Fevered Dreams

Game Master JonGarrett

Website of Fun


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Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

It'll be like that scene in Indiana Jones - Quest for the Holy Grail.
"Let me go first."
*head comes back*
"Well who's next?"


Male. Mostly. Human. Mostly. Archaeologist

...at this point all you guys need is a Bard singing about how stealthy you are to truly complete this scene.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Have you seen what I can do with Perform? o wo


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

We're going for the "can't see the trees for the forest" approach.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

I have Perform(sing), actually. Could do.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Question: Is full damage what was rolled, or full damage, max per die? XD Cerise is tough, but also hurt, and hasn't had a chance to recover from the previous blast.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

I'll do it, with my DR it will only knock me to -1, I'll wake up in a round.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Woo, fast healing!


Male. Mostly. Human. Mostly. Archaeologist

It is indeed max for the blast. I figure since you're getting so many enchanted ball bearings to the guts it would take a toll. Plus there needs to be a consequence for jumping on a grenade.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Curse me and my predilection for characters that don't wear armor. DX Thanks, Aurora!


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

No problem! Although I'm missing that ballistic weave my previous armor had...


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I'd have let that one go like normal since the dude's running off anyway.
Speaking of which, Cerise, the dude ran off. Not sure how you attacked him.


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 41/48 [+22/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:18 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

GMJon I need a call as to whether Nurai is already fatigued or not.

Aurora going to negative should re-set off Blood Vengence, unless Nurai is already fatigued from the first bout. Blood Vengence doesn't work when fatigued, which Nurai would be if it ended at the end of my last post, but if the round counts until my next post she'll continue to rage for four more rounds. I know the text says 'you may enter a state', but the line "if another ally falls before this duration ends, the weaker rage lasts for an additional 4 rounds" does suggest that it simply continues rather than a choice.

Nurai is either going to continue being bezerk and give chase...or be tired, confused, apologetic and focus on healing. I figured I should let everyone know in case others want to try to persuade the GM one way or the other.

I wasn't actually expecting to really use Nurai's Blood Vengence feat...I just thought it would be mostly fun fluff...something I might refer to as something that might happen or had happened before...I clearly underestimated how evil the GM is and how self sacrificing everyone else is...


Male. Mostly. Human. Mostly. Archaeologist

Since it's still round four it'll be extra blood vengeance. Sorry.


Male. Mostly. Human. Mostly. Archaeologist

Just as a note, I will be heading on holiday to visit my Mother this Saturday. I'll have internet access, but perhaps not the time or energy.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

Let's make the hard decision on this teleporting gunman so we can move forward. I suggest a vote:

1. Kill him
2. Try and jail him (presumably where Valda is suggesting in Nurai's text)
3. Drag him with us everywhere we go so we can keep an eye on him
4. Let him go

I'm voting for 2.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

#2 seems like the appropriate option.
I'm not opposed to #1 though.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

Remington was for #1, but that was before I realized he's under a geas, so... #2.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

#2. Cerise is willing to use the level of force required for a situation, but she isn't actually fond of gratuitous violence. Unless evil outsiders are involved, anyway. XD


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

I'll be another voice for #2


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Clearly I am the CN of this party.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84
Jim Seeker wrote:
Clearly I am the CN of this party.

And yet, I imagine that Jim and Jennifer wouldn't get along.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Honestly, the first plan that popped into my head was to go find another of my characters, but that feels like it would be kind of unfair. XD


Male. Mostly. Human. Mostly. Archaeologist

It's fine by me if you wanna do that.


Kayal*+ Avatar of Love + Synthesist Shadow Caller Summoner 6 | HP: 41/48 [+22/54] | AC:21 T:15 FF:17 | DR: 7/Magic, Cold+20 Elec+20 SR: 2 | CMD:18 | F:+8 R:+10(8) W:+10 | Perc:+5 | Spells: 1st: 5/5 | 2nd: 4/4

Nurai's not against #1 if someone else did it due to his actions though she's not as relaxed about it as before and she wouldn't do it herself. Handing him over to local expert(s) is strongly her preference.

