Connor McGinnis |
Style: Homebrew Play-by-Post
Players: Min of 3 (I will not be playing as a character), Max of 5
Posting frequency: Min of 1 post per day, max of 2 (or 3 during combat)
20 point buy system
2nd level characters
175 GP Starting gold
Classes: Barbarian (1 extra round of rage per battle), Bard (1 extra round of inspire courage per battle), Cleric (gets free wand of cure light wounds with 5 charges), Fighter (free shortsword), Ranger/Spell-Less Ranger (free shortbow), Rogue (free hand crossbow) Wizard (1 extra free level 0 spell)
Races: Aasimar, Human, Half-Elf, Half-Orc, Dwarf, Halfling
Archetypes from Ultimate Combat are allowed, but not from Ultimate Magic or any other source.
3 Traits - No PFS Faction traits allowed
Regular number of feats
Typical Enemies: Goblins, Humans, Dwarves
Where: Mostly Underground
DM/GM: Connor McGinnis |
Yes you can use 1 extra wizard cantrip. I would allow a ninja. You would have to specify clearly what you are doing in the way of spells and the like, but I might let it slide. The reason for banning nearly any archetype not in ultimate combat is because I don't have very much material concerning anything from ultimate magic and things like that.
Kor - Orc Scrollkeeper |
I just came up with a bit of an odd concept for halfling cleric: Rishin Tallowspire
Rishin Tallowspire
Halfling Cleric 1
N Small Humanoid (halfling)
Init +2; Senses Perception +5
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 9 (1d8+1)
Fort +4, Ref +3, Will +6; +2 vs. fear
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Offense
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Speed 20 ft.
Special Attacks wooden fists (6 rounds/day)
Spell-Like Abilities Speak with Animals (4 rounds/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Cause Fear (DC 14), Entangle (DC 14)
0 (at will) Light, Detect Magic, Stabilize
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Statistics
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Str 8, Dex 14, Con 12, Int 10, Wis 17, Cha 15
Base Atk +0; CMB -2; CMD 10
Feats Selective Channeling
Traits Focused Mind, Sacred Conduit, Savannah Child (Ride)
Skills Acrobatics +2 (-2 jump), Fly +4, Knowledge (nature) +4, Knowledge (religion) +4, Perception +5, Ride +5, Spellcraft +4, Stealth +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ aura, cleric channel negative energy 1d6 (5/day) (dc 13), domains (animal, decay), fearless, spontaneous casting
Other Gear 200 GP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Decay) Associated Domain: Plant
Fearless +2 racial bonus vs Fear saves.
Focused Mind +2 to Concentration checks
Selective Channeling Exclude targets from the area of your Channel Energy.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Wooden Fists +1 (6 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
Rishin was a halfling born into a world of despair. As a small child, his village was raided, his parents slain and he and his siblings were captured as slaves. While his slave caravan was travelling through a vast expanse of wastelands and dry plains, Rishin seized an opportunity to escape. The window was narrow, and he knew to succeed he would have to leave his siblings behind. He hesitated slightly, but ultimately chose freedom over kinship and made good on his flight.
The next few days were rough on Rishin as he had never had to fend for himself. When he was close to starving and dying of thirst, some tribal plainsmen found him. Their shaman, a worshipper of Gozreh nursed him back to health. Rishin admired their ability to live off only the basic necessities -- something very foreign to the lush life style he had been stolen away from.
Rishin did his best to learn the rituals and practices of the tribe and became a follower of Gozreh. Rishin had acclimated quite well, so it have become as a great surprise when they told him that he was an outcast and would have to leave the tribe. Knowing the fate that awaited him if he refused, he simply left with nothing but the clothes on his back, and a trident given to him by the shaman.
Rishin's rough life has drained him emotionally and psychologically. Although generally mentally stable, he does have the occasional breakdown. He still likes to wear the war paint of his tribe and has become a skilled rider. He sees his role in life, similar to that of a druid -- keeping a balance in all things.
Sometimes he does act without thinking, and his diplomacy skills need a little work. He enjoys the simple things in life (very un-halfling-ish), and rarely bathes or changes clothes. He disdains the luxerious lifestyle he once lived, as well as anyone who also lives in such a manner.
Hawktitan |
Currently at work but I'll be submitting a Human Ninja later today however, I can give a quick outline of what I'm thinking.
A honorable ninja who used to train at a monk monastery.
Preferred fighting style - dual wielding Wakizashi's.
Feats - Two Weapon Fighting and Weapon Finesse.
Ninja Trick - Vanishing Trick.
