Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Dungeon Master S wrote:
    I'm pretty sure it was Ross the Boss, as Mike was super frustrated when he landed his best spell on a dragon who was merely an illusion.

    It was Tor. Tor drank a healing potion (singular, powerful one) after suffering illusory damage.

    that was an awesome fight, but I also don't recollect the specific ending...

    Grand Lodge

    Male Human Oracle 4 Paladin 6 AC= 19; T=13; FF=16; HP 102/102; Init +3; Per +10; +14F +11R +14W

    Odric... Sandor wants to start the Forge addition to your complex. How do I do the numbers to start making that happen in these 3 days?


    King of Korvosa
    Edward W.Fell wrote:
    Odric... Sandor wants to start the Forge addition to your complex. How do I do the numbers to start making that happen in these 3 days?

    Give Odric 370gp, I'll add it to the Stout Manor floorpan. It will be done in a few days. When it is done, you'll start earning capital - I'll add it to my spreadsheet and keep it separate so it will be easier for you.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Added the XP reward for Sabine to the XP Tracker. We're 14th level now.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Oh, Chris. I just had the thought. You usually state the XP is for each of us. Was the 22,400 xp for the party?


    King of Korvosa

    Odric's Holdings - 3 Neth
    Assets:
    Keg & Eagle:
    Bar, Common Room, Kitchen, Courtyard, Guest Lodging, Bath, Brewery, Store Front, Pit, 3x Stalls, 2x Storage areas, Office, Bunks

    Stout Manor:
    Bedroom, Kitchen, Bath, Sauna, Infirmary, Courtyard, Animal Pen, Garden, Trophy Room, Crypt, Vault, East Guard Post, West Guard Post, and Armory,

    Stout Legion:Captain Vanessa Oso, Commander of the Stout Legion, Lieutenant Odysseus (3rd level Fighter), Platoon Commander of the Longhammers & The Longhammers (5x Elite Archers, and 5x Rogues), Lieutenant Fairlane Erickson (3rd level Paladin), Platoon Commander of the Stoutsmen & the Stoutsmen (30x Elite Soldiers), Lieutenant Clint Baird, Platoon Commander of the Vanguard & the Vanguard (25x Guards), Lodrimon the Mage, Oliviana the Cleric, Altorius the Gifted – Bard of some repute.

    Stout Manor Staff:Grough Rumblestone, Seneschal for Stout Manor, 15x Elite Guards, 5x Lackeys, 5x Laborers (3 blacksmith assistants, 1 livestock caretaker, 1 gardener) 5x Ceremonial Guards, Jinksy Scramblefoot (Informant), Harold the herald.

    Keg & Eagle Staff:Derrick the Ubiquitous, Manager of the Keg & Eagle, Ben the Driver, 5x Brewers, Cliff the Sage, One-Eyed Jack (Innkeeper), 10x Laborers (2 cooks, 4 wenches, 1 bartender, 1 scullery maid, 1 stable boy, 1 handyman and groundskeeper)

    Earning Activity:
    Goods: 1d20 + 73 ⇒ (20) + 73 = 93 = 9 Goods (90GP)
    Influence: 1d20 + 49 ⇒ (2) + 49 = 51 = 5 Influence (75GP)
    Labor: 1d20 + 82 ⇒ (3) + 82 = 85 = 8 Labor (80GP)
    Magic: 1d20 + 26 ⇒ (14) + 26 = 40 = 4 Magic (200GP)
    GP: 1d20 + 20 ⇒ (17) + 20 = 37 = 3.7 GP and -24 GP (Manager -2, Innkeeper -2, Officers -20)

    Wealth Change:
    Goods: 3 + 9 = 12
    Influence: 24 - 2 + 5 = 27
    Labor: 18 - 4 + 8 = 22
    Magic: 4 + 4 = 8
    GP: 3609.06 – 24 + 370 – 370 -445 -1500 = 1643.76

    Project Activity:
    Completed Today: - West Guard Post, Altorius the Gifted – Bard of some repute, 15x Laborers

