25 point buy, by Pathfinder
Eberron campaign set with Pathfinder rules and using 3.5 supplements.
No warlocks, alchemists, psionics or gunslingers
Hit Points: Maximum hit points for 1st level, then Roll or take average +1 (d6=3+1=4, d8=4+1=5, etc.)
Favored class bonuses: label them in a spoiler above skills spoiler
+1 to hit points, +1 skill point, or class bonuses.
Ability score increases: 4th level +1, 8th level +1 to original ability score and +1 to another ability score, 12th level +1 to original two ability scores plus +1 to another ability score.
You may take up to two flaws to gain two more feats. I may allow flaws to be taken later in the game considering situations that arise. Extra feats are possible if you find the right tome, or special location with the right ritual, or personal prowess (nudge ideas of feats into my mind and they may come to fruition.)
You may take up to two drawbacks for two extra traits.