Christmas is coming up if you make a short list of items, feats, traits, spells, or abilities you might like, then I can see what Santa has in store for you! :)
I don't have much time, but checking in before I go to sleep.
dear Santa I would like
Abilities: Fast Healing 1
Object: Make Her sword Intelligent.
spells: Trade one 1 level spell for three 5 level ones [like PSIpowers can]
Traits: 3 rolls on the Variant Tiefling Abilities Table pick one.
1d100 ⇒ 89 ->Once per day, you can use inflict light wounds as a spell-like ability.
1d100 ⇒ 73->You can use minor image three times per day as a spell-like ability.
1d100 ⇒ 53->You possess the scent special ability. Picked
Feat: Leadership
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Alex: I don't have any idea what you mean by "Trade one 1 level spell for three 5 level ones [like PSIpowers can]". Either I'm completely misunderstanding you, or you aren't terribly familiar with the Psionic rules. You can't "trade" any powers for any other powers, unless you use Psionic Reformation of some such. The balance of Psionic Powers is entirely different than other magic systems, though. None of their powers scale passively except in duration, barring specific examples. Psionic Powers have a base cost, and you have to spend further resources to make them work better.
For example, a 1st level power costs, at its base, 1 Power Point. You can, as long as your manifester level allows, augment that higher. If you spend 3 points, that's the same base cost as a second level power, and it might as well be. DCs tend to scale with Power Points spent, adding +1 per 2 points spent augmenting the power.
I'll have to think about something for Tharivello, I've not got anything in particular in mind at the moment.
Quantos could use a lot of things. perhaps a #/Day healing item, +X stat items, better armor would not be balked at. I am a fan of wondrous items that do spell effects, any spell effect could conceivably be interesting. Plus bags of holding or gloves of storing, etc.
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Some ideas for things Tharivello would be interested could be the Infinite Index from This thread, perhaps a Tome of Worldly Memory or Scrolls of Uncertain Provenance, both from the Magic Item Compendium. They overlap, though, so both would be a waste.
Alternatively, a +Con item, perhaps a Deathless Graft of some sort upon return to Aerenal (Which I do plan on doing at some point), Cloak of Resistance, or maybe a Lesser Metamagic Rod of extend or something like that.
Alex: I don't have any idea what you mean by "Trade one 1 level spell for three 5 level ones [like PSIpowers can]". Either I'm completely misunderstanding you, or you aren't terribly familiar with the Psionic rules. You can't "trade" any powers for any other powers, unless you use Psionic Reformation of some such. The balance of Psionic Powers is entirely different than other magic systems, though. None of their powers scale passively except in duration, barring specific examples. Psionic Powers have a base cost, and you have to spend further resources to make them work better.
For example, a 1st level power costs, at its base, 1 Power Point. You can, as long as your manifester level allows, augment that higher. If you spend 3 points, that's the same base cost as a second level power, and it might as well be. DCs tend to scale with Power Points spent, adding +1 per 2 points spent augmenting the power.
I'll have to think about something for Tharivello, I've not got anything in particular in mind at the moment.
Err don't mean to be rude here but 'player' Tharivello Siannodel why do YOU need to understand anything about a request from the GM to another player?
I mean a respectful request from player to player v PM about some thing your my like to know about I can get. but that post above came over as near demanding I tell you a player as you had taken it upon your self to act as a kind of sudo-GM roll.
I'm sorry to snap you out of that roll but THE GM asked us what we wanted and my response was under spoiler for the GM. I think the real GM is more than capable of asking for clarification from a player v PM. with out you taking on the roll and placing what was said UNDER spoiler in open discussion! thanks.
If the real GM dos I will spoiler the response or PM them thanks, that is IF he/she needs to know more, as it is he's my GM in another game where this has come up.
As one player to another player
Please do not repost my spoilered communications with the GM in open discussion.
Please do not take it upon your self to act as a sudo GM in regards to my play.
Please place your response under spoiler.
Please keep what I have said In Mind next time your thinking of making a post like that. Your coming over as very pushy old chap.