    Starting Today:Hire 4 officers: Lieutenant Fairlane Erickson (3rd level Paladin), Platoon Commander of the Stoutsmen (Soldiers); Lieutenant Odysseus (3rd level Fighter), Platoon Commander of the Longhammers (Archers); Lieutenant Clint Baird, Platoon Commander of the Vanguard (Cavalry); Captain Vanessa Oso, Commander of the Stout Legion – These Officers are hired today, and will be trained as Elite Soldiers, to be complete on 8 Neth (Add LT Sven Sumner to command the Magic Users on 8 Neth). Hire 1 innkeeper: One-eyed Jack, a well-liked Korvosan Guardsman who retired about 5 or 6 years ago. 15x Laborers, 5x Cutpurses

    In Progress:
    - 5x Cutpurses / Complete on 4 Neth
    - 5x Teams of Archers (upgrading from Guards) / Complete on 4 Neth
    - East Defensive Wall / Complete on 5 Neth
    - West Defensive Wall / Complete on 7 Neth
    - 1x Team of Elite Soldiers (Officers) on 8 Neth
    - South Defensive Wall / Complete on 8 Neth
    - Gate House with Gauntlet / Complete on 18 Neth
    - Bunks for Guards / Complete on 21 Neth


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    No that was individual, I forgot to write "each"


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Cool. Then, yeah, we hit 14th level. And with the downtown, we should have no problems leveling up. Huzzah!


    King of Korvosa

    Odric's Holdings - 4 Neth
    Assets:
    Keg & Eagle:
    Bar, Common Room, Kitchen, Courtyard, Guest Lodging, Bath, Brewery, Store Front, Pit, 3x Stalls, 2x Storage areas, Office, Bunks

    Stout Manor:
    Bedroom, Kitchen, Bath, Sauna, Infirmary, Courtyard, Animal Pen, Garden, Trophy Room, Crypt, Vault, East Guard Post, West Guard Post, and Armory,

    Stout Legion:Captain Vanessa Oso, Commander of the Stout Legion, Lieutenant Odysseus (3rd level Fighter), Platoon Commander of the Longhammers & The Longhammers (5x Elite Archers, 5x Rogues, and 5x Cutpurses), Lieutenant Fairlane Erickson (3rd level Paladin), Platoon Commander of the Stoutsmen & the Stoutsmen (30x Elite Soldiers), Lieutenant Clint Baird, Platoon Commander of the Vanguard & the Vanguard (25x Archers), Lodrimon the Mage, Oliviana the Cleric, Altorius the Gifted – Bard of some repute.

    Stout Manor Staff:Grough Rumblestone, Seneschal for Stout Manor, 15x Elite Guards, 5x Lackeys, 5x Laborers (3 blacksmith assistants, 1 livestock caretaker, 1 gardener) 5x Ceremonial Guards, Jinksy Scramblefoot (Informant), Harold the herald.

    Keg & Eagle Staff:Derrick the Ubiquitous, Manager of the Keg & Eagle, Ben the Driver, 5x Brewers, Cliff the Sage, One-Eyed Jack (Innkeeper), 10x Laborers (2 cooks, 4 wenches, 1 bartender, 1 scullery maid, 1 stable boy, 1 handyman and groundskeeper)

    Earning Activity:
    Goods: 1d20 + 76 ⇒ (16) + 76 = 92 = 9 Goods (90GP)
    Influence: 1d20 + 49 ⇒ (19) + 49 = 68 = 6 Influence (90GP)
    Labor: 1d20 + 102 ⇒ (19) + 102 = 121 = 12 Labor (120GP)
    Magic: 1d20 + 26 ⇒ (7) + 26 = 33 = 3 Magic (150GP)
    GP: 1d20 + 20 ⇒ (13) + 20 = 33 = 3.3 GP and -24 GP (Manager -2, Innkeeper -2, Officers -20)

    Wealth Change:
    Goods: 12 – 5 – 10 + 9 - 5 = 1
    Influence: 27 – 5 – 6 – 4 + 6 - 5 = 13
    Labor: 22 – 5 – 2 – 10 + 12 - 5 = 12
    Magic: 8 + 3 = 11
    GP: 1643.76 - 24 + 3.3 – 450 = 1173.06
    PP/FAME: 27/42

    Project Activity:
    Completed Today: 5x Cutpurses, 5x Teams of Archers (upgrading from Guards)

