Dungeon World PBP play (Inactive)

Game Master Elsine

Watch as our heroes, using skills aquired from across the continent, join together to combat evil and defend their adopted town


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F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

The people of the Camrothian empire follow the rule of a dragon based largely on legend and superstition. It's said that without the talons with which to mount the world, the dragon of Camrothian is uniquely compassionate. This is the third in an ancient line of limbless dragon emperors who keep an inner court of inter-cultural arranged marriages. The marital ties join the disparate nations, ensure representation, and thwart claims to the throne based on lineage other than the dragons'.

I'll wait to pick a second.


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Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

The Boqueqi provided considerable assistance during the construction of the Dwarves' undersea tunnel connecting the two continents (now lost to the golems). Little of the gear from that time survives, but one of the Dwarven clans on this continent still has a single living architect vine. With careful preparation, this plant can grow to form a robust structure from a light trellis overnight.

Camroth isn't considered a threat to Tanard thanks to the (natural?) barrier between the nations - the Godscar is miles deep, and only narrow enough to bridge in a precious few places. Invasion would be impractical.


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Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

What boqeuqese word or phrase has entered your lexicon; what does it mean; who taught it to you?

It's funny that Belym mentions their relation to the dwarves, because the sailors of the region were very proud of their facial hair. They'd say "beware the women with beards and the men without."

Then again, they enjoy efficient language and while sailors are rougher than average the country is keen to say "honey tastes bitter to the sore mouth" and quickly point out unnecessary flattery.


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F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

The Duchy of Eloen is the only place to get good quality erasmian coal. A high-efficiency fuel, the uses are varied, including the capital's skylight displays, but Roshan knows it as forge fuel. The method of manufacture is a close-guarded secret.


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

The United Cities:

Ugoro:

Wanshou: Rumored to be negotiating an alliance with the merfolk in a power play against Gulfport.

Treibach:

Savkino:

Pandora (actually a city in New Zealand): Run by a benevolent king, the people here are friendly and welcoming of outsiders. The local economy relies heavily on tourism, as pilgrims flock to the Obsidian Caves, a divine neutral zone where the gods themselves will sometimes make an appearance to greet their worshippers. The nearby presence of the divine keeps the peace, and this is widely considered to be the safest of the six cities.

Gulfport: The most powerful of the city states, Gulfport. Run by ruthless guilds, this city has anything you could desire for a price, though you are as like to get a deal as get your throat cut.


Time for an end of sesh.

as always, here's the move!

End of Session
When you reach the end of a session, choose one of your bonds
that you feel is resolved (completely explored, no longer relevant,
or otherwise). Ask the player of the character you have the bond
with if they agree. If they do, mark XP and write a new bond with
whomever you wish.

Once bonds have been updated look at your alignment. If you
fulfilled that alignment at least once this session, mark XP. Then
answer these three questions as a group:

• Did we learn something new and important about the world?
• Did we overcome a notable monster or enemy?
• Did we loot a memorable treasure?
For each “yes” answer everyone marks XP.


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HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

Bonds: I think I could possibly resolve "Tom has the spirit of a warrior. I can work with this." Tom proved this to be true, and I did work with it. I think a new bond could circle around Tom's feelings about the Ishvar betrayal and ascent of Larune.

Do you have any ideas for a good bond here Tom?

Alignment: Mine is basically a "how could you help but do this every session alignment" (i.e. a poorly written alignment) and I think I did this multiple times in the boss fight. +1

Learn something new and important: The balance of power in the pantheon of gods has shifted towards good. +1

Notable enemy: I can't think of any. +1

Loot memorable treasure: Tom's shield and divine blade. Whatever else we find in Einora's stronghold. +1

4, possibly 5 if Tom agrees on resolution of the bond.

Conwall, thinking about your bond with me, I'm not sure how aware you would be of the astral ruby incident. I don't think there was a visible sign that a demon was released. Maybe as an elf you can just sense these things? Perhaps you can sense, in a vague sense, the debt I now owe?


