Fevered Dreams

Game Master JonGarrett

Website of Fun
Museum and Library - Ground Floor
Musuem and Library - First Floor
Museum and Library - Basement


3,001 to 3,050 of 3,945 << first < prev | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | next > last >>

GM of all he Surveys - Still sick, but in a different way

Median:
You can sense that the two other people - make that three, a guy just walked in - are here looking into the museum. But not exactly for the same reason. The woman is here to protect the items, and is looking for what might be stole. The man by the counter, who is now heading into the museum, seems to be here to fix...something?

Valda sends back, Didn't send anyone else, but a few people might show up anyway. I can reach out, see who I know is there if you want?

Nurai:
The woman watched the man leave with bemusement. "I'd suggest looking at the newly re-opened Founding of Fever exibit. If your friend is still interested in the thefts, he might want to look there too." She winked and looking over the

Joseph:
As you head inside the woman remains behind, continuing to chat with the guard for some reason. Inside the foyer you can see a man heading into the museum, with a woman observing the artifacts and another leaving the gift shop while texting on her phone.

1d20 + 16 ⇒ (7) + 16 = 23

You hear behind you the woman asking which exhibit they'd recommend, and the guard replying, "I'd suggest looking at the newly re-opened Founding of Fever exhibit. If your friend is still interested in the thefts, he might want to look there too."

Salim:
The corridors are cool, calm and quiet and it doesn't take long to find the guest gallery. The room is a couple of hundred feet long and fifty feet wide, lined with glass cases on the wall and around the outside. Three large cases dominate the middle of the room, filled with artifacts.


HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|

Once in the gallery, Salim takes a quick look around to be sure he isn't being observed too closely, then with a flamboyant flick of his wrist whips out an ornate silver monocle and declares "See the unseen!".

Performing a battery of Divinations, using a minute for each. In order: Detect Magic, Divine Warp, and Divine Time (up to 7 hours in the past).


Human Thaumaturge 7/Wraith 1 | HP: 75 | AC:20 , T:13 , FF:16 | Fort: +7, Ref: +7, Will: +10 | CMB: +6, CMD: 18 | Init: +2, Perception: +10 | SP 18 | | Speed: 30ft

Zaoth's voice echoes in Ross's head.

"Theeem. Theyyy havve the smeelll of the otherrr sssiiide. Fffollow themm."

It was useless to go against what Zaoth wanted. Ross steps out of his car, walking hesitantly towards the museum. An astute observer would notice two impressions lift themselves from the back seat of the worn-out prius, stalking after Ross with invisible feet.

Ross waits a moment until Nurai finishes speaking with the guard before approaching her.

His voice is soft and timid as he says slowly, carefully selecting his words, "Ah, hello there. It's hard to explain exactly, but a...a friend suggested I speak with you. Said we may have, ahm, interests in common relating to the museum. To the Twilight."


Male (holy) Human|HP: 87/87|DR 5/good |AC: 20 (14 Tch, 18 Fl) |CMB: +11, CMD: 23|F: +10, R: +10, W: 7| Init: +6 Godling (mighty)/7th|Speed 50ft (50ft)|Active conditions: None.|Perc: +17, SM: +16, Diplo +19
Overlord Jon wrote:
You hear behind you the woman asking which exhibit they'd recommend, and the guard replying, "I'd suggest looking at the newly re-opened Founding of Fever exhibit. If your friend is still interested in the thefts, he might want to look there too."

Joseph's head turns back over to the front door, making eye contact with the exotic black woman. The tall man tilts his head over to the Fever exhibit.

Joe walks toward the exhibit unless someone stops him about admission.


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 48/48 [+54/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:20 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

From behind her reflective sunglasses, Nurai briefly followed the guard's gaze to see the tall man again, before returning her attention and smile to the guard "He's not one I'm familiar with actually, nor what he was talking about yet, but V has a lot of interests and friends. Founding of Fever exhibit, sounds interesting, any other recommendations for those with... spatial and dimensional interests?"

There was likely a better, clearer way of asking about interdimensional weirdness, especially with someone familiar with Valda, but Nurai tried to continue the playful energy she was enjoying with the guard. It could be so hard to find some days.

While nice to feel their summoner less tense and more her cheery self that the last time they'd had to deal with anything related to her friendship with Valda or her technically official capacities, her shadows were not enjoying any of the energy from anyone else. Nothing yet beyond the odd acrid sense coming from somewhere in here that was most likely not from any individual person, but in the shadows' experiences most likely involved more than a few of them.


Maps: B / G / Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9 | Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

Median overhears someone talking about "Ms Simmons" and looks up at Nurai, dismissing her as a suspect.

Median wrote:
Interesting. Heard one person mention your name already. If you know someone with access to the employee areas, let me know. I'd like to pursue the curator and find out more.

Since it looks like Nurai is engaged in conversation already, Median just sends telepathically to her

<I'm here working for Valda as well.>

She studies the security guard's uniform, waiting for any reply, then returns to the gift store and checks it out.

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

If she doesn't find anything unusual, she buys a souvenir (perhaps a museum baseball cap or a pin unless you have other options?), but also studies what the gift store clerk is wearing.

Uniform / nametag? Want to know what exactly marks them as an employee.

She re-enters the museum, going over to where she saw the curator last, and examines the area. Is the employee area blocked with a locked door (key or keycard access?)

Nebulous plan to use invisibility/sleeves of many garments to gain access to employee areas, but taking her time to figure out a good plan, not just rushing into a potentially compromising situation.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

The fact that Nurai is here tells Jennifer, that she wasn't the only person to receive a note. The other interesting people showing up could mean other potential help, or they could be the person or people she's been asked to stop. She stops casing the joint and starts noting what these other museum patrons seem to be interested in.


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 48/48 [+54/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:20 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

Sorry Ross, I somehow missed Nurai's name in your post with everything going on. I'll add this after Nurai's question to the guard.

