Traits Magical Lineage (Frostbite) (PFAPG 329), Trap Finder.(Added +1 to all 3 craft skill since they replace the disable device skill)
Heroic Distinction Lucky: The character receives a +1 resistance bonus to their Fortitude, Reflex, and Willpower saves.
FCB +3/4 Magus Arcane pool, +3 skill points
Languages Common, Draconic, Orc, 4 left to choose
==Magic==
Eq'd Magic Hat of Disguise, Sleeves of Many Garments
Gear Concealing pocket (spell-books)
Gear Mercenary's kit ( a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Small Tent, thief's tool
Cash Gp: 9.5
Ex Spell Combat
Su 6/Day Arcane Pool,
Spells Magus | Arcanist (CL 3)
L0: 4/day | 4/day
L1: 4/day | 6/day
L2: 0/day | 0/day
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Daily Resources left:
Su 6/6 Arcane Pool, 5/6 Arcane Reservoir, 5/5 Silver Tongue
Sp 1/1 Charm Person, 1/1 Glibness
Damaged target is: Fatigued (takes a –2 penalty to Strength and Dexterity until healed), Entangled (1rd) (takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity) and possibly shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)
Though you received some minor training in their use, you only recollect a few points on the human body where the needles can be stuck. New points can be uncovered in game, either from researching in select libraries, learning from trainers, or through other means. The limitation of this item is it is only useful if you understand the anatomy of certain types of creatures. You begin with type Humanoid (Human), so you only know how to use it on humans. Every five ranks invested in a specific Knowledge Skill grants you anatomical knowledge of an additional monster type associated with that particular skill (See List Here). Since K-local only has "humanoids" listed, every 5 ranks grants you an additional subtype. This also applies to "outsiders" with a subtype. The Touch of Lys does not work on constructs or undead that do not metabolize and the needle must make contact with skin to take effect. All attacks with the Touch of Lys are Challenging Called Shots with their own effects and your INT mod is used as a bonus rather than STR. This is why they are best used in conjunction with Combat Focus stances that increase your ATK and when your target is unaware of your presence. With a successful Stealth check, enemies may not even notice the needle. Poisons can also be applied to the needles for additional effects. All DC's for the Touch of Lys are 10+1/2 lvl+INT.
Acupuncture Points Known
Degrasp: Target - enemy. Location - mid forearm. Forces the target's hand to tense and stretch itself apart, dropping whatever is in it. If the target has a locked guantlet, it is treated as if you dealt a Critical Called Shot to the hand.
Lys's Lift: Target - ally or self. Location - bottom wrist. Stabilize a dying creature. Only lasts 1d6 round, afterwards the bleeding continues unless the target was healed in within those rounds.
Dream of Lys: Target - enemy or willing subject. Location - just below the back of the skull and the top of the neck. Target is treated as if under the effects of Mad Hallucination for the duration listed or until the needle is removed. They receive a Will save to halve the duration. If you roll a nat 20, the target enters the Dream of Lys, and is considered helpless against anything in actual reality; a successful Will save reduces this to Mad Hallucination but does not reduce the duration.