Othlo

Jerrus Mossir's page

8 posts. Organized Play character for Death_Keeper.


Full Name

Jerrus Mossir

Race

Human

Classes/Levels

Bard 1| HP 8 | AC 16| T 12| FF 14| BAB 0| F +0 | R +4 | W +4 | Init +2 | Per +6

Gender

Male

Strength 10
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 15
Charisma 16

About Jerrus Mossir

Bard, Sandman of Liberty's Edge

Languages: Common, Goblin

Feats: Combat Expertise, Improved Steal, Deceitful
Traits: Grim Optimism, Maestro of the Society

Skills:

Acrobatics: 1+2+3=6
Bluff: 0+3+1+2=6
Knowledge History: 1+2+3=6
Knowledge Local: 1+2+3=6
Perception: 1+2+3=6
Perform Woodwinds: 1+3+3=7
Sense Motive: 1+2+3=6
Slight of Hand: 1+2+3+1=7
Stealth: 1+2+3+1=7


Equipment:

10.88GP
Chain Shirt AC+4 Dex+4 ACP-2
Rapier: 1d6 (18-20)
Whip: 1d3
Sling: 1d4 (20 bullets)

Flute
Backpack
Bedroll
Flint and steel
Waterskin
Rope, Hemp
2 Torch
Traveler's Outfit
Entertainer's outfit
10 Meals

Medium Burden 68lbs

Spells:
Spells Known:
Level 0: 4
Daze, Lullaby, Read Magic, Prestidigitation
Level 1: 2
Cause Fear, Sleep

Spells Per Day: 1st Level: 2

Master of Deception: Bluff, Slight of Hand, Stealth
Bardic Performance DC:14 9/9: Countersong, Spellsteal, Distraction, Fascinate

Appearance: This man is quite thin, and normally quite soberly dressed, he has the look of adventure in his eyes, carrying a backpack with trail rations and a bedroll strapped underneath. The silver rapier at his hip has a worn hilt, and the beaten leather sheath shows care, but wear at the same time.

Background

Jerrus came to Absalom after a brief stint in the military of a neighboring tyrannical kingdom, after being forced to participate in slaving and other terrible crimes, he simply left, scarred, he adapts and becomes a terrible cynic, instead of simply giving up. Hearing of Liberty's Edge, he decides to join them, trying to atone for his perceived sin and actual crimes.