Her warm smile turned at the soft voice, her eyes obscured by her large reflective sunglasses. She considered his words for a moment, and said - just as cheery as she had been to the guard, "More a familial interest than a personal one, but maybe she can give us a recommendation on that as well, if you wouldn't mind? she turned towards the guard.

Nurai's eyebrows raised as a voice popped into her head - she was normally the one to initiate such things. It was an interested assumption. Many people seem to be discussing V and friends with her today.

<We'll be through in a moment.> as warm as a mental voice could get, though a low hum was behind it -- and also starting to be very slightly audible at her feet.

Her shadows were getting impatient. If they had to investigate this, did it have to involve so much standing around talking and so little action?

Nurai did her best to ignore them for the moment, much as she might ignore a phone on low going off that she didn't want to answer.


GM of all he Surveys - Still sick, but in a different way

Salim:
There's nothing magical in this room, although you get a very faint ping from somewhere else in the building. You can feel the holes into the Twilight more strongly here, with your Divination - there's even one part healed at the end of the gallery that you can research futher. Going through the people in the gallery for the last seven hours doesn't reveal much, as about 60 people have come through during the day. Still, it might be useful for narrowing down more people later.

Median:
You can read the security guard's name bade - Amanda - without any trouble, and the uniform is pressed, clean and well maintained. You get the feeling the woman is carrying rather more muscle than middle aged spread despite her clothes seeming somewhat baggy on her.

The gift shop clerk's name tag reads Caleb, a younger man just out of the teens with hair too short to be easily identifiable as a colour, more like a fuzz. He keeps peeking below the desk - most likely at a phone or the like stashed there to amuse himself while guests are in, you would guess.

Nurai and Ross:
The guard looks up at Ross and smiles. "Afternoon, sir. As to your, ah, request ma'am, I'm afraid I'm not sure what you mean. You could look all over the building any never see what you're after, I'm afraid." She smiles a little as she says it.

Joseph:
No one stops you from entering, although the two girls at the desk watch you for a moment half expectantly, half hopefully as you pass.

The Founding of Fever exhibit is one of the larger ones, a maze of passageways, physical displays and cabinets with artifacts from the town's past. There's even a section going through a 'mine' and several replication cabins. The whole gallery is spread over two floors, although the second is more of a balcony over the ground floor.

Jennifer:
The woman you noted before is in the gift shop, after looking to Nurai for a moment - maybe another friend? - while the man she was with has walked in and headed to one of the exhibits. As has the guy who was at the counter. Another guy is talking to Nurai and the security guard now, who is looking a little bemused at so many people talking to her today.


Maps: B / G / Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9 | Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

I was just studying the uniform/badges so I could copy them if needed, but the names are great... any information about the door the curator went through, locked door, etc.?

Median replies to Nurai from the other side of the gift shop

<No worries. Whenever you are free.>

When Nurai indicates she is ready (or, if there is an extended pause because they are too far apart, when they are again within the 100 foot range), Median gives her the little information that she has.

<The curator is waiting for something to happen with a significant amount of dread... that's all I was able to pick up so far that seemed noteworthy, and haven't been able to follow him to the employee area so far. Security Guard is Amanda, Gift Shop Clerk, Caleb... I'm Median by the way.>


Male (holy) Human|HP: 87/87|DR 5/good |AC: 20 (14 Tch, 18 Fl) |CMB: +11, CMD: 23|F: +10, R: +10, W: 7| Init: +6 Godling (mighty)/7th|Speed 50ft (50ft)|Active conditions: None.|Perc: +17, SM: +16, Diplo +19

The tall man walks the exhibit and carefully examines which exhibits are positioned where, observing if a pattern emerges. He also looks at any exposed wall or floor to see if signs of any renovation can be easily seen.
Perception: 1d20 + 16 ⇒ (2) + 16 = 18


Human Thaumaturge 7/Wraith 1 | HP: 75 | AC:20 , T:13 , FF:16 | Fort: +7, Ref: +7, Will: +10 | CMB: +6, CMD: 18 | Init: +2, Perception: +10 | SP 18 | | Speed: 30ft

Ross shrugs, "Well, thanks though." He turns to Nurai, "A bit of a wander couldn't hurt. Besides, I'm new to Fever, haven't seen much aside from my flat and the orc dive bar that's under it. Always been partial to history."


HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|

Salim will go to have a closer look at the hole at the end of the gallery. He pulls out an old wooden box of tarot cards, and begins shuffling them absently in an array of fairly impressive card tricks.

If there's nothing truly obvious that catches my attention, I'm going to spend a spell point to use Past Sight and then keep Concentrating on it; this is the Time Sphere ability, and separate from the Divine Time ability. My Focus of the Diviner (the cards) gives me a +1 enhancement to Divination effects that I forgot to use before, but oh well. It makes for fun imagery at least since it doesn't work for this talent.

Past Sight:
You peer not only through space, but through time. You may spend one minute and a spell point to view the past of your present location out to close range, viewing the past hour. You gain full sensory information based on the senses you possess. You may concentrate on this effect, viewing an additional hour further in the past for each minute of concentration. You are considering flat-footed while concentrating on this effect.

Will vs sleep: 1d20 + 8 ⇒ (19) + 8 = 27


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Morning:
Pressed cotton slacks juxtaposed with a flex-fit undershirt as Daniel, known to most as Doctor Solomon, leaned over his bathroom sink and stared intently into the mirror as he maneuvered the straight blade razor across his face. His eyes absently drift towards the note perched on the corner table. "Why is there never a return address?" He wondered, returning his focus to the razor. It had drifted just out of his hand but he quickly snatched it back and resumed shaving. In truth he knew that it was either from the Society, in which case secrecy was of utmost importance, or it was from one of his parents' former associates, in which case there was no good reason. But the sender was irrelevant. He was already back in Fever, and this was exactly his kind of work.

