Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


401 to 450 of 1,270 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

ah, yep, that happens. Spend a week looking up binding of Isaac items, and then hand the phone to your grandmother to check something (or learn from my mistake, and don't)


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

I can't for the life of me find the description of the vision from the stone. I remember reading it, but it wasn't character intel at the time so I really just skimmed it...


DM Volsung wrote:

As you two clutch the stone, your gaze is drawn to a cavern, far below the earth, deeper than the Dwarven mines. Within it, half flooded, hundreds of pale, emaciated men work, expanding the cavern upward. Not far above you, through the stone you can sense a barrier, some magic that seals this cavern away.

inside the water sit large creatures, half whale, half kraken, pure milky white, except for their bright purple eyes. you hear them conversing in a strange language that you nonetheless understand.

Will her magic be lifted in time?
It will, our agents will insure it
She has grown strong in our absence, are you sure your puppet can overthrow her?
They will perform adequately I assure you
Tread carefully, we cannot lose another artifact
I will insure that the girl pro- a third one cuts off the two that converse
We are being scried upon, the interloper is privy to your plans. He turns his eyes to you Belym, staring straight into yours, and as you release the stone, the cold hatred in those purple orbs haunts you.

here ya go, fun fun fun!


Why do you guys keep taking my advice to play with the magic orb, or mess future magic? I mean, I love that you do, but it's kinda masochistic on your part, isn't it?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Not all of us are in favor of this.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Was our little trip to the farm an end of session?


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I've completely lost track of what we are doing O.o


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

We are abusing the farsight stone to gain massive XP before arriving in Ghostmoor and attacking the nearby demonic circle. I call dibs on the farsight stone once you hit level 7.


you guys are going to Ghostmoor, using that as a striking-out point to attack the heretical cult of Einora, who are using one of the Altars of Kelos to sacrifice innocents and gain power, to usurp a god.

also, Don't tempt me, I haven't broken out all the fun hard moves yet.


So, guys, I'm going camping, will be back on thursday evening. until then, I will monitor, but not post. if you want to do flashbacks with some IC conversation or something, sounds good, or just wait. either way, see you on the other side (Of thursday)


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

My favorite! It's like that montage during that critical moment before someone dies, but we don't know who yet, and they exposition dump a whole lot of sentimental scenes so we feel extra bad when someone does die.

I call Templar if Sheridan dies.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Enjoy your bizarre choice of camping (the outdoors are not for me)!


1 person marked this as a favorite.
F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Here is Sheridan's backup character (pending approval) since this seems to be a fairly lethal game.

Roshan Kaur is a Sikh on pilgrimage. Her faith preaches equity, selfless service, and social justice. She joined because the title allows her to carry a dagger at all times, and the flag is nothing but bladed weapons. She acknowledges her own sins, and views herself as a fundamentally terrible person put to good use through her faith. When the land is finally at peace, she'll gladly remove the final sinner from the earth by sheathing her Kirpahn in her heart. She doesn't see that happening any time soon. This world is rife with sin.

She's a young Sikh, still finishing her training. Her pilgrimage is not to some holy site, but to find and route a blighted land. She's gained somewhat of a reputation for leaving with adventuring parties and returning alone, but successful. No one dares suggest she killed them, but she knows they think it. True, she's a bit overzealous, and she hasn't yet found the key to funneling her righteous Wrath into her inquisitions, but it's a learning process.


4 people marked this as a favorite.
Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Here's Conwall's backup character:

A dashing, (somewhat less) young elf, Conway (Conwall's older brother) is a beacon of good in a dark world. Headstrong and impulsive, he'll leap into battle to defend the innocent and maybe get a little renown from it. He'll backflip into a fight armed with his trusty sword Catastrophe Fiasco and cut down his foes before swinging away on the chandelier


Sheridan/Roshan

for backup charaters, is there any way I could convince you to stick to established deities, just for the sake of minimizing subplot complexity (If your god is already established in this region, his enemies being here is less... far fetched (He said about a game where flying snake demons occasionally swallow people whole).) We have quiet a few established. Mersiel, goddess of the sun, justice, quests, and righteousness, or Iisac's brother, Medan, a god of order, civilization, and peace, or Pelnor, the tree god of the elves (and presumably like, pointy-earedness, and demon killing).

otherwise, very cool


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
DM Volsung wrote:


Pelnor, the tree god of the elves (and presumably like, pointy-earedness, and demon killing)

Pelnor is a giant tree that talks directly to elves. There's a better than average chance it's someone playing a trick on people. It's important to note that Elves have no divine magic.