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Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Alignment: yeah, I'd say there was cost to my body for helping out.

Questions: see Ron's answers.

Bonds: I don't feel like either of mine are currently resolvable. The obvious new one would be along the lines of "Roshan took that poorly. We're going to have to address this if we're to continue on together.". (I don't think Belym is aware of Ron's use of the Ruby; that'd definitely be enough to shift her bond with him when she finds out, though.)

So, 4 XP and a level!

Bumping Dex to 15/+2 and taking Fissure: When you use Thread the Needle, you can choose to roll up to three bonus damage dice (1d4, 2d4, or 3d4). For each roll that is a 1 or 2, you are also hurt by the bonus damage from that roll (ignores armor).


yu know channelers get 4 bonds... right? (Or do they get 3. anyway, they don't get two)


Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

Yep - it's 4; I just have a hard time coming up with them. But a new one with Roshan brings me to 3 (I don't think the other bond is really resolved). Also RAW, I think you can only create/update one per session.


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

I can't speak for what EVERYONE is saying about Lady Eloe, but the Elves have an unsubstantiated rumor that Lady Eloe is being influenced by Asmodeans. They've sent an envoy and if the envoy doesn't return, or if they return with evidence, they'll scour the duchy from the earth.

The elves do not f#!! around.


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Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

End of session

+3 for the questions
+1 for my alignment
+1 for Tom's bond.

To answer Ron's question: I think that Conwall knows EXACTLY what happened with the Ruby, Ron doesn't know that he knows. He's waiting to see if what Ron has to say about it, if anything. Which leads us to my replacement bond:

"I know that Ron freed a demon for personal gain. Is he willing to do what he needs to in order to make things right, or will he cover it up? In other words: Is Ron a collaborator that needs to be destroyed?"


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Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

  • Yes, a new god is born
  • We killed the old god
  • I have a sacred shield

    I think all my bonds get resolved this time.

    @Ron: Yeah with all the gambit spent on me about training in use of a shield and sword I think it makes sense to resolve.

    I need new bonds:

  • Maybe Conwall is just a pedant, maybe I need to be more flexible
  • Roshan has a deathwish, and I won't always be there to mend her wounds
  • Ron lacks faith, but has good judgement - maybe he doesn't have to shoot first though

    That's what I have so far.


  • HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

    Volsung, do I know that a demon was released and that I owe a debt? Do I know what happened?

    Also, can you resolve more than one bond per session?


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    That's right, it's only one bond...

    That probably means Conwall's is the best to resolve then.


    F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

    Alignment: Cause a heretic great pain before they expire.
    I think this sums up Roshan's role in the fight against Einora, but she's not the only one since last EOS.

    I also think it's more than appropriate that Roshan changes alignment at this stage. I'm liking the ring of "Bring peace to the tormented" as a neutral alignment, but I am always open to feedback.

    Bonds: Roshan's bonds with Belym need to change.
    Ron is dabbling in more than casual heresy, I must intervene.
    I need to make things right with Belym.

    3+1+1= 5 XP? That would put Roshan right at level 5, but I'll need a little time to figure out if and how I want to follow through with Clensing Censer. WIS 13 definitely.

    Edit: Did Ron or Cornwall ever benefit from Roshan's advice? Cornwall got +1 to not run head-first into danger and Ron got +1 to something dumb. I remember Cornwall making a point to be more cautious, and most things Ron does are at least suicidal, but did the +1 ever make the difference?


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    I definitely got my alignment healing Roshan with a tower coming down on top of me, and I think I would still like to make this bond: Ron lacks faith, but has good judgement - maybe he doesn't have to shoot first though.

    That puts me at 4.


    HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk
    Roshan Kaur wrote:

    Alignment: Cause a heretic great pain before they expire.

