Laurel

Median Maxwell's page

244 posts. Alias of Zanbabe.


Full Name

Median

Race

Female Lapith Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9

Classes/Levels

| Initiative +4 (always last) | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 0/1 | Perception +12

Gender

Maps: B / G /

Size

Medium

Age

25

Alignment

Chaotic Good

Location

Fever (Earth)

Languages

English (Common), Sylvan, Draconic, Elven, Russian, Chinese, Spanish, Navajo, (Telepathy)

Occupation

Author, blogger, "supernatural researcher"

Strength 14
Dexterity 18
Constitution 14
Intelligence 20
Wisdom 12
Charisma 15

About Median Maxwell

Archon 8 | HP 75/75 | CMB +10 / CMD +24 | AC 20 / T 16 / FF 16 | Fort +7 / Ref +9 / Will +9
| Initiative: always last | Fast Healing 5 | Telepathy 100 feet | Formshift 2/2 | Darkvision 60 feet (when formshifted) | Spells 1L 4/4 2L 4/4 3L 3/3 4L 3/3 Silent/Still 1/1 | Perception +12

=== Basics ===

STR 14/16 (+2/+3) [5 points] >>+2 when Formshifted<<
DEX 18/20 (+4/+5) [5 points +4 template] >>+2 when Formshifted<<
CON 14 (+2) [2 points -2 template, +2 Physical Prowess +2 2nd and 6th level Exercise bonus]
INT 20 (+5) [3 points +4 template +1 4th level stat boost +2 Mental Prowess]
WIS 12 (+1) [5 points -2 template]
CHA 15 (+2) [5 points +1 8th level stat boost]

HP 75 [11 base (Max + Con Mod first level) +8 thereafter (half +1 +Con +1 Prowess)]
CMB +10 [BAB +Str Mod] / CMD +24 [10 +BAB +Str Mod +Dex Mod]
(+1 to CMB and +2 to CMD when formshifted)

BAB +8/+3 | Move: 30 feet / 40 when Formshifted

=== Resistances / Adjustments ===

Detect thoughts, usable at will.
Prowess grants +1 to Fort and Ref saves
Resistance (ABP) grants +2 to all saves (8th level)
Fast healing 5

Fail a Fort save --> staggered for 1 round.
Fail a Will save --> confused for 1 round.

Automatic Bonus Progression:
3rd Resistance +1
4th Armor attunement +1, weapon attunement +1
5th Deflection +1
6th Mental prowess +2
7th Physical prowess +2
8th Armor Attunement +1/+1, Resistance +2, Toughening +1, Weapon Attunement +1/+1

Weapons:

Proficient with all Light Weapons +2 Martial Weapons of my choice.

=== Melee ===
Hoof Attack (natural secondary attack (at -5 BAB), when formshifted only)
Attack +5 | Damage 1d6+2 | B

Sword Cane (+1 enhancement bonus from Attuned Weapon)
Attack +11/+6 | Damage 1d6+2 | x2 Critical | P

=== Ranged ===

Pepper Spray (Ranged Touch)
Attack +11/+6 | Blind 1d4 rounds (DC 15 Fort save to negate) | 20 feet (or 50 feet for large canisters)

--Single-shot container / Ranged Touch
--The target must make a Fortitude saving throw (DC 15) or be blinded for 1d4 rounds. This has a max-range of 20 feet for the small canisters and 50 feet for large canisters.

Composite Longbow (+2 strength bonus)
Attack +11/+6 | Damage 1d8 | x3 Critical | P | Range 110 feet

(Within 30 feet +1/+1)

Sniper Rifle (+1 enhancement bonus from Attuned Weapon)
Attack +12/+7 | Damage 2d10 | x4 Critical | P | Range 120 feet

(Within 30 feet +1/+1)
(Far shot -- only –1 penalty per full range increment)
(Automatic Bonus Progression goes up at 9th.)

Armor:

Proficient with Light Armor and Shields (and they don't cause spell failure). Also Arcane Armor Training for medium armor.

AC = 20 [10 +4 Armor +4 Dex Modifier +1 Deflection (ABP) +1 Toughening (Natural Armor, ABP)]
Touch 16
Flat-Footed 16

Hidden Vest (+4 armor) [the +1 is from Attuned Armor]

--Includes Ballistic Weave (DR vs bludgeoning, such as bullets)
--No armor check penalty because of Armor Expert trait

Traits / Drawbacks:

=== Traits ===
Armor Expert (Combat) [When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.]
Former Student (Campaign) [Modern spellcasters need to deal with a camera in every person's pocket. Valda made sure you know how to, occasionally, be a little more stealthy. Benefit: Gain 1 Modern skill as a class skill. Once a day you may cast a spell as though you have both the Silent and Still spell metamagic feats.]
Modern Skills (untyped?) [Gain two modern skills as class skills.]
Trustworthy (Social) [+1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.]

