Fang and Shackle (Inactive)

Game Master Kagehiro

As the aggression between Molthune and Nirmathas boils over, something far darker stirs in the depths of the Fangwood.

Current Map: Cathedral Dining Hall


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Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

Where can I find the most detailed map of Molthune on the Net?

This is my usual map.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Thought about it and I think I will get Nathmir to craft. So homebrew vote it is, sense that is the way it is swing anyways. :)


Male Gnome Sorcerer 3

Here we go!

Kage, any preferences to what stats we have appear under our names, and what format?


Unfortunately, I've ran into similar troubles while looking online for one. The best map to be found is in the Inner Sea Worldguide. I think there's a mapfolio posted online if you can stomach the excruciating load time and chopped up presentation.


Tracking: Current and Total HPs; AC (ff and touch); Saves; Hero Points; Perception check. My own little cheat sheets.

Also: If everyone could break down their skill bonuses in your profiles that would save me a lot of headache down the road. Example:

Perception +7 (1 Rank, 3 Class, 2 Wisdom, 1 Trait)


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

Map of Molthune


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Sheet updated for quick reference information.

AC is so low because I had left my armor and shield at my quarters in the earlier RP. And of course, fighting is breaking out. Haha.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

@Brimleydower: Do you want me to have a Gunslinger Spoiler at the top of my posts too? To keep track of the grit / deed thing... Normally I use it for my caster characters...but it might work for you...

...like so...

Gungslinger Info:

Grit Points: 1/1
Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.

Deeds
Deadeye (Ex):
Use 1 grit per extra range increment to make a touch attack beyond the first.

Gunslinger's Dodge (+2 AC) (Ex):
Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x
bonus to AC vs ranged attack.

Quick Clear (Ex):
While have grit, remove the effects of a misfire. Use 1 grit to do as move action.


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Okay, made the requested changes to nameplate and skills in profile.


Don't have to put it in all of your posts, just keep track of your Grit and have it spoilered in your profile; that should suffice.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Done as asked by the DM.

Hey Arzazel who are you towering over, you got me by two inches. I can still look you in the eye buddy. x3


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)
Nathmir Tsaneth wrote:

Done as asked by the DM.

Hey Arzazel who are you towering over, you got me by two inches. I can still look you in the eye buddy. x3

Two inches is two inches, buddy. You are still looking up. ;D


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Nathmir raises a hand and goes off somewhere. In moments you hear fast footsteps as he returns wearing high heeled dress boots.

"Correction now your looking up. Keep it up and I will start casting a flying spell and start sending you the kind of presents normally given by pigeons and seagulls."

Oh the horror that is Nathmir, but thats what you get from a Nethys priest madman. xD


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Ha! I would die of laughter if you shat on someone's head while flying.

Edit: The three of us are like a two inch stair set, 6'4", 6'6", 6'8"

I'm 6'4" in real life, and there's no way in hell I'd want to be taller. Always hitting my head on stuff, can't find clothes that fit, every space built for normal humans uncomfortably small. It has it's perks, but I'd rather be 6'2" or something a liiitle bit smaller. Either that or have everyone else be three inches taller so that things would be manufactured at a reasonable size.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Amen. 6'6", 420 lbs.

Definitely know what that is like.


Hey, if I hit my next weight goal I'll be exactly half your weight Thron. Then you can call me "The Half-Man," and we can rub nipples or something. Too much?


Nathmir Tsaneth wrote:

Nathmir raises a hand and goes off somewhere. In moments you hear fast footsteps as he returns wearing high heeled dress boots.

"Correction now your looking up. Keep it up and I will start casting a flying spell and start sending you the kind of presents normally given by pigeons and seagulls."

Oh the horror that is Nathmir, but thats what you get from a Nethys priest madman. xD

Only fleetingly related; (Quick explanation of dice in Dungeon World -- 1-6 means bad-failure; 7-9 means mixed results; 10+ means good-success) in our Dungeon World campaign (now sadly concluded) a Druid dove into a river to escape his pursuers, coming up on a 30 foot waterfall that ended in jagged rocks below due to rolling a mixed results on his shapeshifting check. He gains momentum and dives out of the water, shifting back into human form, where he extends his arms to both sides and begins shapeshifting into a bird. Except he rolls a 3, and it fails. Those watching from the sidelines enjoy the vision of a bearded man shooting out of the waterfall assuming a crucifix position before plummeting into the jagged rocks beneath. And applause.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Heh. That's pretty funny.