    Starting Today: 10x Cutpurses, North Defensive Wall, 5x Teams of Cavalry Archers (upgrading from Archers)

    In Progress:
    - East Defensive Wall / Complete on 5 Neth
    - 10x Cutpurses / Complete on 5 Neth
    - West Defensive Wall / Complete on 7 Neth
    - 5x Teams of Cavalry Archers / Complete on 7 Neth
    - 1x Team of Elite Soldiers (Officers) on 8 Neth
    - South Defensive Wall / Complete on 8 Neth
    - North Defensive Wall / Complete on 16 Neth
    - Gate House with Gauntlet / Complete on 18 Neth


    King of Korvosa

    Odric Leveling Stuff for Level 14:

    HPs: 1d10 + 2 ⇒ (10) + 2 = 12 <-Nice!!!
    Feat: Critical Mastery
    Skills: Intimidate, Stealth
    Favored Class: +1 HP


    King of Korvosa

    Odric's Holdings - 5 Neth
    Assets:
    Keg & Eagle:
    Bar, Common Room, Kitchen, Courtyard, Guest Lodging, Bath, Brewery, Store Front, Pit, 3x Stalls, 2x Storage areas, Office, Bunks

    Stout Manor:
    Bedroom, Kitchen, Bath, Sauna, Infirmary, Courtyard, Animal Pen, Garden, Trophy Room, Crypt, Vault, Eastern Defensive Wall, Eastern Guard Post, Western Guard Post, and Armory

    Stout Legion:Captain Vanessa Oso, Commander of the Stout Legion, Lieutenant Odysseus (3rd level Fighter), Platoon Commander of the Longhammers & The Longhammers (5x Elite Archers, 5x Rogues, and 15x Cutpurses), Lieutenant Fairlane Erickson (3rd level Paladin), Platoon Commander of the Stoutsmen & the Stoutsmen (30x Elite Soldiers), Lieutenant Clint Baird, Platoon Commander of the Vanguard & the Vanguard (25x Archers), Lodrimon the Mage, Oliviana the Cleric, Altorius the Gifted – Bard of some repute.

    Stout Manor Staff:Grough Rumblestone, Seneschal for Stout Manor, 15x Elite Guards, 5x Lackeys, 5x Laborers (3 blacksmith assistants, 1 livestock caretaker, 1 gardener) 5x Ceremonial Guards, Jinksy Scramblefoot (Informant), Harold the herald.

    Keg & Eagle Staff:Derrick the Ubiquitous, Manager of the Keg & Eagle, Ben the Driver, 5x Brewers, Cliff the Sage, One-Eyed Jack (Innkeeper), 10x Laborers (2 cooks, 4 wenches, 1 bartender, 1 scullery maid, 1 stable boy, 1 handyman and groundskeeper)

    Earning Activity:
    Goods: 1d20 + 81 ⇒ (3) + 81 = 84 = 8 Goods (80GP)
    Influence: 1d20 + 100 ⇒ (3) + 100 = 103 = 10 Influence (150GP)
    Labor: 1d20 + 81 ⇒ (19) + 81 = 100 = 10 Labor (100GP)
    Magic: 1d20 ⇒ 7 = 1 Magic (50GP)
    GP: 1d20 + 20 ⇒ (8) + 20 = 28 = 3.3 GP and -24 GP (Manager -2, Innkeeper -2, Officers -20)

    Wealth Change:
    Goods: 1 – 4 + 8 - 4 = 1
    Influence: 13 - 1 + 10 - 1 - 9 = 12
    Labor: 12 - 3 + 10 - 3 - 3 = 13
    Magic: 11 + 1 = 12
    GP: 1173.06 - 380 - 24 + 2.8 = 771.86
    PP/FAME: 27/42

    Project Activity:
    Completed Today:
    10x Cutpurses, East Defensive Wall

    Starting Today:Hatchery, 15x Cutpurses

    In Progress:
    - 15x Cutpurses / Complete on 6 Neth
    - West Defensive Wall / Complete on 7 Neth
    - 5x Teams of Cavalry Archers / Complete on 7 Neth
    - 1x Team of Elite Soldiers (Officers) on 8 Neth
    - South Defensive Wall / Complete on 8 Neth
    - Hatchery / Complete on 13 Neth
    - North Defensive Wall / Complete on 16 Neth
    - Gate House with Gauntlet / Complete on 18 Neth
    - Bunks for Guards / Complete on 21 Neth


