
| Eve Summers | 
 
	
 
                
                
              
            
            Karzok does his best to look up at the short person on his shoulders "....What is your name? You talk a lot. More than most. You also say a lot of things that seem to not mean.... anything.... and you smile a lot.... You're mannerisms make me.... Uneasy...."
Karzok growls at the ruffling of his hair "You're the toy, not me!"

| Cael Melum | 
 
	
 
                
                
              
            
            Cael walks the street of Port Peril looking for a place to eat and hopefully sleep. All the place he went to so far where either full or out of his price range.
I labored on that ship night and day and barely made enough money to feed myself for a few days... Curses that captain!
Hearing some music and laughing, Cael look for the source of it.
There! Maybe this will be the Lucky one!
Barely noticing the sign, he entered the tavern and try to find a quiet spot. Once sat down, he order the cheapest meal and drink he could. After a short moment, the waitress brought the food and drink over, however, Cael had barely had time to take the first bite when everything was knocked over, table and all. Looking down where is meal was, Cael sees the source of his misfortune : A huge drunk sailor who his laughing loudly and holding his side.
Drunk sailor on the floor : "Hahahaha... Stop! Stop! My side are going to split!!"
Other drunk sailor who just showed up :"Look what you did there, that poor lad just lost his entire meal"
Drunk sailor 1"Hahaha... What? Oh! Sorry laddie, my friend was just telling me his last adventure... or should I said misadventure
Getting up, the first sailor grabs the table and put it back up.
"Here, let me help you there."Turning around he yell for the waitress.Let me buy you a new meal and some real drinks, I insist.
Seeing the two sailors sitting down, Cael just got the feeling that his private meal just became a lot less private. Before he knew it, Cael ate and drank with the two others until he lost track of everything and passed out under table while the two sailors where still laughing and slapping each other shoulders.

| "Sunny" | 
 
	
 
                
                
              
            
            Suny isn't that short. The original random roller gave her a height of almost 6'...
Karzok does his best to look up at the short person on his shoulders "....What is your name? You talk a lot. More than most. You also say a lot of things that seem to not mean.... anything.... and you smile a lot.... You're mannerisms make me.... Uneasy...."
Karzok growls at the ruffling of his hair "You're the toy, not me!"
Suny continues to look around at all the things.
"Oh! I yam bein' called 'Suny' in'a speakin' of tha' peoples." She explains. "An' why woudn't I be smilin' an' laughin' an' playin'? There's just soo much ta' be seein' an' doin' an' learnin' an', an' stuffs!" She continues, still absently patting Karzok head/hair, "Why.. none of tha' places we be makin' back home be as tall as.. as.. that place!" She exclaims again pointing to a three story dwelling from which lasses wearing nought more than colorful silk scarfs lean from windowed balconies and wave to the crowds below. Suny waves cheerfully back in response.
"An' tha' peoples! All'a different sizes an' shapes an' colurs' an' wearin' them things." She looks down at Karzok as if suddenly noticing him for the first time, even after he's gone and picked her up and carried her along.
"Why, I never seed so many peoples a'fore! Not like this... nor like ye selfs..." And she pauses, tiling her head and frowning a little... "Well.. maybe a peoples like ye selfs once... but.. t'were a while ago an' they looked... different... kind'a... taller, like... an' wider, like..." She absently scratches at her blond mop as if trying to bring the memory more into focus.
"Here! I in't a 'Toy'! I iz a ELF!" She declares, even as she points to herself, before leaning a little closer down, bending/leaning over to inspect the top of Karzok's head.
"Whut kind'a peopls is it they be callin' ye selfs, then?" She asks inquisitively.

| Eve Summers | 
 
	
 
                
                
              
            
            Karzok Rokis gives a hearty, chortled laugh at those wearing colorful scarfs "Heh heh heh.... That place isn't just tall, plush toy Suny. That place is full of more fun than most...."
At the jumbled request of his name Karzok gives a fist pound to his chest "I'm Karzok Rokis. I'm going to use my hammer, you see, on my back, and then I'm going to be the BLOODIEST [b]ORC IN THE SHACKLES! I'm currently on my way to start in on that.... Suny, you're not a native to Port Peril, eh? A few tips. One[/b] Karzog puts a single finger out "Don't look so happy and let strangers pick you up. Pirates aren't friendly. Two- don't let someone with a weapon that's got blood stains and rust on it pick you up willy nilly. And Three- Karzok gets a dirty, wide snarl toothed grin on his face "Do everything you can to have fun, fun, fun here in the Port Peril.

