Eberron: The Mark of Death (Inactive)

Game Master BloodWolven

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Don't worry about me Tharivello. i'll pick something that i want to play for this game :)


Thar keep grey elf, unless you want to change it.

Walter I would suggest coming up with another character.

Your choice Thar in regards to class change or feat selections.


I've already changed to the regular PF elf in regards to ability scores, and the skill modifications are easy enough to apply.

It would fit in with the PF changes to multi-stat casting, namely with the paladin, so as long as you're alright with that, I'll change that and swap out the feat, as well as the Spontaneous healing feat.

Edit: Making further changes now, including updating skills, feats, and a few other things.

Something that came to mind: Will you be wanting us to add on traits? I only ask because it's a fairly often-used optional rule.


Yeah I am fine with that feat Thar.

Yes, please add two general traits and a campaign trait. Good catch.

Please give me some suggestions for campaign traits.

campaign traits:
Dragonmarked - you are dragonmarked and come from one of the houses. Come up with a reason you were ousted from your House.

Aberrant Dragonmarked - same as above, though not alined with any house and typically hunted for it if ever uncovered.


create three abilities, we are going to have a random roll off to see who gets what.

Some suggestions:
Umbral Thief - sleight of hand +5 1/day, dash once per day, immediate action.

Pyrobender - create burning hands 1/day, finger works like a match, pyrotecnics 1/day.

Telekinetic/Magnetic - throw things with more force +1d6, pull objects to yourself.

Arcane manifests - arcane bolt # cha modifier/day, can't be an arcane class, prestigistation, detect magic

Unquiet spirits - speak with dead 1/day, wither touch 3/day, random ghost manifestations, the dead keep you deflection bonus +1.

If you have a negative aspect, like unquiet spirits your normal abilities will have more power or be usable more immediately.

Then again if you take some time on the ability and actually do some background story for it... well...


GM Wolf wrote:

Yeah I am fine with that feat Thar.

Yes, please add two general traits and a campaign trait. Good catch.

I think you misunderstood me. I took that feat originally on Tharivello, and was going to swap it out, as you said that I could make some changes. It's come up once in the campaign so far, and it's a pretty lackluster feat. I've replaced it with Improved Initiative, with the other feat I was replacing, Academic Priest, so far not having a replacement.

In regards to Campign trait thoughts, I'll have to think about it. Something I've seen several people do for Campaign traits is have a least dragonmark be a trait, with the progressing feats remaining as-is, albeit changed to conform with skill rank changes and such.

With these abilities that you're suggesting, if we roll on them, the possibility exists for characters to get abilities that don't mesh at all not only with playstyle or existing abilties, for instance, but also potentially with personality and such, and therefore see little to no use. Just an observation. I'd also have to think awhile on these.

Edit: For the other feat, I'm thinking Insightful reflexes, from Complete Adventurer, if that's alright with you.

The Exchange

I will build a human or half elf artificer following the conversion rules here. here is that okay. Also do I build him with the 25 or 32 point buy I can use either but the 32 is a bit cheaper for specialization.


GM Wolf has changed the character creation guidelines to the 25 point-buy allocation from PF.

The Exchange

Ok here is the new character, it is a modified version of the first.

Spoiler:
Zehameti Helix was born in a merchant caravan that moved throughout the continent. His father and mother are a diviner wizard and a cleric of Abrazim. His father worked as a guard and his mother as a healer. It was a good life but not the safest due to the occasional bandit attack. Razze was born without much in the way of magical abilities. He trained under all of the powerful wizards and clerics that his family traveled with but had no real power with divine or arcane magics. Studying with the artificers that his parents worked with unlocked a great deal of talent in Zehameti. He left the caravan at the age of 19 to study under one of the artificers who was retiring so he could learn the art directly rather than getting in the way of the caravans trading. Unfortunately on the after only a year he learned his parents caravan had been attacked and destroyed. Every shred of the dead taken and destroyed. Enraged and by loss he set out to avenge his family.

Character sheet
here
I did not put in a campaign trait because you seem to still be deciding on them.


Hello to all,
Just to say that i am pretty much ready. I ll post my character on monday


Tharivello Siannodel wrote:


Edit: For the other feat, I'm thinking Insightful reflexes, from Complete Adventurer, if that's alright with you.

Some alternative feats I've thought of would be Shape Soulmeld: Elder Spirit (At the bottom of the page), with a Dragonmark trait, though I've no reason that I would've been ousted by my house. As far as I know, the Elven dragonmarked houses have no quarrel with the Undying Court, being an elven "deity", so to speak. I'd probably be a part of House Phiarlan, though not as associated with the Arts, music, and such.