He wondered who else might be on this one, but quickly dismissed the thought. "It doesn't matter." He pretended as he pulled on a smooth silk button-up shirt and reached for his jacket. He remote-started his BMW and wandered down the steps. He breathed deeply, standing on the stoop outside. The morning air here was always so stimulating.

Walking into the museum, Solomon simply nods at the security guard and proceeds inside. He keeps a pass to the museum here, as well as several others around the world, but this one in particular has enjoyed his family's patronage for years. As such it's not unusual to find him here, yet the circumstances of today's visit are hardly common.

The guard seemed busy anyway as a few people seemed to congregate around her, one of which he recognized. Not wanting to interrupt their business, he had continued on without saying hello. Yet further inside he spots a familiar face among the drifting tourists.

<Good to see you again, Jennifer.>

He has questions, but he decides to save them for actual words. People don't always like to have long conversations in their heads. Well, other people.


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 48/48 [+54/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:20 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

She considered the guard's words with a smile, "Some things are illusive, sometimes that's part of the fun. Thank you for your time, I hope the rest of your shift goes well.

Watching Doctor Solomon go past caught her attention. Two familiar faces plus two other people who know Valda, plus this gentleman who referred to the Twilight. This was going to get interesting. Hopefully the good kind, though any involvement of the Twilight made that less likely.

Turning to Ross as she started to head through, "I've been visiting here a few months...maybe longer now - between all the trips, it's hard to keep track. There is a lot of history and other interesting things around here - most of it doesn't hurt. I'm Nurai, shall we check out the Founding of Fever first together?"

She started to head that way with a welcoming smile - the invitation was there, she seemed to sincerely want him to visit with her but gave no sign that it would count against him if Ross chose to view it without her at this time. As she walked away, a dark almost circle slid along the floor around her boots - a humming circle that got quieter as she started to walk.

As she passed the gift shop on her way, she received the message. Considering it for a few moments, she attempted to casually point at Medina, Jennifer, and Doctor Solomon as she caught sight of them, before whispering under her breath with Message

<Nurai here, I'm heading to the Founding of Fever exhibit if you'd like to join me.>, her warm voice accompanied by a background low hum.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

Spying some joker staring at nothing while doing tricks with a deck tarot cards seemed like exactly the sort of thing that needed to be looked into. Jennifer starts to head to Salim to harass him, but she stops when she hears a familiar voice in her head.

Doctor Solomon wrote:
<Good to see you again, Jennifer.>

Her head whips around until she sees Doctor Solomon. She stares at him as the black of her pupils grow large and threaten to overwhelm her eyeballs before she gets herself under control and her eyes return to normal.

<Where have you been?> she demands.


Maps: B / G / Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9 | Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

Despite her effort in trying to figure out how to get into the employee area, she seemed to be blocked, so Median proceeded to the Founding of Fever exhibit.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Solomon just catches himself from taking a step back as Jennifer returns the greeting, after a fashion. The ability to read others' emotions is not always a positive. He subconsciously glances around, as though to make sure no one else is listening to their conversation. Of course even in Fever that's highly improbable.

<Well, aside from a brief endeavor into the arctic, I was visiting the family estate. I have... responsibilities there.>

He'd been visiting his goddaughter Lindsey for her 9th birthday. But she's not someone he talks about. Certainly not in this town. Best not to mix such a young girl with such a dangerous world.

<I meant to call.>
"I'm sorry" would be the natural follow to that, but Solomon is a proud man. It's hard to remember the last time he let those words escape. Instead he changes the subject. His work is always a more comfortable topic.
<Someone's been robbing the museum.>


Human Thaumaturge 7/Wraith 1 | HP: 75 | AC:20 , T:13 , FF:16 | Fort: +7, Ref: +7, Will: +10 | CMB: +6, CMD: 18 | Init: +2, Perception: +10 | SP 18 | | Speed: 30ft

Ross nods to Nurai’s invitation, ”I’m Ross. Good to meet you.”

He pauses for a moment as Zaoth’s voice grates in his head, ”Nnoot evennn going to menntionnn meee? I’mmm hhhurt.”

He grits his teeth before saying to Nurai, ”Yes, yes. Let’s see the history. There’s, ah, quite a bit on my mind at the moment. Best to keep myself occupied.”


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19
Doctor Solomon wrote:
<I meant to call.>

One half of Jennifer's lips raise into a smile that doesn't touch her eyes. Eyes that continue to try and drill two holes through Doctor Solomon's glasses and into his skull.

<It's fine. You're here now.>

Doctor Solomon wrote:
<Someone's been robbing the museum.>

<Makes sense. What did they-->

Nurai Ayaulymkyzy wrote:
<Nurai here, I'm heading to the Founding of Fever exhibit if you'd like to join me.>

Not as annoyed as she normally would be for being interrupted, Jennifer continues to address Doctor Solomon.

<I'll be along. I need to check someone out, first.>

With that, Jennifer storms over to stand in front of Salim. She doesn't say anything; she just flicks her eyes once to look him up and down and then waits expectantly.


GM of all he Surveys - Still sick, but in a different way

[spoilers=Median]The uniforms are pretty generic - black pants and dress shoes, blue shirts for security and red shirts with a black vest for the regular staff. They all wear brass name tags.

The curator vanished through a simple 'staff only' door. Probably some offices, given there location - you know most of the labs are in the back of the building and in the basement, whereas this was close to the reception area.
[/spoiler]

Salim:
Digging through time was rather like digging through butterscotch pudding - it was possible, but required focus, time and the expectancy that occasionally everything would occasionally collapse in on itself.

Going back through time into the early morning, you 're-wind' the time until something pops up - the portal on the far end of the gallery is torn open and a figure walks out. They are glad in...opalescence is the only word, a swirling mass of colours clearly being used to his there appearance. It stops, sniffing. "What is this? I sense..."

A shadow looms over Salim. In his time. Probably not a good thing.

