Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


  • 2,551 to 2,600 of 2,635 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>

    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sandor, I don't think your header is updated yet.

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    my updates will be spotty over the weekend, due to TotalCon attendance.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Morkeleb the Mighty wrote:
    my updates will be spotty over the weekend, due to TotalCon attendance.

    For people really really into Total cereal


    King of Korvosa
    Thorgrym the Tracker wrote:
    Morkeleb the Mighty wrote:
    my updates will be spotty over the weekend, due to TotalCon attendance.
    For people really really into Total cereal

    Hahaha


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Odric the Stout wrote:
    Thorgrym the Tracker wrote:
    Morkeleb the Mighty wrote:
    my updates will be spotty over the weekend, due to TotalCon attendance.
    For people really really into Total cereal
    Hahaha

    Hey you can find me at Lifecon... I'll be in the cinnamon room


    King of Korvosa

    You guys are a couple of con flakes.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    More like froot loops


    1 person marked this as a favorite.
    King of Korvosa

    iPhone posters: You can set up text replacement to easily enter the codes to post dice etc.

    Go to "Settings"
    "General"
    "Keyboard"
    "Text replacement"

    I set mine up so if I type "zdice" it automatically changes it to: [dice=]1d20+[./dice] (without that period)
    I also made zbold, zitalic, and zspoiler

    Hope this helps someone!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Nice! That could be a big help for people who can't get Wayfinder.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    I had an awesome time at Total Confusion, but am totally wiped due to lack of sleep & having to get immediately back to work. I'm going to try to catch up on reading all threads, but will trust y'all to bot me today if necessary. Be nice.


    King of Korvosa

    Mork will save: 1d20 + 12 ⇒ (14) + 12 = 26


    King of Korvosa

    Odric's Holdings - 6 Neth
    Assets:
    Keg & Eagle:
    Bar, Common Room, Kitchen, Courtyard, Guest Lodging, Bath, Brewery, Store Front, Pit, 3x Stalls, 2x Storage areas, Office, Bunks

    Stout Manor:
    Bedroom, Kitchen, Bath, Sauna, Infirmary, Courtyard, Animal Pen, Garden, Trophy Room, Crypt, Vault, Eastern Defensive Wall, Eastern Guard Post, Western Guard Post, and Armory

    Stout Legion:Captain Vanessa Oso, Commander of the Stout Legion, Lieutenant Odysseus (3rd level Fighter), Platoon Commander of the Longhammers & The Longhammers (5x Elite Archers, 5x Rogues, and 15x Cutpurses), Lieutenant Fairlane Erickson (3rd level Paladin), Platoon Commander of the Stoutsmen & the Stoutsmen (30x Elite Soldiers), Lieutenant Clint Baird, Platoon Commander of the Vanguard & the Vanguard (25x Archers), Lodrimon the Mage, Oliviana the Cleric, Altorius the Gifted – Bard of some repute.

    Stout Manor Staff:Grough Rumblestone, Seneschal for Stout Manor, 15x Elite Guards, 5x Lackeys, 5x Laborers (3 blacksmith assistants, 1 livestock caretaker, 1 gardener) 5x Ceremonial Guards, Jinksy Scramblefoot (Informant), Harold the herald.

    Keg & Eagle Staff:Derrick the Ubiquitous, Manager of the Keg & Eagle, Ben the Driver, 5x Brewers, Cliff the Sage, One-Eyed Jack (Innkeeper), 10x Laborers (2 cooks, 4 wenches, 1 bartender, 1 scullery maid, 1 stable boy, 1 handyman and groundskeeper)

    Earning Activity:
    Goods: 1d20 + 22 ⇒ (8) + 22 = 30 = 3 Goods (30GP)
    Influence: 1d20 + 76 ⇒ (4) + 76 = 80 = 8 Influence (120GP)
    Labor: 1d20 + 3 ⇒ (1) + 3 = 4 = 0 Labor (0GP)
    GP: 1d20 + 178 ⇒ (12) + 178 = 190 = 3.3 GP and -24 GP (Manager -2, Innkeeper -2, Officers -20)

    Wealth Change:
    Goods: 1 + 3 = 4 – 4 = 0
    Influence: 12 + 8 = 20 – 15 – 5 = 0
    Labor: 13 – 12 = 1
    Magic: 12
    GP: 1173.06 – 150 + 190 – 24 = 1189.06
    PP/FAME: 27/42

    Project Activity:
    Completed Today: – N/A
    Spending Today: - 4 Goods, 20 Influence, and 12 Labor.