=== Drawbacks ===
Overly Cautious (Major Drawback) [Bane: You always go last in initiative order. You cannot take Improved Initiative. If multiple creatures with Overly Cautious are in the same encounter, they roll initiative only to determine what order they go in after all other characters have gone each round.]

Feats:

Increased Spell Maximum [Your maximum spells known for each spell level increases by 1. You still must learn these spells normally, they are not automatically gained by taking this feat. (May be taken multiple times, effects stack.)]
Point-Blank Shot [+1/+1 within 30 feet]
Precise Shot [No negatives for shooting into melee]
Far Shot
Stamp (bonus from Practice) [You are able to make an attack with your hooves as a natural secondary attack. Your hoof attacks deal a base 1d6 bludgeoning damage.]

Racial Abilities:

Adaptable [Lapith are born able to see multiple points of view, in part because they themselves experience life in two different ways. As a result, lapith are good at understanding the motivations of others, and finding common ground with them. Lapith gain a +2 racial bonus to all Diplomacy and Sense Motive checks.]
Formshift (Sp): As a standard action, you can assume the form of a centaur (though your appearance may vary from a typical centaur, as noted under Physical Description). This acts as a transmutation (polymorph) spell with a spell level equal to half your character level. You retain the quadrupedal form until you take a move action to change back to your normal shape. You may use this ability once per day, plus once for every four full character levels you possess. The head and torso of your quadrupedal form matches the head and torso of your bipedal form. While in quadrupedal form, unlike a normal centaur, you do not have a natural hoof attack and have only a 40-foot move rate (though you can change this with the Stamp and Swift Form feats detailed below). You retain all your racial lapith abilities and gain a +2 bonus to Strength and Dexterity, plus darkvision with a range of 60 feet. You also automatically gain the centaur Undersized Weapons ability.
Unmounted [Lapith never receive Ride as a class skill. If a class would give a lapith Ride as a class skill, the lapith instead receive Acrobatics or Swim as a class skill (player’s choice).]

XXX When Formshifted Only XXX

Undersized Weapons (Ex) [Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).]

Mutant Template:

=== Deformities ===

Fragile (Ex) (Deformity) [When the mutant fails a Fortitude save, it is staggered for 1 round.]
Fractured Mind (Ex) (Deformity) [When the mutant fails a Will save, it is confused for 1 round.]

=== Mutations ===

Fast Healing (Ex) (Mutation) [The mutant gains fast healing 5.]
Telepathy (Su, Sp) (Mutation) [The mutant has telepathy with a range of 100 feet as a supernatural ability and detect thoughts as a spell-like ability, usable at will.]

Class Abilities:

=== Archon ===
Weapon and Armor Proficiency [An archon is proficient with all simple weapons, plus two martial weapons selected at 1st level. Archons are also proficient with light armor and shields (except tower shields). An archon can cast archon spells while wearing light armor and using a shield (except tower shields) without incurring the normal arcane spell failure chance.]
Arcane Armor Training (Ex) [At 3rd level an archon in medium armor reduces his chance of arcane spell failure by 5% (minimum 0). This reduction increases by 5% at 6th, 12th, 15th, and 18th level, ending with a 25% reduction in spell failure while in medium armor. At 9th level, the archon’s arcane armor training also applies to heavy armor. It also applies to the arcane spell failure chance from a tower shield, if the archon is proficient with tower shields.]

8th Level -- Soul of the Spellblade (Su)
14th Level -- Force of the Hexsword (Su)
20th Level -- Dominion of the Dusk Knight (Ex)

=== Physical Exemplar Archetype ===

Prowess (Ex) [At 1st level, the physical exemplar gains a +1 bonus to Fortitude and Reflex saves. Additionally, the physical exemplar gains 1 extra hit point at every level.]

Exercise [At 2nd level, the physical exemplar increases her Strength, Dexterity, or Constitution by +1. The physical exemplar gains an additional ability score increase (which in all cases must be to Strength, Dexterity, or Constitution) at 6th level and every 4 levels thereafter. This is in addition to (but otherwise treated exactly the same as) the ability score increases all characters receive at 4th level and every 4 levels after that.]

Practice [At 5th level, the physical exemplar gains a bonus feat. This feat cannot grant the physical exemplar any benefit to spellcasting, spell-like or supernatural abilities, or Int-, Wis-, or Cha-based skills or ability checks. The physical exemplar gains an additional bonus feat of this type at 10th, 15th, and 20th levels.]

