Fang and Shackle (Inactive)

Game Master Kagehiro

As the aggression between Molthune and Nirmathas boils over, something far darker stirs in the depths of the Fangwood.

Current Map: Cathedral Dining Hall


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Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Wow step away for a few days and bam!

Mr. Brim, would it be okay of I turned part of my upstairs into an alchemist/gunsmith area? That would hinge on this question...

I'm thinking if going Investigator my next level to coincide with Eldreds changeb in directive. But the new class also comes with the access to alchemical tomfoolery. Any chance I could parlay those new skills into developing custom loads for my gun?

Also, would a musket be available for purchase and can I look into acquiring a second pistol?


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

@DM
Any restriction on armors?
Do they have Ioun torches for sale in the city?

@Zeltresh
Would you be willing to craft a pearl of power (1st) and sleeves of many garments?


Male Gnome Sorcerer 3

well.......he's not in it for the money (yet) so he's gladly making stuff for his friends at cost as long as there's time.

Brimley, is Pearl considered a 'standard' formulae or would it fall under Uncommon (and therefore 8hrs to craft)?

Sleeves.....Zeltresh doesn't know any sissy illusion spells so without disguise self Im not sure he can.......


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Have not read up on DM's custom crafting in a while but in normal crafting you don't need to know the spell. Just the crafting feat, drawback is an increased DC for everything you don't know.


Before I lay down a verdict on your roll, I suppose I should mention that I'll allow Hero Point rerolls. Once only per roll, but it's a little insurance against losing, say, 500gp overnight. Also, I would like to stress that you should not feel beholden to items that already exist. You can go through the process with a loose concept of what you want: "I want to make a pair of bracers that protect me from harm" rather than flipping through the manual for a specific item, etc.

Speaking of the bracers, how specifically are you incorporating the bits of the robot into the item? You've basically got a small handful of titanium bolts, nuts, shavings (that belonged to a robot, of course).

The pearl is not on the basic list of formulae, so it would require experimenting to achieve. After successfully making such an item, you can add it to your list of known formulae, however.

As to the sleeves and items in general, I would vastly prefer that something going into the equation actually relate to the item being made. You can go with the specific spell already listed, of course, or try to run down an exotic ingredient tied to illusion (or true shapechangers). The purpose of the system in general is to put distance between the min/max cookie-cutter approach to magic items according to RAW. Should result in more interesting results, if less dependable.

Sampson: Would you be cool with replacing your trait with various kata you could perform in the first hour of the day (while others prepare spells, conveniently) to grant various bonuses? I'm modeling this after the Propitiation trait mostly; can delve further if that interests you.

Eldred: Yes to all questions. You can actually take advantage of the alternate crafting rules where guns/ammunition are concerned (also, dependent on rare reagents). Any unique creations will likely be subject to that process, but you can craft the normal stuff in the books as usual.

Arzazel: bird feather token; all items are sold at the normal rate (50% of total value).

Nathmir: Mundane armors are easy to come by, unless you're getting really oddball. You might be able to run down a few eastern items without much difficulty.

Zeltresh: You have an unlimited access to Common reagents thanks to your trait. Uncommon will require a decent Diplomacy check on an individual basis, penalized for volume of requests.


Also, campfire bead isn't part of the basics, so it would require an Experimentation to create.

Experiment: 1d100 + 2 - 1 + 1 ⇒ (57) + 2 - 1 + 1 = 59 (+2 Spellcraft result; -1 Common Reagent; +1 Trait)

That item is created successfully, and works as is. Going forward, you can add it to your known formulae and craft it reliably (w/o needing an Experimentation roll).


Male Gnome Sorcerer 3

Is it safe to assume that the Experimentation table has the horrible disasters in the low #s and the legendary successes at the high end? Then yes, I would definitely burn a hero point for a reroll.
Reroll: 1d100 ⇒ 31 plus all the other bonuses/penalties that would apply to the second crafting check.

As to the reagents....I have to shift my vision of the process, because I was thinking they would get 'used up' in the cauldron during crafting or something like an ingredient.

The idea of using the material in the creation of the Bracers was for added protection: as you said, if Im crafting something to magically protect me it seems to make sense to use a material that was pretty darn hard to harm! In terms of incorporating the metal into the design....maybe melt the pieces down and add thin decorative plates to the bracers like this? Melted down using my Abyssal fire of course, wouldn't want to forget adding that!!

So that means 12hrs of crafting for my personal stuff, which Im assuming needs to happen over multiple days. The Pearl or the Sleeves each is another 8hrs work so he might only have time for one before we're back on the road since I need to allow time for the others to get toys too.

Once everyone has made requests i'll figure out what/how many uncommon reagents to ask for and start making Diplomacy rolls.

GMs and Arzazel:
At some point 'uncommon' is going to become 'unsavory'....it would be very much in character to try enchanting Sampson's weapon using the tongue of a man executed for treason or something like that. Are the Military's stores appropriate for that or are we bordering on black market stuff? And its not like ZELTRESH executed the guy, so would a CG sorcerer really care if the LE guy starts bringing him cool stuff???


Yep. Lower is worse, Higher is better. Significant chunk of middling rolls are successful, item as usual.