Actually, I don't know if that's allowed. Draconic Soulmelds are supposed to only be taken by characters with a draconic link, but I'm not sure if Dragonmarks are enough of a link to warrant that.


hmm, ok. please correct me if i am wrong on what has been changed so far:

it is now 25pt buy
pathfinder rules
level 1

if that is the case, i will submit a Dalkyr Half-blood Psion later tonight. i was thinking of making an artificer with the intent to go towards Renegade Mastermaker, but i see there is already an artificer.


25 Pt Buy
PF/3.5e Mix
Level 3

I don't know if Psionics is allowed. Earlier he said it wasn't, but that may have changed.


Oh, i thought i had seen a psionic character submitted. If it is not permissible, then perhaps i will go with a

Human Magus (Soul Forger) with the intent of pursuing Renegade Mastermaker.


Interesting choice there tenro. Does that Prc grant spellcasting?


Yes, it advances spellcasting while turning you into a warforged.

I figured I'd end up with a but of a melee mage. Not sure how good it'll actually be in practice, but I've always wanted to play one.


I've always thought Renegade Mastermaker was an interesting looking PrC, but I've never actually seen it in play.

In regards to the feat I inquired about, Shape Soulmeld: Elder Spirit, there's no longer a need to determine whether it's an allowed feat, or if it would be allowed to be taken on the basis of Draconic connection via dragonmarks. I'll instead go with Draconic Archivist, expanding the types of creatures I can use Dark Knowledge abilities on to Dragons and Constructs, too. This is the last time I'm going to change the feat, barring something drastic I've forgotten. Sorry for the bother with all of this wishy-washiness.


random abilities:

Bent Space: while traveling through uncharted xendrik, roll 1d20+survival (or WIS). for every 1 by which you beat DC 14, you are 5 miles closer to your destination. gain +1 per 5 character levels to Survival to find your way or prevent being lost.

Runic Alteration: when encountering runes, you know just how to alter them in your favor. When you encounter magical runes of any sort, you can attempt a spellcraft or linguistics check (player choice). If you beat the caster level of the magical rune, you can alter it in such a way so as to provide a beneficial effect rather than a harmful one. You may change the spell in question to one of your choice of the same level, provided that your spellcraft/linguistics check beats the DC to identify a spell of that level. furthermore, gain +1/2 your level to either spellcraft or linguistics if you have it as a trained skill, OR get a +3 if you are untrained in both, OR gain one or the other (your choice) as a trained skill (with no additional bonus).

Poisonous Mutability: When subjected to a poison, if you succeed on your save, you may keep the poison of your blood (suffering no ill effect) for 1 day per character level. During that period, you may deal 1 point of damage to yourself to poison a weapon with your blood (same effect as the poison in question). Furthermore, if the poison is contact or ingested, you may transmit it to someone in a grapple. If it is an injury poison, you may do so at any time as a bite attack. During the time you carry the poison in your blood, you are immune to that poison and may store a number of doses up to your character level.


i present Quantos, Human Soul Forger Magus, as my submission, if you still have room.


Tharivello Siannodel wrote:
Tharivello Siannodel wrote:


Edit: For the other feat, I'm thinking Insightful reflexes, from Complete Adventurer, if that's alright with you.

Some alternative feats I've thought of would be Shape Soulmeld: Elder Spirit (At the bottom of the page), with a Dragonmark trait, though I've no reason that I would've been ousted by my house. As far as I know, the Elven dragonmarked houses have no quarrel with the Undying Court, being an elven "deity", so to speak. I'd probably be a part of House Phiarlan, though not as associated with the Arts, music, and such.

Actually, I don't know if that's allowed. Draconic Soulmelds are supposed to only be taken by characters with a draconic link, but I'm not sure if Dragonmarks are enough of a link to warrant that.

No a dragonmark is not enough to connect you to take that feat.


Quantos/Tenro, where is your background story?


to be honest, i hadn't worked much on it. I was imagining a mage from Sharn, an aspiring Cannith adept who only keeps up with his colleagues by putting in extreme amounts of effort. Signed on to a Xen'Drik mission (known to be just this side of a suicide mission) because he is confident in his ability to survive and uncover knowledge from ruins dotted across the lands.


GM Wolf wrote:


No a dragonmark is not enough to connect you to take that feat.

That's fine. Like I said, I changed my mind, both due to the lack of real connection, and to be more generally helpful, providing boni against more kinds of things, though Archivist of Nature is the Archivist expansion feat I think I'll actually be taking. It's a tough choice between the two, and I might take the other one in the future.


Any thing else that needs to addressed?


was there anything else you were looking for on Quantos?

and did you need some more random abilities? the ones i made were a little complicated but they kinda fit with xendrik (in my mind anyway).


At this point you would be the only one getting an ability. Is there one of those that you were thinking of more for yourself?


Reading through the posts in the old thread, I realized that I never rolled a HD for 3rd level, so I'll roll that now.