The Past of Warm Springs Gallery

Jennifer moves into the hall to find Salim standing, staring at something she can't see while flicking through an interesting looking pack of cards. On the other hand he can almost certainly see her. While not exactly the most physical imposing woman in existence, it's hard to not notice someone standing right over you.
_______________________________________

The Founding of Fever Exhibit

Joseph:
You notice that one of the swords held by a mannequin who was apparently involved in finding Fever looks...very real. Too real. Why does a display mannequin need a sword with a real edge to it? That seems a bit pointless. Nurai and two other people arrive as you spot it.

Nurai, Media and Ross headed to the Found of Fever exhibit, one of the larger and easier to locate halls. The exhibition hall is long and impressive, with an open gallery surrounding the exhibit and allowing an overlook of the area with more cases up above.

The ground floor includes exhibits such as a series of cabins that replicate what the founding members of the town likely lived in, and a fiberglass representation of a section of mines. Nurai could attest to them capturing the look.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Solomon nods to Jennifer. "Try not to kill anyone in public." He thinks, though he decides to keep that one to himself.

Taking off his jacket and tossing it over one arm he casually follows Nurai's little party. As he catches up he moves beside her and speaks softly, as if with an old friend. Yet his voice is ever rigid and professional.

"Jennifer will be with us shortly. I presume some exhibit has caught her attention." She'd said "someone", but that could be a person living or displayed. No need to ponder such details just now.
"Friends of yours?" He inquires with a sharp glance over his glasses as he slips a hand into his pocket and rests the other atop his cane.


HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|
Jennifer Buscema wrote:


<I'll be along. I need to check someone out, first.>

With that, Jennifer storms over to stand in front of Salim. She doesn't say anything; she just flicks her eyes once to look him up and down and then waits expectantly.

Salim comes back from the past to find someone staring at him as if waiting for something. He files away what he saw for later.

He has...no idea what this person would want, so defaults to a safe option.

"Ah, yes, of course!" Salim says, taking out one of his business cards and a pen with a flourish that would be dazzling to the untrained eye.

Sleight of Hand: 1d20 + 9 ⇒ (18) + 9 = 27

In this case an opposed Perception would be needed not to catch him "palming" the items or any such, but to ascertain that there is no conceivable way he's pulling these items from some corporeal space.

With a smooth, practiced motion Salim signs the card with a flamboyant signature reading "FANTASMO!" on the back and hands it to the woman.

The card reads: Sanctum Obscuri: Purveyor of occult items, rituals, and knowledge. Tarot and palm readings available. We do parties!

Salim Lafayette Agrippa, proprietor.

Plus an address, phone number, and website.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Jennifer slowly takes the card, and holds it in front of her. Her eyes drop down to briefly read the card before returning to Salim.

"What are you doing... Fantasmo?"

She puts the card in her leather overcoat's inside pocket.


HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|

"Taking in the sights of this brand new exhibit...and practicing my card tricks. It's a nervous tic, you see."

"Did you need my expertise for something else? I do parties...but I'm always looking to entertain larger venues. You don't seem like a fan, but perhaps I can make you one!"

Bluff: 1d20 + 17 ⇒ (11) + 17 = 28


Maps: B / G / Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9 | Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

Median examines the exhibit more closely.

Perception: 1d20 + 11 ⇒ (18) + 11 = 29


Male (holy) Human|HP: 87/87|DR 5/good |AC: 20 (14 Tch, 18 Fl) |CMB: +11, CMD: 23|F: +10, R: +10, W: 7| Init: +6 Godling (mighty)/7th|Speed 50ft (50ft)|Active conditions: None.|Perc: +17, SM: +16, Diplo +19

Joe examines the battle-ready sword further, looking for any historical inaccuracies. Knowledge (history): 1d20 + 2 ⇒ (6) + 2 = 8


Human Thaumaturge 7/Wraith 1 | HP: 75 | AC:20 , T:13 , FF:16 | Fort: +7, Ref: +7, Will: +10 | CMB: +6, CMD: 18 | Init: +2, Perception: +10 | SP 18 | | Speed: 30ft

Ross takes a deep breath as he thinks, Alright Zaoth. Do your thing. Tell me about this, please.

”Ffffffine. Iff anything commess out offf the Twiilight, I take controllll. Deeaal?”

He had little choice in the matter.

He lets the invisible forces rush towards the exhibit, their many-fingered, intangible hands gathering impressions of the past as Zaoth glutted itself on the lingering knowledge.

Ross waited for whatever Zaoth would tell him.

Knowledge (History): 1d20 + 19 ⇒ (2) + 19 = 21


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19
Salim Agrippa wrote:

"Taking in the sights of this brand new exhibit...and practicing my card tricks. It's a nervous tic, you see."

"Did you need my expertise for something else? I do parties...but I'm always looking to entertain larger venues. You don't seem like a fan, but perhaps I can make you one!"

I originally read your last sentence as a pun, where Salim was offering to "conjure" an actual folded fan so I'm deciding that Jennifer is also going to misunderstand. :)

Jennifer's eye narrowed in confusion and annoyance as she watched Salim's hands expecting some sort of sleight-of-hand.

She looks back up at the magician's face and snaps, "You weren't staring at the exhibit, you were staring off into space! Don't b$@&@$*@ me!"

She steps into Salimm's personal space and aggressively lowers her voice. "Things have gone missing from the museum, Fantasmo. What do you know about that?"


1 person marked this as a favorite.
HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|

Salim considers, briefly, using some harmless mind magic to make the angry lady go away, but her aggressive stance gives him pause; he's not in the mood to get smacked in the face today.

Instead, he strokes his beard and looks at her knowingly.

"So, it is knowledge you seek? Well, the great Fantasmo knows much...and what he does not know, he can learn." he says, then hesitates and continues a little less haughtily.

