Down, Down To Goblin Town (Inactive)

Game Master Connor McGinnis


Sovereign Court

Style: Homebrew Play-by-Post
Players: Min of 3 (I will not be playing as a character), Max of 5
Posting frequency: Min of 1 post per day, max of 2 (or 3 during combat)
20 point buy system
2nd level characters
175 GP Starting gold
Classes: Barbarian (1 extra round of rage per battle), Bard (1 extra round of inspire courage per battle), Cleric (gets free wand of cure light wounds with 5 charges), Fighter (free shortsword), Ranger/Spell-Less Ranger (free shortbow), Rogue (free hand crossbow) Wizard (1 extra free level 0 spell)
Races: Aasimar, Human, Half-Elf, Half-Orc, Dwarf, Halfling
Archetypes from Ultimate Combat are allowed, but not from Ultimate Magic or any other source.
3 Traits - No PFS Faction traits allowed
Regular number of feats
Typical Enemies: Goblins, Humans, Dwarves
Where: Mostly Underground


I present Malcolm Cavendish, Paladin Warrior of the Holy Light, for your consideration.

Sovereign Court

Great character. You're locked in.


Thanks...I adjusted a few things...took out magic weapon and a few other Jade Regent references...I will redo background tomorrow.

Sovereign Court

Forgot to post what this whole thing is actually about:
Heroes are sent to investigate underground caves and mines, infested with goblins, human rogues, and dwarven slaves, as well as a few orc ringleaders.


Outstanding! I updated Malcolm's history accordingly, and I am ready to go!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Connor McGinnis wrote:
Wizard (1 extra free level 0 spell)

Does this mean able to cast one extra Cantrip? Because Wizards automatically know (or at least have written in their spellbook) all Wizard Cantrips...


Would you allow the Ninja? (alternate class of rogue from Ultimate Combat)


Link is interested if the money is good..

Click on Alias for all relevant info


Might I inquire as to the reason for banning any archetype not found in Ultimate Combat? Completely shuts down my idea for an Alchemist.

Sovereign Court

Yes you can use 1 extra wizard cantrip. I would allow a ninja. You would have to specify clearly what you are doing in the way of spells and the like, but I might let it slide. The reason for banning nearly any archetype not in ultimate combat is because I don't have very much material concerning anything from ultimate magic and things like that.


Well theres always the SRD.

Sovereign Court

True.


I just came up with a bit of an odd concept for halfling cleric: Rishin Tallowspire

Stats:

Rishin Tallowspire
Halfling Cleric 1
N Small Humanoid (halfling)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 9 (1d8+1)
Fort +4, Ref +3, Will +6; +2 vs. fear
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Offense
--------------------
Speed 20 ft.
Special Attacks wooden fists (6 rounds/day)
Spell-Like Abilities Speak with Animals (4 rounds/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Cause Fear (DC 14), Entangle (DC 14)
0 (at will) Light, Detect Magic, Stabilize
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 10, Wis 17, Cha 15
Base Atk +0; CMB -2; CMD 10
Feats Selective Channeling
Traits Focused Mind, Sacred Conduit, Savannah Child (Ride)
Skills Acrobatics +2 (-2 jump), Fly +4, Knowledge (nature) +4, Knowledge (religion) +4, Perception +5, Ride +5, Spellcraft +4, Stealth +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ aura, cleric channel negative energy 1d6 (5/day) (dc 13), domains (animal, decay), fearless, spontaneous casting
Other Gear 200 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Decay) Associated Domain: Plant
Fearless +2 racial bonus vs Fear saves.
Focused Mind +2 to Concentration checks
Selective Channeling Exclude targets from the area of your Channel Energy.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.

Background:

Rishin was a halfling born into a world of despair. As a small child, his village was raided, his parents slain and he and his siblings were captured as slaves. While his slave caravan was travelling through a vast expanse of wastelands and dry plains, Rishin seized an opportunity to escape. The window was narrow, and he knew to succeed he would have to leave his siblings behind. He hesitated slightly, but ultimately chose freedom over kinship and made good on his flight.