Brimleydower wrote:
Too much?

Never. Ever. Too much. But only if it's in the garage, sprawled out over our battle mat.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Hey, boss, is there anything to be seen outside the tent flap? Eldred wants to be sure before heading out.


Going to give a chance for Viktor to conclude his exchange with the guard before I propel things forward too quickly, as well as a chance to react to the sound of guns.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2
Vincent Teldas wrote:

Sheet updated for quick reference information.

AC is so low because I had left my armor and shield at my quarters in the earlier RP. And of course, fighting is breaking out. Haha.

Muahahaha, Viktor goes nowhere without his armor and rapier! Though he left his banner and the locked gauntlet to keep it in place back wherever he's staying..

He also has his dagger, attached to the weapon cord, sheathed in his wrist sheath, and his whip with him too, underneath his coat.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

Also, will be getting my post up shortly - was busy all day. I swear it wasn't entirely Rome 2: Total War either. :x


No worries. The pace has been far quicker than my schedule will allow thus far, which is fine. Just don't want any one missing out on a moment in a mad dash.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Okay, good sir. I've updated my stuff in the profile page. I took the cash reward you confirmed and updated my armor from studded leather to chain shirt...lotta good that does me, it's still in my quarters! Plus I updated the skills so they had that breakdown.

Let me know, at your leisure, if it's kosher.

Thanks!


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Post once I get home. Not ignoring anyone.


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

It was said at some point that we should do rolls like Stealth and Perception if we know we're going to be taking such actions, right? Hope I'm not setting a bad trend with everyone else posting their rolls...


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

S/b ok. I only wanted to hold off heading out into the night in case the dm had bowmen or worse eating to cut us down a son as we exited. Since we're moving, might as well roll ;)

Let's see what brimley says


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

True. Though I suppose if he has such a thing coming, we can just ignore what we rolled.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

My figuring is, if Vincent sees everybody trying to avoid sight, he is going to follow suit, as the element of surprise is something any soldier would appreciate.

If we don't get the opportunity, I'm sure Kage will disregard them.


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

Hey just a heads up guys, I'm having some internet issues, and will have trouble posting until I can secure myself a new router. Won't stop me from posting completely, as I can get on sometimes, but.. yeah.

Sharing the internet with no router means only one person can be plugged in at once, so I have to wait till the other person's asleep so I can get on >.>


Going to be out of town until Tuesday, and won't be able to post during that time.

To answer Sampson briefly, however, an uninterrupted trip to your provided accommodations would only take about twenty minutes to reach from present location, though it is located further in Braganza proper in the "Vaultspires" (what locals call the Temple District). This district is the cleanest and has the quickest access to healers, so it was a good fit for a wounded soldier. This district is also the tallest. The Prince-Archbanker seems to like trying new things each season, and about a decade ago he decided to build upwards in the temple district. The result is a wide array of towers, spires, and monoliths—mostly dedicated to Abadar—though it too shares the common feature of all districts: lots of vacancies.

You are currently being housed on the fourth floor of The Gryphon Tower, a square and simple ten story stone tower (especially by Braganza standards) that is aptly named for the four stone gryphons that crest the corners of its flat roof.

Preempting Stealth/Perceptions is fine whenever you want to do so. I can always just make the rolls for you if I feel it necessary as well.

When I return from my little mini-vacation, I'll propel us forward to a little more direct excitement as well as have the finalized traits/rewards handed out.

To tide you over for the immediate: your Intimidate was successful, Eldred, and the guard will be ushering the crowd down the street shortly. As to the inquiry about Knowledge checks, you can't make any as of yet, though a closer study of the phenomenon might afford such a check when you are in close proximity. For the time being, you simply know it isn't natural by virtue of how it's behaving in such strong winds.


