Scavion |
We can discuss houserules. I'm pretty open to all suggestions.
The setting is Golarion. The Gods have relatively pulled out though small patches of faith remain. They view Golarion as a bit of a lost cause now and divine casters pretty much retain their power because the good deities would feel guilty otherwise and the evil gods still have stakes on the material plane. Pharasma hasn't given up on scourging the undead out as well.
What cultures before have relatively maintained themselves, though most folks are incredibly xenophobic to outsiders of their community.
Intelligent Undead more or less rule whats left of the world and powerful ones own territories. Urgathoa's(She whose name must not be said) blessing has rendered Undead permanent without sustenance though many eat for pleasure and the zombies who spread the disease are compelled to spread it. These zombies are generally concentrated at assaulting bastions though it's possible to find them in other undead's territories searching for mortals. They're given special permission and due to their powerful stature in the hierarchy of the dead, most lower creatures tend to leave them alone. Mortals are often kept as cattle and slaves.
If you have a question I can answer it.
Nicos |
Nicos wrote:I wanted to build a syaler in heavy armor in Lemmy's build htread, but Im finding myselfnot very impresed by the class :/To be fair, the Slayer is more of a medium armor class.
yes, but my issue is the amount of new stuff. The class can be strong but it is not much interesting, just stuff from other classes.
Scavion |
Ah well that'd have to do with the premise of the ACG itself. In the beginning the Devs said that they were going to add as little new mechanics as possible and the book was to be more about blending existing class features to create new synergy and concepts.
You may prefer one of the archetypes then since they tend to create new features. I like the Cleaner, Cutthroat and Bounty Hunter.
Lemmy |
We can discuss houserules. I'm pretty open to all suggestions.
Well... Obviously I like my own houserules, especially the class*, feat and magic sessions, but I'm extremely biased.
*(I wouldn't allow Clerics to use Channel Energy on both living and non-living creatures, though, as that might be a tad overpowered in an undead-centric campaign).
Anyway, whatever house rules you use, I suggest you create a googledoc with them. This gives you the freedom to change stuff if/when necessary and not worry about the original houserule document (if any) being modified.
e.g.: You say you'll use my rules for character progression, which is cool, I like those rules (obviously), but if I decide to change them at some point in the future, it could cause some confusion in the campaign ("Wait, do I get a +1 or a +3 bonus to AC?").
Scavion |
Well, I would like 4 skill points per level for paladins ;)
I'm cool with non-int based classes having a minimum of 4+Int Skill ranks.
I never answered your question on the Paladin's Code did I?
I'm a full proponent of Any Good Paladins, so as long as you put doing good first, we're cool. I'm not going to force you to do anything silly or punish you in a morally ambiguous situation either.
Rynjin |
I haven't had a ton of time to think about it. Been working from 4-11:30pm most days this week and it's hard to use someone else' computer for making characters anyway.
I've been tossing some ideas around though.
1.) Daring Champion Cavalier. Maybe with some Chevalier mixed in later.
2.) As above, but with some MoMS mixed in for a Dex based Monk type of guy.
3.) Blade Adept Arcanist/Something else (Fighter?) into Eldritch Knight. Could be neat.
4.) Shield Champion Brawler.
5.) Card Caster Magus.
Actually kind of leaning towards one of the last two since I've never played a Thrown weapon character, though 3 is tempting as well because I've never played an Arcane caster for very long, and it still lets me get my martial jollies.
Lemmy |
Hey, Scavion. How do you feel about using my house-rules for spontaneous casters' spell progression?
Also, what would you say about a homebrew Inquisitor archetype that trades medium armor proficiency, solo tactics and teamwork feats for (revised) Rogue Talents?
:)
Scavion |
Hey, Scavion. How do you feel about using my house-rules for spontaneous casters' spell progression?
Also, what would you say about a homebrew Inquisitor archetype that trades medium armor proficiency, solo tactics and teamwork feats for (revised) Rogue Talents?
:)
The first sounds fine.
The second sounds like an unequal tradeoff in your favor. =P
Lemmy |
Hmm... Just looked it up... But getting talents only at 8th, 16th, 17th and 20th level is too little. (Also, what's up with the bizarre Talent Progression? Why not every 5 levels or something like that?)
Getting 1 talent every 3 levels instead of Teamwork feats would be fun...
