Fang and Shackle (Inactive)

Game Master Kagehiro

As the aggression between Molthune and Nirmathas boils over, something far darker stirs in the depths of the Fangwood.

Current Map: Cathedral Dining Hall


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Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

I'm present.


The GM is up! Will have updates up tonight.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Unrolls whip in preparation to administer capital punishment.


Male Gnome Sorcerer 3

I'm traveling with the family for the next two weeks. Will try to keep posting from phone but they will be short and probably not that pretty. Please dmpc me as needed to move forward.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

Looks like I'm not the only one up at 1:30 AM. XD


My hours are awful, haha. On EST, too.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

Ah Mountain here. Yeah I went to bed early and couldn't sleep, so I've been up since like 10 pm (my time). XD

Working on getting Shattered Star Ready, since I'm wide awake. >:)


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

I'm back. Want to post tonight before bed ET.
cheers


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Waiting to give Viktor a chance to respond to the question I asked him before posting again, as his answer could influence mine.

Kage, I asked in the gameplay thread a while back but never saw an answer, but what part of town do my parents live?


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

PM him. He's on the computer doing other games.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

Sorry, was indeed distracted. Checking now!


Your folks would live in Old Town.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Ok maybe I am a bit confused or forgot something. Viktor's post makes no sense to me, I thought we were all there when we discovered the woman. Also Vincent is now asking me what I learned from going to get my stuff in my room. Don't see how that would mean I have anything more then what I started.

Correct me if I am missing something. RL time has been far longer so my memory can't be expected to be 100%. May need to reread some stuff. x3


Adurus, Vincent, and Sampson were not present when the dead guardswoman was found. The rest of the group was there, however.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

And Viktor sadly doesn't know s+&* about magic, thus isn't the best one to explain it. XD


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Added a small section to the profile to keep track of spells used for the day.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Having net trouble so DM pc me as needed so I don't hold things up. :-(


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Got my net back for now, hope it stays. x3


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Don't forget to adjust your HP tracker, Vincent.


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

For anyone interested, I'm going to run a module.

cheers


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

For future reference Nathmir will use perception and sense motive every chance he gets. Sorry if that was unclear about his personality. After all why have such mods otherwise. ;)

P.S. Net is down again so phone posting until I can cast a resurrection spell.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

Hey guys, sorry about my absense! I had stuff get in the way IRL that prevented me from hopping on.

Before I had things get in the way that prevented me from getting on, though, I spoke to Brimleydower, and he gave me the go ahead. I will be abandoning Viktor and making a new character to replace him. As you are all aware, I have been less than active in this campaign, and that is because I have a hard time getting 'in character' for Viktor - not to mention, he doesn't get along with ANYONE, which doesn't really bode well for the long term.

So, though I haven't yet decided on my character (Thinking Wizard or Witch, though I briefly gave Investigator a thought), I will be bringing in a new guy soonish, and start actually being active in this campaign.


That MIGHT have at least a little bit to do with why I had Viktor step in and offer to lead off your little troupe of prisoners. Rest assured though, if any of you have any interest in pursuing some sort of followup with the thugs or their leader, there will be opportunities to do so in the future; they aren't guaranteed to be hanged for going with Viktor.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir is trying to get his hooks in early, anyways if they convert or show enough interest he could step in more on their behalf. He is trying to get a following for Nethys and they show promise. ;-)


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Vincent would be willing to let you conscript them into training, should he be given the chance to recommend as such and your intentions be made known. Haven't had much chance to interact with Nathmir since we have been split up for so long. Lol

And I'll miss the banter with Viktor, but totally get it.


1d100 ⇒ 41
1d100 ⇒ 85
1d100 ⇒ 4

Don't mind me. Move along. Just seeing what alternate abilities I may choose from. ;)


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

That's the thing about faith. You can't force it or instill it in people. Which is why he is interested in the young ones sense they would be more receptive. If they don't make the choice then nothing he can do, other then build some good will and reputation for his faith.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

O.O


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Wow, looks like we were busy yesterday. :)


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

So anyone willing to give a preview of their plans upon hitting the sandbox?


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Honestly, most of my plans are gonna be tied into how bad off Braganza, his family, and the Order suffer from this attack. But striking back at who or what ever is responsible for it is top of the list.


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

No idea for my plans. Finding my childhood friends, fighting the war, digging deeper into the source and meaning behind my power, something completely unrelated...


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Finding challenging opponents and killing them.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

In case anyone is wondering, mine is simple. Build a Nethys church and clergy. Wonder how the DM is going to tie everything with so many different directions.


Male Gnome Sorcerer 3

At the moment, Zeltresh just wants to blow stuff up. And learn more powerful spells to blow even bigger things up.

He's a simple guy with simple needs......


Considering my new guy will be a.. uh..LE Devil Binding Wizard from Cheliax.. his needs will be both simple and complex at the same time. ;)

Though I think Nathmir and I will get along.. since he also prays homage to Nethys, in addition to the nine lords below.

And don't worry Zel, he's not one for arcane artillery like you are. That is completely your territory, and I don't plan on stepping on your toes. :D


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Well don't know how welcome a cheliaxian will be in general but as long as he doesn't challenge Nathmir's position he is fine with him. ;-)

P.S. What are you binding at level one? Or are you an infernal binder school specialist?


The school specialist. I have a centipede familiar to begin with, though I'll have an Imp at level 7.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

*Stabs centipede.*

Nuh uh!


Male Gnome Sorcerer 3

Sounds like a cool character .... should make things pretty interesting!


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Ya, get back in the game already dude! Lol


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Imps can change shape into centipedes. I do not believe in coincidence dear sir. ;P


^

And he gives me a +3 to Stealth. +13 Stealth, Woo!


In regards to rounding you guys up to common task, I will discreetly point out that "Shackle" is featured in prominent text along the campaign's title. Whistles innocently.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Great. We are all about to be captured and forced to eat Nutella until we die.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

As long as we don't have to eat it out of anyone's orifices, that sounds like an acceptable fate to me.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

So you've experienced Ustalavian Nutella torture before...


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Only self inflicted.


Hey Brimley, do you allow Alchemical Power Components from the Adventurer's Armory? For example, using a Flask of Acid as a power foci to slightly increase the damage of acid touch, or consuming said flask of acid to make Grease acidic.

:3


Hadn't looked into it before, but that seems alright with me. Using rare components from magical beasts and strange locales would be neat too, thought that would be on a far more informal basis probably.

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