    Starting Today: – N/A

    In Progress:
    - West Defensive Wall / Complete on 7 Neth
    - 5x Teams of Cavalry Archers / Complete on 7 Neth
    - 1x Team of Elite Soldiers (Officers) on 8 Neth
    - South Defensive Wall / Complete on 8 Neth
    - Hatchery / Complete on 13 Neth
    - North Defensive Wall / Complete on 16 Neth
    - Gate House with Gauntlet / Complete on 18 Neth
    - Bunks for Guards / Complete on 21 Neth


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Adam:remind me why Kergerator does d10 rather than 2d4...just curious


    King of Korvosa

    Fighter ability Focused Weapon:

    Focused Weapon (Ex) The fighter selects one weapon for which he has Weapon Focus and that belongs to the associated fighter weapon group. The fighter can deal damage with this weapon based on the damage of the warpriest’s sacred weapon class feature, treating his fighter level as his warpriest level. The fighter must have Weapon Focus with the selected weapon in order to choose this option.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    That's a nice feat, but I'm not sure I would have chose it for a 2d4 damage weapon. Average damage on a Falcion is (2+8)/2= 5 Average damage on a 1d10 weapon is (1+10)/2= 5.5 Greater weapon Spec or something else would have provided a bigger boost.

    Now if you used a weapon like a dagger or a whip... ohhh boy awesome feat at higher levels.

    But Odric... thanks for making me look it up. And where it came from, I will have to peruse that book some.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Ferox's warpriest with picks is going to be scary I think at high levels...


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    It really does help those low damage high crit weapons out.

    So my request for the headband of inspired wisdom is for one reason only, and that is to increase my will save. If any of the others need/ want it I won't fight to hard.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Gaius I thought you already had a Wis boost item. If you need it, then it makes the most sense on you or Ferox.

    On another note..... You have a lantern of revealing, and we havn't been using it... Could have saved at least one of Mork's deaths. Lol


    King of Korvosa

    It is a step based thing, so a 1d4 goes to a 1d6 or something.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Odric the Stout wrote:
    It is a step based thing, so a 1d4 goes to a 1d6 or something.

    Which is a step based thing?


    King of Korvosa

    If the weapon does 1d4, it steps up to 1d6 or something. It's not like a dagger would jump to 1d10


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    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    Odric the Stout wrote:
    If the weapon does 1d4, it steps up to 1d6 or something. It's not like a dagger would jump to 1d10

    Yes it would the damage is based on level.

    Here is a link, look at the Sacred weapon damage.

    So a dagger or kukri wielder would end up amazing. Hmm has me thinking, a multiple armed creature with flurry, and darts with this feat... do darts get extra attacks still?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Sandor Stouthammer wrote:
    Odric the Stout wrote:
    If the weapon does 1d4, it steps up to 1d6 or something. It's not like a dagger would jump to 1d10

    Yes it would the damage is based on level.

    Here is a link, look at the Sacred weapon damage.

    So a dagger or kukri wielder would end up amazing. Hmm has me thinking, a multiple armed creature with flurry, and darts with this feat... do darts get extra attacks still?

    holy sh1t that is OLD OLD OLD SCHOOL. YOu da man. Darts used to get 6/round if you were a fighter, back in Advanced D&D, isn't that right??


    King of Korvosa

    You are correct, and you win the golden munchkin award.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Actually a summoners edileon with extra limbs... and a few feats... might just be awesome. I will have to try to build it


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Sandor Stouthammer wrote:

    Gaius I thought you already had a Wis boost item. If you need it, then it makes the most sense on you or Ferox.

    On another note..... You have a lantern of revealing, and we havn't been using it... Could have saved at least one of Mork's deaths. Lol

    We got it from one of those death combats, didn't we?


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    You claimed it with the Genie's treasure. The one when you were banished to hell.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    TOURNAMENT WEEKEND!

    I'll be AFK from Friday afternoon until Monday morning.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W
    DMS wrote:
    Alas, Evil Gaius was your own doing, and you do not earn XP from him.

