
GM Pteridologist |

Thanks ya'll! Glad you feel it's worth the wait. Still getting my life in order. I have an interview today so hopefully I will know what the hell is going on in the near future. More delays coming, for sure.
During these delays I have focused on developing the campaign in more detail. We haven't moved very far so even if we come back to it at a later time, it won't be too difficult to refresh.
If you haven't noticed, I've given you all "special abilities". Drake and Azeban's have yet to be revealed. Most of these are like "limit breaks", especially in Carroc's case. Sydney's is more of a circumstantial ability and will be very effective when sneaking or engaging a helpless or flat-footed enemy.
As usual, thanks again for your patience. Are you still interested Drake?

GM Pteridologist |

Post up Cecil and Carroc! Sorry if it's short and/or bland. I had to get Cecil caught up and you two will be encountering each other anyways, so I want you give you both some play time while I'll prep the next step. Thank you again everyone for sticking around, I know I say that every time but it really is appreciated.

GM Pteridologist |

Posts up, chyall.
Cecil, I may edit your "limit break". I need to see your final character details.
Also, do you guys mind giving me more on your backgrounds? I can provide background suggestions for your characters if it's too difficult. Being homebrew, it's hard to get all the details on the setting and may leave you lost when creating your story. I will do my best to complete societal descriptions so you guys have more to go with. But one thing is certain about this world is that it is very diverse and about 50% larger than Earth. Cultures exist within cultures, and nothing is static. There is plenty of room for your own develop and stories.
Since we are all virtually done with intros, I'd like to welcome you all to the main game! I want to make this world come to life for you guys, so I hope you find I make it easy for you to explore. My preference is to do this sandbox style. This does mean it requires a little direction on the party's part, but I will not leave you guys stranded as far as the environment goes. You will have plenty to interact with. There will be plenty of hints and tips throughout the world directing you toward riches and adventure.
For the main quest to continue, the party must meet at Dulles; a small mining village north of Neo Ikarus.

GM Pteridologist |

I was just reviewing character sheets and I realized I havent disclosed much about languages. Like in RL, the dominant languages have dialects of their own depending on where they are located. You begin with one language relevant to your history, which does not have to be Common. The dominant languages of Nerul are...
Rhenyr (Common) - the dominant language of the international community. It developed as a trade language during the Ikarian Empire. It is spoken mostly in Maor, Anthropos, and Manava.
Rha'lis - the "old world" language of Anthropos. Many anthrosians speak it as a second language. Older generations resent the popularity of rhenyr, believing the harsh tones of orenic have butchered the melodic slender of rha'lis.
Orenic - the language of maorens. The orens to the north speak an older dialect. The language of rhenyr adopted many symbols from orenic.
Old Orenic - see above.
Asyri - the language of the manavir. Asyri ironically has the least influence in rhenyr due to its difficulty, however, the international language has adopted asyri numerical symbols entirely.
Yinjet - the language of the now reclusive Eastman, the ningen. However, draconic is replacing yinjet rapidly. Some southern ningen nations still maintain a presence in the international community, so it isnt fair tonsay they are completely reclusive.
Barentu - the language of the bantulu. However, many dialects exist as the Sun Kingdoms of Bantu are still very feudal among each other.
Khorgesh - the language of the khazahar (orc). It is very alien to humans due to the emphasis placed on body language. True khazahar oratory is in the form of action and not words.
Draconic - the language of the eridani. It is extremely hard to understand and they do not teach it to humans. The only knowledge available on the language is derived from interpreters who illegally decipher the language. If you select draconic, you cannot speak it completely and will often have to interpret it with successful rolls. The ningen that have converted entirely to the fanatical worship of the eridani are taught the language.