Nurai's very much on the chaotic side...magically can't be turned from good long. Her intentions are always on the thinking of others side. Which other varies quite a bit.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Can I use my mad gunskillz to learn anything about this guy's gun?
I have Gunsmithing and a +8 mod for craft:firearms.

And does Remington want this one, or the rifle?
I can't remember how gunny he is.


Male. Mostly. Human. Mostly. Archaeologist

Yes, you have.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84
Jim Seeker wrote:
And does Remington want this one, or the rifle?

Either one is fine, thanks.

Jim Seeker wrote:
I can't remember how gunny he is.

Not as much as I would have liked when I first came up with his concept. I finally pull out the modern heavy pistol he's been hiding under his coat, and the attacker has some sort of protection against it! Will most likely stick with just the sword, for now.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

Word of warning: I'll be travelling and moving for the next few days, so my presence here will likely be spotty.
Please bot as necessary.


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Male. Mostly. Human. Mostly. Archaeologist

Installing Aurora II - Valkyrie Harder onto Laptop.


Male. Mostly. Human. Mostly. Archaeologist

OK, so as I understand it the plan is to set up the meeting?


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

Well, Remington doesn't like the idea, but I was wondering how the others felt about Jim's idea. I was waiting for more opinions.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

How do you actually track things in Pathfinder?
Is there like a "locate object" spell or something?


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

Yes.


Male. Mostly. Human. Mostly. Archaeologist

OK folks, who survived that outage? Anyone still paying attention?


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

I'm here!

I'm ready for the party to try and contact the other party for the exchange.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

I'm here! 8D


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

I feel a little dizzy.

I'll be here, trying to get back into the story.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

Present!


Male. Mostly. Human. Mostly. Archaeologist

Nurai's around, but exhausted from a convention. So that makes five. Yay.


Male. Mostly. Human. Mostly. Archaeologist

That's two votes for the scene of death, one for seeing if a dead guy can answer some questions. Any more votes or shall I move things along? Our new Lord and Master Space Rat permitting.


Female Human S. Prin. 6 | HP: 61/61 (R:5) | AC: 21, T: 15, FF: 18 | DR: 5/Good, SR: 27, Resist: Energy, Conditions, Effects | Fort: +13, Ref: +11, Will: +13 (+4 vs Cond/Eff) | M. Atk: +10(+12) | CMB: +9, CMD: 25 | Init: +3, Perception: +7

All Hail Space Rat! All Hail Space Rat!


Male. Mostly. Human. Mostly. Archaeologist

Only through your sacrifice can his reign be assured.


Human Rogue 6 | HP: 35/51 | AC: 23, T: 16, FF: 18 | Fort: +5, Ref: +11, Will: +4 | Melee: +6/+9, Ranged: +9 | CMB: +6, CMD: 21 | Init: +7, Perception: +10/+2 vs surprise/+3 vs traps <trap spotter> | MF [x] | SP 2/9 | Speed: 30ft

Legit had no idea who "space rat" was until I had a sudden flashback of the past 2 weeks.

I can get down with the scene of the death.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

Sorry guys, I've been checking in every day, but the combination the boards slowing down posting so much and stuff going on at home and work is making it hard for me to follow along.

Is the room that we're going into right now where the trade is supposed to happen? Or is this just where the dwarf is being kept? Or both?


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

Neither: we're exploring the place where the firefighters chief perished.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

This is just in time until we go to the exchange?


Male. Mostly. Human. Mostly. Archaeologist

The exchange was never arranged. It is an option if you guys still wanna got with that plan, though.


AC 25 (t 17, ff 18) | F+8, R+10, W+6 | Init +8, Per +24 | Panache points 6/11 | HP 49/84

I'm wondering if this ghost even knows he's dead. It's a classic ghost trope (a "ghope" if you will) that the ghost is so deranged that it doesn't realize it's dead.


Female Human (Valkyrie) Warpriest 5 | HP 38/38 | AC: 25, T: 15, FF: 21 | Fort: +8, Ref: +2, Will: +8 | BAB: +3, CMB: +9, CMD: 23, M.Attack +11(1d8+10)| Init: +0 | Perception: +1 | SP: 7/12 | Fervor 0/7

I thought so too, but it looks like he knows.

Overlord Jon wrote:
"Gonna just stomp across where I died, are ya?"

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