:)
So a short list of stuff
items Dedicated Wright
feats Getting rid of my flaw
abilities The human Focused Study: At 1st, 8th, and 16th level gain Skill Focus in a skill of their choice as a bonus feat.
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Alexandrite Rubyna Tourmaline wrote:
** spoiler omitted **...
Alex:
Well, as the GM's come to me concerning Psionics for another game I'm in with him, I definitely wanted to clarify it, because there's nothing in psionics anything like that. What you're describing is a little thing called "breaking the system." You're not supposed to have 5th level spells in 1st level slots, or what have you, at level 3. That's why they're 5th level spells, and not 1st level. Psionics and Spells have very, very, different balances
Thanks for your concern, but why is there a reason to put it in a spoiler? Nobody else has felt the need to give a list in a spoiler, but then, I suppose, everyone else has asked for pretty reasonable things.
If this has come up before in another game, and OKed, that's fine for that game. For this game, however, that'll be a huge balance issue both due to how Cleric casting works, and more importantly, how Psionics doesn't. Whatever it is you're asking for, Psionics assumes that you've got a limited selection of powers known, whether they're first level or 5th. Cleric doesn't have that issue, as it has access to its entire list.
I'm not gonna bring it up again, because frankly, I can't be bothered enough to do so. He's asked me concerning GM-type things in the past, and very well may in the future.
Here's a tip, though. If you really want something hidden, put it in PMs from the start. Since I started posting here on Paizo, I've always simply assumed that people will read them no matter who they're for, and I've been proven to be generally right concerning this.
You seem to have not got the gist of my post,
It seems your just carrying on saying your a Stand in GM.
Tharvello your making a lot of assumptions about how others play here and that's never good, I know from experience.
I get the feeling your someone who likes to have things done their way and is use to telling others just how things should be. I also get the feeling you don't like it when others pull you up about this looking at the dismissive tone of your last post.
Now I have tried to be respectful here at all times, but I don't seem to be getting that back, So I am going to make this clear
You could have asked about what I posted under spoiler lots of ways, you chose to demand a respond, Player to player. I have done nothing more than question the mantel of authority you seem to have awarded yourself, because in now turns out, you have had dealings with The GM before, [just like me] and you believe that gives you more rites because your "in with him" than other players.
That's kind of so over stepping them mark player to player. To me that's very bad Game-e-ket at the very least. Helping a GM dos not give you the right to push other plays around in such a condescending way and make demands of them. Most of all then saying in your last post, the bit at the end, The "can't be bothered enough".
"Sigh"
Just there, your really are coming over disrespectful and dismissive to another player, because you have given yourself a "More than player" roll.
Now all I am asking here is you please go back to playing your own PC, Let the GM be the only GM and let me play my PC.
I say this with utmost respect and I do so hope you can see where I am coming from here.
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Alex:
I was never saying I'm a stand-in GM. I was bringing up a huge balance issue.
Sorry for the offensive intonation of my prior post, I've had a rough couple of days and it's difficult, if not impossible, to not have that bleed over to at least some extent.
I've not made a demand of you, nor will I be doing so.
It's not so much that I like it done my way, so much as it's done in a fair and balanced way. Having 5th level spells at 3rd level isn't remotely near that.
I've already said I'd drop it, and I'll reiterate that point. I'm finished arguing with you, and if the GM decides to break his game by allowing this, that, or the other, then that's his issue. I'm finished arguing a point that has yet to be addressed by the GM in any way.
In regards to your ability to make things clear to the GM, shouldn't it have been done from the beginning? Perhaps by better explaining your request? Although, I suppose, that would've been already addressed in whatever other game it came up in.
Unlike the spellcasting classes, manifesters did not receive 0-level powers with the release of Psionics Unleashed. To implement these abilities into your game, you can mix or match from the options below or devise your own system to introduce talents.
Automatic: Manifesting classes automatically gain talents, similar to how spellcasters automatically gain cantrips or orisons. In this option, manifesters should receive talents at 1st level according to the list below.
Psion: Three talents (replaces discipline talents)
Psychic Warrior: Two talents
Wilder: One talent
For any other manifesting classes, use the list above as a guideline to determine how many talents they should receive.