Arcane Duelist 3| HP: 23/24 | AC: 18 (FF: 13, Touch: 13) | Fort: +2, Ref: +7, Will: +3 | Hero: 3 | Per: +5

Where'd that Jenga set go...


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

I accidentally burned it. Sorry.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

He should be back today (or tomorrow assuming he lives in the western hemisphere). I forgot he was out of town, good to have this reminder since he's a player in one of my games.


Adurus:

Abadar's Temperance: A prominent theme of Novennia's counsel and tutelage was ever the concept of self control. Raw, untamed power is a terrible thing to unleash, capable of unpredictable damage and disruption to the usual ebb and flow of civilization. When mastered, however, such a gift can be an immense boon. Just as a warmage is capable of imposing will and form upon the chaotic forces of magic, so too could Adurus be taught to master the fiery gift afforded him by the powers. During a particularly memorable lesson, she illustrated this point to Adurus by focusing the rays of the sun through a small, crimson crystal—a perfectly rounded thin disc. The gem caught the beams of sunlight and projected them into a concentrated stream that quickly caught fire to the small bundle of twigs and kindling she had arrayed before her. She allowed Adurus to keep the trinket; along the outer circle of the gem is an inscription that reads: versari et temperare — 'Focus and control'

Benefit: Adurus has learned to use Novennia's gift to augment his own inner gifts. Your fire breath ability now extends to 30' and deals an additional point of fire damage.

Arzazel:

Thelton's Favor: Possessing considerable coin and no shortage of clout amongst the Consortium, Thelton often elects to further distinguish choice agents by providing them with a badge of his own: a small electrum coin with both his personal sigil and that of the Aspis upon the coin's two sides. Throwing Thelton's favor around is a powerful boon in and of itself, though the gesture is immeasurably cherished by a former slave such as Arzazel.

Benefit: Thelton's Favor provides an additional Hero Point that may be used once per day so long as it is in Arzazel's possession. It also provides further clout among other Aspis agents.

Eldred:

Rud's Wastewares: I'm gonna renege on my initial stance in regards to your gun; since commonplace guns really doesn't do anything for a Gunslinger, you can go ahead and assume you have spent the required 300gp to upgrade your gun.

Frig's Freedom: Frig was once a slave. Born to a halfling family of consummate artists under the auspices of a minor noble family based out of Korholm, the drilling soldiers of the city's war academy were a frequent sight. Ultimately, Frig was able to climb the social ladder enough so to join the Imperial Army. He was just a month short of citizenship when he met his end. In honor of his service and loyalty, Frig's Steel Hawk was sent to his family in Korholm. The young halfling had often written of his exploits with Eldred, marking him as a true friend. After a time, Eldred is delivered the dead soldier's medallion, with thanks and well wishes from the halfling's family.

Benefit: Some of Frig's luck seems to have made its way into Eldred's possession; you receive a +1 Luck Bonus to all Saving Throws.

(Note: The Steel Hawk is a medal awarded after five years of service, if the implication wasn't heavy enough)

Nathmir:

Proselyte Shepherd: Securing a bastion for the worship of Nethys is a difficult prospect. The Abadarans have a strangehold on the nation's religion, with subsequent affluence generally only being granted to those faiths who serve to further bolster Molthune's war effort. In order to establish a clergy of you're own, you will be required to walk a fine line between appeasing both the Abadarans and the General Lords of Molthune (and by extension, the Imperial Governor himself). Trials and tribulations are merely a test from above, however, and Nethys' favor has been ever present in Nathmir's dealings thus far. With care and diligence, an academy devoted to The All-Seeing Eye will thrive in Molthune soon enough.

Benefit: +1 Trait Bonus to Diplomacy, Perform (Oratory), and Sense Motive. Once per day, you can call on Nethys' favor to overcome what lackings your mortality presents, granting a +2 Trait Bonus to a single check (this can be declared after the roll is made).