Skills:

80 skill points [2 base +5 Int +1 favored class +2 background = 10/level]

+Acrobatics +14/+15 |+4 Dex +7 rank +3 class skill [+1 when Formshifted]
+Appraise +9 |+5 Int +1 rank +3 class skill
Bluff +5 |+2 Cha +2 rank +1 Trustworthy
+Climb +10/+11 |+2 Str +5 rank +3 class skill [+1 when Formshifted]
+Craft Computers +9 |+5 Int +1 rank +3 class skill
+Diplomacy +16 |+2 Cha +8 ranks +3 class skill +2 Adapatable +1 Trustworthy
Disable Device* +12/+13 |+4 Dex +8 rank [+1 when Formshifted]
Disguise +2 |+2 Cha
+Drive +10/+11 |+4 Dex +3 rank +3 class skill [+1 when Formshifted]
Escape Artist +4/+5 |+4 Dex [+1 when Formshifted]
+Fly +8/+9 |+4 Dex +1 rank +3 class skill [+1 when Formshifted]
+Handle Animal* +6 |+2 Cha +1 rank +3 class skill
Heal +1 |+1 Wis
+Intimidate +6 |+2 Cha +1 rank +3 class skill
+Knowledge Arcana* +10 |+5 Int +2 rank +3 class skill
+Knowledge Computers +10/+11 |+4 Dex +3 rank +3 class skill [+1 when Formshifted]
Knowledge Dungeoneering +6 |+5 Int +1 rank
Knowledge Engineering +6 |+5 Int +1 rank
Knowledge Geography* +6 |+5 Int +1 rank
Knowledge History* +6 |+5 Int +1 rank
+Knowledge Local* +10 |+5 Int +2 rank +3 class skill
Knowledge Nature* +6 |+5 Int +1 rank
+Knowledge Nobility* +9 |+5 Int +1 rank +3 class skill
Knowledge Planes* +6 |+5 Int +1 rank
Knowledge Religion* +6 |+5 Int +1 rank
Linguistics* +9 |+5 Int +1 rank +3 class skill
+Perception +12 |+1 Wis +8 rank +3 class skill
Perform Sing / Oratory +2 |+2 Cha
+Pilot +8/+9 |+4 Dex +1 rank +3 class skill [+1 when Formshifted]
+Profession: Blogger / Author (Supernatural Tales) +5 |+1 Wis +1 rank +3 class skill
Ride +4/+5 |+4 Dex [+1 when Formshifted-?]
+Sense Motive +10 |+1 Wis +4 rank +3 class skill +2 Adapatable
Sleight of Hand* +8/+9 |+4 Dex +1 rank +3 class skill [+1 when Formshifted]
+Spellcraft* +9 |+5 Int +1 rank +3 class skill
+Stealth +15/+16 |+4 Dex +8 rank +3 class skill [+1 when Formshifted]
+Survival +5 |+1 Wis +1 rank +3 class skill
+Swim +6/+7 |+2 Str +1 rank +3 class skill [+1 when Formshifted]
Use Magic Device* +3 |+2 Cha +1 rank

Spells:

Caster Level 7 | Concentration +12 (Caster level + ability mod)

=== Spell-Like Ability ===

Detect Thoughts (at will)

=== Zero Level === (DC 15)
Spells Per Day 5 (known, casting unlimited) (includes increased spell maximums)

Detect Magic [Detects spells and magic items within 60 feet]
Light [Object shines like a torch]
Mending
Open/Close [Opens or closes small or light things]
Prestidigitation [Performs minor tricks]

=== 1st Level === (DC 16)
Spells Per Day: 4 (Includes ability score bonus, increased spell maximums)

Burning Hands
Disguise Self
Feather Fall [Objects or creatures fall slowly]
Magic Missile

=== 2nd Level === (DC 17)
Spells Per Day: 4 (Includes Ability Score Bonus)

Invisibility
Knock
Make Whole
See Invisibility

=== 3rd Level === (DC 18)
Spells Per Day: 3 (Includes Ability Score Bonus)

Fireball
Haste
Lightning Bolt

=== 4th Level === (DC 19)
Spells Per Day: 3 (Includes Ability Score Bonus)

Dimension Door
Secure Shelter
Stone Shape

Equipment:

Backpack [$2]
Bag of Holding [$2,500] (Cross-body messenger bag for flavor.)
Bandolier (2) [$1]
Canteen [$2]
Car Opening Kit [$30]
Explorer's outfit (free)
Grooming Kit [$1]
Ioun Torch [$75]
Mesh Vest [$5]
Notebooks with grid paper [$10 (guess)]
--Several Sarasa click pens in different colors [$10 (guess)]
Hidden Vest [$50]
Pepper Spray (5) [$50]
Silk rope (50 feet) [$10 gold]
Sleeves of Many Garments [$200]
Sniper Rifle [$2,400]
--Briefcase (holds sniper rifle) [$100 (guess)]
--Electro-Optical Scope (for rifle) [$1,200]
--Rangefinder [$500]
--Rifle Ammunition (60) [$800]
--Suppressor / Silencer (for rifle) [$350]
Spell component pouch [$5]
Sword Cane [$45] (for flavor, it looks more like a walking stick than a cane.)
Thieves’ Ring [$300]
Traveler's Any Tool [$250]
Traveler’s Translator [$1,550]
Zip ties (30) [$30]

Picked up in Museum:
--Card device and case (from thief)
--"The Binding of the Wellspring" (Book in Draconic, probably what the thief was after).

