin 10

Ugh... Trying to build a Gladiator... Found out there is basically no good way to TWF with gladius unless you're a Ranger or Slayer... -.-'... And the loss in accuracy is really painful... X(

That Dex 19 is basically impossible to reach by 11th level.


Male Human Dungeon Master 10/ Munchkin 10

Sadly, this campaign should be added to the "inactive campaign" list.


Male Goblin Vivisectionist Trap Breaker 10

Im actually getting around to starting this again. Ill post later tonight.


Male Goblin Vivisectionist Trap Breaker 10

Made a Roll20 for a map.

Nothing there yet but I'll have it up soon.

Alright it's up and running. Just follow the link to join the campaign.


Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6

Done.

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