| 'Suny' | 
 
	
 
                
                
              
            
            Sunny pokes Karzok's head with a finger, "Is just 'Suny', silly..." She reminds him having listened to his loud reply then she sighs.
"There be soo much in ye speakin' I dun't think I rightly understand." She waves a tanned arm.
"With yer fingers pointin' an' yer sayin' I shouldn't bee whut t'is I am bein'..." She shakes her blond mop.
"So... Ye is gon'a be a 'Bloodiest Orc' when ye is growed up? So.. whut is ye know? Jus', y'know... 'Blood -y'? Seems a strange name fer a peoples." But she continues to look and listen to Karzok as she tries to get a better understanding of the world she's found herself in.

| Kunala | 
automatic bonus progression +2
this means we start at level 3 on the APB “Bonus Gained” chart?
I have Kunala’s “Fluff” Finished, his background feels a little stiff, so I may work on it a little but you can get the general gist of it.
It is whispered that the Vishkanya were brought to Golarion by the archmage Nex, himself, as a gift to his friend, the legendary maharaja of Vudra, Khiben-Sald. The truth of the story is not known. What is known is that they served Khiben-Said's as spymasters and assassins and have served the maharajas and rajas since that time.
Kunala’s mother, Sulochana, can trace her linage back seventy-three generations; all which had served the nobility of Vudra and later of Jalmeri. The Vishkanya have provided invaluable service to the nobility. In return they are part of the higher castes; a secret well-kept from the common Vudrani. As a part of Vudrani society the Vishkanya society functions similarly. The family unit is determined by arranged marriages, based on similar: incomes, educations, social status, political association and religious inclination. It was from this caste system that Kunala’s mother rebelled and became a privateer in the service of Nex.
As a young woman Sulochana, the youngest of seven sisters, had been promised by her father Chaudhari to fat old merchant of minor Jalmeri nobility, a distant cousin of Thakur Kharswan, named Rajesh Pandisar a member of the Maurya-Rahm. Chaudhari, due to gambling and ill-advised investments had become indebted to Pandisar. Pandisar, who had a taste for exotic woman encouraged the debt hoping to press Chaudhari into agreeing to a marriage with one of his daughters. When the debt became too great to pay Chaudhari agreed to pledge Sulchana to Pandisar.
Sulchana had trained all her young life to be a deadly courtesan, dreaming of a life of adventure in exotic places. When she learned of her father’s decision to marry her to Rajesh Pandisar she could not accept the decision and boarded a ship sailing for Nex. Knowing that they would search for her she began to learn the life of a sailor, and upon arriving at Nex she signed on to another ship intending to move about quickly, keeping ahead of any searchers.
In time ships became her home and she took on the life of a sailor, eventually becoming an officer. First spending time in the merchant marina, then the Nex navy and eventually becoming a privateer. It was in this lifestyle that Kunala was born.
While Sulchana was in the navy she was aboard the ship “the Black gull,” where she met the love of her life; a young officer from the Grand Duchy of Alkenstar in the mana wastes named Chitragreeva who was stationed aboard the “Gull” to instruct the sailors and marines in the use of the mana wastes greatest invention, gun powder. What began as a burning romance turned into a smoldering lifelong commitment. Learning that she was pregnant Sulchana left the navy so that she could raise her child on ship. The two lovers would spend their free time, whether ashore on leave or furloughs, together; each taking part in the raising of their son.
Kunala grew up on “the Dakkar,” the ship his mother would eventually captain. He learned the ways of the ship playing with his toy guns and wooden cutlass’ wearing his pretend armor. Soon he was a cabin boy practicing with sword and pistol learning to move about ship in light armor. Eventually becoming a competent sailor and junior officer, his charismatic personality made him popular with the crew and his fellow junior officers, or so he thought.
Kunala eventually learned the truth on one fateful night. “The Dakkar” was in port in Quantium the capital of Nex. He and several of the other junior officers were enjoying leave in a tavern popular with the Vudrani called the “White Albatross” near the Warlock's Walk. While there the sailors noticed a small group of young boisterous Vudrani noblemen and overheard their loud conversation. Apparently they were members of the Thakur’s ambassador’s entourage. Kunala heard one of the noblemen say something about the “Dakkar” followed by some very derogatory remarks about the captain. Apparently the young man, Daheem Pandisar was the nephew of Rajesh Pandisar and it had become common knowledge that Sulchana had jilted the merchant and so she was thought poorly off. Kunala, not one to let others speak badly of his mother introduced himself to the Vudrani noblemen and a fight ensued. Soon the Quantium city watch showed up and Kunala and his crewmates fled the “White Albatross.”