Ah, strike the Pelnor option then. oh yeah, you could also be a templar of Iisac, a more aggressive persecuter of Zimran and his ilk


1 person marked this as a favorite.
HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Conwall wrote:
DM Volsung wrote:


Pelnor, the tree god of the elves (and presumably like, pointy-earedness, and demon killing)
Pelnor is a giant tree that talks directly to elves. There's a better than average chance it's someone playing a trick on people. It's important to note that Elves have no divine magic.

I just want to say that I love your incarnation and inversion of the Elf trope.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

There was a third brother, Medan, that left for the desert. To give it a family tree...

Father: Hebron (Civilization)

The sons: Iisac (Healing/Restoration), Zimran (Disease/Conflict), Medan (???)


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
Ron Bucanero wrote:
Conwall wrote:
DM Volsung wrote:


Pelnor, the tree god of the elves (and presumably like, pointy-earedness, and demon killing)
Pelnor is a giant tree that talks directly to elves. There's a better than average chance it's someone playing a trick on people. It's important to note that Elves have no divine magic.
I just want to say that I love your incarnation and inversion of the Elf trope.

Thank you! Originally I was seeding in that Elves were descendant from birds instead of apes but Volsung reminded me that humans came first, then elves. So I'm doing this instead. I wanted to break out a little from the normal LotR elf trope.


[Sheets] [Map]

Roshan is modeled after (read ripped directly) from the Sikh faith, which itself is a intermingling of eastern and western faith. They tend to insist that everyone is right and we should all be able to get along. She's doesn't really anthropomorphize gods, and is more likely to describe her faith and when someone says "oh, you mean like _____." She'll agree and move on. Her code is more important than what name others hang on them.

I think Hebron's or Mersiel's domains are a good fit, if we're resistant to "remembering" Medran.


Far enough, it just seemed... incongrouse to me. also, feel free to start your character at sheridan's level.


1 person marked this as a favorite.
HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Ron scoffs at the idea of gods and rebirth, fate and divine guidance. There is only the random cruelty of life. He recognizes only one force that controls his destiny, the God of War, the ghost, the guardian, the demon-slayer. The one "God", he who calls himself Ron Bucanero. A soldier believes in only one higher power during this brief life, his skill with a blade.


Male Ifrit Rogue - HP:7/14 AC:17 T:13 FF:14 F:+1 R:+6 W:+0 Init:+7 Perc:+5 DrkVisn:60' Enl/Red Inspired PosAttack
Skills:
Intimidate+8 Use Magic Device+8 Pf:Dance+8 Diplomacy+7 Disguise+7 Acrobatics+6 Disable Device+6 Stealth+6 Perception+5 Climb+4

There is only one god, and a girl knows his name.


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Sheridan seems pleased with her death, so it doesn't really matter, but moving forward I'm curious how to interpret the 3 gambit move. Maybe I'm just not understanding it.

"Create an obstacle or distraction that a single enemy has to deal with before they can do anything else (Cost: 3)"

I'd interpret that as meaning that the beast had to do something to interfere with me before doing anything else, including fleeing or dealing 14 damage to an ally. Since damage in DW only triggers on a PC's failure, I'm not sure what effect the move could have other than to prevent GM moves from targeting anyone else until the obstacle or distraction is removed from play.

On the other hand, it can't just be that allies get free attacks, because there is a specific advanced move that reads:

"Misdirection - When you have an enemy's attention, you can spend 2 Gambits to let an ally make a free attack (as if they rolled a 10+) against the enemy."

I'm just confused how this move works.


in my head, you ere doing it to prevent the party from getting doused in poison (It would have had you not done that). and the dealing way too much damage to Sheri was a result of a 7-9 on H&S, inside it's mouth. as. for the retreating... yeah, my bad, I kinda forgot. also, in general, I think that gambit option is usually either enviromental (knock them into another room, or cut them off from the battle in some way) or tricky maneuvers (knock their sword across the room, trip them) but I don't honestly understand that one too well honestly

also, I've got to say... I didn't expect that fight to be the one that killed someone, and I didn't expect Sheridan to be the one to die. Excited to see Roshan In action

also, one more thing, we might be getting another player, shes in my IRL group, and she says she can keep up with our (admittedly pretty fast) Pace. Don't know which class she would like, but she seems into IW. just a heads up/ chance to voice objections.


BastianQuinn, just say when you're ready to roll Roshan. Would you mind her starting out In medias res (and honestly almost the opposite of how Dexter started out)


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Not at all. Give me an idea of where she is, and keep in mind that she's a terrible interrogator right now without the Keen to Inquire advanced move. (Cha is her dump stat, that move replaces it with Wrath)


Roshan Kaur wrote:
Not at all. Give me an idea of where she is, and keep in mind that she's a terrible interrogator right now without the Keen to Inquire advanced move. (Cha is her dump stat, that move replaces it with Wrath)

I did tell you that you could start at Sheri's level, to prevent the power gradient in the party from getting too wide, right? also, is it cool if I start you in an interrogation (having captured a member of Einora's cult)?