The next few days were rough on Rishin as he had never had to fend for himself. When he was close to starving and dying of thirst, some tribal plainsmen found him. Their shaman, a worshipper of Gozreh nursed him back to health. Rishin admired their ability to live off only the basic necessities -- something very foreign to the lush life style he had been stolen away from.

Rishin did his best to learn the rituals and practices of the tribe and became a follower of Gozreh. Rishin had acclimated quite well, so it have become as a great surprise when they told him that he was an outcast and would have to leave the tribe. Knowing the fate that awaited him if he refused, he simply left with nothing but the clothes on his back, and a trident given to him by the shaman.

Personality:

Rishin's rough life has drained him emotionally and psychologically. Although generally mentally stable, he does have the occasional breakdown. He still likes to wear the war paint of his tribe and has become a skilled rider. He sees his role in life, similar to that of a druid -- keeping a balance in all things.

Sometimes he does act without thinking, and his diplomacy skills need a little work. He enjoys the simple things in life (very un-halfling-ish), and rarely bathes or changes clothes. He disdains the luxerious lifestyle he once lived, as well as anyone who also lives in such a manner.


Note: I didn't manage to sneak my edit in for 2nd level, before the 1 hour post time ran out. Although I do have the stats for it, the basic character concept is pretty well shown from what is currently posted. If selected then I will finish stat'ing him out, along with gear.

Sovereign Court

You're locked in. Feel free to update your character.


No need for a sneaky type?


Currently at work but I'll be submitting a Human Ninja later today however, I can give a quick outline of what I'm thinking.

A honorable ninja who used to train at a monk monastery.

Preferred fighting style - dual wielding Wakizashi's.
Feats - Two Weapon Fighting and Weapon Finesse.
Ninja Trick - Vanishing Trick.

Sovereign Court

Sorry, Link. You're locked in too.

Liberty's Edge

I have a human ranger that's been created using PCS rules. I am on Judah home but would love to submit Halkale Timarson, Human Ranger. I'll need to adjust to level two and add a trait.

Liberty's Edge

Are there any restrictions to where feats can come from, just want to make sure I am not adding a feat that's not allowed. I have added my statblock and background below, I still have one open trait to choose.

Stats::
Halkale
Male Human Ranger 2
NG Medium Humanoid (human)
Init +4; Senses Perception +7
--------------------
Defense
--------------------
Defense 12, flat-footed 10 (+2 Dex)
Armor DR: 4/magic or Large (+4 armor)
Critical Defense: +6 (+4 DR, +2 Dex)
hp 21 (2d10+4)
Fort +5, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash +5 (1d3+3/x2) and
Club +5 (1d6+3/x2) and
Greatsword +5 (2d6+4/19-20/x2)
Ranged Shortbow +4 (1d6/x3) and
Sling +4 (1d4+3/x2)
Special Attacks favored enemy (goblinoids +2)
Ranger Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 17, Dex 15, Con 14, Int 10, Wis 14, Cha 7
Base Atk +2; CMB +5; CMD 17
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Dangerously Curious, Reactionary (still need to add one trait)
Skills Acrobatics +0 (-4 jump), Bluff -1 (+1 vs. goblinoids), Climb +4, Craft (bows) +2, Escape Artist -1, Fly -1, Handle Animal +2, Heal +7, Perception +7 (+9 vs. goblinoids), Ride -1, Sense Motive +3 (+5 vs. goblinoids), Stealth +4, Survival +7 (+9 vs. goblinoids, +8 to track), Swim +4, Use Magic Device +3
Languages Common
SQ combat styles (archery), track, wild empathy
Other Gear Chain shirt, Light wooden shield, Arrows (20), Club, Greatsword, Shortbow, Sling, Sling bullets (10), Backpack (empty), Bedroll, Belt pouch (empty), Flint and steel, Iron spike (2), Mess kit, Pot, Rope, Signal whistle, Torch (10), Trail rations (10), Waterskin, 7 GP, 4 SP, 5 CP
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/20
Club - 0/1
Sling bullets - 0/10
Torch - 0/10
Trail rations - 0/10
--------------------
Special Abilities
--------------------
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background::
Halkale Timarson was born in a small village where his mother was a cleric and his father a ranger. When he was about 7, his village was attacked and destroyed by a bunch of goblins. Both of Halkale's parents were killed during the defense of the village. Halkale, fortunately, had been visiting his grandfather, an old ranger and after the attack was raised by him. As he grew up he learned the way of the wilds, tracking and trapping and learning how to live off the land. But Halkale still carries the grudge against goblins for killing his family and friends.