The following morning the news was out. A member of the Thakur’s ambassadors entourage, one Daheem Pandisar had been murdered in the “White Albatross” by having his throat slit, and the murderer had left the weapon, a kukri believed to be half a matched set belonging to the suspect one junior officer, Kunala the son of the captain from the ship “The Dakkar.” Kunala had been betrayed by one of his crewmates, he had never drawn the kukri or any other weapons. He had fought bare fisted like the other sailors and had left the young noble unconscious but alive. The crew had dispersed running through the streets and that morning he noticed that one of his kukri’s was missing. Knowing that the accusations were unbeatable and that the sentence would be death, Kunala kissed his mother goodbye and joined the ship “The dancing Tengu” sailing from Quantium that very morning headed to the Shackles.
Kunala, at first glace, with his long wavy black hair worn loose, light olive skin, green eyes and a fashionably trimmed goatee appears to be a Vudrani of high breeding . If one makes a closer observation they notice he has no body hair, because he has no skin pores: His skin is fine scales. Though he appears Vudrani he is in fact Vishkanya.
His clothing would be appropriate in any port on Garund, being a mix and match style from the different lands that he had sailed. His white silk pants are from Jalmeray worn baggy with the bottom tucked in his knee high soft brown leather boots from Katapesh. His loose white shirt is cut in the ancient style of Osirion but his red long coat fits the style of the modern Nexian navy, covering his chain shirt. He wears a broad yellow sash Vudrani style around his waist held in place by the utilitarian broad brown sword belt where he has his pistol tucked in the front and kukri tucked in the back with his tulwar resting in the belt frog on his left hip.
“The Vudran people have a reputation for being consummate exaggerators and embellishers, a trait that would make them unbearable were it not for their constant good cheer and charisma”
Kunala is generally friendly and outgoing but when the need arises is able, with a menacing glare and a quickly drawn pistol, to strike fear in the most stalwart of sailors. He enjoys the company of crew members and doesn’t know a stranger, whether it’s working on ship with the crew or telling a story or sharing a dance with a pretty girl. He also enjoys his own company whether it is the night watch at the helm or privately working on his firearm.
He is willing to work with anyone for the short term or long term to advance his goals, he is very patient. He, like his race, is not overly concerned with good and evil or the balance of laws and outlaws. He will keep his word and if he is hired he will do the task. He is honest, not because lying is beneath him but because the truth is too much fun. His short term goal is to join a pirate crew and become an officer on the ship. His long term goal is to captain his own vessel. Ultimately he wants to return to Nex with enough wealth to find who betrayed him and settle the score.
roleplay example of their actions in and around the inn 'Formidably Maid' the previous night before you were unceremoniously pressganged.
As the crew of the “Dancing Tengu” head to the eastern portion of the docks, Kunala heads to the west, enjoying the sights and sound of the Shackles. ’First time in a port, it’s always the same and always different … the smell of fish rotting, sweaty sailors needing a bath, smoke and stale liquor… the sound of gulls and hawkers alike. But there are differences; the warm breeze blowing in from the jungle…I love a new port…Now to find a comfortable spot to have a drink and a dance and meet a ship captain to sign on with…just hope they don’t mind this nexian gold.
’need to stay near the docks, I don’t know the Shackles well enough to not get lost…well the good news is I can always follow my nose to get back to the ocean.’ Following the general flow of people through the streets Kunala eventually stops at a sign labeled the 'Formidably Maid' with a painting of a busty red-head in sailors cloths holding a great sword. ’Well, this looks like as good as place as any.’ Walking inside Kunala is greeted with the smell of grog and mutton seeing many folks that look like sailors and a few that look out of place. ’Is that a Kobald? Captain Blackfeather wasn’t kidding when he said that the shackles would take all comers…well may as well get a drink’
Kunala walks through the large room, dodging as a drunken sailor stumbles into a table splattering the seated gentleman’s meal over table, chairs, ceiling and floor along with several frowning customers. Watching as the drunken sailor sets the table back up, Kunala catches a jumping motion out of the corner of his eye. ’that’s odd, is someone starting a fight… nope, not a fight at all… well, that’s an odd pair… odd indeed.
Seeing a tan blond elf on the back of a large half-orc Kunala moves toward the bar so he can hear their conversation. ’Interesting accents, the big one sounds like he’s from around here, but she is from somewhere else, somewhere else indeed.’ Asking the girl at the bar ”A mug of gorg please”, Kunala turns and leaning on the bar watches the “entertainment.”
As the barmaid brings his grog, Kunala sets one of his Nexian gold coins on the bar, and ask ”Add a plate of Mutton and just keep me filled up till you close or it runs out, ok?” Sipping on his mug Kunala calls out to the couple: ”So what you two are doing, is that what passes for dancing here in the shackles?”
once all the bantering is done.
’didn’t realize I had drunk that much, I’m going to need to piss’ Kunala, having had plenty to drink and more activity than he expected, sets his half drank mug of grog down and heads out the back door to the ‘head’. Walking down the narrow dark alleyway he opens the door to the latrine he hears an odd noise ’What was that?’ and, too late, begins to grasp the handle of his pistol as something crushes into the back of his head and his world explodes.