    I approve of the ruling, but I say this with mirth (ya know a wink and a smile) As much as I would like to debate this with you, at this point in the campaign it isn't really worth it. Plus you took it very very easy on us with him, before Morkelb took control of his mind.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    By rule, if a summoner casts summon monster IX and brings forth a platoon of fiendish T-Rex dinosaurs, you do not receive XP for them either.

    :-)


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    I completely understand and approve of that rule.

    The arguable difference here, is that it was a random action of an artifact that is no longer available, nor (assuming that the rule was at least partially thought up/ inspired by someone who pulled a red mage to increase xp gain for friendlies), did we have control over the summons (with a caveat to Morkelb).


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    I would counter that argument thusly:
    the deck offered straight-up rule-breaking benefits, such as XP rewards without having to do anything for them (aside from the risk of a bad draw). Even putting aside the nature of a summond/called creature not granting XP, it's not a stretch to think the deck would also offer rule-breaking banes, such as creating creatures not granting XP. :-)


    1 person marked this as a favorite.
    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Artifacts and relics transcend mortal rules!


    King of Korvosa

    Btw Odric made good on his promise to rearrange not Gaius' arms post mortem.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Dunno if it matters at all since we don't have any downtime, but

    You boys... and Gaius have leveled!!!!!!


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Looking forward to it.


    King of Korvosa

    We are stupid if we don't rest and level


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Odric the Stout wrote:
    We are stupid if we don't rest and level

    We first need to finish clearing this floor and deal w/ this blood flow


    King of Korvosa

    This is pretty clearly the queens dressing room... is it unreasonable.to think the queen is very nearby?


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    We do still have a scroll of Mage's Magnificent Mansion. BUT... The blood is flowing up to the top of the pyramid. The Ritual is connected by Blood. It might be happening NOW. We may not have the time to rest. I think... There's real potential that this is IT. The structure gets smaller as we ascend, and there's not a lot of real estate left.

    And the royal chambers are right here.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The blood isn't flowing UP... it's flowing to the last room on this floor....


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Dungeon Master S wrote:
    The blood isn't flowing UP... it's flowing to the last room on this floor....

    Oh! Gotcha.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    So could that scroll be of a Mordenkainen's Magnificent "Time Warp" Mansion? 8 hours inside= 8 minutes outside? Would kinda be super cool.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    I'm not stopping you guys from resting :-)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Heads up, I'll be AFK tomorrow through Sunday night. I'm chaperoning a field trip, and then I've got a lot of house work that HAS to get done before the granite comes in Monday.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Hey guys, since it's not my first rodeo:

    This current situation can cause an extreme amount of analysis paralysis. It's Tuesday morning now. I'm going to say that if you're still figuring out the plan by Thursday morning, I'll decide for you guys via random chance ;-)


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Thanks for the warning.

    OOC check list or Pro Con:

    I know Gaius likes to play things close to the vest, but by my calculation I think he still has plenty of spell power left. Not sure what Morkelb and Ferox have avail.

    How are the casters? Plenty of umph left?

    How about lasting buff spells? Prot from Evil? Align weapon?

    How much longer will Grym's Greater Heroism last?

    Lets also remember that Serinthal will be the one to really hurt Illeosa, so lets make sure Grym makes it to her.

    Pushing Fwd Pro:
    Don't allow her to complete the ritual.
    Possibly interrupt the Ritual so she has to start over even if we fail and have to regroup.
    Have an even more epic story to tell about hurt and harried low resource heros defeating her.
    Not having to fight "regenerated" defenders, or allow what ever else to finish a more elaborate defense.

    Pushing Fwd Cons:
    Can't level up to a fully operational Death Star.
    Lower chance of survival.

    I'm for moving forward, but can be swayed when I learn our caster's status.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox has most of his spells left. Even using a bunch to heal and restore everyone, it won't affect his combat prowess. Ferox doesn't cast much in combat. He's happy to buff some before we head up. Plus, Cricktik can cast Greater Heroism on the whole party to start us off.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    ohhh odric is -3 levels, and con.......... hmmmmm maybe we should wait


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    I may be metagaming a bit. But since we were given the sweet mansion scroll we can probably have the time to use it. I say we use it.

    Grym wont volunteer any opinion unless asked. He firmly believes that Morkeleb is the smartest man alive and will follow suit.

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