Divine Commander

Roshan Kaur's page

600 posts. Alias of BastianQuinn.


Full Name

Roshan "The Red Wind" Kaur

Classes/Levels

Templar Lvl 6.02   dmg:D8 HP:25/25 A:2   Wrath:+3 ~ STR:+3 ~ CON:+2 ~ DEX:+1 ~ WIS:+1 ~ INT:0 ~ CHA-1   WANTED

Gender

F

Alignment

Neutral - Bring peace to the tormented.

Strength 18
Dexterity 13
Constitution 17
Intelligence 9
Wisdom 13
Charisma 8

About Roshan Kaur

Ruthless Efficiency
When Quartermaster on a Perilous Journey, treat 7-9 as 10+

Neutral
Bring peace to the tormented.

Cassandra the Lost Soul:
Loyalty +2
Level 6: Protector 3, Warrior 3

Man-at-arms—When you deal damage while a warrior aids you add their skill to the damage done. If your attack results in consequences (like a counter attack) the man-at-arms takes the brunt of it.
Sentry—When a protector stands between you and an attack you increase your armor against that attack by the defender’s skill, then reduce their skill by 1 until they receive healing or have time to mend.
Intervene—When a protector helps you defy danger you may opt to take +1 from their aid. If you do you cannot get a 10+ result, a 10+ instead counts as a 7–9.

Buddy Movie
Cassandra counts as a hireling with loyalty +2 and skill points equal to your level+1, with your choice of skills, plus the following ability:
• When they help you defend, you get +1 hold.
She does not have her own HP. When she takes damage, lower your own HP. If you die or refuse Death’s bargain, Cassandra can sacrifice her own life so that you may live.

Moves:
Wrath Embodied
When you spend time performing your purification ritual (an uninterrupted hour or so), set your Wrath to the max(3).

Penance
When you quickly perform penance, take 1d4 damage (ignores armor) and gain 1 Wrath.

Smite
When you Hack and Slash, on a 10+ you may spend a Wrath to deal +1d4 extra damage.

Divine Force
When you Volley, on a 10+ you may spend a Wrath to forcefully knock back all enemies who are close by to where your volley landed.

Blinding Light
When you Defy Danger, on a 10+ you may spend a Wrath to emit an immensely bright holy light that temporarily blinds your attacker.

Consecrated Ground
When you Defend, on a 10+ you may spend a Wrath to consecrate the ground around you. When an enemy first enters consecrated ground, they take damage equal to your level.

Confeitor
When you hear a sinner's confession, and tell them what they must do for absolution, roll +CHA+Wrath. On a 10+, they will take that course of action, although they will take it in the way that benefits them most. On a 7-9, they aren't sure it's something they want to do, but you have their ear now - you gain leverage over them.
When another player comes to you seeking absolution, tell them what you think is just and right. If they act on your advice, they take +1 forward. At the end of the session, if at least one player who acted on your advice actually benefitted from it in the end, you mark XP.

Inquisitor
When you hold a captive for questioning, roll+CHA+Wrath.
✴On a 7+, the captive (the GM) will tell you three statements: two are true, but one is a lie.
✴On a 10+, the GM will tell you one of the three statements that is definitely true (leaving the 2 unknown statements).
If you choose to press the captive further, pick a statement that you guess to be the lie. Your methods cause significant emotional or physical scars, but if you picked the lie correctly, the captive will break and truthfully answer any questions you ask.
✴On a 6-, they won’t break, or they hold back, or something went very, very wrong. Oops.

Keen to Inquire
When you use Confession Confeitor or Inquisitor, you can roll +Wrath instead of +CHA.

Red Hot Wrath
The weapon you wield glows hot with holy power, add your current Wrath to your damage. Additionally, Smite costs no Wrath on a 10+.

Armor of Wrath
The armor you wear is charged by the purity of your soul. You ignore the clumsy tag on all armor. When an enemy’s skin touches your armor, they take your current Wrath in damage (ignores armor).

Clensing Censure
Hebron's Censure is an arrangement of four blades: a longsowrd, two shortswords, and a chakram. The Chakram is a melee weapon with Reach and +1 damage. When you Make Camp and purify the campsite, anyone who sleeps at least a few hours is healed to full HP.

Wrathful
You can choose to use Divine Force, Blinding Light and Consecrated Ground on a 7+ instead of a 10+. Furthermore, on a 12+, you gain the effect for free.

Gear:
Load 12/13.
Interrogation Tools
• Relics (turban, comb, bangle, boxers, knife)
••• Godslayer Chainmail (2 armor, worn, clumsy, infamous)
••• Demonic Crossbow (Near, flaming, +1 damage.)
•• Talwar Saber and Brass Shortsword (Close, +1 damage)
• Iron Longsword (Close)
• Sinner's Aegis (+1 armor, terrifying)
Chakram (Reach, +1 damage)
3 potions

Demonic Crossbow: instead of expending ammo, you can elect to take 1d4 damage (Ignoring armour)

Bonds:
With all that has happened, I must petition Hebron for answers. It will take more than simple prayer to do so.
Conwall and I have more in common than I thought. We should talk...
Ron is dabbling in more than casual heresy.
I need to make things right with Belym.