![]()
![]()
![]() The palace of the Iron Lord stands almost as tall as the obelisk, and the college. true to it's name, the palace is more a fortress. Ron, you know that a force of 50 could hold this place against a horde of 5.000. presenting yourselves before the clerks, claiming urgent business, gets you an audience, after an appreciable wait. (if any of you were to sneak off, you would have ample opportunity). The Iron lord sits on her throne. a woman as hard as her title. she wears fairly simple cothing, designed for practicality rather than show. upon her lap sits a sword you are assured is a symbol of office more than a threat. travelers from the north, come to me with an urgent missive. She says, locking her storm-grey eyes upon each of you in turn. what news from the North? ![]()
![]() Ron The Mindrending was the term for the first Aboleth war. it was a few millennia ago, back when the great empire reigned. 2&3: the nformation would be a spell of greatest information... if such information existed, it would be in the palace f the greatest abjuror on the continent- the Iron palace! Belym from your searching and studious comparisons, you know it to be in the capitol of the realm of the Quicksilver Lord, greatest of enchanters The fastest route is with a merchant caravan, likely. or perhaps just getting horses. unless of course you were willing to brave the jungle of Sel-var'roth, home to the cult of the dread gorrila god! Local tales tell of the quicksilver caverns, filled with riches beyond measure... they assume. none who have gone to claim them has ever returned what do you do? ![]()
![]() Roshan Going to get a book as reference (ancient mermish kingdoms), you see a tall, austere woman, wearing the garb of a Green Vance... Golnaz is here. she hasn't spotted you, she seems to be making a copy of a book, likely trying to rebuild her library. what do you do? Ron Take the +1. what do you want to know? Belym Ah, yes. we do have copies of the maps the 6 great lords used in their campaign to unite Boquek. More than 2 thousand years ago. we may also have some maps from the accounts of various notable rulers, if you would care to cross-reference The librarian says ![]()
![]() Roshan put it pretty succinctly you... ummm... That sounds like a question for our head Librarian... We'll have to... come with us, Sir Kaur. Shall we keep your retinue in our Foyer, or will they accompany you? The librarian is an older man, who leads you to a sparse bookshelf This is what we have, for information on Aboleths and the mindrending. I apologize The librarian says. New, relevant move: Investigate
When you attempt to connect the dots on a larger mystery or find out important clues through caches of information, roll + int * On a 10+, ask the GM 3 questions. * On a 7-9, ask 1. When you have previous important information on this topic, gain +1 forward. (Keep in mind that players cannot reroll without the situation changing in a meaningful way.) *How are these two things connected? *Is this fact relevant in this investigation? *What motivated this event? *When will this happen again? *Where can I find out more about this? ![]()
![]() He obelisk is larger, close up. it is the height of a castle, bit it is a single tower. Made of a sapphire-material, with a door large enough to let in a giant. Outside, to the left of the entrance, several people, all young enough they can only be students. one grinds things in a mortar and pestle, before transferring them into an alembic. another three spar with wooden weapons. a fifth is trying to draw a flower, without touching the pen. While the air in the docks had the odor of sea, sweat, and the food stalls, the air here has a mixture of floral, and alchemical scents. as you approach the gate, an attendant greets you We welcome you to the Droqiohr obelisk, pride of the region. he says to Conwall Have you and your retinue come here with a purpose in mind, or simply on a socia visit? sir... ![]()
![]() I suppose it's just... it's weird to think of my paren't being granpa age also, Re:language. at and around the docks, they speak the tongue of the free cities (which is like Australian English to standard English, compared to common). going further in, you're likely to have people who know smatterings of words (greetings, enough to do simple trades/transactions, and maybe a couple other words) Ron would probably know a little Boqueqine, anyone else have a reason to? ![]()
![]() Huh, had always figured Ron was "Grandpa age". The shadow portal opens, and you can hear the bustle, and smell the sea spray before you even pass through. as you do, though, you exit into a port, just off the docks, where your portal terrifies some children who are playing with a small wooden ball. The sun is hotter here, and if it weren't for the breeze off the sea, it would be intolerably hot, even in autumn. nearby, a free-city sailor and a Boqueqine merchant aggressively haggle, and a food cart cooks meat skewers and a dish witch features odd vegetables and meats coated in flour (or something quite like flour), and seared in a very hot pan and tipped out onto a small platter, and beside it is a spoonful of large white grains. further into the city, the iron palace (again, rough translation) stands tall and proud. before it sprawls hundreds of houses, and every kind of shop imaginable, and an open-air market. almost as fantastic as the iron palace in the towering Droqiohr Obelisk, the heart of magic in the region. and the Penaxix university stands, at least 5 stories high and covering almost a full 4 square kilometers. What do you do? ![]()
![]() as you efface the symbol from the manacles, you feel the spirit's presence fade, barely acknowledging you. Cassie and the Orphan Mother awaken, roughly in that order. Boss Cassandra says by way of greeting, as she moves to re-bind her hair. Rhistel. Sarah says I see we've left my realm. is this the end? You see her eyes darting around, looking for any leverage she could use, painfully aware that she is entriely at your mercy. ![]()