| Jord Sturmsson | 
 
	
 
                
                
              
            
            That night Jord found his way to the "Formidably Maid" trying to scope out a "contact". He entered the bar and shouted to the assorted bar patrons
"Good Evening All, Blessings of Kurgess be on ye!"
and with a quick prayer he unleashed a blast of channelled healing energy upon those in the bar. The healing energy is a welcome relief to the patrons and they give up a cheer of thanks.
He finds no tables spare, so he finds a likely youg lad and sits down at his table
"barkeep Ale for me and me friend here!" and he flicks a coin to the barkeep.
When the ale is delivered Jord takes several large pulls from his mug, finishing off his ale when he looks at the young man who's table he had so rudely invaded, he was not drinking! The lad just looking at Jord with contempt "Your not drinking, get into it, nothing better.. that right LADS!" he declares loudly to the room.
"I never asks for your company or your stinking drink Ulfen" growls back the young man and he stands quickly pushing his chair back, Jord stands to match him and the lad punches him square in the jaw. The young mans momentary elation at landing such a strong blow turns to an expression of regret as Jord rolls with the punch robbing it of much of it's force and that motion is channelled back into a blow aimed at him. He has a short time to contemplate the folly of his actions before Jords return punch topples him back over his chair and into oblivion
Jord sits down, reaches over and takes the lads mug of ale and takes a drink "I don't mind if I do"
After a while of no success in finding a contact he went down to the docks to take in a view of the sea to help clear his head. The last thing he remembers is a blow to the back of the head and the waves rushing up to meet him, Time for a swim?.
Also added to my background

| "Sunny" | 
 
	
 
                
                
              
            
            Sipping on his mug Kunala calls out to the couple: ”So what you two are doing, is that what passes for dancing here in the shackles?”
Karzok shakes his head, keeping his grin and gravel filled voice "......Where are you from, Suny?" He looks up at her with a grin as he begins to lower her from his shoulders.
Suny easily/happily accepts Karzok's help down, deftly placing her back-pack up against the bar as she looks between the two men. She thrusts a tanned arm at Kunala,
"Hey-YA there! I yam bein' called 'Suny' in'a speakin' of tha' peoples!" She declares as she takes Kulana's hand and begins to shake.
"This is bein' known as 'Kar-zok' an' he is bein' a littler bloody-er Orc." She nods seeming satisfied with her comment as she her shaking of Kunala's hand slowly becomes more vigorous.
"We come across each other out in'a street an' we's bin lookin' at all'a tha' stuffs there be about tha' place!" Suny continues to inform this new fellow, "He were liftin' me up so's I could be gettin' a better lookin' about at everything!" She exclaims, some bright excitement entering her voice even as her grip tightens a little during this continued shaking of Kunala's hand.
"An' lots'a stuffs there was!... There is bein' sooo much! All'a buildin's an'a peoples! An'a smells! An'a aminals! An'a foods!" She blinks suddenly, tilting her head.
"We weren't dancin'. We wus walkin'." She nods, "An' I is from tha' islands..." She looks to Karzok as she answers his question along with Kulanar's, "Waaaaays off ta' tha' South, South East." She releases Kunala's hand suddenly and absently waves an arm off in a vague direction, narrowly missing the people crowded about in the throng of the tavern.
"I come on'a ship!" She chirps brightly, then blinks again and frowns. "Well... not rilly on a ship... more like I hooked a net on'a hull an' hung on fer tha' while, like." She grins at her own cleverness, giggling.
"An' eventually, that ship comes in't tha' harbor an' I climbed up on'a wharf an' I were lookin' around at every thing an' then some one dropped THIS over me head!" She finishes now sounding totally amazed at people's actions even as she points proudly to the tattered, faded canvas shirt hanging from her tanned shoulders.
"I haz a SHIRT!"
(^_^)

