Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I need to go pull up Jeslei, but I don't need a scene to do it. It's just retrieving the crab trap.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

We aren't splitting the party are we? We should at least escort the soldiers back to Ghostmoor (first grab Jeslei), re-equip, and then head out to the mines if that the consensus on next plot hook to attack.

I owe a scene about waking from that dream, and I'll get to it soon hopefully. It can be through flashback, so I'm happy moving on to wherever we go next.


Even if they aren't the next plot hook, I feel that Belym will want to go see them anyway.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Yeah, Belym would definitely be looking to head to her clan, doubly so given the proximity and Einora's threats.

I'd be totally fine with dealing with that via love letter or in flashback - at least two of our outstanding plot hooks (aboleths or Ron's troubles) would easily be sufficient to drag Belym out of her clanhold after a brief check in, and that's assuming the reunion goes well in the first place :p


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Yeah, after smaller quests I vote for heading to the money even though Tom wants to go to the temples. A combination of temptation and the desire to help against a potential disaster.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

I'm good with any direction. I would vote Belym's clan first. I've just posted my three pressing items of business before moving on. All can be handled through flashbacks.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

It's been hovering over Belym longer than I've been playing, so I'd say it's made it to the top priority.

Is Ghostmoore in the same direction? Roshan would at least like to check in with blacksmith-sama to pick up the chakram and see if she can get him started on something suitable if the church won't give her all the pretty sharp things.

If I'm following correctly, Roshan's equipment is as follows:

••• Godslayer Chainmail (2 armor, worn, clumsy, infamous)
••• Demonic Crossbow (Near, flaming, +1 damage.)
• Khanda Sword (close Hand, melted)
•• Talwar Saber and Brass Shortsword (Close, +1 damage, shattered)
• Other Talwar (slag)
• Sinner's Aegis (tanning)

To have a complete Censure of Hebron Roshan needs two light blades (tulwar), a heavy blade (khanda) to pair with a round shield (dhal), and a chakram (chakkar quoit).


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Ghostmoore should be on the way - iirc, we left the town heading east, and the info Belym has was that her clan left heading south. Probably not too many alternate paths available through the swamp, given the cost of undead wards and such.


Roshan

oh, shoot. The talwar sabre and brass shortsword weren't shattered... I apologize, that was a misunderstanding.

and Guys, can I get a rough list of what everyone is doing (we have, by my count, 5 plothooks) and where you guys are going next. I expect we will do the wrap-up in flashbacks mostly.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Cool, cus that loadout had some fun potentials.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron's stuff

1) Talk with Conwall about demon dream
2) Detect Magic on our haul of loot, plus spout lore on anything that comes up magic
3) Talk with Larune, get direction for establishing her religion on earth, and ask about what to do with small demon issue
4) Drop off soldiers in Ghostmoor, preach the good word of the lady, possibly leave Beldroth and Merrick there to create the first church of the Emerald Lady. Also, exchange about 4,000 gold worth of infernal currency and gems into a more useful currency.
5) Head with group where group decides, looking at Belym's clan first, which makes a lot of sense given how close it is.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Tom

1) Retrieve Jeslei.
2) I guess talk to the other cultist in a gem I have whose name I forgot with the group to decide what to do with him.
3) Clean the meat off the bones of Einora and Ishvar's skulls and package their blood in vials along with Einora's broken blades and anything Ishvar might have associated with his presence.
4) Head out to explore the world, assuming Belym's storyline isn't something that will take weeks in game.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Iron Tom Bonney wrote:

Tom

3) Clean the meat off the bones of Einora and Ishvar's skulls and package their blood in vials along with Einora's broken blades and anything Ishvar might have associated with his presence.

Dayum.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Well Iisac's followers keep a catalog of medically meaningful specimens. The bones of gods, their equipment, blood, etc. all seem like something they would store.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Oh, makes sense. Btw, after camp everyone should heal 1/2 their max HP.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

1. Avoid apologizing to Belym because words are hard.
2. Petition Iisac's host for sick weap's.
3. Check Ghostmoore to see if there's still a blacksmith.
4. Ask to borrow money from Tom "moneybags" Bonney.
5. Pay for repaired chakram.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

1. Check on the clan.
2. Find a way to heal the arm.
3a. Settle back in to a comfortable, familiar life at the clanhold.
3b. Resume the adventuring life when 3a proves impossible.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan has only ever had 7 gold. Would she have easy access to Ron's hoard, or do we need to do a scene?

