Jhavhul

ikickyouindanuts's page

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I submitted a character on the other site. Posted as username Big_Mike. It didn't post all the information, just his ability scores. Can I edit the information once accepted into the game?


To be clear, in order to join over on the other site, we just click "join game" and then put in a single starting character? One of the archetypes from the book for this one?


Just got the books for this. Would love to be included. I'm gonna make an account on the other site now.


Not real familiar with Ravenloft, but I'm always down for another adventure!


I would definitely be interested in this campaign. Growing up, I was HUGE into Dragonlance! Interest has waned in the last several years, but would definitely be interested in your alternate timeline. Would be interesting trying to accurately roleplay a kender...


This campaign sounds amazing. I would love to take part in it. Here's my application.

Name: Dez - AKA “Exile”
Race: Human
Class: Ninja 6/Sorcerer 2
Alignment / Personality: I would say NE. He does kill people for money. Although he is not an indiscriminate killer. He punishes evil with evil, you might say. He does stand up for the weak and helpless sometimes. He is not mean-spirited, he just has a fatalistic view of the world.

The 10 minute background
Concept/Background:

:

1. Dez never knew his father, and his mother died when he was still a child. After his mother’s death, he was caught up in a street gang where hunger, pain, and depravity were a way of life.
2. He is now a professional assassin, belonging to an order called the Morningstars (or just Stars to those who deal with them frequently) that specializes in eliminating magic users, although they employ their own arcane skills in order to do so.
3. He was recruited to the Morningstars after his arcane gifts started to manifest as a teenager. The apprenticeship is extremely difficult, often brutal, and not all recruits survive to reach journeyman status.
4. Far from a mindless murderer for hire, he is known to not accept a contract before scouting the target and determining whether or not he believes they deserve death (although, more often than not, he judges them guilty).
5. A vehement pragmatist, he has no delusions that he is anything other than what most society would call “evil”, and neither seeks nor cares for any chance of redemption.

Goals:

:

1. To rise in the ranks of his order, by achieving further mastery of both martial and arcane arts.
2. To eventually engineer the downfall of his greatest childhood tormentor - a man known to most as “The Bull” - who has become the leader of one of the largest gangs in the city. He does not seek his death; instead, he seeks to undermine his organization at every level and see his empire crumble in despair, leaving him with nothing.

Secrets:

:

1. Dez was physically & sexually abused several times during his childhood by older boys, though he has never confided this in anybody. Since learning his skills, he has tracked down and killed every one of those who participated. To his knowledge, nobody alive knows of his past shame.
2. Due to his inhumane childhood, he has a soft spot for children, and will always take time out of his task at hand to aid a child in distress, or punish the abuser of a child that comes to his awareness.

Associates:

:

1. His master and now immediate superior in the Morningstars, whom he knows simply by her moniker of “Sever”. The structure of their order is such that members only know the true names of those who are below them in rank. As such, the only person who knows all members names is the current Grandmaster. Although his training under her watch was at times brutal and unforgiving, he now regards her as a close and respected friend.
2. One of his only friends outside of the order, Felix Gorsky runs an herb and flower shop that Dez frequents for the various substances he uses in mixing poisons and potions. Unbeknownst to Felix, Dez once stopped an attempted burglary of the shop and made it clear that the place is under his protection.
3. His greatest rival in the Morningstars, whom he knows as “Dervish”. He was recruited around the same time as Dez into the order and trained under a different master. At different points in their training, Dez and Dervish were both sent to sabotage a mission the other was undertaking. Both were successful, and both have resented the other to this day for it.

Memories:

:

1. Dez remembers the terror he felt when, as a young child, he and his mother were evicted from their home and beaten by their former landlord. He has vowed to never feel that powerless again.
2. Dez remembers the pain of not eating for days at a time growing up on the streets. He has vowed never to be destitute again.
3. Dez remembers the thrill that went through him the first time his arcane power manifested in his hands, and the looks of fear on the bullies’ faces as they fled from him for the first time. He has vowed to exact vengeance on those who abuse the powerless.

RP Sample:

:

It was his first night off in some time. He had no contracts pending. He had no chores to complete for the Order. He had even given himself time off from his daily training regimens. Tonight was his.

As he knelt in the shadows at the top of the temple’s bell tower, he could see the city for miles. Dez had nothing in particular in mind tonight. After all, he was no city guard or self-righteous do-gooder. He knew that you couldn’t fix the world. You could only ease part of its passing.

He dropped to the roof below and sprinted along the roofs of the shops and tenements, silent as a shadow. Without really thinking about it, he ended up taking a course that ran by his friend Felix’s herbiary. As he neared the shop, he heard the sound of hushed voices arguing froze. As he peered over the edge of the rooftop, he spied 3 huddled figures struggling to pick the lock on the back door to the store, and botching the job badly.

Dez almost had to stifle a grin. Amateurs.

Normally, he wouldn’t have stopped for something like this. But Felix was one of his only friends in this world anymore. He couldn’t live with himself if he walked away.

The first one didn’t even know he had been hit before he was unconscious. Dez squatted with his knee in the man’s prone back. After a second of shock, the other two men swung for him, hitting nothing but air. The whole thing lasted ten seconds at best.

Dez told them, “Take your friend and leave this place. The only reason you are alive right now is so that you can tell the rest of the scum around here that this place is off limits. If I see you within a block of here again, you will not get another chance to run.”