| Eve Summers | 
 
	
 
                
                
              
            
            Karzok growls I wasn't lifting you up so you could SEE more, damn it! I claimed you. As a plush toy. And thank you for telling me where you are from- Karzok palms his earth breaker with a playful pat "Now I know what area to bloody first, so long as everyone talks as you do there, elf."
Karzok sighs "Based on that story, Suny, did you.... You came to Port Peril without a shirt?" He puts a hand to his rough, dark green face as his long black hair shakes with his laughter Ha, ha ha ha, ha ha ha ha ha! I'm surprised you lasted a day! I'm beginning to admire you, plush toy.
He turns his attention to the one who said they were dancing, and jabs a thumb to his Earthbreaker, still recovering from chortled laughter thrown at Suny "You'll know how we in Port Peril dance by the end of the night. Especially if you come in here dressed like that.

| 'Suny' | 
 
	
 
                
                
              
            
            Suny smiles along with Karzok's laughter, even clapping her hands merrily as well. She looks down at herself poking absently at her shirt at Karzok's words,
"Aye... is whut I said...." She scratches her head looking puzzled, "Is I not usin' me words right then?" She asks the pair. Then looking to Karzok again she grins,
"Oh! Ye want ta' be lookin' ta' see tha' kin? That be grand!" She exclaims, then frowns again "But.. how is ye gon'a be gettin' there? is ye be swimmin', like?" Suny tilts her head as she wonders again,
"But.. I in't bin here a day. I come off tha' boat this mornin'." She explains then looks down at her faded canvas shirt and kind of matching ragged skirt (It too being just a larger version tied about her slim waist).
"An' I din't come in here. You did." She points out that it was Karzok who carried the tanned Elf into this particular establishment.
"Whut's wrong wiff me shirt? Is a good shirt. Lass whut dropped it over me head be sayin' so." Suny leans against the wood of the bar now besides Karzok and Kunala to look around at the many shapes and sizes of people filling the place to the brim. Catching the eye of the person serving she calls,
"Mug o' rum, if'n ye please!" Before searching through the hem of her skirt and the colorful ribbons tangled therein to fish out a coin or two. Dropping them on the bar she frowns... and begins to clean the verdigris off one of the disks of metal, the faded canvas shirt she's wearing slipping absently off one tanned shoulder. The glint of some thick, strange golden coin slowly becomes visible from under the accumulation of the sea.
"Darn stuff gets all flakey an' crusty..." She mutters as she cleans the coins, most of silver but one of gold.

| Diamondust | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Sapiens with Esmeralda Rosetti the Undine Witch
Tanner Nielsen with Sejanus Corvus the Human Sorcerer
Tharasiph with Jord Sturmsson the Human Cleric
SCKnightHero1 with Jerieth the Undine Watersinger
lazulin with Airic Greysea the Skinwalker Hunter
MattZ with Dr. Harold Genade the Human Vivisectionist
Rostam with Alfred Ensbridge the Halfling Archaeologist
Rungok with Luccia the Catfolk Ninja
adsapiens with Bleepos Droppo the Goblin Pirate
wehrpig with G'nasher the Kobold Rogue
RePete with Vaelen Zahn the Kitsune Counterfeit Mage
DavianGrallus with Karzok Rokis the Half-Orc Invulnerable Rager
Ouachitonian with Cnut Bjornsson the Skinwalker Sea Reaver
Sunset with Suny the Elf Unarmed Fighter
Gnomezrule with Reinald Malcoms the Human Tactician
Robert Henry with Kunala the Vishkanya Mysterious Stranger
Edelsmirge with Morgrym Black the Human Freebooter Urban Ranger
Patrick Levasseur with Cael Melum the Suli Aerokineticist
Going to make choices soon folks.

