Thorn's End Guard

Conwall's page

876 posts. Alias of Meetch.

Full Name





Level 6 Fighter (Armor 3, HP 25/25, xp 9/13 load 6/12) |STR 0|DEX 2|CON 1|INT 1|WIS 1|CHA 1









Strength 12
Dexterity 16
Constitution 15
Intelligence 10
Wisdom 9
Charisma 14

About Conwall

A dashing, (relatively) young elf, Conwall is a beacon of good in a dark world. Headstrong and impulsive, he'll leap into battle to defend the innocent and maybe get a little renown from it. He'll backflip into a fight armed with his trusty sword Catastrophe and cut down his foes before swinging away on the chandelier

Conwall D'Aronique comes from a good family, associated with (but not directly a part) of one of the great Elven houses: House Stags Leap. Raised along side the aristocracy, bred to carry a sword for them, trained to protect their interests in all things. Conwall had a bright future ahead of him, at least until one of the House Oakenheart's sons (not Anton, the heir. One of the surplus sons. Feckless bullies, the lot of them) accused him of compromising their sister's virtue.

Conwall was in a bit of a spot. To deny these claims would be to impugn the honesty of the Oakenhearts. To accept them would tarnish Larissa Oakenheart's good name, as well as his own. A wrong step in either direction could hurt his family's connection to Stags Leap, already tenuous after his Uncle (gone to the Grey Reaches long before his time, may Pelnore give him rest) lost both an important caravan and his life to a Ravenger raid.

Knowing any answer he gave would cost him dearly, Conwall opted for a third choice; to not give answer at all. Leaving in the dead of night, he made his way to a settlement close enough that his meager resources wouldn't be tapped too much but far enough that he was unlikely to encounter any of Oakenheart's goons. Norwich fit the bill nicely.

  • Catastrophe: Signature Weapon: Sword/Close/Sharp/Serrated/Ornate(2 weight)
  • Chainmail (1 armor, 1 weight)
  • 5 Healing Potions (0 weight)
  • 5 Dungeon Rations(0 weight)
  • 8 daggers
  • Assorted Gold (2 weight)
  • 1 Antitoxin

  • I have to find a way to reveal our demon connections without destroying elven society
  • Ron's faith in Norwhich seems misplaced, I must expand his viewpoint.
  • The threat that challenges the dwarves may be related to the Asmodeans, I should learn more.
  • [b]Roshan seems to be competent, but closed minded. I can help her be more tolerant

Advanced Moves:
  • Merciless: +1d4 every time I deal damage
  • Heirloom: When you consult the spirits that reside within your signature weapon, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA. ✴On a 10+, the GM will give you good detail. ✴On a 7-9, the GM will give you an impression.
  • Seeing Red: When you discern realities during combat, you take +1.
  • Animal Companion Base: Ferocity +1, Cunning +2, 1 Armor, Instinct +1
    Strengths: Keen Senses
    Trainings: Hunt, Search
    Weakness: Stubborn
  • Superior Warrior: When you hack and slash on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.