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Human Arcanist 2 | HP 16/16 | AC 13; Tch 12; FF 11 | F +2; R +2; W +2 | CMB-1; CMD 11 | Speed 30 ft | Init +4 | Quarterstaff: -1 (1d6-2) | Perc +3

Player: PatheticWretch
Character: Arcanos Fiendbane
PFS# 132076-33
Faction Silver Crusade
day job (craft oddities): 1d20 + 8 ⇒ (20) + 8 = 28
Thanks for running this! :)

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F Human Tattooed Sorceress (Brass Draconic)/3 (HP 20/20 | AC:12 [+1 Buckler] | T:11 | FF:11 [+1 Buckler] | CMB:-1 | CMD:10 | Fort:+2 | Ref:+4 | Will:+3 | Init:+1 | Perc:+4 | Speed:30) PFS#: 115025-14
Spells/Abilities:
Lv1: 7/7

Player: StephNyan
Character: Olivia Adair
PFS: 115025-14
Faction: Liberty's Edge
Day job: N/A

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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Online sometimes there are delays with folk getting rolls in, and doing the day job at the start means the GM can get on with making chronicles as soon as the game is over and not need to wait for someone who may be away for a day or two to make a roll.