| Farren Seablessed | 
 
	
 
                
                
              
            
            I am going to enter the race at the last minute with Farren Seablessed.
Farren nurses his ale sullenly, all dead and I am left the only survivor. Why does the sea reject me so? he asks himself, but now he knows why. He looks about himself discretely, making sure no one is watching before staring down into his cup, with a flick of his finger the ale starts to dance. A sphere of ale forms over his cup, rotating slowly, this power. Is it a blessing, or a curse? He starts and the ale splashes back into the cup when he hears the sound of breaking glass. Across from him an old drunk is staring at Farren in awe, the man's own ale is cascading from the table and onto his lap. "What are you looking at?!" Farren looks away before the man catches his eye and downs his ale with a shaking hand.
He signals a wench for more ale and continues to mope. Besmara, send me a sign.

| Diamondust | 
 
	
 
                
                
              
            
            Well this was rather hard to decide between everyone but here I have it. Everyone in this list can post in the discussion board so we can proceed swiftly.
Tanner Nielsen with Sejanus Corvus the Human Sorcerer
Tharasiph with Jord Sturmsson the Human Cleric 
SCKnightHero1 with Jerieth the Undine Watersinger
MattZ with Dr. Harold Genade the Human Vivisectionist
Gnomezrule with Reinald Malcoms the Human Tactician
Robert Henry with Kunala the Vishkanya Mysterious Stranger

| Diamondust | 
 
	
 
                
                
              
            
            Character Opening
Ahoy Scallywags, Gentlemen of Fortune, Sea Dogs, Buccaneers, Privateers, Outlaws, Runaways or what have you. Our gunslinger has changed alliances and is no longer allied with the other PC's. Thus a position on the ship has opened up and we're looking for volunteers. Might ye have had cause to sail with a Rahadoumi trading vessel? Did your ship perish in the recent storm and you're holding on for dear life to some driftwood hoping for rescue? Or were you shipwrecked on a nearby island? These are a couple ways I might fit you in to the game here.
Rules
Characters may be of any paizo released PC races, classes, archetypes and options(including BG skills) built at level 2 with max HP, 2 normal and 1 campaign trait, 1 bonus feat/level and automatic bonus progression +2. 25 point buy with max 18 and min 8 after racial bonuses.
I am preferring a character who can be a ranged combatant as we are full up on melee. I don't want to double up on classes so perhaps don't submit a Sorcerer, Fighter, Bard, Alchemist or Cleric. And the only other one that's probably not a good idea is Paladin.

|  Sapiens | 
 
	
 
                
                
              
            
            Esmeralda has been changed to a Hydrokineticist, although right now she's specced and backgrounded for a RotR game. I'll wait for a couple more recruitments and then eventually I'll get her up to snuff.
Related, do we still pick campaign traits and write about "that night at the Formidably Maid"?

| Rannik | 

| Ouachitonian | 
 
	
 
                
                
              
            
            I'm trying to build a Kineticist, and ran into something I want to run by the GM: HeroLab won't let me use the Weapon Attunement on my Kinetic Blast. Can I do that, even if I have put it in manually, or is that illegal for some reason I can't discern? Also, I was thinking of taking VMC fighter, will I be able to take Weapon Training in Kinetic Blast, even though it doesn't really fall into one of the official Weapon Groups?
If yes to the first, I've got a Pyrokineticist Kobold coming up tomorrow. If not, I'll have to stop and recalibrate.

| Blue Lucien | 
 
	
 
                
                
              
            
            This is Ouachitonian, presenting Torch, kobold Pyrokineticist. Do you need something set on fire? Torch is your man. Err...kobold. With all the bonus feats we're getting, he'll probably take the whole Draconic Aspect line of kobold Racial feats eventually. Also, eventually I plan to pick up Nature Soul, Animal Ally, and Boon Companion to get him a mount. I'm thinking a crocodile, so he can ride it on land or sea. Also, being a reptile, he'd rather ride a fellow reptile than a mammal. I'll probably keep him as a Pyrokineticist all 20 levels, though, doubling down on Pyro at 7, maybe take Geo at 15. Eventually, he'll be able to hit things out to 480 feet with a blast of concentrated blue fire, which I imagine could come in very handy against ships with all those cloth sails and rope rigging, not to mention wooden hulls. Burning hulls are so pretty. The Endless Destruction must be placated with burnt offerings, after all.

