
GM The Masked God |

How convenient is that? :P
I just love the idea of such a game. And just so everyone interested in the Spooks campaign knows, it is not a hardcore campaign. Only certain foes possess the ability to destroy an undead in the Land of the Dead permanently, including Psychopomps, completely evil Wraiths who have found their hearts, the Lords of the Afterworld, ect. Otherwise if you are reduced to 0 or below HP, you regenerate over the course of weeks which likely knows you out of the rest of the adventure, but doesn't remove you from the campaign. Those foes that CAN kill you though, should be terrifying to you. That's why you don't rampage in some ghostly metropolis and bring down the Psychopomp Guard or tick off one of the Lords of the Afterworld... because they can obliterate you beyond the reach of all but the most powerful of magics. That's also why Wraiths, which are a PC race now, are given such a bad rap, because of the evilest of their kinds ability to destroy the dead. There will also be Daemons, of course, which are always hungry for a ghostie-snack and even stranger entities that use souls as building materials for weapons, armor, or even palatial estates.
Expect the game to be very Tim Burton-ish for the most part until you get to one of the horror sections.
And let's not forget... sometimes discretion is the better part of valor!
I also may open a Deadlands or East Texas University campaign, because of that somewhat quirky creepiness genre.

GM The Masked God |

I am also interested to see if people would like to play something like the idea I posted here. Bear in mind that is not a recruitment thread! :3

GM The Masked God |

Or, for those who are mega nerds like TSP and I, maybe a Magic: The Gathering campaign using Pathfinder rules? I've got some ideas for the Phyrexians since I have the Necropunk book... and with all the stuff about robots coming out lately, I may have some ideas for Darksteel creatures. So many ideas to choose from! :)

Charis Brightstar |

Several probably!
Unfortunately I'm not as familiar with MTG canon and worlds, but I'd love to have that kind of feel. (possibly :P)

Monkeygod |

No, I wouldn't want to play Planeswalkers or anything insanely powerful like that, at least not in the Ravnica game. For that one, I would want to be at least a decent ranking member of one the guilds.
My brother and I did some work on the guilds, and I also have a massive player's guide another poster here on the boards sent me.

GM The Masked God |

The curious question is what starting level would a MtG game be though? I'm thinking at least level 10, because of how crazy epic everything is.
I would definitely make it a requirement that part of the gestalt have SU abilities and I would reduce spell slots to a 'mana pool' system TSP and I are putting in our free product for our upcoming 3PP. There would likely be bonuses based on whatever 'color' your character aligns with which can be used within terrain favorable to allow you to really tap your mana! ^_^
Let me run this idea by TSP and see if he wants to help me create it, should people show interest.

Monkeygod |

Ha!, no, I wish!. We worked on a PF kinda thing for them cuz we love the concept of a guild game so much. In fact, I can almost guarantee he would want to play with in the game as well.
This is some of what we came came up so far.
Personally, I would think it would be more fun for us to play members of different guilds working towards some common goal.
I don't think I would play an Orzhov honestly. With Veldrin in the WotW, and playing an undead in your Spooks game(yea, I assuming I'm in :P), I think I've got enough necromancy awesome for the time being.
I have no idea what guild I would belong to. I like all of them lots, though I will admit Azorius is my least favorite.

Jazzai Moonbreaker |

I am the same! I am also very interested.

Yukio the Shadow-Binder |

MTG would be a really cool setting for sure. My knowledge of the setting is ancient though, I was playing it waaaaay back in '93-'95 :p
I loved my white/blue deck though, still have it around here somewhere.

Camiel, the Virgin Lover |
I've actually thought about creating a MtG game myself... I'd totally apply. My personal suggestion, however, would be to build it in a way that does support the idea of Planeswalkers - much like an Adventure Path, having a series of smaller events as part of an overarching story would be a good plan... and hopping planes, of course. ^^
Edit: Actually, that sounds like the sort of game that would be good for using the Spheres of Power system...

Camiel, the Virgin Lover |
Let me think... *Taps chin*
For a MtG game, I suggest the following:
-Ditch Alignments and replace them with the colors. Alignment based skills (like "Protection from X") work with colors instead. Emphasize that people should roleplay to their color alignment - but allow plenty of player interpretation within the colors.
-Adapt Ultimate Psionics for the game and reject traditional magic (it's too complicated to easily adapt). Rather than a set pool of points, however, players can split their point gain into colored pools used to cast their abilities - to make things easier on yourself, have players name a color that has to be used for a given ability, and roll with it as long as it makes enough sense for the MtG universe. First person to pick a power decides its color alignment and everyone else will need to use that. This setup means that those who focus on colors can use their abilities more easily, while those who spread too far may find it hard to be consistently useful - which is the point. It allows for variety, but encourages intelligent builds.
-Some things can (and should be) colorless - which means anyone can pick and use them.
-Non-magical things (like, say, most Fighters) don't need much in the way of changes, so we can probably leave them alone.
-If we're playing Planeswalkers, all players should probably have at least one converted Psionic class to represent their inherent magical abilities.
-Focus on roleplay and hold off on combat a bit - at least until you have a good system for adapting MtG monsters to Pathfinder (Each point of Toughness is 2 points of Constitution? Each point of power is two points in their primary casting stat? Discourage weird combos for the sake of simplicity and sanity).
That's all for now. XD
@Thoon: Tons. Starting with the timeline may help: http://mtgsalvation.gamepedia.com/Timeline