Sampson:

Frontline Duelist: Earning a nickname "Black Death" is as difficult as it is ominous, even on Molthune's frontlines. The company Sampson once belonged to often found themselves serving as the spearhead of Molthune's vanguard, which afforded the Hermean ample opportunities to challenge Nirmathi soldiers in single combat. Duels fought in the midst of a battlefield are particularly dangerous owing to the risk of interference or errant blows from adjacent allies and foes alike, requiring exceptional quickness and awareness to achieve.

Benefit: You receive a +1 Trait Bonus to Initiative and Perception checks. This trait also augments your class's Challenge ability, providing a further +1 Trait Bonus to all attack rolls made against the target of your challenge.

Zeltresh:
I like the custom trait you came up with, so we'll just stick with that. Plus it allows me to be lazy. Hurray!

Let me know if I've missed anyone. Or if you have any questions/concerns. Hopefully I didn't miss anything.


HP: 31/31
Stats:
AC 18 T 14 FF 14 / Fort +6, Ref +7, Will +1 / Percep. +7 / Init +5

Nice! Thanks :)


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

You sir are full of win and awesome. Will add to my sheet when I get home. ;-)


Also a brief reminder that the Story rewards are going to scale as you level. So, if something seems pretty flat or meh out of the gate, it will likely improve drastically over time.


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Wow, quite generous, Brimleydower! It's a nice reward in and of itself seeing you're paying such close attention to character development. Thanks!

Eldred quick draws and twirls ole Lia and slips her back into the holster. Nice...

@Brimleydower:
Forgot to ask, am I over doing it when it comes to the danger rain poses to gunpowder? Are we at that level of tech or are we using cartridges?


Half-orc Brute | HP 31/31 | 2+1 Hero Points
Stats:
AC 18/14/14 | Fort +6 Ref +7 Will +4 | Init. +3 | Perception +8, 60-ft. Darkvision | CM +8/21 (+3 vs dirty trick)

very cool


Eldred Pentwert wrote:

Wow, quite generous, Brimleydower! It's a nice reward in and of itself seeing you're paying such close attention to character development. Thanks!

Eldred quick draws and twirls ole Lia and slips her back into the holster. Nice...

** spoiler omitted **

Not at all. It's not going to be quite so punishing as rendering your guns useless or anything, but a poorly timed fumble might elicit a damp gunpowder results (things like that). We're not using cartridges, but I don't want to hamstring you completely either by making rain = no gunslingin'.


Male Human Oracle 1 | 19/19 hp | AC 20 (ff 18, t 12) | F +1, R +3, W +4 | 2 Hero Pts | Per +1 | Init +2

Thanks for the present, Santa! I'm going to say Adurus has it secured in a simple twine necklace he's wearing under his armor.


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Well sheet updated and ready to go. ;3


Male Chelish Human Arcane Duelist Bard 1
Stats:
HP 9/9; AC 15, Flat Footed 13, Touch 12; CMD 14; Fort +1, Ref +4, Will +3; Perception +5; Initiative +2

Going to have my post up today - working on moving my other campaign along first, though.

Also, Damn you Eldred for intimidating the guard, I wanted to do that :P


Male Gnome Sorcerer 3
Adurus Krupt wrote:
Thanks for the present, Santa!

Same here! will have my sheet updated later tonight...


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

*nyuck nyuck nyuck*


Male Gnome Sorcerer 3

sheet updated with trait, spent the extra 'max wealth' on a CLW potion, ready to get into trouble!


Male Aasimar Cleric of Nethys 3 l HP: 24/24 l AC: 20 (FF: 17, Touch: 13) l Fort: +6, Ref: +5, Will: +8 l Hero: 4 l Per: +13 | Init +3

Is Nathmir's stuff in the Vaultspires too?


Male Human Gunslinger 3 | HP 31/31 | AC:17, T:13, F:14 | CMD:16, CMB:+3 | Save (F+6, R+6, W+5) | Init:+4 | Hero: 1/2 | Grit 1/1 | Perc: +7 | (+2 Curse/Fear/Emotion w/gun in hand)

Vincent steps out of the tent and...

...is immediately hit with a pie in the face as he steps into a Monty Python skit in which the Society of Funny Walks is laying seige to Braganza. Oh if only Bicycle Repairman were here!

Sorry, busy day at work and I was feeling a bit silly.

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