The stats for the Chakram are (Reach, +1 damage 0 weight) It's part of the move Cleansing Censer.

Current Gear:
Interrogation Tools
• Relics (turban, comb, bangle, boxers, knife)
••• Godslayer Chainmail (2 armor, worn, clumsy, infamous)
••• Demonic Crossbow (Near, flaming, +1 damage.)
•• Talwar Saber and Brass Shortsword (2-handed, Close, +1 damage)
• Iron Broadsword (Close)
• Sinner's Aegis (+1 armor, terrifying)
Chakram (Reach, +1 damage)
3 potions

Also, so I know ahead of time, what would you prefer I roll when there is a difference of range? I have seen many treatments.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

It is group gold so you always have 1/5th of it. I am just tracking it for everyone.

Which reminds me, I'll need to know how much everyone spent while in town.


If it makes you feel any better, it wouldn't have worked.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Whew


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Assuming they have some in Ghostmoore, I'd say we should burn a good chunk of gold on healing potions - maybe another 2 per PC?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Aw shoot, I could have said Eloen manufactures healing potions... that would connect a lot of neat threads.


you know that, had you said that, the healing potions would have been connected to the plague in some way, right?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Roshan told you guys that stuff is bad for you...

Drugs're bad, m'kay.


I'll be boothmonkeying at PAX the next few days, so I may not be able to post as much as usual this weekend.

Also, Where are you guys going after the Belym scene (Eolen generally, I think, but any stops along the way?)Once I know, the mine will probably turn into a flashback.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Not knowing the geography is the temple to Iisac on the way or at least not dramatically out of the way?

I don't mind either way.


It would be pretty definitely out of the way. What was that map-making softwar you use? Could you link to where I can use it?


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Topics I'm thinking of covering at the hold:

- if Arika's still alive, let her know she didn't kill Belym after all

Stuff from this post - the Stonespeaker can probably tell Belym about the node, does he think there's anything that should be done about it?
- Why didn't Belym tripping the alarms bring someone to investigate?

- What prompts Belym to leave again?


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Anyone interested in some Zombies?


okay, 3 specific questionss

1. Are you guys stopping at Norwich first?
2. Ron... where did you say you could find that flower again?
3. The Dutchy of Eloen is your destination, correct?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

At the storm shrouded peak of the emerald mountains during rare moments of clement weather.

Not sure where we are headed.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Where is Gilfaldir? Do I know?

1. Ron's call, I'd say.
3. I'm fine with that as next priority.


Gilfaldir is one of the larger dwarfish mines, located in the unclaimed lands west of the Duchy of Eloen. if you can get the others on board, it is only 5 days out from the edge of the Duchy.


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Not to be too sappy here, but I wanted to say that you are all so good!

You all bring amazing creativity, solid writing, and a keen grasp of the system. The interplay between characters is great. This campaign just works, and it works so well.


umm, made a little mistake there, Gilfaldir is in northern tanard, above the permafrost line.

where I said it was is actually Bogdoruhl


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

We already had horses for Ron, Conwall, Belym, and Tom: http://paizo.com/campaigns/DungeonWorldPBPPlay/gameplay&page=23#1106

So we should only need 3 more (Roshan, Cassandra, Merrick).


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

From the party hoard, Roshan has spent 33 Coin on equipment and 150 Coin on horses.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Group gold has been updated through the bribe to the conscripts.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Guys I've been very sick. Will catch up today!


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Poke?


I'm still here.

I think we're just waiting on Ron to quickly wrap the conscriptory scene up, and we'll dive into the Duchy.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ah whoops.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I have had trouble posting in the forums all week - not sure why.


yeah, the forums have been kinda... off this week.


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Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

So, I'm going to dip my toes in the DM side of the pool. Anyone interested in DW as an engine for steampunk Scotland Yard? If so, you're in luck!


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I'm still here, I just haven't seen anything addressed to me in a while


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

As if a giant, boobytrapped facility with a sentient construct stewart would be built to protect a recipe for chocolate cake... *exaggerated eye roll*


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F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Does this mean a planck is the shortest possible distance between two points before we throw out all the traditional rules?


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

I may have very limited internet access this weekend.

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