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Sandor Lvl 14 info:

    Class: Fighter 12
    HP: 1d10 + 3 ⇒ (6) + 3 = 9
    Feat: Improved Init
    Skills: Craft Armor, Craft Weapons, Perception, Stealth +2


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym's wealth change from thievery w/ stealth 1d10 ⇒ 4 gold pieces.

    just kidding


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    L14 hp: 1d6 + 1 ⇒ (4) + 1 = 5

    Spells chosen: Mass Hold Person, Resonant Word


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    L14HP:1d8 + 1 ⇒ (6) + 1 = 7

    Better! Last couple of levels have not helped me.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Anyone speak Infernal?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Aye


    King of Korvosa

    DM, can I spend magic capital to speed up item creation?

    Also, are there more extensive rules for spending capital somewhere? I can amass influence but I'd like some guidelines not what I can do with it...


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Grym level up hit points 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14

    Grym finally gets Level 4 spells. Looks like either Freedom of Movement (which when needed would be crazy handy), or Animal Growth (basically makes a giant Bucho +4 hit/damage)

    Bucho level up hit points 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Odric the Stout wrote:
    Edward W.Fell wrote:
    Odric... Sandor wants to start the Forge addition to your complex. How do I do the numbers to start making that happen in these 3 days?
    Give Odric 370gp, I'll add it to the Stout Manor floorpan. It will be done in a few days. When it is done, you'll start earning capital - I'll add it to my spreadsheet and keep it separate so it will be easier for you.

    yes I will give you the money?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Thorgrym the Tracker wrote:
    Grym finally gets Level 4 spells. Looks like either Freedom of Movement (which when needed would be crazy handy), or Animal Growth (basically makes a giant Bucho +4 hit/damage)

    if I may opine...more damage output is good, but we put out a LOT of damage already. The possible Save Your Assitude of FoM is incredible. (for example, you can't be grappled) I'd say take that.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Morkeleb the Mighty wrote:


    if I may opine...more damage output is good, but we put out a LOT of damage already. The possible Save Your Assitude of FoM is incredible. (for example, you can't be grappled) I'd say take that.

    This is why I asked.

    For now I will have that one.


    King of Korvosa
    Morkeleb the Mighty wrote:
    Thorgrym the Tracker wrote:
    Grym finally gets Level 4 spells. Looks like either Freedom of Movement (which when needed would be crazy handy), or Animal Growth (basically makes a giant Bucho +4 hit/damage)
    if I may opine...more damage output is good, but we put out a LOT of damage already. The possible Save Your Assitude of FoM is incredible. (for example, you can't be grappled) I'd say take that.

    So he couldn't be swallowed by a wood stove for example?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I'll look about for more stuff on spending Odric.

    Grym, I HEARTILY agree on Freedom of Movement.

    -Posted with Wayfinder


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)
    Odric the Stout wrote:


    So he couldn't be swallowed by a wood stove for example?

    No kidding. You wouldnt think wood stoves were that dangerous. But you'd be wrong.


    King of Korvosa

    I wood be.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    You're kindling me...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Just a heads up everyone, I'll be at Carnage on the Mountain this weekend from Friday afternoon until late Sunday. I'll do what I can to post, but I'm likely not going to be able to as I'm running games most slots. Feel free to bot me (unless I'm the GM.)

    This applies to Morkeleb too I would think.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Dungeon Master S wrote:
    This applies to Morkeleb too I would think.

    you would think correctly. See you in about 4 hours!!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Hey Phil, do you mind updating Grym's picture? I've coppied it for Bucho, but it'd make my life easier for this module if your pog on the map matches your forum posts.

    If not, I'll need to search for a new one since I think I accidentally deleted the one you've been using.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Nevermind, found it.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:

    Hey Phil, do you mind updating Grym's picture? I've coppied it for Bucho, but it'd make my life easier for this module if your pog on the map matches your forum posts.