The reagents are used up, I was just curious to see how they went into the bracers. Melted down and added in someway, reformed into metalwork in the bracers themselves, ground into powder, etc. It's not super important in this case, but in future cases what you use and how you use it could impact the end result.

Your experimentation result is a net +4; +1 Trait, +2 from Spellcraft check, and +1 from the Reagent. . .

. . . which is just enough to avoid any sort of mishap. So you've got some standard bracers of armor +1.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5
Brimleydower wrote:

Before I lay down a verdict on your roll, I suppose I should mention that I'll allow Hero Point rerolls. Once only per roll, but it's a little insurance against losing, say, 500gp overnight. Also, I would like to stress that you should not feel beholden to items that already exist. You can go through the process with a loose concept of what you want: "I want to make a pair of bracers that protect me from harm" rather than flipping through the manual for a specific item, etc.

Speaking of the bracers, how specifically are you incorporating the bits of the robot into the item? You've basically got a small handful of titanium bolts, nuts, shavings (that belonged to a robot, of course).

The pearl is not on the basic list of formulae, so it would require experimenting to achieve. After successfully making such an item, you can add it to your list of known formulae, however.

As to the sleeves and items in general, I would vastly prefer that something going into the equation actually relate to the item being made. You can go with the specific spell already listed, of course, or try to run down an exotic ingredient tied to illusion (or true shapechangers). The purpose of the system in general is to put distance between the min/max cookie-cutter approach to magic items according to RAW. Should result in more interesting results, if less dependable.

Sampson: Would you be cool with replacing your trait with various kata you could perform in the first hour of the day (while others prepare spells, conveniently) to grant various bonuses? I'm modeling this after the Propitiation trait mostly; can delve further if that interests you.

Eldred: Yes to all questions. You can actually take advantage of the alternate crafting rules where guns/ammunition are concerned (also, dependent on rare reagents). Any unique creations will likely be subject to that process, but you can craft the normal stuff in the books as usual.

Arzazel: bird feather token; all items are sold at the normal...

Sure, sounds cool.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Mr. Brimleydower,

So I'm wanting to leverage my craft(alchemy) skill in fabricating some boosted rounds for the old pistol. As an example, I would like to create bullets that disperse smoke (within a 5-ft) or perhaps triggers a brilliant flash of light upon impact, etc.

What would be the steps for me to run experiments / research?


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

@DM
Looking for Kikko armor.


On the bullets: I'll be looking to the alchemical cartridges and specialty arrows for comparisons here. Depending on how fancy you're getting, it will get very expensive on a per bullet basis. A single bleeding arrow, for example, costs 360 gp.

On the armor: Yeah, it's there. I'm personally scratching my head as to why it only costs 30gp as per RAW, but that's neither here nor there.


Out of town until Monday Night, taking a trip with the family and catching a Browns game.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Tally-ho, good sir. Enjoy!


I've began withdrawing from a lot of the games I'm involved in on here. Just to reassure everyone, I'm not going to fold this game. Hopefully I can give it more attention instead. Apologies for the horrible pacing thus far.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Heil Brimley!


Male Gnome Sorcerer 3

while there is a slight pause in the action......anybody have any ideas for things they want crafted? Based on the homebrew rules Zeltresh can churn out armor +1s at a pretty rapid clip assuming you've got masterwork gear and 500gp. wondrous items might take a little longer but I think we have a full week of down time so there are certainly possibilities.

Since the rules are so interesting I also want to think about any cool reagents/experimentations to do with each character's request. Ie, if Vincent has MW armor and wants it enchanted is there something cool like griffon mane or something I can try to incorporate into it....


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

I wouldn't mind a +1 on my chain shirt and/or falcata. I've got 1000ish GP.


Male Gnome Sorcerer 3

with 1000 you can get the sword, for only 500 you can get the armor.....each are 'known formula' so only 4hrs to enchant (assuming they are MW of course). Any preference as to which? Either way there are lots of wacky possibilities for reagents to use in production!


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

At the moment, Vincent has spent his coin. But eventually he will look you up for something.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

So anyone else in the room going to say or do anything?


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

Not in the room.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Also not present.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Thirded.

Dark Archive

Male Chelish Tiefling Wizard (Infernal Binder) 3 | Hp 20/20, AC 15 (T13, FF12) | CMD 14 | Fort+3, Ref+4, Will+4 | Init +5 | Hero: 3 | Perc +12 | Resist Fire 5

Hey everyone, I apologize for my extended absence; I plan on resuming my normal schedule here on the forums either later tonight or tomorrow, so expect a post from me around then.

Sorry again for the silence!


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

The gunslinger looks around on the darkness, pulls his pistol and fires a shot into the air.

"Hello?"


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Waiting on someone else to chime in or the DM. Please do not fire your gun. ;P


Sorry fellas. Lack of time and waning interest are tag teaming me at the moment (on top of an incoming tide of games that are going to keep me distracted for the foreseeable future).

I'm going to go ahead and put this game on an official hiatus for the time being. I do want to come back and resume at some point in the future, if that is an option. I apologize for putting the brakes on everything like this. Check back in a couple of months if you are still interested, and I'll there will be no hard feelings from my end if any are not.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Was afraid if that...

If you don't mind pming the players in case you do return, that would be great.


Male Gnome Sorcerer 3

Definitely let us know!

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