GM The Masked God |

Thanks for shooting him that link, Camiel!
For your points on MtG.
Ditch Alignments for Color Alignments- Agreed!
Reject Traditional Magic- OE NOE! Not with the system Princey and I built lol... It would be very Psionics in feel with the way the mana pool worked! I would place spells in colors based on their descriptors. For example: all fire spells, unless they had a something like a sacred theme like flamestrike (Which would likely be White!), would go in the Red color. Some spells may be part of two or more colors.
Colorless- Things like force magic and such would be colorless.
Nonmagical Things Left Alone- Agreed!
Planeswalkers Psionics Requirement- See magic comment above 3 spaces above!
Roleplay Emphasis- Yes, I agree roleplay should be at least as common as combat, and more so in the beginning.
Creatures- Why not reskin existing creatures with templates and such? No point on breaking one's back converting EVERY monster over with brand-new stats. All it takes is some creativity! ^_^

Camiel, the Virgin Lover |
My main hope is for it to really -feel- like MtG, even if that meant changing the appearance and names of monsters while otherwise keeping them the same. XD Anything that works is okay by me.

Red Velvet Tiger |

Has anyone heard such a ridiculous line of utter BS as that proposed by this guy Scott on THIS THREAD? I mean seriously, the man should try out for politics. Who can honestly say WotC has been customer-friendly? I mean, I love MtG, but their method of handling customer-service is utter CRAP! And all that talk of legalese is just a screen for not having a legitimate answer that people can get behind. Screw the legalese, screw the rampant 'who cares about the customer, we want moneyz' crap, and screw people who can't have a respectful discussion! I'm SO angry about this! D:<

Camiel, the Virgin Lover |
*Pats shoulder* Negative feelings don't really help. I've always found that it's much better to be constructive instead, and find ways to get what you want (like, say, the return of purchased PDFs). Getting angry just makes you stressed out and stops you from enjoying yourself - and having fun is the point of playing these games in the first place. Don't worry about what they think.
Instead, have a Sneak Peek of the avatar Camiel will use after ascension. ^^

Monkeygod |

Ignore him RVT. He seems to always defend WotC/4e. Let it go.
On to Magic:
Did you see the link I posted above?? I feel those class combinations are a good start.
Now obviously, I'm not saying those are the only classes a member of a specific guild can be, but I do feel they are probably classes for some of the upper tier guild members.
Read the sections on the guilds. I'm telling you, Ravnica is pretty much tailor made for a D&D game.

Camiel, the Virgin Lover |
Yeah, it's definitely one of the better locations. XD Though Planeswalkers can be from anywhere, really - but visiting Ravnica, and being associated with the Guilds / getting missions from them, is probably a good way to go for any campaign in that universe.

Monkeygod |

I would really rather not be Planeswalkers, if we play in Ravnica. They are super powerful, and I would just like to play as guild agents. Perhaps high ranked ones, thus maybe starting at 8th level or so, but not Walkers, which would likely be in the high teens and possibly mythic.
Also, the way magic is divided up in Mosaic Mage could be a good way to start for splitting up magic for a MtG game.

Monkeygod |

That said, IF we do decide to play in a more broad multiverse game, where we are Walkers, two important aspects should be essential:
1) We should each be from a different world, setting, etc. This way, we are much more diversified which will make the overall game more fun.
2) Each Walker should have a small set of unique powers. These should not just be SLAs, as that is very limiting and not much fun.
Since the loyalty mechanic would be tricky hard to say the least to translate into PF, I would suggest the much simpler At Will, 3/day, 1/day for the abilities.
The At Will would the +1/+2 ability, the 3/day would be the first minus power and the 1/day would be the Ultimate all Walkers have.
Domri Rade as an example.
At Will is his +1, 3/day is his -2 ability and 1/day is his -7 aka ultimate.