Current Wealth: 1,524 dollars/gold [5,000 worth of gear reward from museum job]

Starting Wealth: 12,000 dollars/gold

Background:

Median is patient, and thinks things through.

Growing up on a remote ranch in Montana that the locals believed was a "Last Days" cult of extreme preppers, but was actually a well-defended haven for the Lapith community, where a few other supernatural creatures had found a safe haven, Median was well-trained to control her shifting, and also to protect herself. She learned that humans were essentially the enemy, and they needed to be defended against at all times. She was instructed as well as she could be in so sheltered an environment in how to get along in a hostile environment, and one of those main lessons was to stop and think before reacting. Her patience has saved Median from a lot of pain (but perhaps also kept her from other important experiences?).

She left the ranch for college, after being homeschooled through High School, and while she has integrated into society and even made some friends among humans, she is still overly cautious when dealing with them. She always remembers that she is a minority, and would likely not be accepted if her true form were known. She is careful to keep her emotions and bodily presence under tight control.

Perhaps because of these aspects of her personality, when she was eventually introduced to Valda, she was initially cold. However, after learning of her supernatural abilities and of a town where her kind could walk openly, Median was curious, and became Valda's student for a while, learning that she had some limited magical talent, and after she graduated, she moved to Fever.

Median's degree is in English, although she took classes is many other things trying to find out what she was good at, she found that her biggest obstacle was not being able to talk about the real, supernatural world. However, if she framed it as fiction, then people jumped at it. So, she started writing stories, becoming a published fantasy author, as well as a recognized "paranormal researcher," although she isn't really researching anything for the public... just talking about how things really are, with some embellishment. She finds that making the reality of the paranormal seem fictional (and sometimes ridiculous) is just as good a way to hide and protect the unseen minorities as hiding away from the world, and that approach can also be profitable.

Appearance and Other Notes:

Median looks like a normal sort of human with green eyes and glasses, brown hair, about 5'8" (she is a foot taller in her quadripedal form). Her friends in college told her she looked like a librarian, which has been a good look for her career as a writer.

--Median has some strange limitations and enhancements that other Lapiths don't have... what her family told her is that the land that the ranch was built on was a secret site for government testing, and so those mutations have sprouted up in the herd. Yet another reason to mistrust humans, and see how they harm her people... although some of her abilities were also beneficial, which helped her see that there are always good plot twists that you can pull out of bad events.

--Median knows how to pick a lock, jack a car, and has flown a private airplane, but those are just things that she learned while dating someone in college who was kind of an adrenaline junkie, and nothing that she has ever done in a risky, unsupervised setting. These things have contributed to her urban fantasy writing style immensely, and she likes to learn how to do the things that her characters can do, but she isn't really interested in actually becoming one of her characters and prefers to play it safe and take care of things from a distance.

--Median's parents are supportive, but always counsel caution. They know she needs to live her life, but always remind her that she can write and help people just as well on the ranch.
--Median has two brothers and a sister. Her brothers are still on the ranch, but her sister lives in Vegas.
--Median has a knack for languages, which she learned at home from different creatures, but also human languages at college (there was a foreign language requirement for the English degree).
--No matter what else she does, Median goes on a morning run, and is always practicing and working out. It is a habit from her youth... she doesn't smoke or drink, and stays in peak shape. She loves running and rock climbing. She is sometimes disappointed though when watching sports because she knows that she can outdo some of those olympic hopefuls, but has to stay out of human competitions so that she doesn't stand out.
--She took some classes and worked some odd IT jobs in college, so she knows how to build/fix basic computers, but she isn't a sysadmin or anything... just help desk sorts of things.

Notes on the Museum Mystery:

==Missing Items==

--Curator freaked out, something magic tucked into shirt, may have specifically put on an item to prevent mind reading... either that or he is a fraud.

--Cup radiates something like magic, but not magic. Valda says maybe an intense emotional aura? (something like the holy grail?)

*An old book written in a code we have never been able to decipher, although the story is that it was a miner's journal that had not iron but gold in the mountains. Unlikely, but there are excerpts online for people to try and crack the code, yes?"

*A gown worn by the mayor of Fever's second wife, it is said. A particularly intricate piece, and terribly delicate." He sighed sadly. "I fear that moving it carelessly has probably damaged it so."

*A tapestry. Quite large, too. It has a poem woven into an image of Fever's founding, "Here now we lay down our weary and claim this place by ancient rites, here now we takes this place, this most sacred of sites.' "