Grand Duches Trietta Ricia

Olivia Adair's page

101 posts. Organized Play character for StephNyan.


Full Name

Olivia Adair

Race

(HP 20/20 | AC:12 [+1 Buckler] | T:11 | FF:11 [+1 Buckler] | CMB:-1 | CMD:10 | Fort:+2 | Ref:+4 | Will:+3 | Init:+1 | Perc:+4 | Speed:30) PFS#: 115025-14

Classes/Levels

Spells/Abilities:
Lv1: 7/7

Gender

F Human Tattooed Sorceress (Brass Draconic)/3

Size

Medium (5 ft. 7 in. / 170 cm)

Age

21

Alignment

Chaotic Neutral

Deity

None

Languages

Common, Draconic, Varisian

Strength 7
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 10
Charisma 20

About Olivia Adair

Character Sheet:
CN Medium Humanoid (Human)
Init +1 (+1 Dex)

Arcane Bond (Familiar Tattoo) - Fox (Wapun)

Defense
AC 12 [+1 Buckler] (10 +0 Armor Bonus +1 Natural Armor +1 Dex); Touch 11 (10 +1 Dex); Flat-Footed 11 [+1 Buckler] (10 +0 Armor Bonus +1 Natural Armor)
HP 20 (14 +3x1 Con +3x1HP Favored Class Bonus)
Fort Save +2 (+1 Class +1 Con); Ref Save +4 (+1 Class +2 Wapun +1 Dex); Will Save +3 (+3 Class +0 Wis)

Resistance 5 to Fire (Dragon Resistances)

Offense
Speed: Medium (30 ft)

Melee: Mithral Dagger
Damage: 1d4-2
Attack roll: -1 (+1 Base Atk -2 Str)
Crit: 19/20-x2

Statistics
Str 7, Dex 12, Con 13, Int 12, Wis 10, Cha 20 (18 +2 Race)
Base Atk +1; CMB -1 (+1 Base Atk -2 Str); CMD 10 (10 +1 Base Atk -2 Str +1 Dex)

Feats:
Bloodline Powers (Class)
Bloodline Spells (Class)
Bloodline Tattoos (Class)
Cantrips (Class)
Eschew Materials
Greater Spell Focus [+1 DC for evocation spells]
Mage's Tattoo [+1 CL for evocation spells] (Class)
Spell Focus [+1 DC for evocation spells]

Racial Traits:
+1 Bonus Feat at level 1
Skilled

Traits:
Tattooed Focus
Trustworthy

Skills (Untrained):
Acrobatics +1 (+1 Dex)
Climb -2 (-2 Str)
Heal +0 (+0 Wis)
* Knowledge (History) +1 (+1 Int)
* Knowledge (Nobility) +1 (+1 Int)
Ride +1 (+1 Dex)
Sense Motive +0 (+0 Wis)
Stealth +1 (+1 Dex)
Survival +0 (+0 Wis)
Swim -2 (-2 Str)

* You may take 10 on Knowledge (Nobility) or Knowledge (History) checks regarding Tian Xia. This check may be made untrained. (Amatatsu Scion)

Skills (Trained):
Bluff +9 [+1 to fool someone; Trustworthy] (1 +3 Class +5 Cha)
Dance (Perform) +13 (3 +2 Tattooed Focus +3 Class +5 Cha)
Diplomacy +12 (3 +1 Trustworthy +3 Class +5 Cha)
Intimidate +9 (1 +3 Class +5 Cha)
Knowledge (Arcana) +5 (1 +3 Class +1 Int)
Perception +4 (1 +3 Class +0 Wis)
Spellcraft +5 (1 +3 Class +1 Int)
Use Magic Device +9 (1 +3 Class +5 Cha)

Languages: Common, Draconic, Varisian

Equipment
Combat gear
Mithral Buckler (1005gp, 2.5lbs.)
Mithral Dagger (2PP, 0.5lb.)
Spell Component Pouch (5gp, 2lbs.)
Wand of Infernal Healing [49 charges] (2PP, -)
Wand of Mage Armor [49 charges] (2PP, -)

Wearing & otherwise equipped
Entertainer's Outfit (3gp, 4lbs.)
Scarf, Pocketed (8gp, 0.5lb.)
Sleeves of Many Garments (200gp, 1lb.)
Spring-loaded Wrist Sheath (5gp, 1lb.) holding Wand of Infernal Healing
Spring-loaded Wrist Sheath (5gp, 1lb.) holding Wand of Mage Armor

Backpack (2gp, 2lbs.)
Alchemist’s Fire (20gp, 1lb.)
Acid (10gp, 1lb.)
Chalk [x10] (each 1cp, -)
Flint and Steel (1gp, -)
Grappling Hook (1gp, 4lbs.)
Rope, Silk (50ft.) (10gp, 5lbs.)

Encumbrance: 25.5lbs.; Light Load, (Light Load up to 26lbs., Medium up to 53lbs., Heavy up to 80lbs.)
Money: 4397gp 9sp
Prestige points: 6/12

Class Info/Spells
Favored class: Sorcerer
Alternate favored class bonus: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.
Favored class bonus: 3x1HP

Spells level 0 (Unlimited uses): Dancing Lights; Detect Magic; Prestidigitation; Ray of Frost; Read Magic
Spells level 1 (7 a day: 5 +2 for Cha): Burning Hands, Color Spray, Mage Armor (Bloodline Spell), Magic Missile

Spell-like ability (3 a day): Dancing Lights

Bloodline: Draconic (Brass)
Draconic Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.

Bloodline Powers
Familiar Tattoo (Su): A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.

Chronicle Sheets:
The Confirmation
The Frozen Fingers of Midnight - GM sheet
Mists of Mwangi
--- Level 2 ---
The Silent Tide
The Brinewall Legacy [AP] - GM sheet
--- Level 3.1 ---

Background:
To be added.

Personality:
To be added.

Appearance:
More to be added.

Tattoo Collection:
Brass dragon --- left upper arm (Mage's Tattoo)
Dancing Varisian girl --- right upper arm (Tattooed Focus)
Fox --- right shoulder blade (Familiar Tattoo)
Winged shield with seven-pointed star --- middle of back, below shoulder blades (Bloodline Tattoos; Mage Armor)