BTW, why do Inquisitors get Teamwork feats? It has nothing to do with the class fluff. They seem much more like a "lone wolf", "solitary hunter" or "mysterious assassin" type of character than a guy who focus on team effort. Combat Feats would make sense, but Teamwork feats? Why?
I believe Paizo just wanted to have more people using Teamwork feats, so they shoehorned them into the Inquisitor.
Scavion |
BTW, why do Inquisitors get Teamwork feats? It has nothing to do with the class fluff. They seem much more like a "lone wolf", "solitary hunter" or "mysterious assassin" type of character than a guy who focus on team effort. Combat Feats would make sense, but Teamwork feats? Why?
That would be why they also get Solo Tactics.
Lemmy |
Lemmy wrote:BTW, why do Inquisitors get Teamwork feats? It has nothing to do with the class fluff. They seem much more like a "lone wolf", "solitary hunter" or "mysterious assassin" type of character than a guy who focus on team effort. Combat Feats would make sense, but Teamwork feats? Why?That would be why they also get Solo Tactics.
That means they are even more focused on working with others. They are so good at it, that they can work as a team even when their partners don't.
seems out of place for the class, but whatever.
Scavion |
Scavion wrote:Lemmy wrote:BTW, why do Inquisitors get Teamwork feats? It has nothing to do with the class fluff. They seem much more like a "lone wolf", "solitary hunter" or "mysterious assassin" type of character than a guy who focus on team effort. Combat Feats would make sense, but Teamwork feats? Why?That would be why they also get Solo Tactics.That means they are even more focused on working with others. They are so good at it, that they can work as a team even when their partners don't.
seems out of place for the class, but whatever.
I'm just slightly concerned about power level. The Inquisitor is already an incredibly solid class and the Revised Rogue Talents are glorious.
Lets see what the rest of the party makeup is and I'll make a decision then.
Lemmy |
Haha! Relax, man! I'm not asking you to reconsider your decision.
I just went on a tangent because... Well, I always do when I think about Teamwork feats and Inquisitors. ^^
Inquisitors getting Teamwork feats, to me, feels like... I dunno... Swashbucklers getting an Animal Companion or Rage... Sure it's useful, but it seems out of place.
Scavion |
Haha! Relax, man! I'm not asking you to reconsider your decision.
I just went on a tangent because... Well, I always do when I think about Teamwork feats and Inquisitors. ^^
Yeah I hate Teamwork feats with a passion as well. Have you seen the Preacher archetype? Someone mentioned it to me a long time ago and I've been fairly pleased by it.
Lemmy |
Preacher archetype is pretty good for a ranged Inquisitor... Not so much for a melee one (unless you have no other melee combatant in your party). But at least it matches the class' fluff better than Teamwork feats.
Although, to be fair, I don't really care about "official" fluff. I prefer classes that are allow for a variety of character concepts... Inquisitor is one of those.
Lemmy |
Oh! Oh! What about an Oracle that gets Rogue Talents instead of Revelations?
Revelations are pretty powerful... In fact some of my revised Rogue talents were inspired/balanced around them. ^^
(That's assuming Nicos will Play an Inquisitor or Paladins instead of an Oracle that dips Pally).
Scavion |
Oh! Oh! What about an Oracle that gets Rogue Talents instead of Revelations?
Revelations are pretty powerful... In fact some of my revised Rogue talents were inspired/balanced around them. ^^
(That's assuming Nicos will Play an Inquisitor or Paladins instead of an Oracle that dips Pally).
Revised Rogue Talents and 9th level casting?! What power game munchkinery is this?
I'm cool with it.
Lemmy |
Revised Rogue Talents and 9th level casting?! What power game munchkinery is this?
the kind that is inspired by Paizo disappointing me one too many times. There is no point fighting the tide of caster-dominance, so I might as well join them. :P
I'm cool with it.
Awesome! That'll be character concept#1, then. ^^
Anyway, I gotta go to bed. Good night, everyone.
PS: Rynjin, roll your Perception/Heal/Whatever else skill check on OSB, then I'll post what you guys notice on the body.
Lemmy |
With Primalist, you can grab rage Powers as well... And really, starting with Cha 12 is more than enough.
So far the only advantage I see for Barbarians is DR (if you're an Invulnerable Rager) and the ability to dump Cha.
Other than that, Bloodragers got all their cool toys and added spell casting on top! (And let's not forget that Skalds make everyone a Barbarian).
IMHO, it seems Barbarians and Sorcerers will be joining Rogues and Fighters on the "Why Bother Playing This?" club.