Eberron: The Mark of Death (Inactive)

Game Master BloodWolven

Resource page/mounts
Combat Map!


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Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

How fast are the mounts anyway.


Skantas move at 50 feet as a move action, the Vel 'elf' horses move at 80 feet, the dire wolf moves at 50 feet as a move action.

Things should pick up soon enough.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Seriously how many enemies are there I like having a count.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Hmm, probably best i pull it out and he take the 2hp then. if i carry him, he will be out in the open for another volley and that'll annihilate him.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

No I am fine with that really. Saves me an action I thought they were just throwing javelins not that they would get close.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

is it move action to dismount?


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Dc 20 ride to fast dismount/free action. If you fail you automatically dismount as a move action.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

thanks


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

yeah ride is usually a skill no one puts ranks in unless theyre going for mounted combat.

back in 3.5 i had a necromancer with ride ranks, so he could ride minions and make the check to use the mount as cover.


It looks like there is a dozen wyverns, they look like they have the intent to end you all. Fighting may end the group, those who got the checks knows that one or two wyverns could wipe the group out right now. Let alone a dozen with riders.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Since I made my check can I not stand out there like an idiot fighting. I thought you said cil managed to drop one with a bow shot which is why I fired at them.


She said she took cover then when possible she shot one.
Made what check Zee?
She hit one and it veered away.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

The knowledge check for them. Never mind about changing should have been more careful.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Thar since you ran out to heal me and had an action left can you roll the heal.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Cil are you sure about fighting the GM said that two of them are able to wipe us out.


Though no one told her, so she is acting on the information given to her. Only two of you got the check I think, and who did not yell 'run for your lives', at least something like that until now.


Thar, Alex, and Quantos need to act in Round 3 still. Sorry I forgot to take off the extra besides your name Quantos.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Quantos is at -3 HP and has no action

The Exchange

well your up now at 2 and can try to escape with thar.


M Humanborn

thanks, those quills are no joke


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Like I said before, I think the sword is silly strong, especially for our level. Not that Wyverns are particularly level-appropriate, but that's besides the point. I don't feel that any one PC should be grossly more powerful than the others, let alone a DMPC, but YMMV. It's effectively a pair of Boots of Speed, on top of a +4 Intelligent weapon, + whatever Bane of Conquerors is, with a few extraneous abilities on top. I don't care if it's a plot device, but something so absurdly powerful should have some serious penalties that at least attempt to keep a semblance of balance.

This might've just turned into inane, circular rambling; I can't really tell as I've not gotten more than 1-2 hours of sleep a night the past few nights, and it's 5AM, but I'm pretty sure I'm saying what I actually want to say. I'll take a look at the post once I'm more in my right mind and correct what I've said wrong or what have you.


Don't worry it will be taken care of soon enough.

Hey, how about I add a compulsion to it? Where Saronis has a Will Save equal to the items ego or must do the said compulsion?


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

DMPC? O dear are we talking a Gary Sue PC in the party? O do hope not.


DMPC - means a dungeon master player character.
I had this character when I was playing with the others as just a player.
I planned on keeping him since Cil and Saronis seemed to be apart of many different story plot webs.

It is kinda that way. Thar is pointing out that no one character should have a very powerful item, such as a +4 weapon that has intelligence.

I agree with him, especially at this level, though only until now does he bring it up. Also I was keeping to the canon that the last DM was going for. I de-powered the weapon and some of the given abilities. Erdath got a great buckler, but he will not be playing with us so I don't need to worry about that. Cil got a great dagger, and we de-leveled it as well.


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

knowing DM Wolf from an other game : His DM NPC are perfectly fine so i ve no worries at all with it


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Cool got ya GM

Could I ask What do you mean by spell re-group 1/day


I was hoping to find the spell, but it eludes me.
Basically you would be able to cast re-group as a standard action, to magically summon an ally for every 2 levels of cleric you possesed. So the ally(ies) would appear next to you.

If you don't care for this ability we can come up with another at a later time.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Yep I'll do one later, don't think a spell that commands other players to do stuff would go down well. "U got away great" pow "Alex! Why am I back in the middle of the fight"

That kind of thing.


Mehh, I was thinking it more like, "Oh look, my rogue friend is hurt... now he is beside me to get healed." :P

Okay. :)


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Looks like I was indeed over-reacting this morning. On my phone at the moment, so I can't make a very big post, but a lot of the boni are situational. It's still a strong sword, generally speaking, but the only things that aren't really situational are its +1 enhancement bonus and the Haste spell, which aren't really anything too bad, though the haste is strong. I don't really have the problem I apparently thought I did last night.