    I think this sums up Roshan's role in the fight against Einora, but she's not the only one since last EOS.

    I also think it's more than appropriate that Roshan changes alignment at this stage. I'm liking the ring of "Bring peace to the tormented" as a neutral alignment, but I am always open to feedback.

    Bonds: Roshan's bonds with Belym need to change.
    Ron is dabbling in more than casual heresy, I must intervene.
    I need to make things right with Belym.

    3+1+1= 5 XP? That would put Roshan right at level 5, but I'll need a little time to figure out if and how I want to follow through with Clensing Censer. WIS 13 definitely.

    Edit: Did Ron or Cornwall ever benefit from Roshan's advice? Cornwall got +1 to not run head-first into danger and Ron got +1 to something dumb. I remember Cornwall making a point to be more cautious, and most things Ron does are at least suicidal, but did the +1 ever make the difference?

    Is the question if that +1 changed a 9 to a 10? I'm fairly certain that I used the +1 to something suicidal at some point and it did bump the roll up a success level.


    F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

    Just says "At the end of the session, if at least one player who acted on your advice actually benefitted from it in the end, you mark XP." It's a custom move, but I think as long as it changes the outcome it counts.


    it isn't a mechanical thing, it's just if the benefited from taking the course of action you prescribed


    Also, a PSA, we just wrapped up a big arc, and now I'm figuring out what the next one will be, so for the next few weeks, the story should be spider-webbing outward, and I will be asking you guys to help me flesh out the world. If you want parameters for any question, feel free to ask.


    HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

    Sounds good to me Volsung. Because I think it will be important for how I play the next interaction with Conwall, could you answer this question?

    Ron Bucanero wrote:
    Volsung, do I know that a demon was released and that I owe a debt? Do I know what happened?


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    I need to head to Tanard first, this shield is not something I can just take permanently.


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    Oh right. Ron doesn't know about the debt or the demon he released... we'll get to that soon... Bwahahahahaha!


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    So we are making camp right? Or do we want to press on a ways first?

    Also, do we still have that crystal ball thing we first saw aboliths in?

    Finally, is there a way for me to "confirm" my vision of the future? I know it pointed to Einora's involvement in bringing the abolith's back and burning down Conwall's people's forest... but that was a while ago...


    oh, you have definitely changed the course of fate. and you do, in fact, still have the farsight stone.


    F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

    I vote to take shelter in the ruins. Roshan has a thing against potions (because otherwise her core mechanic is somewhat trivialized.) They might see more use as this hollowing arc progresses, but right now it's still a thing.

    To take clensing censer does mean we need to go back and get Roshan's chakram from the blacksmith in... Tanard? The first town.


    Ghostmoor. you guys are still in tanard


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    You should let me use bandages anyways, I add my level to when I heal damage.


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    Holy RNG-sus, those loot rolls were kinda insane (3 15's) and I was rolling for the Jeslei encounter as well...

    this is gonna be a fun divying... maybe I should add some to the equipment/items list, so you guys have stuff to buy.


    HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

    I'm thinking that with Ron's new devotion to a good god, coupled with his flirtation with demons, balances out to neutrality. Would you be opposed to an alignment shift to "Neutral - Outwit a Formidable Opponent"? I think it is more interesting and is less likely to trigger.


    Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

    In case anyone's wondering, the "coin of remembering" is from the DW book:

    DW book wrote:


    What appears, at a glance, to be a simple copper coin is, in truth, an enchanted coin. Its bearer can, at any time, redeem it to know immediately one fact that has been forgotten. The coin vanishes thereafter. It does not have to be a thing forgotten by the bearer, but it cannot be “known.” Interpretation of this stipulation is left to the gods. If the coin is unsuccessful, it will still paint an image in the mind’s eye of someone or something that does remember what was sought.


    HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

    Unless I'm mistaken, Contact Other Plane, Shadow Walk, and Dominate are all wizard only spells. So I'll take those.

