Bard

Isabel Vitteri's page

4 posts. Alias of Toujours.


Full Name

Isabel Vitteri

Race

Level 2 Female Human Witch | HP 16 | AC 12 | T 12 | FF 10 | CMD 13 | Fort +2 | Ref +4 | Will +4, +2 against charm and compulsion effects. | Init +4 | Perc +1

Classes/Levels

Witch 2

Gender

Female

Size

5'6 / 124lbs

Age

22

Special Abilities

Hexes, Spells.

Alignment

Neutral

Deity

Pharasma

Location

Sandpoint, Varisia

Languages

Common, Varisian, Elven, Infernal

Occupation

Healer/Herbalist

Strength 10
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 12
Charisma 13

About Isabel Vitteri

Isabel Vitteri
Female Human (Varisian) Witch) 2
N Medium Humanoid (Human)
Init +4; Senses Perception +1; Concentration +6
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10
hp 16 (2d6+2) Current HP:
Fort +2, Ref +4, Will +4; +2 against charm and compulsion effects.
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Quarterstaff +1 (1d6/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Witch Spells Prepared (CL 2):
1 Cure Light Wounds, Snowball (DC 14), Mage Armour
0 (at will) Daze (DC 13), Read Magic, Stabilize, Mending
--------------------
STATISTICS
--------------------
Str 10 (+0), Dex 14 (+2), Con 14 (+2) Int 16 (+3), Wis 12 (+1), Cha 13 (+1)
Base Atk +1; CMB +1; CMD 13
Feats Exter Hex: Cackle, Slumber
Traits Birthmark, Reactionary, Desperate Focus
Skills Acrobatics +2, Climb +0, Escape Artist +2, Fly +2, Heal +1, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Ride +2, Stealth -2, Swim +0
Languages Common, Elven, Varisian, Infernal

Combat: Gear Bolts, Crossbow (20), Crossbow, Light, Quarterstaff, Other Gear: backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

Coin:

PP:
GP:
SP:
CP:

--------------------
SPECIAL ABILITIES
--------------------
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.
Evil Eye (Su): [FAQ] The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
Healing (Su): [FAQ] A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.
Slumber (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
--------------------
SPELLS
--------------------
Familiar - Fox +2 Reflex
Patron Elements
0 - All 0 level witch spells.
1 - Cure Light Wounds, Burning Hands, Mage Armour, Snowball, Comprehend Languages, Cause Fear, Chill Touch, Command, Shocking Grasp

Backstory:
Born on the outskirts of Sandpoint Isabel never knew her father because he was gone long before she was born. She grew up learning her mothers craft, what charms would heal the injured and what herbs would cure the sick. It wasn't until she was seventeen when she first used her abilities to they're full potential. She had been called out the Goldleaf farm to tend to a sick child and she did what she could for the illness and returned home, a few days later she returned only to find the child dead the the father unwilling to pay. As she argued with the man an amber coloured fox bolted out of the hen house with a fat chicken in its teeth only to stop at her side. "A curse upon your house and home, let your crops fail and milk turn sour." She said as she walked off the fox hot on her trail. The fox taught her many things, mainly how to conjurer the elements to protect her.

Personality:
Quick and to the point Isabel is a cold and sever woman who doesn't take kindly to fools and liars, she refuses to suffer them.