Linked Talents: Certain 1st level powers automatically grant an associated talent (see below). Some talents are associated to multiple powers. If a character selects a power with an associated talent he already knows, he may select a different talent to gain.
Retroactive Talents: Manifesters may already know powers now available as talents. These characters may select four additional talents in addition to keeping the talents they already have.
Swap With Power Known: When a manifester picks a power known, he may opt instead to select five psionic talents. Using this option, the manifester will know one fewer psionic power.
The idea being you swop a number of 1st level Spells for 3 0 Level ones.
1 for 3
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Alex+GM:
Okay, now I see where you're coming from. That makes so much more sense. Thank you for clearing that up.
I don't really see an issue with that, other than that I'd be hard-pressed to pick out enough Orisons to fill up slots with all those extra 0-level spells. Mechanically, it's on the weak side, but I don't really see an issue with it.
GM and Tharivello, See that there is where I am having a real problem with this, "I OK stuff for the GM" thing that's going on.
This Statement.
"I don't really see an issue with that, other than that [b]I'd be hard-pressed to pick out enough Orisons to fill up slots with all those extra 0-level spells. Mechanically, it's on the weak side, but I don't really see an issue with it."[/i]
The above Statement to me that's a player giving yourself a kind of unofficial "GM's Approve'er" roll for themselves.
comes over very irksome for a player.
To make clear Tharivello as I said at the start. I don't need your Approval for any thing the GM and I talk about in regards to what MY PC gets or dos not gets from Sant'er sack or anything in the game.
I am not excepting the role you have taken upon yourself. I would like you to now re-frame from doing so again in future.
To me this is the very height of over stepping the mark v player to player. For one "player" to dictate to another "player" what they can do, get or have in a game is very much like taking over in game another PC's actions and thoughts. "Your PC dos this"
In my view ONLY the GM has that power, not another player. I can say I have never seen this kind of thing in all the games I have played on here.
Only where there was more than one GM and even then the other involved was a FULL GM.
Tharivello can you not see how what you are doing my be upsetting other players???
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
Alex+GM:
I'm talking purely mechanically and balance-wise. Whether he's going to allow it or not is up to him. I wasn't trying to give the idea that I was okaying it for him, or anything remotely like that.
Well I am glad that is settled. :)
I can see where you are both coming from. Thar is just trying to understand and make things balanced, and his wording could easily be taken as demanding. It looks like you have both settled the issues, lets move on from this and have a good game!
Please also put your requests in a spoiler at the bottom of your crunch.
Thar is familiar with his Valenar Horse. +2 on ride checks.
Alex is familiar with her Dire Wolf.+2 on ride checks.
Cil is familiar with her Dire Wolf. +2 on ride checks.
Saronis is okay with his Valenar Horse.
Zee tried but was unsuccessful.
Quantos is familiar with her Dire Wolf. +2 on ride checks.
Jake...
That leaves one Dire Wolf not with a rider...
If I have not addressed a question, check, or spoiler please bring it to my attention.
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7
I'll put the same post here I did elsewhere.
Ida wrote:
I've been stuck in a situation where I can very seldom post, so if I need to be botted, please feel free to do so.
I'm in a real pinch IRL, so I seldom have time to be online at all. Sorry for any difficulties this causes, but I'm trying to rectify the situation as quickly as possible.
I can not find lesser scrying orbs, does the extra dimensional space in the handy haversack mess with or stop us from being scryed through it. I think it would since they should only get the small dimension that the bag carries with us.
Searching for Heroes to help our chosen few, recover a stolen manuscript and put an end to the upheaval!
Here we will talk about the changes that need to be done with equipment, searching for new players, and see where this campaign should be heading.
Worry more about background at the moment of how you can fit into this campaign.
Cil, Erdath, Saronis, and Thar should need two more heroes to assist them with the hazards of Xendrick, the house of Draken, and making a settlement perhaps...
Very keen on playing in Eberron. What can you tell us about the existing party? Personality+ class composition?
I have two ideas that I could bring into an Eberron game quite nicely and which would prolly work for a Xendrik campaign.
