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About KhargKharg
PFS Journal:
Chronicle #1: 2-15 Shades of Ice, Part 1; 1 xp, 2 pp, 500 gp Chronicle #2: Special 6-97 Siege of Serpents; 1 xp, 2 pp, 500 gp Chronicle #3: Ritual of Stardust 4714 AR Boon; 0 xp, 0 pp, 0 gp Chronicle #4: The Confirmation;1 xp, 2 pp, 430 gp Boons:
Pathfinder's Excellence (Combat)(2 boxes)(c2): Before making an attack, you may check one of the boxes preceding this boon in order to roll the attack dice twice and take the better result. If the attack is against a member of the Aspis Consortium or someone directly in the Consortium's employ, the critical threat range of the weapon doubles; this benefit doesn't stack with any other effect that expands the threat range of a weapon (such as the Improved Critical feat). Once you check the last box, cross the entire boon off your Chronicle sheet. Pathfinder's Excellence (Resilience)(2 boxes)(c2): As a swift action, you can check one of the boxes preceding this boon to gain a number of temporary hit points equal to 1d8 plus twice your character level, These temporary hit points last for 10 minutes and do not stack with any other temporary hit points. So long as you have at least 1 of these temporary hit points remaining, you also have DR 2/-- against attacks made by members of the Aspis Consortium and anyone on their direct employ. Alternatively, as a standard action you can check a box in order to heal 1d2 points of ability damage to one ability score. Once you check the last box, cross the entire boon off your Chronicle sheet Guiding Stars (c3): As a standard action, you can throw the handful of sand in the air, causing the air to sparkle faintly for 1 minute in a 40' radius centered on your space. All creatures in the area gain a +2 luck bonus on saving throws against any effects that would give them the confused condition, and any confused creature in the area that would act normally or babble incoherently on its turn receives a new saving throw against the confusion effect; if successful, the creature ends the effect for itself only. Confirmed Field Agent (c4): Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters, you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum of 1). Explore, Report, Cooperate (The Confirmation)(c4): You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off the Chronicle sheet. Friend of Janira Gavix (c4): The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. Inventory Tracking Sheets and Character Chronicles:
Half-Orc Fighter 2 (Archtype: Two-Weapon Fighter)
Defense
Offense
Statistics
Feats
Traits
Skills (-1 armor check penalty included in skill modifiers)
Languages Common (Taldane), Orc SQ Intimidating, Sacred Tattoos Combat Gear +1 Chain Shirt, Masterwork Orc Double Ax (one axe normal masterwork steel, one axe cold iron), Morningstar, Dagger, Shortbow, 20 arrows Magical Gear Oil of Magic Weapon, Potion of Cure Light Wounds Other Gear Explorer's Outfit, bedroll, backpack, flint/steel, signal whistle, crowbar, chalk, whetstone, 50' silk rope, grappling hook, waterskin, trail rations (5 days), 118 gp, 7 cp Class Features:
Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Bravery (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Racial Traits:
Darkvision: Half-orcs can see in the dark up to 60 feet. Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. Sacred Tattoo (ARG p.52): Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity. Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
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