"But in this case...he doesn't know very much just yet. But there's no need or us to be at cross purposes: maybe I can help you find this mysterious thief of yours. Who is not me, if it wasn't clear. The Astounding Fantasmo is many things, but never a thief!"


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 48/48 [+54/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:20 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

Nurai walked with Ross before she paused a moment at the mining replica. Great fiberglass craftmanship, though it wasn't a place she'd like to return to in person - much more comfortable here with nice people even if that did make a good story.

The familiar austere voice turned her smile towards Doctor Solomon. She matches him in volume, though not his tone as she answered softly in her high-spirited, friendly manner, "Nice to see you back in Fever, Doctor. I look forward to Jennifer catching up with us."

Though she wasn't particularly trying to hide what she had said, she now spoke up as she made introductions. With brief gentle hand on Ross's shoulder to catch his attention, "And yes he is. Ross - this is Doctor Daniel Solomon, he's a biology professor at Reed College. We met during my first trip here in Fever - hopefully yours will be a bit more relaxed. Doctor Solomon, this is Ross, we met in the lobby - had a nice chat with the security guard there, Amanda, & now looking around this exhibit together."

She took a step away as she looked around for a moment Nurai before turned back to the gentlemen and asked them both, "Anything caught your interest yet?


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

Jennifer relents a bit when Salim emphasizes that he hasn't stolen anything from the museum.

"Well, before I give you anything, you need to answer my first question. What were you doing? No lies!"


GM of all he Surveys - Still sick, but in a different way

Median:
You notice that Joseph is paying deep attention to a sword one of the wax mannequins in a display case is holding. It looks impressively real, and sharp, for a display piece. You also notice what looks like an ancient Greek cup, labelled as a Kylix, which has been broken and mended with gold at some point. Which seems...odd.

Joseph:
The sword seems genuine, or a very good reproduction if not. The metal of the blade is lightly patterned with some kind of acid etching, and what you can see from the handle looks genuine and a little worn on the leather.

Ross:
You can't see any historical inaccuracies off the top of your head, or more importantly Zaoth's. Although it's rather sanitized compared to the actual history, with the more unpleasant parts mere side notes, it seems roughly correct.


Male (holy) Human|HP: 87/87|DR 5/good |AC: 20 (14 Tch, 18 Fl) |CMB: +11, CMD: 23|F: +10, R: +10, W: 7| Init: +6 Godling (mighty)/7th|Speed 50ft (50ft)|Active conditions: None.|Perc: +17, SM: +16, Diplo +19

Joe notices the acid etching on the battle-ready blade and examines the etching for any meaning or symbolism.
Knowledge (religion): 1d20 + 6 ⇒ (2) + 6 = 8 I can't roll higher than a '2' lately!


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

"Ah." Is all Solomon replies save a curt nod towards Ross. His expression remains mostly neutral, though the beginnings of a polite smile do at least touch the corners of his mouth before he returns his attention to the exhibit before them. "Learning about our history?" He asks generally by way of small talk.

Speaking telepathically, he addresses Nurai more subtly.
<I'm not just here to visit. There's trouble at the museum.>

He presumed she was here for the same reason, but decided to make it explicitly clear. He isn't sure about this "Ross" character. To that point, he focuses his thoughts and reaches out with his mind to that of the man with her, listening for whatever is crossing his mind.

DC 20 Will vs Read Mind, on pass another DC 20 Will to notice.


Human Thaumaturge 7/Wraith 1 | HP: 75 | AC:20 , T:13 , FF:16 | Fort: +7, Ref: +7, Will: +10 | CMB: +6, CMD: 18 | Init: +2, Perception: +10 | SP 18 | | Speed: 30ft

Will: 1d20 + 8 ⇒ (7) + 8 = 15

Ross nods at Solomon, "Yes. A...friend of mine suggested I come here. I've got talents that don't quite fit in elsewhere. It's hard to explain, exactly."

Solomon:

The edges of Ross's mind seem fairly normal, or at least normal for Fever. Thoughts of the Twilight, of an unknown task, of holes in reality.

Deeper recesses are...stranger. An inhuman force roils within him, thinking thoughts that don't fit with anything resembling mortal patterns.

The two portions seem in conflict somehow, though the inhuman force seems vastly stronger.


HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|
Jennifer Buscema wrote:

Jennifer relents a bit when Salim emphasizes that he hasn't stolen anything from the museum.

"Well, before I give you anything, you need to answer my first question. What were you doing? No lies!"

She sure is persistent. What a pain.

"Investigating, of course. Same as you. I was...mulling things over, trying to put together some clues."


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

Jennifer gives Salim one more once-over with a flick of her eyes.

"Well, if you discover anything useful you should come and tell us." She tilts her head in the direction of the History of Fever exhibit. "If not, stay out of our way."

She walks towards the History of Fever exhibit.


HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|

"Us?"


Maps: B / G / Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9 | Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

Median examines the cup:

Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Knowledge History: 1d20 + 6 ⇒ (4) + 6 = 10

Not being too knowledgeable herself she comments to the man standing beside her (Joseph)

That sword certainly looks impressively sharp for a display piece. ... Have you also noticed this Kylix cup? It seems to have been broken and mended with gold at some point, which seems a little off to me, especially in this particular exhibit... but not sure if I am imagining things. Do you know much of the time period?


Male (holy) Human|HP: 87/87|DR 5/good |AC: 20 (14 Tch, 18 Fl) |CMB: +11, CMD: 23|F: +10, R: +10, W: 7| Init: +6 Godling (mighty)/7th|Speed 50ft (50ft)|Active conditions: None.|Perc: +17, SM: +16, Diplo +19

Joe was startled by the sudden appearance (to him) of a small, mousy woman about his age; someone who used to live in the campus library. It took a few moments to absorb what the smart-looking woman said.
Perception: 1d20 + 16 ⇒ (12) + 16 = 28
Knowledge (history): 1d20 + 2 ⇒ (20) + 2 = 22
"Now that you mention it, the kylix is out of place. Those cups where used mainly in symposiums in ancient Greece, where the guys would chuckle at the sexual scenes when it's wine was drained from it."
Joseph didn't think he's be distracted by anyone on his investigation, but she looked knowledgeable, so he risked some more intellectual discourse. The tall man took out his phone and took a discreet picture of the acid etching on the blade. "I've been trying to determine if there might be any significance to the acid etching on this sword."