A Talenta Halfling probably using Cavalier and rocking a Dinosaur mount.
A Goblin Rogue. Come to Xendrik from Sharn where he felt he had reached the glass ceiling for his race and where he is now looking to acquire fame and fortune for himself.
Cil the changeling rogue
Saronis the twohanded fighter, elf (My DMPC)
Thar the archivist cleric, elf
Erdath the artificer warforge (I think he may not be back)
Honestly we have not done much in the past months we have been playing under another DM... epic fail!
A few questions for Cil, Erdath, and Thar:
I am going to make the dragonmarks less, but a chance to develop them in the future, no need to waste feats on them, only if you want to though.
The amount of loot is too much. I am likely going to 1/2 it at least.
Cil's dagger, Erdath's buckler and Saronis' sword are way too powerful. Please submit in PM or spoiler what you would like to have on the item still. Also if it was intelligent I need to know.
Thar please PM me what royalty you may have, also if anyone has any major contacts or connections, please relay them.
Seeing that you already have a Rogue I'd likely pursue the idea of a Halfling Cavalier or maybe also Mad Dog Barbarian (would work with the Talenta Halfling Flavor quite nicely).
Are you using this here Eberron conversion or something completely different?
Hey GM Wolf! Mind tossing a few tidbits such as starting level our way? I'm not meaning to build a complete char just now, but knowing at what level you start out is kind of important when figuring out a Background, especially in Eberron where a level 2 char is already considered a seasoned veteran.
I'm thinking my Talenta Halfling served as the bodyguard to a great Lath. Who however was assasinated by forces unknown. With my dude taking brunt of the blame he was expelled from the tribe. Seeking to redeem himself in the face of his tribe he set out to Xendrik in the search of a dino race which his clan considered holy but has disappeared from the face of the Talenta plains after the mourning.
I'm thinking he'll be a Helpful Halfling Cavalier with the beast rider and Honor Guard Archetypes. Thinking he'd be well equipped to fill the Barbarian/Ranger role as he'd be a frontline meleer who also brings a number of skills including some outdorsish ones.
What are the crafting rules, leadership feat, and using spell like abilities to apply for prestige classes/feats, traits and alignment issues. Are we in Golorian or Eberrons world.
The reasons I asked those questions was because I want to be NE. Not because of being evil but because of what he has done. I feel like if I could manage to get information another way he would shift to true neutral like his family. I also wanted to use a trait gained sla to qualify for craft wondrous, and use the leadership feat.
Spoiler:
Razze was born in a merchant caravan that sells Magical Crafts throughout the continent. His father and mother are a diviner wizard and a cleric of Dulres the N ratfolk god of crafting. It was a good life but not the safest due to the occasional bandit attack. Razze was born without much magical abilities. He trained under all of the powerful wizards, clerics, and artificers that his family traveled with but only managed to gain a weak magical ability while being apprenticed to Fulens the juju oracle. Angry at his lack of skill he started to hang around with the guards that protected his family learning the art of the bow from several of them. Finally when he reached 18 at his parents behest he started taking lessons from a half-elf alchemist Iradli that was traveling with the party. He quickly picked up the alchemists art but Iradli's time with the caravan was limited so he was unable to learn the more subtle art of poison that most alchemist are capable of. Razze left the caravan at the age of 19 to study alchemy at the Tower of Alchemy. Unfortunately on the way to the college he found out that his parents; caravan had been attacked and destroyed by an army capable of fighting the mighty wizards, clerics and artificers that made up the caravan. Every shred of the dead taken and destroyed. Enraged and by loss he set out to avenge his family. Turning to selling his alchemical creations for profit was not enough to fuel his search so he began drug production and out right thievery for the funds for his quest.
Base sheet is here I think I did the point buy right this is my first eberron buy. His modifiers were str-2 then +2 dex, Int
str 10 (4)-2
dex 16 (6)+2
Con 10 (2)
Wis 10 (2)
Int 20 (16)+2
Cha 10 (2)
Making 32 I think.
Oh I made up the rat folk god of crafting since they don't have a pantheon of there own. I am adding some things that I don't have full grasp of from eberron so I apologize if I mad any mistakes.