Camiel, the Virgin Lover |
Well, those are the cards... XD And what works with cards won't always translate will to the tabletop. Still! A small set of uniques (either stuff that's always useful or grows with the character) probably would do well. Balance concerns do pop up, though... I'll be thinking about those. ^^

Yukio the Shadow-Binder |

Correct me if I'm wrong, but the original premise of the game was that *you* were a planeswalker. From your descriptions it sounds like they added planeswalker cards at some point, but it seems to me that the players' characters should represent the player behind the deck, not a character on a card.
Also, I want my icy manipulator and maze of ith :p

GM The Masked God |

Actually, players were always Planeswalkers, if I am correct. They just added Planeswalker ALLY cards later.
One of my favorite characters in Magic, also in her fury form.

THOON |

i like the idea of ravnica, and maybe we could do it such that we start as high ranking guild members and later become planeswalkers?
if not, either/or works for me. i like the technological aspect of ravnica. i actually have a character who would be good on such a planet (although he is probably too high level to play)
even if we did play that high of a level, i would probably only make him half similar (assuming gestalt).

Monkeygod |

Yea, in general Magic the players are supposed to be Planeswalkers.
The idea of playing in Ravnica is that we would be guild agents, possibly higher ranking ones.
Planeswalkers as a card type were first introduced in the Lorwyn block.
But, as I said, I would not be opposed to playing in an all Walker game.

GM The Masked God |

I was thinking about the game starting at 10th level, with each PC having a Minor Artifact (Read: a converted artifact card!) and access to 3 'Mana Tablets' (Spell cards which are bronze tablets engraved with a rune of power that grants a person the power of the rune-spell!). In addition, PCs will gain the ability to take non-lethal damage to create 'ley wellsprings' (Lands, in X squares, so powers of a certain type are cheaper to cost, more powerful, and can be used to allow spells to be used in otherwise noncongruent areas, such as summoning a ley wellspring of the ocean into a desert so you can use the control water spell and direct it against enemies!). Sound pretty cool?

Tenro |

as for Ravnica, House Dimir appeals to me instantly. I was thinking of playing some sort of techno-ninja (shadowrun-esque) or some kind of techno-lich (appeals to me slightly more than the ninja)
techno-lich also would help explain why he holds such power in Dimir. He has had longer to amass it than even the unusually-long-lived lesser folk.

Jazzai Moonbreaker |

As someone kinda lost I still wanna play.

GM The Masked God |

Hey guys, sorry I was late posting! :/ Been busy with TSP helping him keep his sugar under control. One time it dropped like 50 points in one hour. I helped get some glucose tablets, so he should be ok. He should be back soon, though when I do not know. Those of you in his currently running campaigns, could you post for me letting everyone know please? *Bats kitten eyes as a full-round action*
Ladies and gents up for a new campaign, the work for the Spooks of Ghostwalk campaign is going to take a bit of time. That said, my workload has substantially decreased. So, anyone up for Razor Coast whilst I work on my Spooks/Ghostwalk/Geist: The Sin Eater-eque campaign with the Tim Burton flair?
Those in TSP's recruitments, he has given me leave to post for him! He has reached his final decisions, but just hasn't posted because of his recent troubles. The psionic thread I will be posting on once I get the notes from him, unless he does so sooner.

THOON |

im still here
and i think im in the psionic thread you mention, however i haven't seen all the races so i havent made a character yet. i always play homebrew races when i can
and as for razor coast, i dont know much about it but would likely be interested in playing.

Charis Brightstar |

Razor Coast sounds like an interesting campaign to go into.
I'd be up for it, though I'd take a bit of time designing a fun character.

Jazzai Moonbreaker |

I would be up for it.

Yukio the Shadow-Binder |

Sure, I might rework the synthesist/soul-knife I built for Zeitgeist for it. Or perhaps a Monk/Soul-Knife or Druid/Synthesist...

Trazzle, The Shatterproof Wit |

DM: I need a refresher because it's been a while. I remember you mentioning that prepared casters get all their spell list in their spellbook/witch familliar/formulae book, etc. Is this correct?

Tenro |

posting this in all 28 of my games (although some of them are dead, i am pretty sure... and others are quite slow so my absence will not be missed overmuch):
There are two hurricanes heading for Hawaii, where I live. One is supposed to land on Friday after being downgraded to a tropical depression, the other is supposed to land Sunday with experts unsure as to how much it'll be downgraded after colliding with the mountains.
I'm sure everything will be fine, so no need to worry. People are freaking out for some reason, but I remain in a state of relative readiness.
I anticipate a loss of internet, at a minimum (they can barely keep it together under optimal conditions). Likely loss of power as well. A time without electricity could last anywhere from four days to four months (with some time around one to two weeks being more realistic).
I'll be on between now and then, but if i just disappear, check the news, hahaha.