Arkas Stone
Human Wizard 2
N Medium Humanoid
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Defense
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AC 13, touch 13, flat-footed 10
HP 17/17 (1d6+1, Toughness)
Fort +1, Ref +3, Will +4; +2 Save against poison, spells, & SLAs
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Offense
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Speed +30ft.
Melee: Dagger (+0 atk, 1d4 dmg)
Ranged: Light Crossbow (+4 atk, 1d8 dmg)
Special Attacks:(Sp)Acid Dart - 7x/day (ranged touch, 1d6 + 1, ignore SR)
Spells Prepared (CL 2):
Level 1 (3/day + 1 Conjuration*) - Mage Armor, Enlarge Person, Color Spray, Grease*
Level 0 (at will) - Light, Prestidigitation, Ghost Sound, Detect Magic, Mage Hand
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Statistics
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Str 8, Dex 16, Con 12, Int 18, Wis 12, Cha 8
Base Atk +1; CMB 0; CMD 13;
Init +7 (Improved Initiative)
Gear Light Crossbow, 20x Bolts, Steel Dagger, Backpack, Spellbook, 1x Caltrops, 5 days rations, blanket, Explorers Outfit, well-worn hat, spell component pouches, 18gp
Languages Spoken: Common, Goblin, Dwarven, Draconic, Giant
Wizard Specialty School: Conjuration
Opposing Schools: Enchantment, Necromancy
Skills
- Appraise +8 = INT 4+1+3
- *Fly +9 = DEX 3+0+6 (bat familiar)
- K (Arcana)† +8 = INT 4+1+3
- K (Dungeoneering)† +8 = INT 4+1+3
- K (Engineering)† +8 = INT 4+1+3
- K (History)† +8 = INT 4+1+3
- K (Nature)† +8 = INT 4+1+3
- K (Planes)† +8 = INT 4+1+3
- K (Religion)† +8 = INT 4+1+3
- *Perception +3 = WIS 1+0+2 (familiar)
- Ride +4 = DEX 3+1+0
- *Sense Motive +3 = WIS 1+0+2 (familiar)
- Sleight of Hand*† +4 = DEX 3+1+0
- Spellcraft† +9 = INT 4+2+3
- Use Magic Device† +5 = CHA -1+2+4
Traits
- Focused Mind(+2 to concentration checks)
- Adopted (Dwarf trait - Hardy: +2 Save against poison, spells, & SLAs)
- Dangerously Curious (Use Magic Device is class skill +1)
Feats - Toughness (+3 HP)
- Improved Initiative (Initiative +4)
- Scribe Scroll (Wizard bonus)
- Alertness (when familiar in range) - +2 Perception & Sense Motive
Spellbook (Spells Known)
- 0-level - Arcane Mark, Prestidigitation, Acid Splash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Light, Flare, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Resistance
- 1st level - Protection from Evil, Grease, Mage Armor, Magic Missile, Color Spray, Enlarge Person, Reduce Person, Shield, Silent Image
Special Abilities
(Su)Summoner's Charm - Summons last extra rounds = 1/2 lvl.
(Sp)Acid Dart - 7x/day (1d6 + 1/2 lvl., ignore SR)
Familiar - Rocco the Bat
N Diminutive Magical Beast
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
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Defense
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AC 17, touch 17, flat-footed 15 (+2 Dex, +4 size, +1 Natural Armor)
HP 8/8
Fort +1, Ref +4, Will +4
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Offense
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Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4)
Space 1 ft.; Reach 0 ft.
Feats - Weapon Finesse, Improved Evasion, Empathic Link, Share Spells(can be target of "self" spells)
Skills - Fly +16, Perception +6 (or can substitute masters skills)
Racial Modifier +4 Perception