His cold eyes brooked no argument. His fists had probably helped with that too. As they ran off into the night, he eyed the damage to the lock.

It’s buggered now. Too bad I was never much for fixing things. Only breaking them.


May I present to you.....


DM/GM: Connor McGinnis wrote:

ikickyouindanuts: I'll leave the recriutment up for one more day then, so you can get yours in. Typically I won't take another one, but i'd hate to leave you hanging since you're making a character as it is.

Toujours: You're locked in. Thanks for making your character so fast.

I'll start the campaign thread Saturday night (Illinois time) if I can. Friday's a no-go.

Sweet, thanks. I'm almost done with it.


I'm creating a wizard character right now. I'd like to be in this adventure, if you'll have me.


So, my playing group is on an indefinite hiatus after two of our number, who are husband and wife, decided they are getting divorced, due to infidelity.

Is there anyone on here who lives in Las Vegas that would like an extra member or two to play with?


Hey all. I am running an Underdark campaign, and we are on our 4th or 5th session now. My PCs are all level 3, but they have shown a knack for taking on higher than normal CR challenges and all surviving. Oh, and they are also all evil. Last session, they hired up with basically a "thieves guild" type of organization, and are on a mission to retrieve some gewgaw out of an abandoned mine that has been overrun with aberrations and undead. (Think like the first "Resident Evil" movie)

Anyone got any good ideas of scenarios to present them with after they finish with the mission they are currently on? My group is extremely good-humored and will run through pretty much any wacky idea that anybody can come up with. Any thoughts?


Thanks for the responses. I like that river idea, think I'll use that.

I knew I would get flak from people about trying to run an evil game my first time, but it will be fun. My group is funny enough to make it work, and hell, most of them always start good and turn evil eventually anyways.
And we usually refrain from killing each other. Sometimes.


My playing group wants to start a new campaign, and I am going to be running it, my first time as a GM. All the players are playing evil PCs, and I am starting them all out as level 1 characters. As the game starts, they are going to be slaves in an underground drow city.

I have a good portion of the world created at this point, and lots of ideas for challenges to run them through, but I am trying to think of a compelling way to get them to just start down the road.

I am planning on having the whole thing start with the house they are slaves in coming under attack by a rival house, and them escaping during the ensuing carnage. What I am trying to figure out is a way to have them either get out of the city and start down the roads to the rest of the adventure, or figure out a way to lay low for a while in the city until the chaos settles down a bit. What does everybody think?


Charender wrote:

Another option would be to allow arcane caster access to divine spells and vice versa but at a level higher.

IE
Cure light wounds is a level 2 wizard spell.
Magic Missle is a level 2 cleric spell.

Ohhhh....I kinda like this idea. Thanks.


Thanks for all the replies, everybody. Lots of stuff to think about.
Kalyth, it sounds like you have put a lot of thought into that too.


I am trying to create a new game world to run a campaign in, and I am thinking I would like to have it so that there are no 'gods' or religions in it. So, in contemplating how to explain how clerics get their spells, I thought this idea up. Rather than have to figure some other explanation out, I want to make it so that both divine and arcane casters have full access to BOTH spell lists (i.e. mages can cast cleric spells, & vice versa)

What do you think about this idea? Does it greatly unbalance the game in any way? Is it making one or the other class irrelevant at all?


809. Localized Gravity - Pick a point in 3D space, within line of sight. All objects/characters/monsters within a spherical radius of a given size are physically attracted to that point, as if it were the source of gravity, for the duration of the spell.


Kolokotroni wrote:
Shady314 wrote:
SmiloDan wrote:


Also, we have a longstanding joke: If it has stats, we can kill it!
! I get it. It's funny because it's true.
Its why i never assume any npc the players meet will continue breathing for any length of time. Those damn pcs are murderous sociopaths i tell you!

LOL, the game I am in right now, our GM started off the story by having a message delivered to my character at his home. This being my first real roleplaying experience, I immediately attack the messenger. Our GM was flabbergasted. She promptly had the messenger kill me, and we had to start over again, with me making a new character.

Once again, she has the messenger arrive and deliver me a message. Guess what happened again?

After the second time, I was threatened with a ban from the table, and started to play along. Everyone was laughing hysterically though, so my work was done.


OK, I think I've got it now. Thanks for the help, everyone.


Anyone?


In the campaign I am in right now, one of our party is a half-orc barbarian with an EXTREMELY over-active sex drive. He basically tries to assault any female he comes accross, of any race (or even species). He impregnated one of the main NPCs our GM had come up with (a princess or something), because he got extremely lucky with his bluff rolls, and the GM rolled a 1 (twice) on "sense motive".

Oh, on the first day of the campaign, we were attacked by wolves, and he basically exploded one of them with a....shall we say, "attack from behind"?
That kinda didn't sit too well with our GM either, as she is a veterinarian.


OK, for example: table 15-2 in the core book has 3 columns of numbers to the left title minor, medium, and major. One page before that table, referring to the purchase of magic items, it says to figure out how many items a place has for sale, use table 15-2 to determine the type of item, and then refer to a different table for each individual item.

So, how do you use all that info to determine which magic items a place has, and is it the same method for determining the loot you might find after a battle?


Hi there, I'm relatively new to PnP games in general, and particularly Pathfinder. I am having a hard time understanding the item generation tables in chapter 15 of the player's guide.

I've searched the forums and haven't found what I am looking for. Could someone help explain what the numbers mean in the item generation tables?