
Trazzle, The Shatterproof Wit |
Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

You're misunderstanding how Evil Eye works.
Quote:
Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.
If a creature fails the save against Evil Eye, it is affected for multiple rounds. If it succeeds at that same save, it is still affected by Evil Eye, but only for one round.
Whether or not the Maw makes the Evil Eye save, the result will be the same.

Camiel, the Virgin Lover |
Female Human Clever Godling 17 / Eldritch Godling 17 / Hierophant 3 | HP: 182 | AC: 30 [41], T: 17 [28], FF: 28 [39], SR: [27] | Fort: 22, Reflex: 26, Will: 26 [Day: 28/32/32] | BAB: +12, CMB: +14, CMD: 31 | Init: +9, Perception: +31 |
The guaranteed success - and use all day long - is one of the reasons I'm increasingly fond of the witch class. XD Only so-so on its own, but excellent in a team.

Trazzle, The Shatterproof Wit |
Male Goblin Witch/Trap Breaker Alchemist 17, Tier 3 Trickster Archmage | Tricks and Status | HP: 221 | AC: 50, T: 28, FF: 33 | Fort: +21, Ref: +26, Will +22 | CMD: 39 | Init +14, Perception +37. +46 vs. traps, Sense Motive +34

The witch is definitely a team player, as is the alchemist. One-in-a-million-odds poultrifications aside, Trazzle is built for party support in both cases.