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 48/48 [+54/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:20 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

Nurai chuckled softly at Doctor Solomon's telepathic message - it was very him, very direct. Nurai could be too, though with others around, she continued to use her preferred kind of subtlety.

As Ross spoke, she nodded and replied "Many find their way to places like Fever that way." She didn't want to put any pressure on him to explain any more than he desired.

"There is a lot going on, a few more people than I was expecting for this time of the week. Even heard a couple of people talking about Valda," she paused to explain to Ross, "Doctor Solomon and I met through her, she's involved in lot around here. I might ask after her if I see them again while we explore. So, which parts interest you most?"

She gestured around before she turned towards some of the cabin replicas. Cabins were more her speed than mines - and replicas of the past seemed a suitable place to check for signs of the Twilight pushing through. That wasn't a place she'd forget anytime soon.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Maps: B / G / Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9 | Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

Median examines the sword to see if she can add anything to Joseph's observations.

She also brings up detect magic to check the items.

Spellcraft (if applicable): 1d20 + 9 ⇒ (10) + 9 = 19
Perception: 1d20 + 11 ⇒ (9) + 11 = 20
History: 1d20 + 6 ⇒ (2) + 6 = 8
Religion (symbology): 1d20 + 6 ⇒ (20) + 6 = 26


1 person marked this as a favorite.
AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19
Salim Agrippa wrote:
"Us?"

"You heard me." Jennifer keeps walking.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Initially Solomon reacts with concern, evidenced only by a slightly raised eyebrow, but Nurai seems comfortable around this Ross and the mention of Valda seems to explain it. After all, Ross isn't the only one in this library hiding something inhuman within. "Hopefully he can control it without... intervention."

Noticing another couple of individuals that seem to be doing a bit more than observing, Solomon inquires, "Are they with you as well?" The woman certainly seems scholarly, or at least bookish, but the man's appearance suggests a greater interest in more physical pursuits. They both strike him as a bit unusual, which might not mean as much outside of Fever. But here he has to wonder if they're here for a similar reason, if perhaps not a similar purpose, as himself.


HP 44/44| AC 12 (Touch 12, FF 10); CMD 15|Fort +5, Ref +5, Will +8|Perception +2, Sense Motive +2|Low-light vision, Darkvision 120 ft., AUTOMATICALLY DISBELIEVES ILLUSIONS| Initiative +2|

Well, either she has a split personality or friends. I'm not entirely sure which.

Thinking he's gotten all he can out of the Warm Springs exhibit, Salim waits until Jennifer has walked far enough away that it doesn't seem like he;'s following her, and then heads for the Fever exhibit.


Human Thaumaturge 7/Wraith 1 | HP: 75 | AC:20 , T:13 , FF:16 | Fort: +7, Ref: +7, Will: +10 | CMB: +6, CMD: 18 | Init: +2, Perception: +10 | SP 18 | | Speed: 30ft

”Cabins seem fine. Never been a fan of underground spaces. They give me the creeps like nothing else.”


GM of all he Surveys - Still sick, but in a different way

Joseph:
There isn't any religious significance to the acid etching that you can see. It's simply a way to pattern the blade, you think. If there's any iconography hidden within the swirling patterns you can't see them.

The cup is...odd. The usual iconography for such a cup is festive, party-esque. Scene of Dionysus and his host celebrating. Some of them depict scene of a more, ah, adult nature that are revealed as the wine in the cup is drunk.

This one has a crying woman, her visage cracked and soldered back together.

Equally, it's very strange for a cup to be repaired in this fashion. It's certainly not an Ancient Greek one. Typically, it's a West Asian repair method.

Median:
Typically, such a cup would be dedicated to Dionysus but this one isn't. A weeping woman is displayed on the bottom of the cup.

It...pulses. Something akin to magic runs through the fragments. But it isn't magic - not one of the schools that you've ever heard of, anyway. It contains something similar, but not. What the hell is that? It's not something you've ever heard of before.

Nurai:
The cabins seem like faithful replicas. The wood is surpassingly old, for something like this, and actually real wood. It smells of traditional preservation methods. The sign reads that it is an attempt at experimental archeology by some students from the local school, using traditional methods and tools. A small photo shows what at a glance looks like a teacher and several students beaming part way through assembly.

Jessica and Salim:
As you enter the large hall the first thing to note is several people gathered around a variety of objects, looking at the place. Jessica knows Solomon and Nurai. The hall itself is full of displays, including a replication of a length of mines and cabins, which Nurai is looking at.

Everyone who knows Valda and isn't Median:
Your phone gets the quick Ping! as your phone notified you of a message. Hey folks, a friend of mine, Median, mentioned that she saw some strange people at the museum. Do I want to know how many of you happen to be there?


Male (holy) Human|HP: 87/87|DR 5/good |AC: 20 (14 Tch, 18 Fl) |CMB: +11, CMD: 23|F: +10, R: +10, W: 7| Init: +6 Godling (mighty)/7th|Speed 50ft (50ft)|Active conditions: None.|Perc: +17, SM: +16, Diplo +19

Joe and the book-smart girl are examining the kylix, when his phone chimes in for a text. The tall man hears similar chimes from several people behind him, including the woman he was examining the ancient cup with. 'There are no coincidence', Joseph's Aunt Sandy would always say. This put the tall man on edge. Joseph quickly turns around to face the direction of the phone chimes, as he reaches into his hoodie pocket to grab his phone. His eyes dart the crowd of museum goers in front of him as pulls the phone to eye level and reads,

Overlord Jon wrote:
Hey folks, a friend of mine, Median, mentioned that she saw some strange people at the museum. Do I want to know how many of you happen to be there?