| Morgan 'Sharky' Teach | 
 
	
 
                
                
              
            
            All finished (barring any tweaks needed).
It is all in the alias, but here is the fluff for ease.
As the Man's Promise sailed out of the harbour and dropped off the pilot, Morgan finally began to relax. The last days on the run had been fraught with risk and he had been constantly on edge. This ship may not be taking him back to the comparative safety of the Shackles, but at least he was leaving Rahadoum. 
When his shift in the rigging was done, Morgan settled down in his hammock and finally had a chance to think back over the last few days and what had led him to this place in his life.
 His childhood had been short, a mother who died in childbirth and a father who although he had loved Morgan (he could only now recognise this with hindsight), was busy trying to run a failing shipping concession. The hours of never being there had been interspersed with regular nights of drunken cursing and occasional nights of normal father and son behaviour. His mother's brother had tried to help, an elven sea captain with the elven love of archery, he had spent his shore leave introducing Morgan to the bow and sailing in the harbour. When his ship was sunk by pirates (his father's last ship) it broke both Morgan and his father. Morgan's father had hit the bottle even harder and died in a gutter not long after, whether it was a mugging gone wrong or his debtors catching up with him, Morgan didn't know at the time or particularly care. However around that time a birthmark (for want of a better term) had appeared on Morgan's wrist shaped like a skull and crossbones, he had never looked into it, but there had been many rumours of his father cursing Besmara the night of his death. A young half-elven twenty something at the time with no money and no prospects, the sea that he loved so much had offered Morgan his only option. Signing on as a sailor on the 'Ernestina' he had learnt quickly the ways of a ship. He had learnt the ways of the rigging and loved nothing better than time spent up the mast, he had been taught how to get the most from a ship and recognise the weather signs, the flora and fauna to be found on the various islands used to restock and repair, he had also learnt to defend himself. As the most junior rating his time below decks had been hard, and he had constantly had to live his life with a blade close at hand and being ready to use it. At the first opportunity he had changed ship and for many years had sailed happily (well if you ignore the terrible food, the hard work and the risk), he had gained more experience and began to be one of the people that struggling new sailors came too. 
It seemed however that destiny or Besmara was a long way from being finished with Morgan, the death of his captain and a replacement with a desire to run as a privateer had suited Morgan for a while. He enjoyed a fight and a chance to use his bow, and all with the knowledge that it was legal (well sort of). The layoffs on remote islands for repair and resupply had suited Morgan and tracking and hunting skills had been added to his repertoire. Eventually they had been caught in a trap by the Rahadoum navy and taken back to be hung as pirates, however a few hard won skills had given Morgan the chance to pick his manacles, grab his kit and escape while the guard was distracted by a shore-side whore plying her trade. As a pale skinned foreigner with little money and no knowledge of the city, Morgan had been on the run. Managing to evade the guard, he had signed on with the first ship leaving, ducking the last guard check he had made it on board and was safe for now.
For the first half of the voyage, all had gone well. Morgan had managed to be good enough to not be punished, without being too good and standing out. Then he had relaxed! A couple of hands of cards and dice had gone well, another sailor lost badly, a scuffle as he collected his winnings and the scarf on his wrist had been pulled out of position. From then on he had been locked up in the brig, there was no chance his story was going to be believed when he was marked as a pirate. As he sat there contemplating his fate, he heard the call to arms, he heard the sounds of battle from above and he knew when the battle was lost, perhaps Besmara hadn't run out of use for him yet. It didn't take long to make his choice when brought on deck by the pirate crew, freedom to sail again or the chance to meet Davy Jones via the belly of a shark, after all he would have signed on given the chance.
Eyes: Blue
Hair:Auburn
Skin:Heavily tanned
Height:6'3''
Weight:145lbs
Appearance
Tall and slim, Morgan has the heavy tan and weathered skin of someone who has spent their life at sea. His strong, tough body carries many nautical tattoos and a small skull and crossbones birthmark occupies the inside of his right wrist. His eyes are washed pale blue from hours spent staring at the distant horizon and his hands are heavily callused from years in the rigging. His bad teeth are mismatched and overly large, giving him the nickname 'Sharky' and his red hair wild and unkempt. Onboard ship he wears little more than a pair of trousers, bandanna and a bandolier for his blades and tools, but when combat is likely he adds a battered studded leather vest, belts, a bandolier and quiver to carry his weapons. Finally for going ashore and for special occasions he pulls out his best clothes from his kit bag; a worn brocaded coat, a rather stained shirt and a knee high pair of boots.
Personality
Morgan is an independent person who thinks of himself first, second and (most of the time) his crewmates third. He sticks to Besmara's loose set of rules and is fully aware that she only supports him for her own gain. Although he likes a booze-up, gambling, and fighting, he loves to be at sea above all else. Freeminded, Morgan hates rules and particularly authority that rules by fear, however at sea he knows the need for everyone to work together for the safety of the ship. Although sociable he is often slow to make friends (probably not helped by his unwashed appearance, his odour and his ability to say the wrong things at the wrong moments), but once that friendship is made he is loyal. In combat he can be found fighting from the sides and rear, wherever he can get a good shot with his longbow. He can usually be found to be shouting out target suggestions and weaknesses, leading from the rear. If combat gets too close, he wields his cutlass in wild sweeping arcs with two hands, or draws on his many other blades. 