1d6 ⇒ 4

Speaking of which, are there any specific HP rolling rules that you have?

Other than that, I've nothing to add. I'm not too worried about not getting an ability, and couldn't particularly think of one to begin with. Tharivello should be alright without the added ability, though.


GM Wolf wrote:
At this point you would be the only one getting an ability. Is there one of those that you were thinking of more for yourself?

no, i was just trying to make ones related to Xendrik. Bent space because Xendrik is essentially unmappable, Runic Alteration for the giant ruins, and Poisonous Mutability since there are drow and yuan-ti rolling around everywhere.

I could try to come up with some more if you need more to choose from.


here is my subbmission

Barbarian 1/ Alchemist 2 (ragechemyst)
Init +2; Senses Perception +9, Low-light Vision, Keen Senses,
==DEFENSE==
AC 18, touch 12, flat-footed 16 (+6 armor, +2 dex)
hp 15 (2d8+1d12)
SR 0
Fort +5, Ref +5, Will +5
Armor Steel Lamellar, Medium
Defensive Abilities Elven Immunities (PFCR 24), Dual Minded (PFAPG 17)
==OFFENSE==
Spd 30 ft/x4
Melee Glaive-Guisarme +6 (1d10+6) 20/x3 brace, reach, see text
Special Attacks Bomb [4] (PFAPG 26)
==STATISTICS==
Str 19, Dex 14, Con 10, Int 14, Wis 12, Cha 10
BAB +2, CMB +6, CMD +18
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Brew Potion (PFCR 119), Extra Rage (PFCR 124), Iron Will (PFCR 129), Shield Proficiency (PFCR 133), Throw Anything (PFCR 135)
Skills Acrobatics +3 [Jump +7, Jump with running start +7], Craft (alchemy) +8, Knowledge (arcana) +6, Knowledge (nature) +6, Perception +9, Sleight of Hand +3, Stealth +0, Survival +7
SQ Rage [10] (PFCR 32)
SU Alchemy (PFAPG 26), Extracts (PFAPG 26), Discovery (PFAPG26), Mutagen (PFAPG 26)
MC Rage Mutagen (PFUC 25)
Traits Accelerated Drinker (Combat) (PFCo: CEoD 18 - 19)
Languages Common, Draconic, Elven, Halfling
==Magic==
Misc Bag of Holding Type I

----
i still have one trait to choose


I think Alchemist was taken off the table, though I may be mistaken.


i was put back on the table since the DM decided to go with PF ruleset.


Walter Lindie wrote:
So can I use my alchemist in this game? As for him being NE he is more true neutral but you know drug dealing for revenge is an alignment penalty.
GM Wolf wrote:
Walter I would suggest coming up with another character.

I suppose it could've been either in response to Alchemist or alignment, but I know there was opposition to Alchemist to begin with. His wording suggests more an issue with Alchemist, as Class levels are often more integral to a person's Character, mechanically speaking, than alignment.


if that is the case then i'll change to something else no worries :)

(like a melee bard for example: Dervish dancer or Dawnflower dervish)


Yup Thar is on track. I had problems with the alignment more than the class, though I would prefer no one being an alchemist or the other wonky classes.

Sure Arsil go for Derish.


I like dm wolf's game so bard it is. (haven t made my mind yet on the archetype.) i ll have the char up for review tomorrow


Ok Arsil.

Tenro, 1d3 ⇒ 3, your ability will be: Poisonous Mutability.


campaign traits:
Dragonmarked - you are dragonmarked and come from one of the houses. Come up with a reason you were ousted from your House.

Aberrant Dragonmarked - same as above, though not alined with any house and typically hunted for it if ever uncovered.

Any other suggestions for campagin traits?!?


Those seem good. Perhaps one for birth on the various continents (Khorvaire, Argonessen, Sarlona, Xen'drik) or perhaps one for each of the 5 nations (plus some from the others, if applicable).

That said, i dunno if you'd make one for, for instance, Sarlona, if no one comes from Sarlona.

The campaign traits i have seen all seem to tie in to a particular event that draws PCs to the starting town, or ties them to a particular NPC.

Quantos will likely be Dragonmarked. He will have been ousted from the house due to his ties to an NPC who was also ousted. Quantos followed this man's teachings/notes/mentorship in the interest of pursuing construct grafts. House Cannith isn't too keen on the idea of attaching warforged parts to people.

Although, his manifestation of an aberrant mark could just as easily have gotten him ousted on top of associating with "lunatics". Would there be a random mark we get with a random effect, or would it be the mark of death returned after being long lost?


Good points and questions, I think you get to choose between the two and put that in your background story.