"She could have said I'd have help in this morning's text. Valda. Her and her damn secrets..!" The tall man said to himself.

What if this is some kind of ambush? Joseph thought. My gear is out in the truck. If sh|t goes sour, I'll have to muscle my way out in the open!
The tall man stands there, nearly in a defensive pose, waiting for whatever's suppose to happen next.


Maps: B / G / Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9 | Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

Median shares her insights with Joseph, enjoying the shared knowledge and trusting his openness, not believing him to be an enemy.

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Then she hears him mumbling to himself and smiles.

Ah, I knew she sent other people. She told me she didn't. Just like her. Glad we found each other anyway.

There was another woman at the entrance... Nurai. She also knows Valda.

She smiles, glad that there was backup.

... but anyway, back to the sword. Something like magic, but not quite magic... what could that possibly be?

1 to 50 of 3,945 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Fevered Dreams All Messageboards

Want to post a reply? Sign in.
1 to 50 of 957 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male. Mostly. Human. Mostly. Archaeologist

Talk about cool things here.


Inc 5 | HP: 12/22 | Melee: +2, Ranged: +5 | AC: 16 [22], Touch: 16, FF: Never | Fort: +2, Ref: +7, Will: +9 | Init: 11 | Perception: +12/+22 to Spot

Checking in! Finishing up a thing real quick, and then I'll be getting everything into her profile all proper-like. ^^


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

Up and running, ready to roll!


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 48/48 [+54/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:20 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

Posted and checking in :) I think my profile is almost all set other than my top bar.


Male Orc Expert 5

Dotting. Getting things on a profile soon.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Greetings all!

I think I have it mostly together but I need to figure out my traits.
JonGarrett, would you allow me to take this trait without meeting the prerequisites? I think it fits my theme, allowing me to lift larger objects by dramatically over-exerting.


Inc 5 | HP: 12/22 | Melee: +2, Ranged: +5 | AC: 16 [22], Touch: 16, FF: Never | Fort: +2, Ref: +7, Will: +9 | Init: 11 | Perception: +12/+22 to Spot

All right, I think I got everything. XD


Human (Haunted One) HP 50/50| Init +6(10)| AC: 20(24) CMD: 18 F:6 R:6 W:9| Perception: +12|Active Element(Air)

And done.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Oh, and another question: could I apply my Subtlety mind talent to my detect thoughts SLA?

-Posted with Wayfinder


Male. Mostly. Human. Mostly. Archaeologist

Spiritual Training, yeah. No reason why not.

I'll ponder the second one. I'm a bit sleepy.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Roger. I just thought since it's the vancian equivalent of a mind sphere major charm, it could fly.

Anyway, I'll add that trait. Thanks!

-Posted with Wayfinder


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

Hi all! Happy to be here.

Jon, I realized that I forgot to apply the skill points and extra feat that Jennifer gets for being human. I'm adding the four points and Improved Initiative, if that's all right.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

Oh, one more thing. Jennifer has a pair of magical glasses. I'd like to buy some sort of fireproof, crushproof case for them that will fit in her jacket pocket. If that's possible, can you come up with a price?

The Modern Path SRD has some aluminum cases, but they're larger than what's required, and I have no idea how x-proof an aluminum case is. If that's helpful.

Thanks.


Male. Mostly. Human. Mostly. Archaeologist

Those are fine.

Well, crush proof carbon fibre glasses cases are as low as $30, google tells me, and since carbon fibre is fire resistant at least...


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

Sounds good to me. Thanks.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Hm, I should've just asked if I can replace my detect thoughts SLA with Read Mind at -1 Spell Point cost.

-Posted with Wayfinder


Inc 5 | HP: 12/22 | Melee: +2, Ranged: +5 | AC: 16 [22], Touch: 16, FF: Never | Fort: +2, Ref: +7, Will: +9 | Init: 11 | Perception: +12/+22 to Spot

Such is the fun of mixing systems. XD I managed to mostly avoid overlap myself, although I did end up with stuff like "Detect Secret Doors" as a 3/day and a 1/day power.

...Though, I should probably note that without Expanded Charm, you're still pretty limited there, and Detect Thoughts might actually be better until/unless you pick that up...


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Detect thoughts has certain advantages, but it just makes more sense to directly convert it to the SoP analog. My other SLAs do not have good analogs as far as I'm aware, but that one does. It's just simpler that way.

-Posted with Wayfinder


Male. Mostly. Human. Mostly. Archaeologist

As long as you don't mind the issues Miyu mentioned, sure, swap them out.


Male Orc Expert 5

Great, I'm reliving my nights after cut off at the corner store.

"Yes those boobs are very nice but the answer is still no."

"Sir I don't care if you're just trying to get your dick wet you're 16."

Good times.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

Hey, where I'm from you can start drinking when you are 16. And one may think that a supernatural party would not be bound to US laws... ^_^


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

You could always get someone else to buy you a drink, I'm sure. Obviously you're not going to be kicked out while holding that invitation. Well, barring any raucous behavior.


Male. Mostly. Human. Mostly. Archaeologist

Ah, all the times I spent in the pub as a 15-year-old boy, drinking with my friends.

...oh, it was horribly, horribly illegal, but no one cared. We just weren't allowed to stay for the lockins.


Male Orc Expert 5
Aurora Goodberry wrote:
Hey, where I'm from you can start drinking when you are 16. And one may think that a supernatural party would not be bound to US laws... ^_^

Actually I thought about this the laws would actually be much stricter.

In this setting where secrecy is paramount and "adult" age varies from race to race things can get very sticky very fast if an inebriated mage waltzes into a public setting and does something unexplainable. Even our fletchling here still has her license because getting pulled over by cops is annoying enough without trying to explain why the laws don't apply to you.