This interrogation is fun. and it looks like we may be acquiring a lantern, if that is cool with everyone.


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

I've wanted to see that class played. Seemed a little sittuational though, and I'd just got done feeling useless as a bard. I guess we'll see.


1 person marked this as a favorite.
Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

I'd like to put in one request - can we have that initial post be as...vivid as Roshan gets? I know that's kind of the Templar's thing, but that was pretty much right at my squick limit.


1 person marked this as a favorite.
F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

That was right where that bar stays, and the point of making a disposable cultist. Just setting in as early as possible how far she might go if pushed, and what her calling card is.

I'll try to put anything on that level in spoilers in the future. ^.^


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Thanks, I appreciate that!


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Another addition is fine by me. You thought Sees-Death was useless? I have a bard in Moosh's other campaign and I multi classed into a wizard (pattern here?) and she is so versatile.


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Belym is now level 4. Bumping con to 18/+3, taking the Teleport advanced move, and replacing the Barricade of Spikes technique with Burrowing Carapace (Teleport, Barrier).

Do you have any thoughts on how Teleport-tagged elementals work fictionally or mechanically?


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

With Sheridan's death, my bond with her is resolved and that means I'll level up. I'm thinking of going one of three directions, let me know what you think Volsung:

1. I take Blacksmith and start absorbing the bones of Asmodeans into my sword, maybe taking on their powers (like the snakes would give me some poison or something). Maybe that's too powerful?
2. I take Heirloom and start communicating with the spirt of my sister, the demon I killed, or both.
3. I take improved weapon and Catastrophe becomes Huge and starts turning my foes into spray of blood and fleshy bits like in Doom when you take the potion that lets you punch people to death


HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
Conwall wrote:

I won't be taking Blacksmith. Catastrope is its own blade and mustn't be tampered with.

A celebration, huh? I believe we've earned a pleasant evening.

I think Heirloom would be the coolest option.


1 person marked this as a favorite.
Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Re: defending yourself, the SRD text for Defend ends with:

Defending yourself is certainly an option. It amounts to giving up on making attacks and just trying to keep yourself safe.

It is of course DM's choice to change that.

And Heirloom definitely sounds like the most interesting to me.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
Ron Bucanero wrote:
Conwall wrote:

I won't be taking Blacksmith. Catastrope is its own blade and mustn't be tampered with.

A celebration, huh? I believe we've earned a pleasant evening.
I think Heirloom would be the coolest option.

Yeah, I said that before I came up with the cool idea of the sword having powers from the demon it was made from...

You're right though. Heirloom would have some good RP possibilities.

Are we sure we don't want it to just be really really big?


I love heirloom, I would probably say that you can have both your sister and the demon in there (Some great "Angel and demon on your shoulder" scenes there). as for absorbing demonic powers into Catastrophe, I would allow if for greater demons (You'll know, the coatl demons absolutely qualify), but using the power will probably be a DD+Cha,or some custom move I might put together. probably on the subreddit soon, if you want to peek at it.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

My concern with blacksmith is that I really did set up that the forging process is...extensive. I think I'll stick to Heirloom for now. Shall I level up now?


Conwall wrote:
My concern with blacksmith is that I really did set up that the forging process is...extensive. I think I'll stick to Heirloom for now. Shall I level up now?

Do please. And a brief description of your sister would be excellent.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I need to resolve my bond too. Poor guy died with only a few gaining some insight to sea life.


Iron Tom Bonney wrote:
I need to resolve my bond too. Poor guy died with only a few gaining some insight to sea life.

I believe you have two open bonds now. Roshan seems due for one, once you meet (I can't wait to see that). Have you guys shared the whole vision yet? That seems important.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I have not shared my whole vision, I'm saving it for when I see the alter from my vision in person.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1
DM Volsung wrote:
Conwall wrote:
My concern with blacksmith is that I really did set up that the forging process is...extensive. I think I'll stick to Heirloom for now. Shall I level up now?
Do please. And a brief description of your sister would be excellent.

Yvette was always quite optimistic.. I'm afraid it came as quite a shock to her when she died. She was young for an elf when she died, maybe 30 years younger than Conwall. I'll leave it up to you if her cause of death matched Conwall's vision while he climbed, or if that was symbolic. She's a very kind person, very much in favor of helping others, even at your own expense.


Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

Hey crew, my wifi on the plane is iffy (this is my fifth time trying to post this) will update when I'm home)


F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

First bond:
Brother Bonney seems lax in his faith. I can bring him discipline and absolution if he confesses.


Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

I forgot to say I like the bond.

401 to 450 of 1,270 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dungeon World PBP Discussion All Messageboards

Want to post a reply? Sign in.