Marcos Farabellus

Iron Tom Bonney's page

651 posts. Alias of hiiamtom.


Full Name

Tomas Rudolf Bonney

Race

Human

Classes/Levels

Cleric 6 26/26 HP | 14 XP | Bless, Sanctuary, Speak With Dead | -2 cast a spell, 2 hold (spend 2 to make camp, 5 to escape labyrinth), blessed

Gender

Male

Size

Sad eyes, Bald, Common Garb, Flabby Body

Age

33

Deity

Iisac, Healing and Restoration, Petition: Offering

Strength 13
Dexterity 9
Constitution 18
Intelligence 8
Wisdom 18
Charisma 12

About Iron Tom Bonney

Basic Stats

HP. 26
Damage. d6

STR. 13(+1) | DEX. 9(+0) | CON. 18(+3) | INT. 8(-1) | WIS. 18(+3) | CHA. 12(+0)

Look. Sad Eyes, Bald, Common Garb, Flabby Body
Race. Human. Your faith is diverse. Choose one wizard spell (visions through time). You can cast and be granted that spell as if it was a cleric spell.
Alignment. Good. Endanger yourself to heal another.
Deity. Iisac - God of Healing and Restoration. Your religion has important sacrificial rites, add Petition: Offering

Basic Moves

Divine Guidance. When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity’s domain. The GM will tell you what.

Turn Undead. When you hold your holy symbol aloft and call on your deity for protection, roll+Wis.
✴ On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.
✴ On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.

Commune. When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:
✴ Lose any spells already granted to you.
✴ Are granted new spells of your choice whose total levels don’t exceed your own level+1, and none of which is a higher level than your own level.
✴ Prepare all of your rotes, which never count against your limit.

Cast a Spell. When you unleash a spell granted to you by your deity, roll+Wis.
Rotes: Light, Sanctify, Guidance, Cure Light Wounds.
✴ On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.
✴ On a 7–9, the spell is cast, but choose one: You draw unwelcome attention or put yourself in a spot (the GM will tell you how), your casting distances you from your deity—take -1 ongoing to cast a spell until the next time you commune, after you cast it the spell is revoked by your deity (you cannot cast the spell again until you commune and have it granted to you).
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Advanced Moves

Empower. When you cast a spell, on a 10+ you have the option of choosing from the 7–9 list. If you do, you may choose one of these effects as well:
✴ The spell’s effects are doubled
✴ The spell’s targets are doubled

First Aid. Cure Wounds is a rote.

Serenity. Ignore the first -1 Ongoing from casting a spell.

Quest. When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
✴ Slay __________, a great blight on the land
✴ Defend __________ from the iniquities that beset them
✴ Discover the truth of __________

Then choose up to two boons:
✴ An unwavering sense of direction to __________.
✴ Invulnerability to __________ (e.g., edged weapons, fire, enchantment, etc.)
✴ A mark of divine authority
✴ Senses that pierce lies
✴ A voice that transcends language
✴ A freedom from hunger, thirst, and sleep

The GM will then tell you what vow or vows is required of you to maintain your blessing:
✴ Honor (forbidden: cowardly tactics and tricks)
✴ Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
✴ Piety (required: observance of daily holy services)
✴ Valor (forbidden: suffering an evil creature to live)
✴ Truth (forbidden: lies)
✴ Hospitality (required: comfort to those in need, no matter who they are)

Devoted Healer. When you heal someone else of damage, add your level to the amount of damage healed.

Gear

Load. 8/11

You carry:
✴ Dungeon rations (5 uses, 1 weight)
✴ Symbol of the Iisac, hand carved from driftwood (0 weight)
✴ Chainmail (1 armor, 1 weight)
✴ Adventuring gear (2/5 uses, 1 weight)
✴ 11 sets of unused bandages (3 uses, 0 weight)
✴ 8 sets herbs (for offerings)
✴ Journal
✴ 1 Antitoxin
✴ Lantern
✴ Lydus and Jeslei in trapped gems
✴ Specimens of the Gods Einora and Ishvar
✴ Einora's fire sword (Close, valuable, ornate, precise, +1 damage, 1 piercing)

Bonds

I happily risk everything with Belym, but for as long as our paths have been the same I have no idea what her deepest motives are.

Roshan is a good and faithful person; I trust them implicitly.

Ron has a past he hides, I must uncover more. Is is more like me than I know?

Ron lacks faith, but has good judgement - maybe he doesn't have to shoot first though