Also, I'm AFB, but Regroup is definitely from Player's Handbook 2. It's also a fantastic spell I've used to great effect, both offensively and defensively. It doesn't have the longest of ranges, though, at Close Range.


Well honestly where they got the items it should be overpowered, though the timing of the gaining of those should have waited until about 7th level.


Happy Thanksgiving!!!

Yes it is expected to be slow.

Also in honor of Thanksgiving everyone make a selection

Turkey

Pecan pie

Pumpkin pie

Cranberry sauce

Stuffing

Olives

Deviled eggs

Hamm

Pick by tomorrow!!!


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Stuffing hands down


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

I'm gonna have to go with pumpkin pie. For the most part, I prefer savory things, but pumpkin pie's a weak spot of mine. I'd've gone with sweet potatoes, were they up there, but they were sadly left off.


Hp 20/26 AC 18 / 12 /14 (+8 Perc; +4 Init; Fort +2, Ref +5, Will +3)

cranberry sauce !


I forgot mashed potatoes, another thing you may select.

Thar, so if you could pick sweet potatoes those would go before pumpkin pie?


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Deviled eggs, has to be


Combat Statistics:
19/19HP AC 16 FF 15 Touch 11, Fort +4 Reflex +2 Will +3 Init: +7
Reactive Skills:
Spot/listen +0, Search +7

Sweet potatoes would indeed go before pumpkin pie in my priority list.


Skills :
Acrobatics +4, Disable device +6, intimidate +1, K. (arcana/engine/planes/pionics)+8. K. (all others)+5, Perception +7, sense motive +6, Spellcraft +10, Use Magic Device +11
Half Orc Artificer 3 HP:27/27 | AC:15 T:11 FF:14 | F:+3 R:+3 W:5 | Init:+1 | Per +7

Pumpkin pie FTW.


Turkey +1 str
Pecan pie +1 Wis
Pumpkin pie +1 Cha
Cranberry sauce +1 Dex
Stuffing +1 Int
Olives +1 Dex
Deviled eggs +1 random ability score and produce flame as the spell once. CL = you HD.
Hamm +1 con
Mashed potatoes +1 Int or Wis

Nothing for Cil.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

1d6 ⇒ 5 Str =1 etc.. +1wis it is then + flame as spell once CL=HD


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

i just reread everything in gameplay and i have no idea how everyone got away from the area where i am currently in danger.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Riding wolves and running very fast down tight streets.

Quantos ->Pushing a cart in the inns back court yard [Now time]

Bad guys -> with you in and above the inns back court yard [Now time]
Later who knows

Zehameti and Jack -> Horse out the back yard gates, now with Watch coming back to the inn to save us. [just ahead in time than you 2-10 mins]

Tourmaline/Cil/Saronis -> Fast Horse + Wolf pack, out the back yard gates down the streets to the Air-Boats [ahead in time with you say 10-40mins]

Tharivello -> Fast horse. out the back yard gates, down the streets and way [His in future time 2 - 3 hours]

Hope that helps

Sorry GM of any of that is wrong.


Rough Nutshell
R1:
Zee was in danger.

R2:
Quantos went out and pulled out the javelin. Zees turn he got up and moved into the stables. Thar came out to play diversion and healed.
Alex taunted the wyverns and they charged her and her mount. Thar got knocked out.
Jake stayed in stables.

R3:
Thar's horse ran out the gate that just got opened by the hobgoblins. Took a few attacks but made it out.
Cil and Saronis appeared next to Alex. They killed one of the wyverns.
Jake got on his horse and helped Zee on it, they ran out the back following the laborers and other mounts.

R4:
Wolves kept the other wyvern busy. Grappled wolf got transported.

R5:
Alex, Cil and Saronis rode out the back of the stables.

Feel free to ask any questions.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

1d20 + 3 ⇒ (1) + 3 = 4


My girlfriends B-day weekend starts in 13 hours, so you won't be seeing me much at all this weekend, especially after that hour until Sunday.


skills:
Craft Armor +12, Craft Weapon +12, Know: Arcana +7, Know: Dungeon +3, Know: Planes +7, Spellcraft +7, Use Magic Device +4
Human Magus (Soul Forger) 3 || HP: 19/19, - AC: 17 _ T: 14 _ FF: 13 - Perception: +0 - Initiative: +2 - F: +5 / R: +3/ W: +3 - Speed: 20

Just popping on to check things before I go to work. I will get a proper response poseted after work today.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

thud, game stall


I am still waiting for responses from PCs. Please look back and make sure you have responded to my or other's posts!


Zee I would suggest that you put your HP as 13/27 in your spoiler then.

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