Well since you already have a ninja I'll withdraw. Good luck to everyone in your game. :)

Sovereign Court

So far it seems we have:
Malcolm Cavendish - Human Paladin
Rishin Tallowspire - Halfling Cleric
Link The Dark - Half -Elf Ninja
Halkale - Human Ranger

I'll leave the recruitment open until tomorrow night (Illinois time). I'll take no more party members after then, and there's only one spot left open. Tomorrow night i'll probably start the campaign thread off as well, but wait for me to post there before you try. Thanks!


Hello, I'm interested in joining. I've never done a play by post before but I have role-played on forums before. I'm thinking a Sorcerer or a Witch if you'll have me.


Arcanist is about all we're missing..


I'm creating a wizard character right now. I'd like to be in this adventure, if you'll have me.


I just finished a witch. I only finished the crunch because it's getting a little late in the evening, I'll add backstory when I get up tomorrow morning. Isabel Vitteri

Sovereign Court

ikickyouindanuts: I'll leave the recriutment up for one more day then, so you can get yours in. Typically I won't take another one, but i'd hate to leave you hanging since you're making a character as it is.
Toujours: You're locked in. Thanks for making your character so fast.

I'll start the campaign thread Saturday night (Illinois time) if I can. Friday's a no-go.


DM/GM: Connor McGinnis wrote:

ikickyouindanuts: I'll leave the recriutment up for one more day then, so you can get yours in. Typically I won't take another one, but i'd hate to leave you hanging since you're making a character as it is.

Toujours: You're locked in. Thanks for making your character so fast.

I'll start the campaign thread Saturday night (Illinois time) if I can. Friday's a no-go.

Sweet, thanks. I'm almost done with it.

Sovereign Court

Feel free to post it's stat block in the morning. I take a brief look at my campaigns i'm running then.


May I present to you.....


The magnificent wizard, Arkas Stone! Eager for the adventure! Ready to delve some depths!

Sovereign Court

Malcolm Cavendish - Human Paladin
Rishin Tallowspire - Halfling Cleric
Link The Dark - Half -Elf Ninja
Halkale - Human Ranger
Isabel Vitteri - Human Witch
Arkas Stone - Human Wizard

Those are our characters. We're done accepting new ones now. As previously stated, the campaign starts Saturday night.

Liberty's Edge

I wasn't sure what to do about HP for 2nd level an just make sure, are any traits or feats off limits beside faction?


That's a great question...

DM: what is your rule for gaining hp's after 1st level?

Sovereign Court

Forthepie: Campaign traits (Shattered Star, ect.) are off limits. Besides those and faction traits everything else is fair game.
Kor - Orc Scrollkeeper: Max hp 1st lv, then 1/2 of dice +1 + con mod for every level after.
If I was a character with 12 constitution and a d8 for hit dice then my hp every level after 1st would be 4 (1/2 of 8 sided dice) + 1 + 1 from con mod, for a grand total of + 6 hp every level.


How much do I need to keep track of spell components in this adventure?

Sovereign Court

Not at all. As long as you know how many you can use per day I don't worry about components. You can also use an unlimited amount of 0 level spells in one day.


Cool. Another question. Are you allowing spells from Ultimate Magic and APG?


Rishin is ready to go.

Sovereign Court

Yes.

Liberty's Edge

I believe last question?

Traits, can two come from combat or are there no more than one from the sets? (combat, religion, etc)

Sovereign Court

3 traits in all. They can come in any combination in any amount of sets So you could have even 3 combat traits if you wanted.

Liberty's Edge

Thanks. At Royals game will post updated stat block when I get home.


Added backstory and personality, I had to change one trait because I couldn't find it again so I switch to birthmark. I'm all ready.

Sovereign Court

Posting campaign thread now.


hey star lyght is ready for some fun do u need a ninja

Sovereign Court

No. Sorry. We're done taking new players.

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