Aye. Also, my class doesn't have a 3.5 version at all. It's got some similarities, I suppose, but it doesn't have a straight conversion. As well, I've got spells and feats that don't have a conversion. If at all possible, I'd much rather stick with 3.5, but that's my preference, as I joined the game in order to be in a 3.5 game originally.
As far as royalty goes, I was never given any information other than "You are, but you don't remember that you are. You remember being in the great library, and then just pain," or something to that effect.
Well, the Archivist Bard has a few mechanical similarities, but not really what I'm looking for, especially with the partial casting on a bard. And, generally speaking, the Archivist is generally regarded as a fairly well-balanced base class for 3.5e. The problem with casters is, generally speaking, specific spells in 3.5, just as the problem with casters in PF is.
Ideally, I'd ask for a fairly direct port. The d6 HD matches with its 1/2 BAB, its skills would be 4+Int at 1st instead of 4+Intx4, the skill list would need some minor tweaking, but other than that, the only difference is dead levels. PF tries to keep dead levels to a minimum, but Archivist doesn't have terribly many to begin with. I'd also request to keep a few books in the mix as far as spells go, namely the Complete X series, Player's Handbook II, and the Spell Compendium.
Just wanted to state that if this is gonna be a 3.5/Pathfinder mix I'm out. I'll await GM Wolf's call on the matter before putting any more time into a character concept.
The Sword that Saronis has should at least be knocked down in regards to Enhacement bonus, and weapons in general shouldn't have +X to ability scores. This applies to Cil's dagger, as well. It's almost, but not quite, having a slotless +X to the ability score, since you'll have it in hand either way. I don't know what the Ego score was on the sword, but I suggest it not be above 20, at least, for now. If you want to make it a pseudo-weapon of legacy or w/e, and have it "awaken" or something, it can advance, but I recommend having the DC on will saves be at least attainable. As for the buckler, I've no idea. If I remember correctly, it was just a buckler with True Seeing X/day on it, right? Perhaps take the SLA off, give it a +1 Enhancement bonus, and a bonus to perception checks?
I've just noticed that you referred to Tharivello as an Archivist Cleric above, GM Wolf. While the two can fill similar roles, the Archivist is much more geared towards a supporting, or with the right spells, blasting, role than the Cleric's battle and support type of focus. The Archivist is more like a divine Wizard, so to speak, from the Heroes of Horror 3.5 sourcebook.
No alchemists, gunslingers, warlocks or psionics. Sorry folks.
How do you make a melee alchemist?
Well being NE could be an issue.
We don't have to stay 3.5, I would just prefer to keep Archivist instead of completely reskinning him.
Psionics aren't too bad in 3.5, they're actually one of the more balanced Magic systems, though I won't press you to change your mind on it. The major "imbalance" that was seen from 3.5 psionics was often misapplication of the rules, specifically that which limits the expenditure of power points to a maximum of your manifester level on any single power.
Melee alchemists can be absolutely devastating, whether you make a Vivisectionist (From Ultimate Magic) or not. Alchemists get some of the best melee buffs, on a viable melee base. Their Mutagen alone is similar to a rage, making up partially for the reduced Base attack bonus. Between Mutagen, polymorph-style buffs, and other things, you can have a very potent melee combatant.
My feeling is that 3.5 splatbooks and Pathfinder don't mesh too well as lots of things from 3.5 (good examples are the Spell Compendium or divine Metamagic) threw balance out of the window and would be way too good in PF.
Re: 3.5 psionics and PF psionics -
3.5 psionics were ridiculous and too easy to break the game (several glaring loopholes).
PF psionics managed to have the spirit of PF (tons of cool options) while closing the loopholes that allowed for imbalanced "going nova"
But I digress. I will look at a different submission. Can I see a list of what all are submitting so I can avoid stepping on people's toes?
from other posts
Cil the changeling rogue
Saronis the twohanded fighter, elf (My DMPC)
Thar the archivist cleric, elf
Erdath the artificer warforge (I think he may not be back)
Will we always be in xendrik, or do you plan the campaign to leave there at some point?
i am thinking of looking at some of the Eberron prestige classes that looked interesting if not necessarily powerful and see about heading towards one of them.
