
GM_Colin |

Please dot and delete to get yourself added to the game. We will be using Google Slides for maps and RPG Chronicle for tracking, and these will be shared as we get closer to the game’s start date.
You may post your player name, character name, PFS number, and faction here if you wish. Since that information will also be entered into the RPG Chronicle and game listing Google Sheet, I think an out-of-character introduction to what your character can do would help everyone get more familiar with their teammates.
And after you have decided which character you would like to use for this multi-table special, PLEASE check that character’s chronicle sheets to see if they have participated in any of the following Hao Jin Tapestry related adventures:
#3–12: Wonders in the Weave—Part I: The Dog Pharaoh’s Tomb
#3–14: Wonders in the Weave—Part II: Snakes in the Fold
#3–20: The Rats of Round Mountain—Part I: The Sundered Path
#3–21: The Temple of Empyreal Enlightenment
#3–22: The Rats of Round Mountain—Part II: Pagoda of the Rat
#6–21: Tapestry’s Toil
#6–97: Siege of Serpents

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Garsita has not been in any of those scenarios.
Two things to let everyone know:
-Garsita fights with a reach weapon
-I'm GMing this special at a different subtier. I'll keep my out of character knowledge from doing this out of character, but it occasionally will mean I try to let everyone else make a decision.

GM_Colin |

Google Slide link is up. There're some character information that I would like you guys to fill in (Initiative, Perception, Sense Motives modifier, and the three saving throws). Also, please import your character token into the Google Slide and determine your marching order.
If any of you are mostly phone poster who has difficulty manipulating Google Slides, let me know. I will try my best to help you.
Please fill out the RPG Chronicle sign-in sheet, as that is the system we use to report the game to the VOs, who will report them to Paizo. If you feel uncomfortably using the RPG Chronicle sheet, you can DM me your contact and character info for receiving chronicle sheet, and I will handle the RPG chronicle for you.

GM_Colin |

Aid Tokens
In this event, you can use an Aid Token to gain one of the benefits below. At the end of an encounter in which the token was used, pass it to another table that does not have an Aid Token. If you don’t need the token, you can pass it to another table without using it.
Before passing the token, you can perform a particular action to boost the effect. You can only attempt one boost action before passing it. Each mission during Part 2 unlocks a special boost.
Allied Offensive
An NPC ally aids your attack, increasing the damage dealt on one attack:
• 1d8 in Subtiers 1–2 and 3–4
• 2d8 in Subtiers 5–6 and 7–8
• 3d8 in Subtier 10–11
In addition, after the attack, characters attacking the target are considered flanking until the beginning of the attacker’s next turn.
• To Boost: Succeed at an attack roll against an AC equal to the difficulty of an Average skill check.
• Boosted Effect: Increase the damage by 1d8. Write Allied Offensive (+1d8) on the Aid Token.
• Special Boost: Once per adventure, a table that completed a mission can automatically boost this token and increase the damage by 2d8. Write Allied Offensive (+2d8) on the Aid Token.
Burst of Healing
An NPC ally heals all PCs:
• 1d6 in Subtiers 1–2 and 3–4
• 3d6 in Subtiers 5–6 and 7–8
• 5d6 in Subtier 10–11
• To Boost: Expend one use of channel positive energy or cast a (healing) spell with level ≥ APL ÷ 2 (rounded up). A PC must cast the spell (not use a magic item).
• Boosted Effect: Increase the healing by 2d6.
• Special Boost: Once per adventure, a table that completed a mission can boost this token without expending resources.
Coordinated Maneuvers
An NPC ally assists a PC in performing a combat maneuver. The PC must choose to use this token before rolling; they may roll twice and take the better result.
• To Boost: Succeed at a combat maneuver check against a CMD equal to an Average skill check.
• Boosted Effect: Gain +2 on the maneuver check. Write Coordinated Maneuvers (+2) on the Aid Token.
• Special Boost: Once per adventure, a table that completed a mission can automatically boost this token to +4. Write Coordinated Maneuvers (+4) on the Aid Token.
Provide Spellcasting (must be boosted)
Gain the benefit of a beneficial spell cast by an ally, as listed on the Aid Token.
• To Boost: Cast one of the following: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Write Provide Spellcasting, the spell granted, and the caster level on the Aid Token.
• Special Boost: Once per adventure, a table that completed a mission can increase the spell’s caster level by +4 when boosting this token.
Share Knowledge (must be boosted)
Gain the benefit of a Knowledge or Spellcraft check to identify a magic item. The type and difficulty (Easy, Average, or Hard) depend on the granting table.
• To Boost: Succeed at a Knowledge check of your choice. Write Share Knowledge on the Aid Token, noting the type of check and difficulty reached.
• Special Boost: Once per adventure, a table that completed a mission can automatically grant a success on a Hard check when boosting this token.
Timely Inspiration
An NPC ally provides the effects of a bard’s Inspire Courage for 3 rounds:
• +1 in Subtiers 1–2 and 3–4
• +2 in Subtiers 5–6 and 7–8
• +3 in Subtier 10–11
• To Boost: Expend 3 rounds of bardic performance or a similar ability.
• Boosted Effect: Increase the bonus by +1. Write Timely Inspiration on the Aid Token.
• Special Boost: Once per adventure, a table that completed a mission can extend the effect to 6 rounds. Write Timely Inspiration (6 rounds) on the Aid Token.

GM_Colin |

dice=aid token placement, tier order 1d5=1
dice=2nd aid token placement, tier order less 1st success 1d4=2GM Roll4initiative and GM Colin--your tables start out with an aid token!
We have an Aid Token! Please refer to above post to see how Aid Token works