Another few traits to choose from are:

Aberrant Dragonmarked - You manifested a dragonmark, though not associated with or a recognized member of one of the dragonmarked families. Typically hunted for it if ever uncovered. Randomly one of the abilities that follows you gain and usable once per day: burning hands, cause fear, charm person, chill touch, detect secret doors, feather fall, inflict light wounds, jump, light, pass without trace, produce flame, shield, tenser's floating disc.

Dragonmarked - you are dragonmarked and come from one of the houses. Come up with a reason you were ousted from your House.

Favored in House - House Member (Magic, Race, Social)
Whether or not you are an active member you can trace your heritage to one of the dragonmarked houses, and its blood flows particularly strong in your veins.
Prerequisites: Member of a dragonmarked race.
Benefit: You may call on favors in your house. In addition you gain a +2 bonus on Use Magic Device checks made to emulate knowledge of a spell granted by your chosen dragonmark.
Background: You are on a mission for your house. You are secretly dishonored to gain reputation to help you learn what has gone on, to see if the underground society knows of the mourning.
Extra: You may sacrifice a feat to gain a dragonmark as well.

Veteran of the Last War (Social)
You have been hardened by the horrors of the Last War.
Benefit: You gain a +1 trait bonus on Intimidate checks and saving throws against fear.
Background hook: you have been hired to learn more about the Mourning, your employers know you know much about Cyre and think you may be a good source to find out more.


Right sorry for not actually posting with my character. Crunch and backstory in his profile.

As for the three random powers

Clear Vision

Your god protects your sight from magical effects.

Once a day you can attempt a dispel check Deeper Darkness or Daylight as a standard action. This works like dispel magic except treat your highest class level as your caster level.

Cultist's Kiss

You were attacked by a servant of the Lady of Plagues and survived.

+2 to Fort saves against disease and +1 channel resistance against Negative channeling to harm the living

Sun's Grace

You always feel safe and more alert in the light of day.

Gain +1 to Perception and +2 to initiative when outside under the sun.


Zehameti
One being your three choices:1d2 ⇒ 1
1d3 ⇒ 2: Cultist's Kiss you have gained.

____________________

Oh! I forgot one of the campaign traits:
Chosen/Destined:
You were born under a sign by the gods. The gods have a plan for you and you may accept it or not, but it always catches up to you. Strange things happen around you and you are always affected one way or another.
Through reasons unknown you gain powers that become evident.

Yes the campaign traits are more like campaign feats, but they are all about equal in power.


For your review:

1/2 Elf Bard (Dervish Dancer) 3
Init +2; Senses Perception +8, Low-light Vision, Keen Senses,
==DEFENSE==
AC 16, touch 12, flat-footed 14 (+4 armor, +2 dex)
hp 14 (3d8+3)
SR 0
Fort +2, Ref +5, Will +3
Armor Chain Shirt, Light
Defensive Abilities Elven Immunities (PFCR 24), Well-Versed (PFCR 38)
==OFFENSE==
Spd 30 ft/x4
Melee Elven Curve Blade +5 (1d10+4) 18-20/x2
==STATISTICS==
Str 17, Dex 14, Con 12, Int 10, Wis 10, Cha 14
BAB +2, CMB +5, CMD +17
Feats Arcane Strike (PFCR 118), Exotic Weapon Proficiency (Curve Blade, Elven) (PFCR 123), Power Attack (PFCR 131)
Skills Bluff +8, Diplomacy +8, Knowledge (arcana) +4, Knowledge (local) +4, Knowledge (planes) +4, Perception +8, Perform (dance) +12, Use Magic Device +8
SQ Bardic Performance [10] (PFCR 35-38)
SU Countersong (PFCR 36), Distraction (PFCR 36-37), Inspire Competence (PFCR 37), Inspire Courage (PFCR 37), Fleet (PFUC 33)
MC Battle Dance (PFUC 33)
Languages Common, Elven

Traits: abberant dragonmark, chosen

*****
Still have to do:
Equipment : How much do we have to spend
Hp / Level ?


Arsil you can pick two normal traits and one campaign trait. So either abberant dragonmark or chosen.

Work on that background story, the crunch looks good so far.

HP - see campagin Info Tab

Unless someone says something about the money you get, without a book near me. I believe you get 2500 gp.

The Exchange

Pathfinder
Table: Character Wealth by Level
PC Level* Wealth
2 1,000 gp
3 3,000 gp


Thank you Walter.


i want to be special :)

As for fluff:

I would say nothing really out of the ordinary. He became an adventurer in order to see more of the world, to explore new things and of course to uncover secrets so that his legend can be sung for ages to come...


Ok so i read the campaign info tab..
I'll have a look at flaws etc since i never played with them ;)


You don't need flaws or a drawback, just there if you want extras or flavor.
Also unless you have a really good reason you can't have the same flaw as someone else in the group.


can someone give me a link to the flaws?


I think this is them here GM wolf needs to check if this is the right list.

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