![]() Okay, so heres the timeline you're proposing, right? first, you ask and can't find the women, so you pay the court wizard a visit. the visit goes.... poorly (enough that, maybe, Isemlael decides you are no better than him), and though you get the village he took the man from, Isemlael decides to simply pass on. Sound right? ![]()
![]() Okay, we'll hash out where you were, and who your enemy is, while I deal with the Roshan Sideplot. Have you been to the free cities, just a short boats ride away (though, the seas are treacherous though, and those three weeks sailing have been the end for many a brave sailor.) Or have you been to the land itself, as a mercinary, or leader of a foreign legion in the land itself, Boqueck, perhaps in serice of of of the 6 immortal "lords" (the word is better translated as a mixture of "Magistrate/Judge", "General", and "Trusted/Wise Ancestor/Grandparent". because Boqeck is somewhat insular and naturally isolated by the Savage Sea, there are a lotof Boqueqine words which do not have easy translations into the tongue of the northern peoples. Roshan a search of the dungeon finds a cell, with 172 tally marks on the wall. an even more thorough search reveals a letter, secreted away behind a well hidden loose flagstone. it reads: Sallila
It is now my dearest hope that I can get this letter beyond the confines of this oubliette, and back to the living world. Know that I die thinking of you, and will stand stoic vigil at the gates of Mersiel's kingdom, until we meet again there. Yours, Always
what do you do? ![]()
![]() I've written 1 playbook for AW, and toyed with games before... also, I've just realized that I've been using the term Gotterdamerung wrong... this is about the twilight of magic, not Ragnarok solid odds you've seen the playbooks already, but here they are (I know they need a load of work, and the graphic design on them is... lackluster) ![]()
![]() Two One DW back I just picked back up after doing nothing with it for ages, WIP title is "gotterdammerung World" (think I spelled that right) The other is a hack of Dogs in the Vinyard tentatively titled "Empowered", which is about the "first generation" of superheoes, with the guiding question "what would you do if no one could stop you?" I think I've hit next level nerd ![]()
![]() Sorry, weekend got eaten by game design... Screw Game design Belym We went to Gilfaldir. it went darker than our mine. we could hear Things in the darkness, but there were no people in there. Jeira says We left what signs we could to warn others, and we came here, to find Bogdorhul sealed I have to wonder, are any of our kinds great strongholds left? Therain says, melancholy tinging his voice So, you're going to save the world? When destiny calls, no Fellstone has yet flinched Jeira says, hefting her blade Blood, stone and steel, you've me by your side. Loyalty 2, 6 points to spend as you please Would but that I could lend my Strength to you Therain says But here are but ten of u left at the clanhold? My duties as the eldest ranger must come before this. May I see you both again, wreathed in glory Roshan Very short sidequest time This is a wrathful spirit who died forgotten and wrongly imprisoned. find the resonsible party,a nd exact vengeance on them, and it will cooperate with you. Ron For your service, we will take it on faith. she says How far south have you gone? To the Camrothian empire? all the way to the free cities? in the sea beyond them? ![]()
![]() don't mark XP you find your I want to say Armour, because that was what you lacked... anything else you had that you haven't retrieved, and, between journals, annotated spellbooks, theological tomes, and hand bound books of eldritch lore, well over a thousand pages of mad ravings and transcriptions of horrific voices. it would take about a week, maybe ten days, to sort through it all, and extract the relevant information. ![]()
![]() reaching down into the stone, you feel the old enchantments. they make the stone resonate, like a node. it is very distinctive. but also below you are the mindrenders, so so old they are almost stone themselves. and when you gaze into the abyss... Belym, tell me, what precious thing do the Aboleths now know about? ![]()
![]() technically, as many as can fit in a small room... but may i remind you that Norwhich is on the border with Braxtos, a country that has intention of invading... and that these 5 are ancient warriors selected specifically for this task, and the norwhich militia are more-competent-than-average farmers and millers and the like. ![]()
![]() Belym Finding it will be tricky. the entrance would be buried like this one is. But it was built under the palace, and If our mages were as good as we thought, the enchantments will persist, if diluted. look for people with the traits of nobility. swordplay, bearing, Grace, and Magical aptitude. If there is an area near where I indicated that has those traits in abundance, it is like to be the place you seek. The man in Velvet says Ron We will not want for supplies in here the archer says But the door is breached. for the next while, we are dreadfully vulnerable. If we can make it a month, we can hold out for some time, I think. ![]()
![]() Roshan we aleady established this (more than a year ago) DM Volsung, Circa Feb 2017 wrote: Boqeuq: on the far side of the southern sea lies the strange country of Boqeuq. noted by visitors for it's incredible feats of architecture and engineering, unfamiliar flora and fauna, strange (Indeed, according to many mages and warlocks, impossible) forms of magic, and for it's apparent inhabitance by a race of psuedo-elves (Similar appearance, keen senses, and longevity, but lacking the preternatural speed, strength, and strange manner of death) The green Vance... oh, what's her name again? anyway, she is in Boqueq, last you heard. why does she have it out for you, Roshan? Belym The standard, bound spirits, monsters, traps, enchatments and hexes the scarred man says If you were an archivist, or with one, you could bypass them. But the archivists and scholars are all long dead. the man in velvet says ![]()