| Simeon | 
 
	
 
                
                
              
            
            Presenting Doc Morris, bolt ace gunslinger, alchemist, and ship's surgeon!
Doc Morris
Half-elf (shoreborn) gunslinger (bolt ace) 2 (Pathfinder RPG Advanced Class Guide 94, Pathfinder RPG Ultimate Combat 9)
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +12
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Defense
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AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 19 (2d10+4)
Fort +4, Ref +7, Will +2; +2 vs. enchantments
Defensive Abilities nimble +1; Immune sleep
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Offense
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Speed 30 ft.
Melee cutlass +4 (1d6+2/18-20) or
. . dagger +4 (1d4+2/19-20)
Ranged mwk light crossbow +8 (1d8/19-20)
Special Attacks deeds (gunslinger's dodge, sharp shoot, vigilant loading), grit (2)
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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 11
Base Atk +2; CMB +4; CMD 19
Feats Point-Blank Shot, Precise Shot, Skill Focus (Perception), Weapon Focus (light crossbow)
Traits abendego pilot (eye of abendego), roving range, ship's surgeon
Skills Bluff +4, Craft (alchemy) +5, Craft (carpentry) +6, Heal +10, Perception +12, Profession (sailor) +9, Swim +5; Racial Modifiers +2 Perception
Languages Common, Elven, Polyglot
SQ crossbow maven, elf blood
Combat Gear healer's kit; Other Gear studded leather, cutlass, dagger, mwk light crossbow, artisan's tools, cards[UE], 117 gp, 9 sp
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Special Abilities
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Crossbow Maven A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith.
Deeds Use Grit to perform special abilities with your firearms.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Born in the Shackles city of Port Peril to an aquatic elf who died during childbirth and a sailor with an unusually kind heart, Doc Morris has been at sea for most of his life. His father was a carpenter and ship's surgeon, and grew up learning the trade. He lost track of his father when they parted ways when he was 18, and for all he knows his father is still alive somewhere in the Shackles, sawing off limbs and mending ships as he always has. While at sea, Morris picked up a skill with the crossbow, able to shoot a seagull off of the tip of the jibboom from the quarterdeck at the age of 15. He was valued on many a ship he served on for his medical ability and combat experience. He eventually found his way onto a Rahadoumi merchant ship, which was raided by pirates. Impressed by his sharp shooting, the crew signed him on, and with no real choice otherwise, he joined.
Doc Morris is a tall and slender half-elf, with skin tinged the color of seawater, and slightly webbed fingers. Long brown dreadlocks frame eyes the color of a tropical sea. A light crossbow hangs at his hip, along with a pouch of crossbow bolts. He wears a large backpack, with carpentry tools hanging off the sides, and alchemical equipment almost bulging out of it. He wears a holy symbol of Gozreh around his neck, the only reminder that his mother even existed.
Doc Morris is unusual among pirates, being compassionate and kind for the most part, a value instilled by his father. He is, like many half-elves, able to adapt to any situation he’s in, making the most out of what seem like the most desperate circumstances. He is also a very talented doctor, seeing every patient as a challenge to be bested. On occasion, he’s been known to save those on the brink of death from his crossbow bolts, simply to see if he can. He’s quite personable, easily making friends wherever he might be. However, he tends to give nicknames to people he’s friends with, and rarely refers to them with their real name.
 
	
 
     
     
     
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
 