Fadil Ibn-Kazar

Arkas Stone's page

8 posts. Alias of ikickyouindanuts.


Full Name

Arkas Stone

Race

Human Wizard 2 | HP 17/17 - AC13/13t/10ff - FS+1, RS +3, WS+4 (+2 to poison, spells, SLAs) - Init+7

Gender

Male

Size

Medium

Age

30

Alignment

N

Strength 8
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 12
Charisma 8

About Arkas Stone

History -

:

Abandoned as a baby and miraculously found by a dwarven caravan, Arkas Stone was raised mostly underground by the dwarves. Once his magical gifts became apparent, his instruction in the arcane arts was tolerated, under the stipulation that he use his art to benefit the interests of the clan. Today, Arkas uses his magical skills to sway business deals in his clans favor and protect the assets of the clans travelling merchants.

Character Sheet -

:

Arkas Stone
Human Wizard 2
N Medium Humanoid

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Defense
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AC 13, touch 13, flat-footed 10
HP 17/17 (1d6+1, Toughness)
Fort +1, Ref +3, Will +4; +2 Save against poison, spells, & SLAs
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Offense
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Speed +30ft.
Melee: Dagger (+0 atk, 1d4 dmg)
Ranged: Light Crossbow (+4 atk, 1d8 dmg)
Special Attacks:(Sp)Acid Dart - 7x/day (ranged touch, 1d6 + 1, ignore SR)
Spells Prepared (CL 2):
Level 1 (3/day + 1 Conjuration*) - Mage Armor, Enlarge Person, Color Spray, Grease*
Level 0 (at will) - Light, Prestidigitation, Ghost Sound, Detect Magic, Mage Hand

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Statistics
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Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 8
Base Atk +1; CMB 0; CMD 13;
Init +7 (Improved Initiative)

Gear Light Crossbow, 20x Bolts, Steel Dagger, Backpack, Spellbook, 1x Caltrops, 5 days rations, blanket, Explorers Outfit, well-worn hat, spell component pouches, 18gp

Languages Spoken: Common, Goblin, Dwarven, Draconic, Giant

Wizard Specialty School: Conjuration
Opposing Schools: Enchantment, Necromancy

Skills

  • Appraise +8 = INT 4+1+3
  • *Fly +9 = DEX 3+0+6 (bat familiar)
  • K (Arcana)† +8 = INT 4+1+3
  • K (Dungeoneering)† +8 = INT 4+1+3
  • K (Engineering)† +8 = INT 4+1+3
  • K (History)† +8 = INT 4+1+3
  • K (Nature)† +8 = INT 4+1+3
  • K (Planes)† +8 = INT 4+1+3
  • K (Religion)† +8 = INT 4+1+3
  • *Perception +3 = WIS 1+0+2 (familiar)
  • Ride +4 = DEX 3+1+0
  • *Sense Motive +3 = WIS 1+0+2 (familiar)
  • Sleight of Hand*† +4 = DEX 3+1+0
  • Spellcraft† +9 = INT 4+2+3
  • Use Magic Device† +5 = CHA -1+2+4

Traits

  • Focused Mind(+2 to concentration checks)
  • Adopted (Dwarf trait - Hardy: +2 Save against poison, spells, & SLAs)
  • Dangerously Curious (Use Magic Device is class skill +1)

Feats
  • Toughness (+3 HP)
  • Improved Initiative (Initiative +4)
  • Scribe Scroll (Wizard bonus)
  • Alertness (when familiar in range) - +2 Perception & Sense Motive

Spellbook (Spells Known)

  • 0-level - Arcane Mark, Prestidigitation, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Light, Flare, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Resistance
  • 1st level - Protection from Evil, Grease, Mage Armor, Magic Missile, Color Spray, Enlarge Person, Reduce Person, Shield, Silent Image

Special Abilities
(Su)Summoner's Charm - Summons last extra rounds = 1/2 lvl.
(Sp)Acid Dart - 7x/day (1d6 + 1/2 lvl., ignore SR)

Familiar - Rocco the Bat
N Diminutive Magical Beast
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
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Defense
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AC 17, touch 17, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armor)
HP 8/8
Fort +1, Ref +4, Will +4
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Offense
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Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4)
Space 1 ft.; Reach 0 ft.

Feats - Weapon Finesse, Improved Evasion, Empathic Link, Share Spells(can be target of "self" spells)
Skills - Fly +16, Perception +6 (or can substitute masters skills)
Racial Modifier +4 Perception