    I will also add the infernal currency to the group tally.

    EDIT: That is a crazy set of spells. Cannot wait for level 8.


    Why level 8


    HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

    My wizard level is always one less than BM level, so I can't use the level 7 spells until level 8.


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    I think Tom's impalement has healed strangely because of the scar tissue and healing potion.

    I think there is now a large belly-button like hole through Tom's midsection that he can slide a rod completely through that is only OK because the magic used in the healing rearranging his guts.


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    ummm... that sounds... if you want that, it's fine with me.

    edit: I was expecting bloodborne... instead, we're playing Resident medieval.


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    I guess that is pretty Resident Evil. At least it's the good ones.

    I was also thinking of Blade when the villain is blessed by the blood god and when he was cut in half his blood brought his pieces back together. Here's a picture.


    ooc]So, just to clarify, the plan is now to kill Kenan, because he is the demons insurance[/ooc]


    HP: 22/22 | Gambit 0 | Def 0 | GG: 619 (+4026 infernal) | Aggressive 7.11 BM (6.0 Wiz -0 ongoing) | AC 4 | 1d8 | S 1 | D 3 | C 0 | I 3 | W 0 | CH 0 | Spells: Light, Prestidig., US, Shadow Walk

    That wasn't my intent, no. He is an innocent wrapped up in this.

    I was thinking it would put Ron in a very hard dilemma here (not a kill him or not, but a follow through or don't). If that isn't hard enough, I can come up with something more sinister.


    1. Holy Hell. (i'm not upset, I just need to remember who I'm giving prompts to)
    2.Which game are you drawing parralels to?

    also, Yeah, I know ron, I was juts joiing in the "let's kill kenan" fun.


    Rhistel is the name Imazael gave the animal companion that got away.

    It was that or Myxis, and Rhistel happens to start with R.

    To be read as "name you would give a pet."


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    F Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

    ...

    Only just occurred to me that the baby eating could have used a trigger warning too.

    It was spoilered though.


    oh, I had forgotten about that.

    but I got the gnome, so I think losing the displacer beast if a fair trade.


    Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

    Four of Belym's clanmates:

    Drummond - Belym's father. They were fairly close.

    Arika - Belym's best friend since childhood. She triggered the blast that led to Belym's powers.

    Gelene - Cousin Jera's daughter, knack for logistics. Belym is mentoring her in running mining operations.

    Cailis - during Belym's first real assignment, she and Cailis were responsible for an accident that cost one dwarf his leg. They both know, but noone else does.

    (Separately, there were two other cousins established, the ones Belym was tracking when she arrived at Norwhich: Therain and Jera)

    Also, it didn't occur to me until I was posting this part that the scene I described didn't really imperil the rest of the clan much, at least not directly. I can retcon that, if you like, or the clan could have suffered Bad Things during their wanderings.


    Male Elf Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1

    I don't remember who Conway is. Did we already establish him?


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    Conwall wrote:

    Here's Conwall's backup character:

    A dashing, (somewhat less) young elf, Conway (Conwall's older brother) is a beacon of good in a dark world. Headstrong and impulsive, he'll leap into battle to defend the innocent and maybe get a little renown from it. He'll backflip into a fight armed with his trusty sword Catastrophe Fiasco and cut down his foes before swinging away on the chandelier

    This was back in July, I'm actually kinda surprised I remembered it.


    also, is everyone going with Belm to the mine? anyone ding something else over in Ghostmoore?

    I'll be setting up the scenes when you guys give me the say-so.


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    Female Dwarf Channeler 8 (23/28 hp, 1 armor, d4 damage, 2/15 xp) (Str -1, Dex +2, Con +3, Int +2, Wis +1, Cha +0)

    I had kind of assumed Conway was a joke of the "here's my backup character, who is my current one with a new name" variety - guess he's canon now!


    Male Human Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

    I thought it was Cornwall.

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