Well they were in Sharn and have now traveled to Xendrick, so always being in Xendrick would be a massive suggestion, we will likely leave, perhaps to come back.
I have come to the conclusion that we will be using mostly Pathfinder rules. Thar if you would like to add something to your class feel free to PM me or we can discuss it here.
Cil and Thar, am I correct that we should diminish the money we have currently?
The Archivist is mostly fine, though to keep with the PF habit of limiting dead levels, it might not be a bad idea to use the additions WotC put out for them, replacing Decipher Script with Linguistics. Other than that, there's nothing I can really think of.
I would like to ask about the availability of not only spells that I have at the moment, but also spells for the future from 3.5, since this was originally a 3.5 game. Will the spells I have on my character remain on my character, or will I have to select new ones? As well, some of the feats I have selected don't really have an analogue in Pathfinder, but are simple enough, mechanically speaking.
You are absolutely correct, in my opinion. We were given a hefty sum of money, even for characters 2-3 levels above us, which should be dropped a bit, for now.
Edit:In regards to the Point Buy, the easiest thing I can see us doing is using the 3.5e point buy rules. Alternatively, we could re-tool to a 25-Point buy on the pathfinder scale, or whatever you deem fit for us to have.
Edit 2: One of my feats actually goes along with what Pathfinder's done to classes like the Paladin and taken away the Dual-Stat casting. Normally, the Archivist has Wisdom take care of bonus spells, with Int determining everything else, but the feat applies Int to bonus spells instead of Wisdom.
Yes Thar, actually the way I play it... Since I have played 3.5 for over 8 years and have most of the books, and pathfinder now for about a year. It is all viable.
All the spells on your list are still there. Yes that works fine with me. You may select feats and spells from all 3.5 and Pathfinder sources.
Lets go with a 25 Point buy on the pathfinder scale then. Feel free to respec your ability scores.
Weird it looks like a 32 buy of 3.5 is the same as a 25 buy of Pathfinder. Thar and Cil should not need to move ability scores, but if you do, go for it.
That's kind of the way that they designed the newer point buy to work. I'll have to change my race, though, which'll modify a few things. I'll update Tharivello's race and ability scores now, and skills and such later.
Would you like me to change that feat to another, and simply change to an Int-based caster, or would you like to keep that feat as-is?
As well, would you mind if I switched out the "Spontaneous Healing" feat? It's a bit lack-luster, and I can manage the role of healer just fine without it, using simply wands/scrolls.
Edit: Arsil, I'll still be playing this Elven Archivist, which is kind of like a Divine wizard. TL;DR, I'll have a variety of spells, and cast support-y spells, take care of most of the healing, and some general utility besides. I'm also a bit of a Knowledge-Monkey, since I've got class abilities that depend on some of them. I don't, and won't have all of them covered, but I've got several of the important ones.
I should've added this to my other post, but I didn't think of it. I can't speak for the others, but I dislike having people feel they have to choose what class to play based on "roles". In my opinion, you should choose what you want to play instead of "What does the party not have?" One of the most successful games I've been in is a 3.5 game with a few friends and I. We have a Fighter 6/Master Thrower 1, a Fighter 6/Warforged Juggernaught, and a Duskblade 7, and we've fairly recently added on an Archivist, and we've had a blast. Sure, we've been a bit shorthanded at times, but that's part of the fun, the challenge of getting around obstacles in interesting ways as opposed to having the quick and easy solution always at hand. At least, in my opinion. Like I said, I can't speak for the others.
Second that notion. However especially when playing things like Pathfinder Adventure Paths you're gonna have a hard time if you can't fill certain niche rolls, however in homebrew adventures the GM has far more control over his actions.
Even though the game sounds really nice flavorwise I'm gonna have to pass. I really don't wanna get my hands dirty on 3.5 ever again and while mixing and matching PF and 3.5 might still work at level 3 things will get out of hand fairly soon especially if the Spell Compendium is an allowed source.