    If not, I'll need to search for a new one since I think I accidentally deleted the one you've been using.

    Im not great figuring that stuff out. I may have to call you later.


    King of Korvosa

    //O.J//

    You're on a hair trigger response for Brightstonification S. It takes a minute with PBP, but there are literally like 30 seconds of planning in game terms on the board for this thing.

    I mean, I'm OK with the plan, but often I feel like we are waiting for some feedback, more info, other players... idk. I guess the O.J. can be unshaken.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Well, that's partly because most of the party is also on the Slack channel where there is a lot more chatter.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:
    Well, that's partly because most of the party is also on the Slack channel where there is a lot more chatter.

    Wait, there is planning and chatter going on somewhere else?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    aye. Let me text you

    -Posted with Wayfinder


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Just a heads up Sandors's Perception is a Perception +19 (+20 to determine if surprised, +21 to notice unusual stonework, not including favored enemy), and Init is a +8


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric:

    Elf
    Dwarf
    Human
    Half-elf
    Half-orc
    Aasimar
    Tiefling
    Undine
    Slyph
    Oread
    Ifrit
    Stryx
    Grippli
    Samsaran


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    perception +stonework: 1d20 + 21 ⇒ (16) + 21 = 37


    King of Korvosa

    Sandor! Happy Marine Corps Birthday you old Jarhead!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Hear Ye! Hear Ye!

    I am starting a PbP campaign after Thanksgiving. It is going to be the Paizo Adventure Path Giantslayer. This campaign has no impact on Curse of the Crimson Throne, and will have none on Skull & Shackles after this.

    The campaign starts after Thanksgiving, but the players have been posting in character for a little while. I have room for UP TO TWO. I'm giving you guys first dibs. Some of you know some of the players in that game. So far it's Andrew Trexler, Thunderspirit, Jeff and Matt W. (from team Canada.)

    If you are interested. Drop me a text, email, or Slack post.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    And the slots are taken!


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Dungeon Master S wrote:
    And the slots are taken!

    poo poo


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)

    That went quick. I probably dont have time for a third game anyway...


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    I see no reason to think a wizard's duration-based spells would end when he dies. Concentration, sure...

    http://rpg.stackexchange.com/questions/36876/what-happens-to-spells-buffs-c urses-ect-that-are-active-on-you-when-you-die

    http://www.enworld.org/forum/showthread.php?29315-A-question-about-when-spe lls-end-upon-caster-death


    male Human Rogue 10 HPs 76/76, AC 26, FF17 Touch19), Init +7, (fort +6, ref +16, wil +6, Trap Spotter +21(percep+16)
    Morkeleb the Mighty wrote:

    I see no reason to think a wizard's duration-based spells would end when he dies. Concentration, sure...

    http://rpg.stackexchange.com/questions/36876/what-happens-to-spells-buffs-c urses-ect-that-are-active-on-you-when-you-die

    http://www.enworld.org/forum/showthread.php?29315-A-question-about-when-spe lls-end-upon-caster-death

    Obviously, the spell stays in effect.

    And you arent dead yet Mork.


    1 person marked this as a favorite.
    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Yes on both points. :-)
    If an arsonist sets a fire and is then killed, the fire burns until its duration is spent.

    Liberty's Edge

    I think I agree with you, but your rationale is terrible.

    Arsonist? Really?


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    I was normally under the assumption that mind control spells like a Vampires dominate (no I didn't look up pathfinder dominate) ended after the casters/ creatures death. I mean it's often portrayed in movies like that.

    But after a bit of research (I found the same link RPG stack link Mork did without copying his link), and a few other "opinion" threads, I think I have changed my mind.

    I'm not sure what the secondary and tertiary order of effects will be good or bad for the PC's in this or future games, but I'm willing to try a new way of thinking.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Morkeleb the Mighty wrote:

    Yes on both points. :-)

    If an arsonist sets a fire and is then killed, the fire burns until its duration is spent.

    My example would be a real world one. My aunt went to a hypnotist to get help to quit smoking. She said it worked amazing for her. Now if that hypnotist dies does she start smoking again?

    Now my personal opinion is that hypnotherapy is boarder line crazy talk. I tried to let people hypnotize me and it has never worked.

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