![]() The scarred man rummages through a trunk in the room, until he brings out a very well preserved map. There were archives, places made to house the collected knowledge of the empire. they were meant to survive cataclysm and calamity. there are two, one beneath each of out great cities. one here He points to a place in central Boqeuq and the other here. he says, pointing to the holy city at the base of Pelnore. Either one would have the location of the other two seals and much more; if you can get past the defenses ![]()
![]() You can absolutely rest in the weird timeless room beyond the creepy death caverns If the empire has fallen, I doubt there is still in existence the spells that forged that seal. The man who helped Belym says A crude facsimile could maybe be made, but it would lack much of the failsafes and secondary wards. It would take me perhaps a month to begin, and I could no doubt spend years improving the design. As for the other seals... We know there were two others, but we don't know where they were. a badly scarred man says But, I can tell you where you could discover it. This seems an appropriately dramatic point to Call EOS ![]()
![]() That's one way t reak hard news The empire is no more? What happen- Who was- How? the one in velvet says Terrible mindrending abominations. Our king, with the aid of the gods, and the other Primordial Lords. we were only able to seal them away. If you seek to destroy them... Perhaps you can draw more gods to your cause, or rally the dragons again. Has the tradition of sorcery been kept alive in the world? The short one seems to possess it, and this one. he indicates Roshan If you can gather more of them, perhaps you would stand a chance. ![]()
![]() Roshan In the time before, the land was united in one empire. There aren't many records from that time, but the intervening millenia have rendered most, but not all, of their ruins to rubble. what remains is still powerfully magical. this is from way back at the start of the game. like, two years ago. Ron and Belym might remember. ![]()
![]() The empire of Zorast the mighty, who bent the forces of magic to the will of man? Has your education been neglected? the one in faded velvet says I do not know. the one tending the fallen alongside Belym says I think centuries, perhaps half a millennium. I think it has been a half a decade since that cultist roused us from our torpor Ron Some part of you remembers the term Eidolon. they were the the greatest servants of some mage-king, in the times before the fall, where some catastrophe tore apart an empire, leaving only ruins. You definitely have no way to know this, though. odd. ![]()
![]() we are the eidonlons. left to be guardians of the seal. preserved by the magic of this chamber, able to defend the seal with our avatars, until they disabled them. he says, accepting the bandages,a nd using them to stanch his fellows bleeding I expect the empire is in turmoil, for the seal to face so brazen an assault. another says. this one is a wrapping of faded velvet cloth, this one with more a resemblance to Conwall than Ron or Roshan, though still apparently human. ![]()
![]() Roshan circlet of eyes:A simple circlet that makes your eyeball pop out. This is not a problem, and you can continue to see through the eye just fine, like a spyeye (can be disorienting and dizzying if the eye rolls around on the floor). Reversible if the crown is removed while holding the eye (or anyone’s eye). Ron head of the Carcosan spire:None know from whence this spear of twisted white coral comes. Those who bear it too long find their minds full of alien dreams and begin to hear the strange thoughts of the Others. None are impervious. Used against any “natural” target (men, goblins, owlbears and the like) the Spire acts as a mere mortal spear. Its true purpose is to do harm to those things whose strange natures protect them against mundane weapons. Used thus, the Spire can wound foes otherwise invulnerable to harm. The wielder will recognize these twisted foes on sight—the Spire knows its own. this is only the head, but if you can hunt down the shaft, it may be useful. Belym Ring of Swimming: Wearer treats air as if it had the consistency of water. You can "fly" by swimming through the air, but the air is too thick to breath. Conwall choose between: Boots of the Aristocrat: When you click them together, your clothes become clean, your skin becomes perfumed, and your hair is styled. Tears of Annalise: Cloudy red gemstones the size of a thumbnail, the Tears of Annalise are always found in pairs. When swallowed by two different people, they bind the swallowers togethe —when either feels strong emotions (particularly sadness, loss, fear or desire) the other feels it, as well. The effects last until one spills the blood of the other. as Belym slips under the door, she sees 5 figures. to are on the floor, one of them bleeding from the face, the other apparently sleeping. another is knelt beside the bleeding one, trying to stanch the flow. the other two take seats at the corners. Thank you. I don't know how much longer we could have held them. one says, rising from his seat but, who are you? ![]()
![]() perhaps it was Ron's spear tearing into his core, or maybe Conwall caught it with his last strike, but the thing that was once Uxfaris ceases moving, and withers. Roshan feels a weight lift from her shoulders, the force trying to escape no longer able to move beyond whatever magic seals it. it is over. and another stupid-boss passes without a bodycount... I think we'll call EOS soon, but I think you guys still have one question to answer. |