Sides, I had a character concept that was a sheriffs deputy. You can have cops that check in on these things to make sure some silly teenager doesn't get drunk and whisked off by sparkly vampires.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft
Jennifer Buscema wrote:
"I have a giant SUV parked out front that I'm leasing, after all."

This cracked me up! Perfect.


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19
Doctor Solomon wrote:
Jennifer Buscema wrote:
"I have a giant SUV parked out front that I'm leasing, after all."
This cracked me up! Perfect.

The best part was that when the others started describing what they were driving, I decided that she'd drive an SUV. Then I saw your opening post, and I knew I'd have to work it in.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

One thing about narration: do you prefer us using present or past tenses? I'm used to present, but I can do my best to use the past if you'd prefer.


Male. Mostly. Human. Mostly. Archaeologist

I don't mind. If I'm completely honest, I'm having a good day when I don't veer wildly between the two. I think we typically use past tense, but majority rules on this one - which are you folks most comfortable with?


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

I use present tense, but I rarely notice when people use past tense. As long as the words and actions are communicated clearly, there's no issue.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

I try very hard not to flip within the same post, but I don't really prefer one way or the other. I've not had any (I am not having any?) difficulty understanding, and I've enjoyed all the posts so far.

-Posted with Wayfinder


Inc 5 | HP: 12/22 | Melee: +2, Ranged: +5 | AC: 16 [22], Touch: 16, FF: Never | Fort: +2, Ref: +7, Will: +9 | Init: 11 | Perception: +12/+22 to Spot

I've found that past tense seems to work better for play-by-post, myself. It helps the overall campaign read a little more like a story, without the jarring POV changes that present tense offers.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Miyu, did you stack racial perception bonuses? Do they work like that?

-Posted with Wayfinder


Inc 5 | HP: 12/22 | Melee: +2, Ranged: +5 | AC: 16 [22], Touch: 16, FF: Never | Fort: +2, Ref: +7, Will: +9 | Init: 11 | Perception: +12/+22 to Spot

Yes, they do. I have a permanent +5 racial bonus to Perception from my Psychometer package, and a circumstance-based +10 racial bonus to spot stuff from my Clairvoyant package. Unlike most bonuses, racial bonuses do stack. Finding stuff is basically her specialty. XD I considered going for the Clairaudient package as well (which would make it just a flat +10, instead of limiting that bonus to spotting things), but that seemed like it would be overdoing things.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

No kidding. That's intense.

-Posted with Wayfinder


Inc 5 | HP: 12/22 | Melee: +2, Ranged: +5 | AC: 16 [22], Touch: 16, FF: Never | Fort: +2, Ref: +7, Will: +9 | Init: 11 | Perception: +12/+22 to Spot

That said, while it's good for finding problems, it's not quite so good for solving them... so I honestly don't expect it to be a serious disruption or anything. Perception checks are usually set with the expectation that at least one member of the party has a good chance of making it, after all. Miyu is just the one most likely to do that. XD


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19
Miyu, the Exorcist wrote:
That said, while it's good for finding problems, it's not quite so good for solving them...

That's why Jennifer has claws! For solving problems!


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

That has to look good on the resume.

Problem solving skills: claws

-Posted with Wayfinder


Male Orc Expert 5

Ahhh the poor timing of posts. Just when I was about to read up on drinks and do a thing someone had to go and be an antagonist in this story.


Male. Mostly. Human. Mostly. Archaeologist

I wish I could solve problems with claws...


AC 17 (t 12, ff 17) -2 bloodrage, -1 enlarged | F+8, R+4, W+7/9 | Init +4, Per +11 HP: 74/74 (+9 when raging) | Bloodrage: 19/19

At level 12, they catch on fire!


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

The drinks?

-Posted with Wayfinder


Human (Haunted One) HP 50/50| Init +6(10)| AC: 20(24) CMD: 18 F:6 R:6 W:9| Perception: +12|Active Element(Air)

Well some of them. But only on request.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

I didn't mean it in a snarky way :| although you'd deserve it, after that bait-and-switch earlier.


Male. Mostly. Human. Mostly. Archaeologist

...I think we all pretty much speak in Snarky. It's kinda the way we do things.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft
JonGarrett wrote:
...I think we all pretty much speak in Snarky. It's kinda the way we do things.

I thought that was called "common".


Male Orc Expert 5

Or "gamer".


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft
Nurai Ayaulymkyzy wrote:
"There's been an incident, I suggest find you find another place to go. I think there is one downstairs. I would not try to interrupt the hostess right now..."

As a player, I'm not sure who you're talking to. Can you clarify for my sake at least?

-Posted with Wayfinder


Male. Mostly. Human. Mostly. Archaeologist
Nurai Ayaulymkyzy wrote:
Nurai stared down the cloaked figure as she listened to the tone of voices coming from the restroom.


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 48/48 [+54/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:20 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

Nurai is talking to [and sense motive-ing and detect magicking and her shadow eidolon is annoyed at] the cloaked figure coming towards the restroom.

Nurai's intention is to block people interrupting you all since bright sparkly bathroom is not the strongest place for her to hide her abilities...and she can see into it if needed anyways. Cloaked person is setting of Nurai's 'yeah, no not you' vibes.


Human Investigator 7 | HP: 66/66 | AC: 20, T: 13, FF: 15 | Fort: +6, Ref: +8, Will: +10 {+1/+2/+7} | Melee: +5, Ranged: +7 | CMB: +5, CMD: 18 | Init: +2, Perception: +15 <trap spotter> | Insp 8/9 | SP 12/13 | Speed: 30ft

Oh, I got it. Sorry, for some reason I thought this figure was further away and you were talking to someone else.
Thanks for the explanation.

-Posted with Wayfinder

1 to 50 of 957 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Fevered Dreams Discussion - Interpretations of Dreams All Messageboards

Want to post a reply? Sign in.