Forthepie |
Are there any restrictions to where feats can come from, just want to make sure I am not adding a feat that's not allowed. I have added my statblock and background below, I still have one open trait to choose.
Male Human Ranger 2
NG Medium Humanoid (human)
Init +4; Senses Perception +7
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Defense
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Defense 12, flat-footed 10 (+2 Dex)
Armor DR: 4/magic or Large (+4 armor)
Critical Defense: +6 (+4 DR, +2 Dex)
hp 21 (2d10+4)
Fort +5, Ref +5, Will +2
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Offense
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Speed 20 ft.
Melee Light Shield Bash +5 (1d3+3/x2) and
Club +5 (1d6+3/x2) and
Greatsword +5 (2d6+4/19-20/x2)
Ranged Shortbow +4 (1d6/x3) and
Sling +4 (1d4+3/x2)
Special Attacks favored enemy (goblinoids +2)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 17, Dex 15, Con 14, Int 10, Wis 14, Cha 7
Base Atk +2; CMB +5; CMD 17
Feats Point Blank Shot, Precise Shot, Rapid Shot
Traits Dangerously Curious, Reactionary (still need to add one trait)
Skills Acrobatics +0 (-4 jump), Bluff -1 (+1 vs. goblinoids), Climb +4, Craft (bows) +2, Escape Artist -1, Fly -1, Handle Animal +2, Heal +7, Perception +7 (+9 vs. goblinoids), Ride -1, Sense Motive +3 (+5 vs. goblinoids), Stealth +4, Survival +7 (+9 vs. goblinoids, +8 to track), Swim +4, Use Magic Device +3
Languages Common
SQ combat styles (archery), track, wild empathy
Other Gear Chain shirt, Light wooden shield, Arrows (20), Club, Greatsword, Shortbow, Sling, Sling bullets (10), Backpack (empty), Bedroll, Belt pouch (empty), Flint and steel, Iron spike (2), Mess kit, Pot, Rope, Signal whistle, Torch (10), Trail rations (10), Waterskin, 7 GP, 4 SP, 5 CP
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TRACKED RESOURCES
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Arrows - 0/20
Club - 0/1
Sling bullets - 0/10
Torch - 0/10
Trail rations - 0/10
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Special Abilities
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Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs Favored Enemy (Goblinoids).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
DM/GM: Connor McGinnis |
So far it seems we have:
Malcolm Cavendish - Human Paladin
Rishin Tallowspire - Halfling Cleric
Link The Dark - Half -Elf Ninja
Halkale - Human Ranger
I'll leave the recruitment open until tomorrow night (Illinois time). I'll take no more party members after then, and there's only one spot left open. Tomorrow night i'll probably start the campaign thread off as well, but wait for me to post there before you try. Thanks!
Toujours |
I just finished a witch. I only finished the crunch because it's getting a little late in the evening, I'll add backstory when I get up tomorrow morning. Isabel Vitteri
DM/GM: Connor McGinnis |
ikickyouindanuts: I'll leave the recriutment up for one more day then, so you can get yours in. Typically I won't take another one, but i'd hate to leave you hanging since you're making a character as it is.
Toujours: You're locked in. Thanks for making your character so fast.
I'll start the campaign thread Saturday night (Illinois time) if I can. Friday's a no-go.
ikickyouindanuts |
ikickyouindanuts: I'll leave the recriutment up for one more day then, so you can get yours in. Typically I won't take another one, but i'd hate to leave you hanging since you're making a character as it is.
Toujours: You're locked in. Thanks for making your character so fast.I'll start the campaign thread Saturday night (Illinois time) if I can. Friday's a no-go.
Sweet, thanks. I'm almost done with it.
Connor McGinnis |
Malcolm Cavendish - Human Paladin
Rishin Tallowspire - Halfling Cleric
Link The Dark - Half -Elf Ninja
Halkale - Human Ranger
Isabel Vitteri - Human Witch
Arkas Stone - Human Wizard
Those are our characters. We're done accepting new ones now. As previously stated, the campaign starts Saturday night.
DM/GM: Connor McGinnis |
Forthepie: Campaign traits (Shattered Star, ect.) are off limits. Besides those and faction traits everything else is fair game.
Kor - Orc Scrollkeeper: Max hp 1st lv, then 1/2 of dice +1 + con mod for every level after.
If I was a character with 12 constitution and a d8 for hit dice then my hp every level after 1st would be 4 (1/2 of 8 sided dice) + 1 + 1 from con mod, for a grand total of + 6 hp every level.